barneyskeleton the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 8, D) a +1 spear of freezing (62, 0, D) a +5 falchion of electrocution (62, 1, D) a +3 heavy long sword (62, 9, D) a ring of protection from cold (63, 0, D) a +4 ring mail of cold resistance (63, 8, D) the +4 chain mail of Ennui {rElec Will++ rCorr Int-2} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (67, 0, D) the +6 halberd of Ceskag {venom, *Corrode Dex+6} *Corrode: It may corrode you when you take damage. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (67, 3, D) a +0 dagger a +0 robe (68, 0, D) a +2 chain mail of command (68, 3, D) a +0 short sword a +0 robe a +0 buckler (70, 9, D) a +5 giant spiked club (70, 10, D) a +0 rapier a +0 robe (71, 8, D) a +2 plate armour of poison resistance (71, 16, D) a scroll of brand weapon (71, 17, D) a +1 falchion of freezing (unseen) (71, 21, D) a +0 mace (72, 10, D) a +0 rapier a +0 leather armour (72, 11, D) a +1 dagger of draining (still there?) a +0 robe (still there?) (72, 16, D) a +2 quarterstaff of holy wrath (unseen) (72, 17, D) a +2 dagger of draining (unseen) (72, 19, D) a +0 trident (72, 20, D) a +0 mace (73, 2, D) a +0 trident (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a staff of cold (unseen) (73, 20, D) a +2 war axe of freezing (unseen) (74, 2, D) a +0 trident