bawkabawk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (61, 0, D) a +2 demon whip of electrocution (unseen) (61, 8, D) the +4 ring mail "Ynograop" {*Corrode Str+7 Int+2 SInv} *Corrode: It may corrode you when you take damage. Str+7: It affects your strength (+7). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (62, 1, D) a +0 short sword (62, 8, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (62, 9, D) a +1 helmet of intelligence (63, 0, D) a +2 falchion of draining (unseen) (63, 8, D) the +3 spear "Mihuoxtu" {freeze, rC+ Will+ Int+3} rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (68, 0, D) a staff of fire (70, 8, D) a +5 trident of venom (70, 9, D) a +2 leather armour of positive energy (70, 19, D) a +0 whip a +0 leather armour an orc corpse (70, 20, D) a +0 club (71, 8, D) the staff "Nuklais" {rC+ Int+3 Ice Earth} [staff of cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (71, 16, D) a +1 orcbow of flaming (71, 17, D) a +2 heavy halberd (71, 18, D) a +0 mace an orc corpse (71, 19, D) a +0 dagger a +0 robe an orc corpse (71, 26, D) a +0 lightning rod (4/4) (71, 27, D) the staff of Guyczawi {rPois Int+8 Stlth- Conj} [staff of conjuration] rPois: It protects you from poison. Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. (72, 9, D) a serpent talisman a maw talisman a blade talisman a beast talisman (72, 17, D) a +2 heavy mace (72, 18, D) a +0 arbalest a +0 scimitar a +0 chain mail an orc corpse (72, 20, D) a +0 dagger a +0 robe (72, 26, D) a +3 triple crossbow of draining (unseen) (72, 27, D) a +1 war axe of freezing (unseen) (73, 1, D) a +8 heavy dire flail (unseen) (73, 17, D) a +2 robe of willpower (73, 26, D) the +0 leather armour of the Great Game {rPois Str+5 Int+2 Dex-5} rPois: It protects you from poison. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). (73, 27, D) the ring "Paze" {rF+ Will++ Dex-4} [ring of protection from fire] rF+: It protects you from fire. Will++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). (unseen) (74, 3, D) a +2 scimitar of holy wrath (75, 27, D) a black bear corpse