Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9187189159614787342 55 barneyskeleton the Conjurer (level 3, -2/40 HPs) Began as a Draconian Conjurer on Sept 24, 2026. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:24 (1466 turns). barneyskeleton the Conjurer (Draconian Conjurer) Turns: 1466, Time: 00:03:25 Health: -2/40 AC: 21 Str: 9 XL: 3 Next: 67% Magic: 1/6 EV: 2 Int: 20 God: Gold: 95 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) b - +0 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois + (33%) (cloak unavailable) rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -3), tree-form, vertiginous A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (AC +5), unfitting armour, (cold-blooded), (armoured tail 1) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 whip of electrocution (weapon) d - a +0 sling Missiles c - 4 poisoned darts Scrolls b - a scroll of blinking Potions L - 2 potions of lignification Skills: * Level 0.5 Fighting * Level 1.9 Dodging * Level 2.2 Stealth * Level 2.3 Spellcasting * Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 5% 1 b - Searing Ray Conj 42% 2d6 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 36% 2 Fulminant Prism Conj/Alch 6% 3d7 65% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour or wear helmets. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. Okay, then. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll completely misses you. You hit the gnoll. The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The gnoll hits you with a +0 club. You die... ############### #...........?.. +.............. #.....♣jj...... ##############. You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 hobgoblins 2 quokkas 2 ball pythons 6 bats 6 endoplasms 3 frilled lizards 4 goblins 5 kobolds 3 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | barneyskeleton the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 276 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 279 | D:1 | Learned a level 2 spell: Searing Ray 1270 | D:2 | Reached XP level 3. HP: 27/27 MP: 4/6 1465 | D:2 | HP: 2/40 [poisoned by a gnoll] 1466 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_basic, chequers_hall_statues_y D:2: layout_basic, shapermc_ecumenical_altar_petra, basic_altar, nrook_uturn, minmay_quadrilaterals Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Fighting | | 0.5 Dodging | | 1.9 Spellcasting | | 2.3 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 35 Melee: Dagger || 3 Whip || 31 Tailslap || 7 Unarmed || 1 Cast: Magic Dart || 62 Searing Ray || 3 Drink: Curing || 1 Moonshine || 1 Magic || 1 Lignification || 1 Read: Blinking || 1 Teleportation || 1 Armour: None || 30 Dodge: Dodged || 16