Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 1092994936104030789 16 barneyskeleton the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on June 3, 2026. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:19 (786 turns). barneyskeleton the Magician (Djinni Conjurer) Turns: 786, Time: 00:04:19 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 75% Gold: 18 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) d - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) e - a +2 dagger of flaming f - a +0 sling Armour a - a +0 robe (worn) b - a +0 leather armour c - a +0 leather armour Scrolls c - a scroll of teleportation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of torment {unknown} Potions f - 2 potions of brilliance {unknown} Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the jackal but does no damage. The jackal is heavily wounded. The jackal barks! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. The jackal is moderately wounded. The searing ray hits the jackal. The jackal is almost dead. The searing ray misses the jackal. (Press . to maintain the ray.) The jackal bites you but does no damage. The jackal bites you. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal closely misses you. The jackal pauses to sniff the ground. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal bites you. You die... .........#.# .....#.#h#.# .... #.#>..# ... #.#.#h# .. #.#.#h# # #..<#h# #.#.#.# ###.#h# #.#@# #.#.# #.#.# #.#.# #.#.# #.. ### You could see 4 jackals. Vanquished Creatures A dart slug (D:1) 3 endoplasms 2 hobgoblins (D:1) A ball python (D:1) 2 bats (D:1) 6 goblins (D:1) A kobold (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | barneyskeleton the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | barneyskeleton set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 193 | D:1 | Found Ownas's Armour Emporium. 296 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 564 | D:1 | Found a faded altar of an unknown god. 786 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_ring, serial_shops, shop, ebering_ecumenical_altar_ruins, serial_bayou_ford_a, nicolae_figureground_sparkle D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_b, serial_shops, shop Action || total ---------------------------++------- Attack: Normal || 6 Melee: Dagger || 6 Cast: Magic Dart || 35 Searing Ray || 1 Armour: Robe || 13 Dodge: Dodged || 4