barneyskeleton the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman the inkwell talisman of Atrun {rElec rN+ Will+ Dex+3} [inkwell talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a +4 hand axe of freezing (unseen) (60, 3, D) a +0 robe a +0 rapier a spriggan corpse (skeletalised by now) (60, 37, D) a staff of necromancy (unseen) (60, 38, D) a +0 robe a ring of protection from cold (61, 0, D) a staff of alchemy (61, 8, D) a parchment of Curse of Agony (61, 16, D) the +0 leather armour of the Nurturing Gods {*Corrode rPois MP+5 Int+4} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (61, 26, D) a +0 crystal plate armour (61, 37, D) a potion of might (61, 42, D) a +0 robe (61, 43, D) a wind drake corpse (61, 44, D) a +2 broad axe of flaming (62, 0, D) a book of Spontaneous Combustion (62, 4, D) a +0 robe a +0 short sword (62, 9, D) a +0 helmet of intelligence (62, 16, D) the +8 long sword "Transmigrator" {speed, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (62, 17, D) a staff of cold (62, 26, D) a +0 quarterstaff of pain (62, 27, D) a staff of alchemy (62, 37, D) a scroll of brand weapon (63, 0, D) a staff of earth (63, 8, D) a +2 scale mail of poison resistance (63, 16, D) a parchment of Hellfire Mortar (63, 17, D) a parchment of Apportation (63, 21, D) a rime drake corpse (63, 22, D) a wyvern corpse (63, 26, D) a parchment of Plasma Beam (63, 27, D) a +1 tower shield of reflection (63, 37, D) a +4 sling (unseen) (64, 16, D) a parchment of Discord (64, 21, D) a wyvern corpse (64, 22, D) a +0 antimagic partisan (64, 26, D) an amulet of faith (64, 27, D) a ring of wizardry (65, 20, D) a steam dragon corpse (65, 26, D) a parchment of Launch Clockwork Bee (65, 32, D) a +2 antimagic scimitar (67, 0, D) a +2 chain mail of willpower (69, 36, D) a +3 spectral giant spiked club (70, 11, D) a river rat corpse (skeletalised by now) (70, 36, D) the +1 kite shield of Wasted Space {+Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. It cannot be enchanted further. (70, 37, D) the +1 robe of Indemnity {+Inv Will+} +Inv: It lets you turn invisible. Will+: It increases your willpower. It cannot be enchanted further. (70, 42, D) a +0 flail (71, 8, D) a +2 trident of venom (71, 17, D) a +3 plate armour of poison resistance (71, 26, D) a parchment of Summon Forest (71, 27, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. (71, 37, D) a +2 war axe of venom (71, 41, D) a hell hound corpse (71, 42, D) a hell hound corpse (71, 43, D) a +1 scimitar a +2 long sword (72, 8, D) a +4 executioner's axe of freezing (72, 16, D) a +1 robe of positive energy (72, 17, D) the +2 robe "Aloidgh" {Regen+ Int+4 Slay+2} Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (72, 31, D) a basilisk corpse a komodo dragon corpse (72, 32, D) a +2 scimitar (72, 37, D) a +6 ring of intelligence (72, 41, D) a +0 dire flail (73, 1, D) a +1 long sword of electrocution (73, 17, D) a staff of air (73, 26, D) the +5 scale mail of the World {^Contam Rampage rElec} ^Contam: It causes magical contamination when unequipped. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. It cannot be enchanted further. (73, 31, D) a river rat corpse (73, 36, D) a parchment of Rimeblight (73, 37, D) a staff of cold (74, 3, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (75, 1, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (75, 3, D) a black bear corpse (skeletalised by now)