Seeded DCSS version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 93921 (custom seed) 2 barneyskeleton the Tinkerer (level 1, 11/13 HPs) Began as a Gnoll Forgewright on Nov 4, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (50 turns). barneyskeleton the Tinkerer (Gnoll Forgewright) Turns: 50, Time: 00:00:53 Health: 11/13 AC: 2 Str: 9 XL: 1 Next: 30% Magic: 0/6 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 8/9 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slow A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 7.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.1 Invocations + Level 0.0 Evocations + Level 0.0 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 46% 2d4 1% 2 Launch Clockwork Bee Frge 23% N/A 3% 3 Forge Blazeheart Golem Fire/Frge 13% N/A 38% 4 Forge Lightning Spire Air/Frge 13% 3d4 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (64% to hit) The kinetic grapnel hits the bat but does no damage. The bat hits you but does no damage. The bat closely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The bat hits you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The bat hits you but does no damage. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the bat. Your bite misses the bat. The bat hits you but does no damage. The bat hits you. The bat hits you but does no damage. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (water, 64% to hit) The kinetic grapnel hits the bat. The bat is moderately wounded. The bat barely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You enter the shallow water. Moving in this stuff is going to be slow. The bat hits you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## #### #### ###≈##).## #######†..# ###.≈~.###.###.#.#..# #..≈~.....~.....#..### #.≈~~≈≈.~.≈~≈~~.##....# .~~~~≈.~~~.≈≈≈~≈...~.## #..≈~.~~≈≈~.≈~~.~≈~..# ###..~≈≈≈≈~~.~@≈~~~.## ##.~≈≈≈≈.<.~≈≈≈≈.## #.~~~≈≈≈~~~≈≈≈b≈~..# #..~~≈≈≈~.~≈≈~~~..#.. ###.~~~≈≈~.≈~.~~...## ....~~≈~~.≈~...### .~~.......##≈.#. ...######## #...# ### ## You could see a bat (grapneled). Vanquished Creatures A bat (D:1) A goblin (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | barneyskeleton the Gnoll Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 50 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, minmay_surrounded Action || total ---------------------------++------- Attack: Normal || 3 Melee: Mace || 3 Cast: Kinetic Grapnel || 9 Armour: Robe || 13 Dodge: Dodged || 11