Dungeon Crawl Stone Soup version 0.34-a0-678-ga6e5444794 (webtiles) character file. Game seed: 11223696125538360001 2364 bayes525 the Trooper (level 9, -1/68 (74) HPs) Began as a Demonspawn Chaos Knight on Aug 22, 2025. Was a Plaything of Xom. Slain by a vampire mosquito (9 damage) ... on level 6 of the Dungeon. The game lasted 00:28:39 (8429 turns). bayes525 the Trooper (Demonspawn Chaos Knight) Turns: 8429, Time: 00:28:40 HP: -1/68 (74) AC: 6 Str: 19 XL: 9 Next: 21% MP: 2/12 EV: 11 Int: 13 God: Xom [..*...] Gold: 364 SH: 0 Dex: 12 Spells: 4/12 levels left rFire . . . (100%) b - conjuration staff "Wioxiav" {rF- rC+++ Conj Fire Air} rCold + + . (33%) (no offhand) rNeg . . . (100%) j - +3 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.31/turn MPRegen 0.13/turn %: no passive effects @: mighty, hasted, lightly drained, very quick A: molten scales 1, powered by pain 1, demonic touch 3, deformed body, fire resistance 1, strong 1, teleportitis 1, cold vulnerability 1, subdued magic 1, potion hoarding 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Xom. You were a toy of Xom. You visited 1 branch of the dungeon, and saw 7 of its levels. You also visited: Sewer. You collected 364 gold pieces. Inventory: Hand Weapons a - a +1 whip of flaming c - a +0 trident f - a +0 flail g - a +0 war axe l - the +1 quarterstaff "Titt" {chaos, *Corrode rF++ rN++} (Xom gifted it to you on level 5 of the Dungeon) *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. p - a +0 hand axe of chaos Missiles e - 8 poisoned darts i - 9 boomerangs (quivered) o - 2 throwing nets Armour d - a +0 scale mail h - a +2 pair of gloves j - a +3 leather armour (worn) k - a +0 plate armour n - a +0 helmet of light Magical Staves b - the conjuration staff "Wioxiav" (weapon) {rF- rC+++ Conj Fire Air} (Xom gifted it to you on level 3 of the Dungeon) [staff of conjuration] rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Jewellery m - an amulet of faith Wands c - a wand of iceblast (22) Scrolls N - 4 scrolls of noise V - 3 scrolls of vulnerability t - 2 scrolls of teleportation r - a scroll of revelation Potions L - 2 potions of lignification m - 2 potions of might k - 2 potions of curing {unknown} f - a potion of magic {unknown} n - a potion of cancellation {unknown} A - 2 potions of attraction B - 4 potions of berserk rage Skills: + Level 7.8 Fighting - Level 2.6 Axes - Level 2.0 Armour - Level 4.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 6.0 Conjurations - Level 5.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 38% 2d5 2% 2 b - Frozen Ramparts Ice 22% 1d4 10% 3 c - Hailstorm Conj/Ice 18% 3d7 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 44% 1d6 2% 1 Kiss of Death Conj/Necr 40% 2d8 7% 1 Lesser Beckoning Tloc 2% N/A 36% 2 Confusing Touch Hex 1% N/A 61% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 61% 3 Rending Blade Conj/Frge 10% 2d6 61% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 95% 4 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Magnavolt Erth/Air 0% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:7 Sewer (visited) Altars: Ashenzari Dithmenos Xom Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) You sometimes gain a little power by taking damage. Your touch may irresistibly damage your foes and sap their willpower. Armour fits poorly on your strangely shaped body. You are heat resistant. (rF+) You are strong. (Str +4, Int/Dex -1) You are occasionally teleported next to monsters. You are vulnerable to cold. (rC-) Your spells are a little easier to cast, but a little less powerful. You refuse to drink potions in combat unless injured. Message History You throw a boomerang. The boomerang closely misses the bullfrog. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (70% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog. The bullfrog is lightly wounded. (Press . to maintain the ray.) You now have 8/10 mp. The searing ray misses the bullfrog. The bullfrog hits you. You take 5 damage, and have 62/67 hp. You now have 7/10 mp. The searing ray hits the bullfrog! The bullfrog is heavily wounded. The bullfrog hits you. The bullfrog barely misses you. You take 2 damage, and have 60/67 hp. You now have 6/10 mp. The searing ray misses the bullfrog. You finish channelling your searing ray. The bullfrog hits you but does no damage. You now have 5/10 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (heavily wounded, 70% to hit) You focus your ray upon the bullfrog. The searing ray misses the bullfrog. (Press . to maintain the ray.) The bullfrog hits you. The bullfrog closely misses you. You take 4 damage, and have 57/67 hp. You now have 3/10 mp. The searing ray misses the bullfrog. The bullfrog misses you. You now have 2/10 mp. The searing ray hits the bullfrog. The bullfrog is almost dead. The bullfrog hits you! The bullfrog closely misses you. You take 6 damage, and have 51/67 hp. You now have 1/10 mp. The searing ray hits the bullfrog. You kill the bullfrog! You finish channelling your searing ray. Training target 2.0 for Spellcasting reached! Your Spellcasting skill increases to level 2! You need to enable at least one skill for training. Unknown command. You start resting. HP restored. Health restored: 67 You regained 6 mp, and now have 7/11 mp. You start resting. A sleepcap comes into view. You regained 3 mp, and now have 10/11 mp. You throw a boomerang. The boomerang hits the sleepcap. The sleepcap is lightly damaged. You throw a boomerang. The boomerang hits the sleepcap. The sleepcap is moderately damaged. Xom plays with reality for a moment. The dungeon shakes, a horrible noise fills the air, and a portal to some otherworldly place is opened! MP restored: 11 Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) You now have 9/11 mp. The searing ray hits the sleepcap! The sleepcap is severely damaged. You now have 8/11 mp. The searing ray hits the sleepcap. The sleepcap is almost destroyed. The sleepcap barely misses you. You now have 7/11 mp. The searing ray hits the sleepcap! You destroy the sleepcap! You finish channelling your searing ray. Your Dodging skill increases to level 2! You now have 6/11 mp. You start resting. The portal closes; something is severed. You regained 2 mp, and now have 8/11 mp. An eldritch tentacle is nearby! Unknown command. Okay, then. Unknown command. An eldritch tentacle is nearby! An eldritch tentacle is nearby! An eldritch tentacle is nearby! The eldritch tentacle writhes! You start resting. Magic restored. MP restored: 11 You feel strangely unstable. You are yanked towards a nearby monster! Your surroundings suddenly seem different. A water moccasin comes into view. Found 2 throwing nets. Xom roars with laughter! A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! You throw a boomerang. The boomerang hits the water moccasin but does no damage. The water moccasin hisses angrily. You throw a boomerang. The boomerang hits the water moccasin but does no damage. The water moccasin misses you. You throw a boomerang. The boomerang hits the water moccasin. The water moccasin is lightly wounded. The water moccasin barely misses you. The water moccasin closely misses you. You hit the water moccasin but do no damage. Your touch misses the water moccasin. The water moccasin is lightly wounded. The water moccasin barely misses you. x2 Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 60% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you! You are poisoned. The water moccasin poisons you! You take 7 damage, and have 60/67 hp. You now have 9/11 mp. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. You take 9 damage, and have 51/67 hp. You now have 8/11 mp. The searing ray misses the water moccasin. You feel sick. The water moccasin bites you. x2 You take 13 damage, and have 38/67 hp. You now have 7/11 mp. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. You feel sick. The water moccasin closely misses you. You take 1 damage, and have 37/67 hp. You now have 6/11 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 60% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel sick. The water moccasin bites you but does no damage. The water moccasin bites you. You take 3 damage, and have 34/67 hp. You now have 4/11 mp. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You take 4 damage, and have 30/67 hp. You now have 3/11 mp. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you but does no damage. You take 3 damage, and have 27/67 hp. You now have 2/11 mp. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel very sick. The water moccasin bites you but does no damage. x2 You take 2 damage, and have 25/67 hp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 60% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. You kill the water moccasin! (Press . to maintain the ray.) You feel sick. You take 2 damage, and have 23/67 hp. You now have 0/11 mp. You start resting. You stop channelling your searing ray. You feel sick. You take 1 damage, and have 22/67 hp. You start resting. You feel sick. x6 You are no longer poisoned. You take 4 damage, and have 18/67 hp. You start resting. Magic restored. You regained 26 hp, and now have 44/67 hp. MP restored: 11 You start resting. You feel strangely unstable. You are yanked towards a nearby monster! Your surroundings suddenly seem different. You regained 9 hp, and now have 53/67 hp. The helpless sleepcap fails to defend itself. You hit the sleepcap. The sleepcap appears confused. You touch the sleepcap. You sap its willpower! The sleepcap is moderately damaged. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, confused, weak-willed, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is severely damaged. (Press . to maintain the ray.) You now have 9/11 mp. The searing ray hits the sleepcap. The sleepcap is severely damaged. You now have 8/11 mp. The searing ray hits the sleepcap. The sleepcap is almost destroyed. You now have 7/11 mp. The searing ray hits the sleepcap. The sleepcap is almost destroyed. You finish channelling your searing ray. You now have 6/11 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (almost destroyed, confused, weak-willed, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. You destroy the sleepcap! (Press . to maintain the ray.) Your Dodging skill increases to level 3! You now have 4/11 mp. You start resting. You stop channelling your searing ray. You start resting. You feel strangely unstable. You are yanked towards a nearby monster! Your surroundings suddenly seem different. A steam dragon comes into view. Found a white potion and a scroll labelled MOYNIR FYQOEL. Found a stone staircase leading up. You regained 10 hp, and now have 66/67 hp. You regained 4 mp, and now have 8/11 mp. The steam dragon hisses angrily. The steam dragon breathes steam at you. The ball of steam hits you! You take 14 damage, and have 52/67 hp. MASSIVE DAMAGE!! You closely miss the steam dragon. You touch the steam dragon! You sap its willpower! The steam dragon is heavily wounded. You are engulfed in a cloud of scalding steam. The steam dragon misses you. The steam dragon claws you. You take 12 damage, and have 40/67 hp. You hit the steam dragon but do no damage. The steam dragon is heavily wounded. The steam dragon barely misses you. The steam dragon closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (heavily wounded, catching its breath, weak-willed, 76% to hit) You focus your ray upon the steam dragon. The searing ray hits the steam dragon. The steam dragon is heavily wounded. (Press . to maintain the ray.) The steam dragon barely misses you. The steam dragon claws you but does no damage. You now have 7/11 mp. The searing ray hits the steam dragon! The steam dragon is severely wounded. The steam dragon breathes steam at you. The ball of steam misses you. You now have 6/11 mp. The searing ray hits the steam dragon but does no damage. The steam dragon is severely wounded. You are engulfed in a cloud of scalding steam. The steam dragon misses you. The steam dragon barely misses you. You take 3 damage, and have 38/67 hp. You now have 5/11 mp. The searing ray hits the steam dragon. The steam dragon is almost dead. You finish channelling your searing ray. You are engulfed in a cloud of scalding steam. The steam dragon bites you. The steam dragon barely misses you. You take 7 damage, and have 31/67 hp. You now have 4/11 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (almost dead, 76% to hit) You focus your ray upon the steam dragon. The searing ray hits the steam dragon. The steam dragon is almost dead. (Press . to maintain the ray.) You are engulfed in a cloud of scalding steam. The steam dragon bites you. The steam dragon claws you but does no damage. You take 1 damage, and have 30/67 hp. You now have 2/11 mp. The searing ray hits the steam dragon! You kill the steam dragon! Training target 4.0 for Dodging reached! Your Dodging skill increases to level 4! You need to enable at least one skill for training. You now have 1/11 mp. Unknown command. You stop channelling your searing ray. You start resting. Xom grants you a gift! Something appears at your feet! You are now a very special plaything of Xom. You regained 2 hp, and now have 32/67 hp. V - 3 scrolls of vulnerability (gained 1) Okay, then. Unknown command. You unwield your +0 hand axe of chaos. j - the conjuration staff "Wioxiav" (weapon) {rF- rC+++ Conj Fire Air} You start resting. Magic restored. You regained 21 hp, and now have 54/67 hp. MP restored: 11 You start resting. HP restored. Health restored: 67 c - a scroll labelled MOYNIR FYQOEL j - 2 white potions (gained 1) Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a flail. You see here a +0 flail. A wraith comes into view. Found a broken altar of Ashenzari. A wraith is nearby! A wraith is nearby! A wraith is nearby! A wraith is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wraith (dormant, 100% to hit) You feel a surge of power! You focus your ray upon the wraith. The searing ray hits the wraith. The wraith is lightly damaged. (Press . to maintain the ray.) You now have 9/11 mp. The searing ray hits the wraith but does no damage. The wraith is lightly damaged. You now have 8/11 mp. The searing ray hits the wraith. The wraith is moderately damaged. The wraith hits you. The wraith drains your vigour! You feel yourself slow down. You take 5 damage, and have 62/67 hp. You now have 7/11 mp. The searing ray hits the wraith but does no damage. The wraith is lightly damaged. You finish channelling your searing ray. The wraith closely misses you. The wraith hits you but does no damage. You now have 6/11 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wraith (lightly damaged, 78% to hit) You feel a surge of power! You focus your ray upon the wraith. The searing ray hits the wraith. The wraith is moderately damaged. (Press . to maintain the ray.) The wraith hits you but does no damage. You now have 4/11 mp. The searing ray hits the wraith. The wraith is moderately damaged. The wraith closely misses you. The wraith hits you. You take 5 damage, and have 58/67 hp. You now have 3/11 mp. The searing ray hits the wraith. The wraith is heavily damaged. The wraith hits you. The wraith drains your vigour! You feel as though you will be slow longer. You take 1 damage, and have 57/67 hp. The searing ray hits the wraith. The wraith is heavily damaged. You finish channelling your searing ray. The wraith hits you. The wraith drains your vigour! You feel as though you will be slow longer. The wraith hits you! You take 13 damage, and have 44/67 hp. You now have 2/11 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wraith (heavily damaged, 78% to hit) You feel a surge of power! You focus your ray upon the wraith. The searing ray hits the wraith but does no damage. The wraith is heavily damaged. (Press . to maintain the ray.) The wraith closely misses you. You now have 0/11 mp. Without enough magic to sustain it, your Searing Ray dissipates. The wraith barely misses you. The wraith hits you! You take 9 damage, and have 35/67 hp. The wraith closely misses you. You unwield the conjuration staff "Wioxiav" {rF- rC+++ Conj Fire Air}. Your +0 hand axe of chaos is briefly surrounded by a scintillating aura of random colours. a - a +0 hand axe of chaos (weapon) The wraith completely misses you. The wraith closely misses you. You hit the wraith. The wraith seems to speed up. You touch the wraith! You sap its willpower! The wraith is almost destroyed. The wraith closely misses you. The wraith hits you but does no damage. You closely miss the wraith. Your touch misses the wraith. The wraith is almost destroyed. The wraith hits you! The wraith drains your vigour! You feel as though you will be slow longer. The wraith hits you. The wraith drains your vigour! You feel as though you will be slow longer. The wraith barely misses you. You take 15 damage, and have 21/67 hp. MASSIVE DAMAGE!! You hit the wraith but do no damage. The wraith is almost destroyed. The wraith closely misses you. The wraith barely misses you. The wraith closely misses you. You completely miss the wraith. You touch the wraith. You destroy the wraith! You start resting. You feel yourself speed up. You regained 11 hp, and now have 33/67 hp. You regained 5 mp, and now have 6/11 mp. You start resting. Magic restored. You regained 13 hp, and now have 46/67 hp. MP restored: 11 You start resting. HP restored. Health restored: 67 Okay, then. Unknown command. Adjust to which letter? (? for menu, Esc to quit) b - the conjuration staff "Wioxiav" {rF- rC+++ Conj Fire Air} j - a +3 leather armour (worn) You unwield your +0 hand axe of chaos. b - the conjuration staff "Wioxiav" (weapon) {rF- rC+++ Conj Fire Air} You start waiting. "Time to have some fun!" A swamp drake is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! You miscast Hailstorm. Nothing appears to happen. You now have 8/11 mp. Casting: Hailstorm (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A cannonade of hail descends around you! The hail pelts the swamp drake! The swamp drake is moderately wounded. The swamp drake breathes poison at you. The noxious blast engulfs you but does no damage. You are poisoned. You now have 5/11 mp. You are engulfed in noxious fumes. You choke on the stench! You are confused. You feel sick. You take 1 damage, and have 66/67 hp. You bump into the rock wall. You are engulfed in noxious fumes. You choke on the stench! You are more confused. You feel sick. You take 1 damage, and have 65/67 hp. You're too confused to cast spells. You are too confused! You unwield the conjuration staff "Wioxiav" {rF- rC+++ Conj Fire Air}. Your +0 hand axe of chaos is briefly surrounded by a scintillating aura of random colours. a - a +0 hand axe of chaos (weapon) You feel sick. You are no longer poisoned. The swamp drake bites you. You take 2 damage, and have 63/67 hp. You're too confused to move! The swamp drake bites you. You take 1 damage, and have 62/67 hp. You bump into the rock wall. The swamp drake bites you. You take 2 damage, and have 60/67 hp. You miss the swamp drake. The swamp drake is moderately wounded. You feel less confused. The swamp drake bites you! You take 9 damage, and have 51/67 hp. You closely miss the swamp drake. Your touch misses the swamp drake. The swamp drake is moderately wounded. The swamp drake bites you but does no damage. Casting: Hailstorm (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a swamp drake (moderately wounded, summoned, 73% to hit) You focus your ray upon the swamp drake. The searing ray hits the swamp drake. The swamp drake is heavily wounded. (Press . to maintain the ray.) The swamp drake bites you! You focus on the pain. You feel your power returning. You take 11 damage, and have 41/67 hp. MP restored: 11 The searing ray hits the swamp drake. The swamp drake is severely wounded. The swamp drake breathes poison at you. The noxious blast misses you. You now have 10/11 mp. The searing ray hits the swamp drake! You kill the swamp drake! The swamp drake's corpse disappears in a puff of smoke! You are engulfed in noxious fumes. You choke on the stench! You are confused. You now have 9/11 mp. You stop channelling your searing ray. You are engulfed in noxious fumes. You bump into the rock wall. You feel less confused. You start resting. Magic restored. You regained 3 hp, and now have 45/67 hp. MP restored: 11 You start resting. HP restored. Health restored: 67 You hear Xom's avuncular chuckle. Your body is suffused with distortional energy. Your magic regains its normal vibrancy. Your urge to shout disappears. Vile energies swirl pleasantly through your soul. You now have 325 gold pieces (gained 18). Xom almost notices you. The floor briefly shifts under you. d - a glowing red potion Unknown command. Found a ring mail. A black bear comes into view. A black bear is nearby! A black bear is nearby! You see here a +0 ring mail. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 12% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the black bear! The black bear is moderately wounded. The black bear growls angrily. You now have 8/11 mp. Casting: Hailstorm (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 12% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the black bear! The black bear is severely wounded. You now have 5/11 mp. Casting: Hailstorm (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, 82% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is almost dead. (Press . to maintain the ray.) The black bear bites you but does no damage. The black bear claws you but does no damage. The black bear barely misses you. You now have 3/11 mp. The searing ray hits the black bear. You kill the black bear! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 15, Int 12, Dex 13. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Molten scales grow over part of your body. Health restored: 72 You now have 2/12 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. MP restored: 12 This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Unknown command. You start waiting. Done waiting. o - 2 throwing nets You see here a +0 whip of flaming. Menkaure, Prince of Dust comes into view. Menkaure shouts! Menkaure is nearby! Menkaure is nearby! Menkaure is nearby! You start waiting. Menkaure is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 12% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Unknown command. Casting: Frozen Ramparts (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts Menkaure. Menkaure partially resists. Menkaure is moderately damaged. You now have 9/12 mp. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? b - Hailstorm Adjust to which letter? c - Hailstorm; b - Frozen Ramparts Casting: Hailstorm (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Hailstorm (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 12% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You now have 6/12 mp. Casting: Frozen Ramparts (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts Menkaure! Menkaure partially resists. Menkaure is severely damaged. You now have 3/12 mp. Casting: Hailstorm (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail misses Menkaure. "Heh heh heh..." You are confused. Menkaure calls on the powers of darkness! Your body is wracked with pain! A shower of butterflies erupts from you! You take 35 damage, and have 37/72 hp. MASSIVE DAMAGE!! You now have 0/12 mp. You're too confused to cast spells. Okay, then. Unknown command. It was a potion of might. You feel very mighty all of a sudden. j -> m - a potion of might It was a potion of heal wounds. You feel much better. You regained 17 hp, and now have 55/72 hp. You're too confused to cast spells. Okay, then. Unknown command. Unknown command. You cannot bring yourself to waste a potion at the moment! You are too confused! Unknown command. Okay, then. Unknown command. You feel less confused. The frozen ramparts melt away as you move. Menkaure gestures at you while chanting. Pain shoots through your body! You take 4 damage, and have 52/72 hp. Menkaure misses you. You hit Menkaure but do no damage. Your touch misses Menkaure. Menkaure is heavily damaged. Menkaure hits you! You take 8 damage, and have 45/72 hp. You slash Menkaure! You freeze Menkaure. Menkaure is almost destroyed. You slash Menkaure! Lightning courses through Menkaure! You destroy Menkaure! Your butterfly disappears in a puff of smoke! Training target 5.0 for Ice Magic reached! Your Ice Magic skill increases to level 5! You need to enable at least one skill for training. Unknown command. You start resting. Your butterfly disappears in a puff of smoke! You feel a little less mighty now. You regained 17 hp, and now have 63/72 hp. You regained 7 mp, and now have 9/12 mp. You start resting. Magic restored. You regained 7 hp, and now have 70/72 hp. MP restored: 12 You see here a +0 whip of flaming. p - a +0 whip of flaming Adjust to which letter? (? for menu, Esc to quit) a - a +0 whip of flaming; p - a +0 hand axe of chaos (weapon) You unwield your +0 hand axe of chaos. Your +0 whip of flaming bursts into flame! a - a +0 whip of flaming (weapon) You start resting. HP restored. Health restored: 72 You now have 339 gold pieces (gained 14). Found a stone staircase leading down. You unwield your +0 whip of flaming. Your +0 whip of flaming stops flaming. b - the conjuration staff "Wioxiav" (weapon) {rF- rC+++ Conj Fire Air} With a flash of beige light, Xom rebuilds you. Your body is suffused with distortional energy. Your connection to magic feels subdued. The vile energy swirling through your soul dissipates. You feel resistant to heat. Found a leather armour. Found a stone staircase leading down. Unknown command. Unknown command. Okay, then. Unknown command. Found a scarab talisman. You now have 350 gold pieces (gained 11). There is a stone staircase leading down here. There is an escape hatch in the floor here. Xom's power touches on you for a moment. You feel drained. You are now a favourite toy of Xom. You take 10 damage, and have 62/62 hp. There is a broken altar of Ashenzari here. You see here a +0 leather armour. There is an escape hatch in the ceiling here. You open the large door. Found a potion of might and a metallic red potion. There is a large open door here. m - 2 potions of might (gained 1) k - 2 metallic red potions (gained 1) You open the large door. There is a large open door here. You see here a +0 robe. You see here a scarab talisman. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. Found a stone staircase leading down. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a hand axe. Found two stone staircases leading down. There is a stone staircase leading up here. As you read the scroll labelled MOYNIR FYQOEL, it crumbles to dust. It is a scroll of enchant weapon. Your +0 whip of flaming glows red for a moment. Okay, then. Unknown command. An ice beast comes into view. The ice beast moves out of view. Found an escape hatch in the ceiling. An ice beast is nearby! You throw a boomerang. The boomerang hits the ice beast. The ice beast is lightly wounded. You throw a boomerang. The boomerang closely misses the ice beast. Casting: Hailstorm (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the ice beast but does no damage. You now have 9/12 mp. You unwield the conjuration staff "Wioxiav" {rF- rC+++ Conj Fire Air}. Your +1 whip of flaming bursts into flame! a - a +1 whip of flaming (weapon) The wall freezes the ice beast but does no damage. The ice beast hits you. The ice beast freezes you! The cold chills you terribly! You take 13 damage, and have 49/62 hp. MASSIVE DAMAGE!! You hit the ice beast but do no damage. You touch the ice beast. You sap its willpower! The ice beast is moderately wounded. Xom grants you insight. You feel aware of your surroundings. You sensed 5 altars. You detect items and creatures! The wall freezes the ice beast but does no damage. The ice beast closely misses you. You closely miss the ice beast. The ice beast is moderately wounded. The wall freezes the ice beast but does no damage. The ice beast hits you but does no damage. You barely miss the ice beast. The ice beast is moderately wounded. The wall freezes the ice beast but does no damage. The ice beast barely misses you. You closely miss the ice beast. The ice beast is moderately wounded. The wall freezes the ice beast but does no damage. The ice beast hits you. The ice beast freezes you! The cold chills you terribly! Xom roars with laughter! You take 12 damage, and have 38/62 hp. You closely miss the ice beast. Your touch misses the ice beast. The ice beast is moderately wounded. The wall freezes the ice beast but does no damage. The ice beast barely misses you. You hit the ice beast. You melt the ice beast terribly. The ice beast is heavily wounded. The wall freezes the ice beast but does no damage. The ice beast hits you. The ice beast freezes you! The cold chills you terribly! You focus on the pain. You feel your power returning. You take 11 damage, and have 27/62 hp. MP restored: 12 You hit the ice beast. You melt the ice beast terribly. The ice beast is severely wounded. The frozen ramparts melt away. The ice beast hits you but does no damage. You whack the ice beast! You melt the ice beast terribly. You kill the ice beast! You unwield your +1 whip of flaming. Your +1 whip of flaming stops flaming. b - the conjuration staff "Wioxiav" (weapon) {rF- rC+++ Conj Fire Air} You start resting. Xom's generous nature manifests itself. Something appears at your feet! You are now Xom's teddy bear. You regained 13 hp, and now have 41/64 hp. You pick up a parchment of Plasma Beam and begin reading... You add the spell Plasma Beam to your library. You start resting. "Just a minor improvement..." You are now a toy of Xom. You regained 13 hp, and now have 55/64 hp. There is a stone staircase leading up here. You start resting. HP restored. Health restored: 64 Unknown command. Unknown command. Found 14 gold pieces. There is a shimmering altar of Xom here. Found a potion of berserk rage. You now have 364 gold pieces (gained 14). A black bear comes into view. You see here a potion of berserk rage. B - 4 potions of berserk rage (gained 1) Casting: Frozen Ramparts (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (asleep, 100% to hit) You feel a surge of power! You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is moderately wounded. The black bear growls angrily. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the black bear. The black bear is moderately wounded. You now have 9/12 mp. The searing ray hits the black bear! The black bear is severely wounded. You now have 8/12 mp. The searing ray hits the black bear. The black bear is almost dead. You finish channelling your searing ray. The black bear goes berserk! You now have 7/12 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (almost dead, berserk, 84% to hit) You feel a surge of power! You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is almost dead. (Press . to maintain the ray.) The black bear bites you! The black bear claws you but does no damage. x2 The black bear barely misses you. x2; The black bear claws you. You take 13 damage, and have 51/64 hp. MASSIVE DAMAGE!! You now have 5/12 mp. The searing ray hits the black bear! You kill the black bear! You now have 4/12 mp. You now have 3/12 mp. You start resting. You stop channelling your searing ray. You start resting. HP restored. Health restored: 67 You regained 5 mp, and now have 9/12 mp. You start resting. Magic restored. MP restored: 12 Found a robe. There is a stone staircase leading down here. 2 vampire mosquitoes and a drude come into view. The drude shouts! You hear an angry buzzing noise. You hear a shout! There are monsters nearby! There are monsters nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (58% to hit) You feel a surge of power! You focus your ray upon the drude. The searing ray hits the drude. The drude is moderately wounded. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the drude! The drude is severely wounded. You now have 9/12 mp. The searing ray hits the drude but does no damage. The drude is severely wounded. The drude hits you. Your doom draws closer. The drude closely misses you. You take 5 damage, and have 62/67 hp. You now have 8/12 mp. The searing ray misses the drude. You finish channelling your searing ray. The drude hits you but does no damage. The drude closely misses you. You now have 7/12 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (severely wounded, 58% to hit) You feel a surge of power! You miscast Searing Ray. Nothing appears to happen. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. You take 9 damage, and have 54/67 hp. You now have 5/12 mp. The drude hits you but does no damage. The drude hits you. Your doom draws closer. The drude closely misses you. The drude barely misses you. You take 5 damage, and have 49/67 hp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (severely wounded, 58% to hit) You feel a surge of power! You focus your ray upon the drude. The searing ray hits the drude. The drude is almost dead. (Press . to maintain the ray.) The vampire mosquito buzzes angrily. You hear a croak. A bullfrog comes into view. The drude hits you. Your doom draws closer. The drude closely misses you. You hear an angry buzzing noise. You take 5 damage, and have 44/67 hp. You now have 3/12 mp. The searing ray misses the drude. The drude barely misses you. The drude hits you but does no damage. A vampire mosquito comes into view. The searing ray hits the drude. The drude is almost dead. The vampire mosquito bites you! You focus on the pain. You feel very mighty all of a sudden. The vampire mosquito draws vitality from your injuries! The drude closely misses you. The drude misses you. The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! You take 18 damage, and have 26/67 hp. MASSIVE DAMAGE!! You now have 2/12 mp. The searing ray hits the drude. You kill the drude! You finish channelling your searing ray. The vampire mosquito closely misses you. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! You take 5 damage, and have 21/68 hp. You now have 1/12 mp. The bullfrog misses you. The vampire mosquito bites you! * * * LOW HITPOINT WARNING * * * The vampire mosquito draws vitality from your injuries! There is a stone staircase leading up here. You take 7 damage, and have 14/68 hp. The vampire mosquito closely misses you. The bullfrog hits you. * * * LOW HITPOINT WARNING * * * The vampire mosquito bites you. * * * LOW HITPOINT WARNING * * * The vampire mosquito draws vitality from your injuries! The vampire mosquito misses you. The bullfrog completely misses you. You climb upwards. There is a stone staircase leading down here. You take 7 damage, and have 7/68 hp. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. You feel yourself speed up. The vampire mosquito bites you but does no damage. The vampire mosquito barely misses you. The vampire mosquito bites you but does no damage. The bullfrog misses you. The vampire mosquito attacks as it pursues you! The vampire mosquito bites you! You die... Xom snickers! ####### ##### ###### #.....# #...# #..... #..yF.#####...# #..... #...>.........# #..... #...y@...#....# #..... #.....#..#....# ###### ###...........# ####.....##...### #...............####### #.....#####............ #............##.##....# #.....#.####.##.##....# #..........#.##.##....# You could see 2 vampire mosquitoes and a bullfrog. Vanquished Creatures A wraith (D:6) A steam dragon (D:6) Menkaure (D:6) 2 water moccasins A swamp drake (D:6) An ice beast (D:7) 2 black bears A crocodile (Sewer) An ogre (D:4) A phantom (D:5) A brain worm (Sewer) A bullfrog (D:6) 2 scorpions (D:5) A marrowcuda (D:5) A killer bee (D:4) 2 bombardier beetles 6 hounds A gnoll bouda (D:5) Jessica (D:2) A drude (D:7) 3 iguanas 4 sleepcaps Natasha (twice) (D:2) An orc wizard (D:5) 11 adders 5 gnolls (D:5) A white imp (D:6) 2 ufetubi (D:6) 2 dart slugs 6 orcs 7 endoplasms 4 giant cockroaches 3 hobgoblins 2 jackals (D:5) 8 quokkas 3 ball pythons (D:1) 12 bats 2 frilled lizards 5 goblins 4 kobolds 6 rats 122 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:2) 1 creature vanquished. Grand Total: 123 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Chaos Knight began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 115 | D:1 | Reached skill level 1 in Stealth 186 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 186 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 313 | D:1 | Found Eklix's Weapon Shop. 928 | D:2 | Found a shadowy altar of Dithmenos. 1086 | D:2 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1086 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1167 | D:2 | Noticed Jessica 1175 | D:2 | Killed Jessica 1176 | D:2 | Reached skill level 4 in Fighting 1176 | D:2 | Gained mutation: Your touch may inflict irresistible damage | on your foes. [demonic ancestry] 1176 | D:2 | Reached XP level 4. HP: 24/38 MP: 4/4 1285 | D:2 | Noticed Natasha 1289 | D:2 | Killed Natasha 1309 | D:2 | XOM: give mutations 1309 | D:2 | Gained mutation: You sometimes lose your temper in combat. | [Xom's mischief] 1309 | D:2 | Lost mutation: You sometimes lose your temper in combat. | [Xom's mischief] 1517 | D:2 | Noticed Natasha 1531 | D:2 | Killed Natasha 1532 | D:2 | Reached skill level 5 in Fighting 1532 | D:2 | Reached skill level 1 in Dodging 1687 | D:3 | XOM: silly message 1888 | D:3 | Gained mutation: Your touch may irresistibly damage your | foes and sap their willpower. [demonic ancestry] 1888 | D:3 | Reached XP level 5. HP: 44/44 MP: 5/5 2029 | D:3 | XOM: 1-stop teleportation journey 2175 | D:3 | Identified the conjuration staff "Wioxiav" {rF- rC+++ Conj | Fire Air} (Xom gifted it to you on level 3 of the Dungeon) 2175 | D:3 | XOM: god gift: conjuration staff "Wioxiav" {rF- rC+++ Conj | Fire Air} 2570 | D:4 | Noticed an ogre 2647 | D:4 | Killed an ogre 2648 | D:4 | Reached skill level 6 in Fighting 2978 | D:4 | Reached XP level 6. HP: 47/52 MP: 6/6 3054 | D:4 | XOM: 3-stop teleportation journey 3214 | D:4 | XOM: give mutation 3214 | D:4 | Gained mutation: You refuse to drink potions in combat | unless injured. [Xom's mischief] 3261 | D:4 | XOM: god gift: 15 gold pieces 3283 | D:4 | XOM: divination: all 3329 | D:4 | XOM: cast spell 'Disjunction' 3437 | D:4 | XOM: give mutations 3437 | D:4 | Gained mutation: You occasionally shout uncontrollably at | your foes. [Xom's mischief] 3437 | D:4 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [Xom's mischief] 3437 | D:4 | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [Xom's mischief] 3518 | D:4 | Reached skill level 7 in Fighting 3708 | D:5 | Entered Level 5 of the Dungeon 3729 | D:5 | Reached skill level 1 in Ice Magic 3744 | D:5 | XOM: swap monsters 3781 | D:5 | Identified the +1 quarterstaff "Titt" {chaos, *Corrode rF++ | rN++} (Xom gifted it to you on level 5 of the Dungeon) 3781 | D:5 | XOM: god gift: +1 quarterstaff "Titt" {chaos, *Corrode rF++ | rN++} 3913 | D:5 | Noticed a water moccasin 3921 | D:5 | Killed a water moccasin 3922 | D:5 | Reached XP level 7. HP: 59/60 MP: 7/7 3970 | D:5 | XOM: god gift: boomerang 3979 | D:5 | Found a glowing drain. 3983 | Sewer | Entered a sewer 4131 | Sewer | Reached skill level 1 in Conjurations 4528 | D:5 | XOM: give mutations 4528 | D:5 | Gained mutation: You have sharp toenails. [Xom's mischief] 4528 | D:5 | Gained mutation: Armour fits poorly on your strangely | shaped body. [Xom's mischief] 4528 | D:5 | Lost mutation: You have sharp toenails. [Xom's mischief] 4528 | D:5 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [Xom's mischief] 4547 | D:5 | Learned a level 2 spell: Searing Ray 4551 | D:5 | Learned a level 3 spell: Hailstorm 4922 | D:5 | XOM: 3-stop teleportation journey 4928 | D:5 | XOM: noise 4932 | D:5 | Reached XP level 8. HP: 65/67 MP: 1/8 4935 | D:5 | XOM: noise 5238 | D:5 | Reached skill level 5 in Conjurations 5238 | D:5 | XOM: summons 3 hostile chaos creatures 5299 | D:5 | XOM: silly message 5330 | D:5 | XOM: give mutations 5330 | D:5 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [Xom's mischief] 5330 | D:5 | Lost mutation: Spells you cast cost 1 less MP (to a minimum | of 1). [Xom's mischief] 5330 | D:5 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [Xom's mischief] 5330 | D:5 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [Xom's mischief] 5366 | D:5 | XOM: noise 5480 | D:5 | XOM: give mutations 5480 | D:5 | Gained mutation: You are vulnerable to cold. (rC-) [Xom's | mischief] 5480 | D:5 | Gained mutation: You are clumsy. (Dex -2) [Xom's mischief] 5480 | D:5 | Lost mutation: You are clumsy. (Dex -2) [Xom's mischief] 5480 | D:5 | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [Xom's mischief] 5485 | D:5 | XOM: silly message 5675 | D:5 | XOM: give mutation 5675 | D:5 | Gained mutation: You are occasionally teleported next to | monsters. [Xom's mischief] 6182 | D:6 | XOM: 4-stop teleportation journey 6298 | D:6 | Reached skill level 1 in Spellcasting 6528 | D:6 | XOM: cast spell 'Malign Gateway' 6808 | D:6 | XOM: god gift: scroll of vulnerability 6987 | D:6 | Found a broken altar of Ashenzari. 7181 | D:6 | XOM: summons 1 hostile chaos creature 7305 | D:6 | XOM: give mutations 7305 | D:6 | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [Xom's mischief] 7305 | D:6 | Lost mutation: You occasionally shout uncontrollably at | your foes. [Xom's mischief] 7305 | D:6 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [Xom's mischief] 7358 | D:6 | XOM: silly message 7403 | D:6 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 7403 | D:6 | Reached XP level 9. HP: 72/72 MP: 2/12 7481 | D:6 | Learned a level 3 spell: Frozen Ramparts 7640 | D:6 | Noticed Menkaure 7658 | D:6 | XOM: confusion 7658 | D:6 | XOM: butterfly on damage 7669 | D:6 | Killed Menkaure 7670 | D:6 | Reached skill level 5 in Ice Magic 7782 | D:6 | XOM: give mutations 7782 | D:6 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [Xom's mischief] 7782 | D:6 | Lost mutation: You can sometimes gain power from killing | poisoned or drained foes. [Xom's mischief] 7782 | D:6 | Gained mutation: You are heat resistant. (rF+) [Xom's | mischief] 7938 | D:6 | XOM: draining 8172 | D:7 | XOM: divination: all 8226 | D:7 | XOM: god gift: parchment of Plasma Beam 8271 | D:7 | XOM: scenery: changed the scenery 8426 | D:7 | HP: 10/68 [bullfrog (5)] 8429 | D:6 | Slain by a vampire mosquito Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_ring, serial_shops, shop D:2: layout_rooms, basic_altar, grunt_decor_fettered, uniq_natasha, uniq_jessica D:3: layout_basic D:4: minmay_recursive_quarters, layout_loops_ring D:5: layout_loops_corners, mainiacjoe_sewer_entry_somewhere_in_here_2, grunt_decor_resistance, grunt_tough_drop D:6: layout_basic, overflow_temple_1_default, kennysheep_generic_room_4, uniq_menkaure D:7: layout_rooms, chequers_temple_overflow_minitemple, minmay_temple_entry_mini_moons, serial_shops, shop, corexii_hall_statues_x Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 1 2 | 2.0 Fighting | 4 5 6 7 | 7.8 Armour | 2 | 2.0 Dodging | 1 4 | 4.0 Ice Magic | 2 4 5 | 5.0 Conjurations | 4 6 | 6.0 Spellcasting | 2 | 2.0 Axes | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Hand axe | 81 | 119 | 110 || 310 Touch | 3 | 21 | 29 || 53 Whip | | | 8 || 8 Throw: Dart | | 4 | || 4 Boomerang | | | 22 || 22 Cast: Searing Ray | | | 32 || 32 Hailstorm | | | 6 || 6 Frozen Ramparts | | | 2 || 2 Use: Scroll | 4 | 5 | 5 || 14 Potion | | | 3 || 3 Stab: Sleeping | 4 | 6 | 2 || 12 Held in net/web | | | 1 || 1 Armour: Leather armour | 44 | 56 | 134 || 234 Plate armour | | 40 | 49 || 89 Dodge: Dodged | 40 | 62 | 110 || 212 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8516 | 8203 | 313 | 2909 | 3340 | 8 | 1064.5 | Dungeon | 8237 | 7924 | 313 | 2741 | 3328 | 7 | 1176.7 | Sewer | 279 | 279 | 0 | 168 | 12 | 1 | 279.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2134 daAuts D:6: 2096 daAuts D:4: 1110 daAuts D:3: 1030 daAuts D:2: 801 daAuts D:1: 799 daAuts Sewer: 279 daAuts D:7: 264 daAuts