Dungeon Crawl Stone Soup version 0.34-a0-718-g1fd3e0fab4 (webtiles) character file. Game seed: 2912057364378379135 421 bayes525 the Gusty (level 6, -3/53 HPs) Began as a Demigod Air Elementalist on Aug 29, 2025. Slain by a crocodile zombie (8 damage) ... in an ossuary. The game lasted 00:12:30 (4512 turns). bayes525 the Gusty (Demigod Air Elementalist) Turns: 4512, Time: 00:12:31 Health: -3/53 AC: 3 Str: 9 XL: 6 Next: 35% Magic: 0/11 EV: 11 Int: 25 God: Gold: 158 SH: 5 Dex: 14 Spells: 3/9 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) g - +0 pair of gloves SInv . (no boots) Will ..... d - amulet of reflection Stlth ++ h - +4 ring of slaying HPRegen 0.28/turn (no ring) MPRegen 0.12/turn %: reflection @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 158 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 8 poisoned darts f - 3 javelins Armour c - a +0 robe (worn) g - a +0 pair of gloves (worn) i - an orb of energy Jewellery d - an amulet of reflection (worn) h - a +4 ring of slaying (worn) Talismans e - an inkwell talisman Scrolls b - a scroll of blinking c - a scroll of silence {unknown} t - a scroll of teleportation d - a scroll of immolation {unknown} Potions g - a potion of magic b - a potion of brilliance d - 2 potions of moonshine k - 2 potions of lignification {unknown} j - a potion of berserk rage {unknown} c - a potion of curing Skills: + Level 4.3 Fighting - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 0.8 Conjurations - Level 5.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 68% 1d7 3% 1 b - Static Discharge Conj/Air 34% 3-5/arc 4% 2 S - Swiftness Air 27% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 11% 1 Lesser Beckoning Tloc 4% N/A 17% 2 Sublimation of Blood Necr 2% N/A 17% 2 Hailstorm Conj/Ice 4% 3d5 28% 3 Airstrike Air 13% 2d(2-18) 14% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Annotations: D:3 Terrance!, Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You start resting. Magic restored. MP restored: 12 Found a stone staircase leading up. Found a dagger. There is a stone staircase leading up here. Found a stone staircase leading down. You see here a +0 dagger. There is a stone staircase leading down here. You see here a +0 robe. You see here a +0 club. You see here a +0 club. You see here a +0 robe. d - a scroll labelled BUREODIZOA Done exploring. Done exploring. Annotate which branch? (. - D:3, ? - help, ! - show branch list) New annotation for D:3 (include '!' for warning): Terrance! There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found a parchment of Hailstorm. There is a stone staircase leading up here. Okay, then. Unknown command. Found a sand-covered staircase. Found 6 gold pieces. You pick up a parchment of Hailstorm and begin reading... You add the spell Hailstorm to your library. An adder comes into view. The zap hits the adder. The adder is moderately wounded. The zap misses the adder. You now have 11/12 mp. The zap hits the adder. The adder is almost dead. You now have 10/12 mp. The zap misses the adder. The adder misses you. You now have 9/12 mp. You miscast Shock. Nothing appears to happen. You block the adder's attack. You now have 8/12 mp. The zap hits the adder. You kill the adder! Your Air Magic skill increases to level 4! You have reached level 4! Health restored: 36 You now have 7/13 mp. You now have 158 gold pieces (gained 6). There is a sand-covered staircase here. The world spins around you as you enter the gateway. You enter an ossuary! Found ten items. There is an empty arch of ancient stone here. You start resting. Magic restored. MP restored: 13 You open the door. A gnoll zombie and an adder zombie come into view. Found a gate leading back out of this place. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder zombie (dormant, 100% to hit) The zap hits the adder zombie. The adder zombie is lightly damaged. You now have 12/13 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder zombie (lightly damaged, 71% to hit) The zap hits the gnoll zombie. The gnoll zombie is moderately damaged. The zap hits the adder zombie. The adder zombie is heavily damaged. The gnoll zombie misses you. You now have 11/13 mp. The zap hits the gnoll zombie. The gnoll zombie is heavily damaged. The zap hits the adder zombie. The adder zombie is severely damaged. You now have 10/13 mp. The zap hits the gnoll zombie. The gnoll zombie is almost destroyed. The zap hits the adder zombie. The adder zombie is almost destroyed. The gnoll zombie closely misses you. You now have 9/13 mp. You miscast Shock. Nothing appears to happen. You block the gnoll zombie's attack. You now have 8/13 mp. The zap hits the gnoll zombie. You destroy the gnoll zombie! The zap hits the adder zombie. You destroy the adder zombie! You now have 7/13 mp. You start resting. Magic restored. MP restored: 13 There is an open door here. You open the door. There is an open door here. You open the door. An orc zombie and 2 water moccasin zombies come into view. There is an open door here. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (dormant, 100% to hit) The zap hits the water moccasin zombie. The water moccasin zombie is lightly damaged. The zap hits the orc zombie. The orc zombie is severely damaged. The zap hits the water moccasin zombie. The water moccasin zombie is lightly damaged. The zap hits the water moccasin zombie. The water moccasin zombie is lightly damaged. The water moccasin zombie completely misses you. You now have 12/13 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (lightly damaged, 71% to hit) The zap hits the water moccasin zombie. The water moccasin zombie is lightly damaged. The zap hits the orc zombie. The orc zombie is almost destroyed. The zap hits the water moccasin zombie. The water moccasin zombie is lightly damaged. The water moccasin zombie misses you. You now have 11/13 mp. The zap hits the water moccasin zombie. The water moccasin zombie is moderately damaged. The zap hits the water moccasin zombie. The water moccasin zombie is lightly damaged. The water moccasin zombie completely misses you. The water moccasin zombie misses you. You now have 10/13 mp. The zap hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The zap hits the water moccasin zombie. The water moccasin zombie is lightly damaged. The water moccasin zombie misses you. You now have 9/13 mp. You miscast Shock. Nothing appears to happen. The water moccasin zombie bites you. You take 2 damage, and have 34/36 hp. You now have 8/13 mp. The zap misses the water moccasin zombie. The zap hits the water moccasin zombie. The water moccasin zombie is lightly damaged. The water moccasin zombie barely misses you. You now have 7/13 mp. The zap hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The zap misses the water moccasin zombie. The water moccasin zombie completely misses you. The zap hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The zap misses the water moccasin zombie. The water moccasin zombie barely misses you. You block the water moccasin zombie's attack. You now have 6/13 mp. The zap hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The zap misses the water moccasin zombie. The water moccasin zombie bites you! You take 6 damage, and have 28/36 hp. You now have 5/13 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is severely damaged. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is moderately damaged. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is severely damaged. You are struck by an arc of lightning. The lightning grounds out. The water moccasin zombie closely misses you. You take 2 damage, and have 26/36 hp. You now have 3/13 mp. Casting: Static Discharge (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is almost destroyed. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is heavily damaged. The orc zombie is struck by an arc of lightning. You destroy the orc zombie! The lightning grounds out. You block the water moccasin zombie's attack. You now have 1/13 mp. Casting: Static Discharge (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. You block the water moccasin zombie's attack. The zap hits the water moccasin zombie. The water moccasin zombie is almost destroyed. The zap hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. The water moccasin zombie misses you. You take 4 damage, and have 22/36 hp. You now have 0/13 mp. You flutter at the water moccasin zombie but do no damage. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. You take 4 damage, and have 18/36 hp. You flutter at the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie closely misses you. You are too injured to fight recklessly! You barely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie closely misses you. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. You destroy the water moccasin zombie! You are struck by an arc of lightning. You take 1 damage, and have 17/36 hp. You now have 0/13 mp. You flutter at the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie closely misses you. You closely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. x2 You take 5 damage, and have 12/36 hp. Casting: Static Discharge (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You barely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie misses you. Casting: Static Discharge (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie closely misses you. Casting: Static Discharge (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You flutter at the water moccasin zombie. The water moccasin zombie is severely damaged. You block the water moccasin zombie's attack. Casting: Static Discharge (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Static Discharge. Nothing appears to happen. The water moccasin zombie barely misses you. You now have 0/13 mp. Casting: Static Discharge (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You flutter at the water moccasin zombie but do no damage. The water moccasin zombie is severely damaged. The water moccasin zombie misses you. The water moccasin zombie barely misses you. You flutter at the water moccasin zombie. The water moccasin zombie is severely damaged. You block the water moccasin zombie's attack. Casting: Static Discharge (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is severely damaged. You are struck by an arc of lightning. The lightning grounds out. You block the water moccasin zombie's attack. You take 3 damage, and have 11/36 hp. You now have 0/13 mp. You flutter at the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 10/36 hp. You flutter at the water moccasin zombie but do no damage. The water moccasin zombie is severely damaged. The water moccasin zombie closely misses you. You flutter at the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie misses you. The water moccasin zombie closely misses you. You flutter at the water moccasin zombie. The water moccasin zombie is almost destroyed. You block the water moccasin zombie's attack. You regained 2 mp, and now have 3/13 mp. Casting: Static Discharge (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is almost destroyed. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The water moccasin zombie is struck by an arc of lightning. You destroy the water moccasin zombie! The lightning grounds out. Training target 5.0 for Air Magic reached! You need to enable at least one skill for training. You take 2 damage, and have 9/36 hp. You now have 1/13 mp. Unknown command. You start resting. Magic restored. You regained 24 hp, and now have 33/36 hp. MP restored: 13 You start resting. HP restored. Health restored: 36 Okay, then. Unknown command. Unknown command. You aren't carrying any items that you can evoke. You can't wear anything in your present form. Unknown command. h - a +4 ring of slaying (worn) You begin untransforming. You continue untransforming. x3 Your transformation has ended. Your +0 robe, +0 dagger and +0 pair of gloves unmeld from your body. You now have 9/9 mp. You start waiting. Done waiting. There is an open door here. You open the door. There is an open door here. You open the door. A water moccasin zombie, 2 jackal zombies and an orc zombie come into view. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The orc zombie is struck by an arc of lightning. The orc zombie is severely damaged. You are struck by an arc of lightning. The orc zombie is struck by an arc of lightning. You destroy the orc zombie! The lightning grounds out. You take 1 damage, and have 35/36 hp. You now have 7/9 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is lightly damaged. You are struck by an arc of lightning. The lightning grounds out. The water moccasin zombie bites you. You take 3 damage, and have 32/36 hp. You now have 5/9 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is moderately damaged. The jackal zombie is struck by an arc of lightning. The jackal zombie is severely damaged. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is moderately damaged. The lightning grounds out. The water moccasin zombie bites you. x2 You take 9 damage, and have 23/36 hp. MASSIVE DAMAGE!! You now have 3/9 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is heavily damaged. The jackal zombie is struck by an arc of lightning. You destroy the jackal zombie! The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is severely damaged. The jackal zombie is struck by an arc of lightning. The jackal zombie is severely damaged. The lightning grounds out. The water moccasin zombie misses you. You now have 1/9 mp. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. You take 4 damage, and have 20/36 hp. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. You take 2 damage, and have 18/36 hp. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie barely misses you. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. You block the water moccasin zombie's attack. The water moccasin zombie bites you. You take 5 damage, and have 14/36 hp. You hit the water moccasin zombie. You destroy the water moccasin zombie! You have reached level 5! You regained 2 hp, and now have 16/42 hp. You hit the jackal zombie but do no damage. The jackal zombie is severely damaged. The jackal zombie bites you but does no damage. You hit the jackal zombie. You destroy the jackal zombie! You start resting. Magic restored. You regained 18 hp, and now have 35/42 hp. MP restored: 10 There is an open door here. You start resting. HP restored. Health restored: 42 You open the door. There is an open door here. You open the door. An orc zombie, 2 gnoll zombies, a bullfrog simulacrum and 2 water moccasin zombies come into view. The water moccasin zombie misses you. There is an open door here. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is lightly damaged. The bullfrog simulacrum is struck by an arc of lightning. The bullfrog simulacrum is moderately damaged. The lightning grounds out. The water moccasin zombie barely misses you. The water moccasin zombie bites you. You take 5 damage, and have 37/42 hp. You now have 8/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is lightly damaged. The bullfrog simulacrum is struck by an arc of lightning. The bullfrog simulacrum is almost destroyed. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is lightly damaged. The gnoll zombie is struck by an arc of lightning. The gnoll zombie is moderately damaged. The lightning grounds out. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is moderately damaged. The gnoll zombie is struck by an arc of lightning. The gnoll zombie is heavily damaged. The orc zombie is struck by an arc of lightning. The orc zombie is severely damaged. The lightning grounds out. You block the water moccasin zombie's attack. The water moccasin zombie bites you. You take 2 damage, and have 35/42 hp. You now have 6/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is lightly damaged. The bullfrog simulacrum is struck by an arc of lightning. The bullfrog simulacrum vaporises! The lightning grounds out. The water moccasin zombie closely misses you. The water moccasin zombie bites you. You now have 4/10 mp. The gnoll zombie is engulfed in freezing vapours. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Static Discharge. Nothing appears to happen. The water moccasin zombie barely misses you. The water moccasin zombie bites you. The gnoll zombie is engulfed in freezing vapours. The gnoll zombie is destroyed! You take 1 damage, and have 35/44 hp. You now have 2/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is moderately damaged. The orc zombie is struck by an arc of lightning. You destroy the orc zombie! The lightning grounds out. You block the water moccasin zombie's attack. You now have 0/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The water moccasin zombie bites you. You take 4 damage, and have 31/44 hp. MP restored: 10 Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is moderately damaged. The gnoll zombie is struck by an arc of lightning. The gnoll zombie is moderately damaged. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is heavily damaged. The lightning grounds out. The water moccasin zombie bites you. You take 5 damage, and have 26/44 hp. You now have 8/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is severely damaged. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is heavily damaged. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is severely damaged. The lightning grounds out. The water moccasin zombie bites you. You take 1 damage, and have 25/44 hp. You now have 7/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is almost destroyed. The gnoll zombie is struck by an arc of lightning. The gnoll zombie is heavily damaged. The water moccasin zombie is struck by an arc of lightning! You destroy the water moccasin zombie! The lightning grounds out. The water moccasin zombie barely misses you. Your Fighting skill increases to level 3! You now have 5/10 mp. You hit the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you but does no damage. You closely miss the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie completely misses you. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie misses you. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. You block the water moccasin zombie's attack. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. x2 You take 10 damage, and have 17/45 hp. MASSIVE DAMAGE!! You puncture the water moccasin zombie! The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 12/45 hp. You barely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 11/45 hp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. You destroy the water moccasin zombie! You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. You take 1 damage, and have 10/45 hp. You now have 4/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll zombie is struck by an arc of lightning. The gnoll zombie is severely damaged. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The gnoll zombie is struck by an arc of lightning. The gnoll zombie is almost destroyed. The lightning grounds out. The gnoll zombie hits you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 7/45 hp. You now have 2/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll zombie is struck by an arc of lightning. You destroy the gnoll zombie! You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 5/45 hp. You now have 0/10 mp. You start resting. Magic restored. You regained 22 hp, and now have 27/45 hp. MP restored: 10 You start resting. HP restored. Health restored: 45 There is an open door here. Unknown command. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'S'. You open the door. Found a gate leading back out of this place. There is an open door here. You open the door. A water moccasin zombie and an orc zombie come into view. You hit the water moccasin zombie. The water moccasin zombie is lightly damaged. The water moccasin zombie bites you. A jackal zombie comes into view. You take 1 damage, and have 44/45 hp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is lightly damaged. You are struck by an arc of lightning. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is moderately damaged. You are struck by an arc of lightning. The lightning grounds out. The water moccasin zombie bites you but does no damage. The water moccasin zombie bites you. You take 6 damage, and have 38/45 hp. You now have 8/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is moderately damaged. Something is struck by an arc of lightning. The lightning grounds out. The water moccasin zombie bites you. You take 4 damage, and have 34/45 hp. You now have 6/10 mp. You puncture the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. You take 5 damage, and have 29/45 hp. You hit the water moccasin zombie. The water moccasin zombie is heavily damaged. You block the water moccasin zombie's attack. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. You take 1 damage, and have 28/45 hp. You closely miss the water moccasin zombie. The water moccasin zombie is severely damaged. You block the water moccasin zombie's attack. The water moccasin zombie misses you. You barely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. You take 2 damage, and have 27/45 hp. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie barely misses you. You closely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie misses you. You closely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. You take 1 damage, and have 26/45 hp. You puncture the water moccasin zombie! The water moccasin zombie is almost destroyed. You block the water moccasin zombie's attack. The water moccasin zombie misses you. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie closely misses you. You hit the water moccasin zombie. You destroy the water moccasin zombie! You hit the orc zombie. You destroy the orc zombie! You completely miss the jackal zombie. You block the jackal zombie's attack. You puncture the jackal zombie! You destroy the jackal zombie! An orc zombie comes into view. An orc zombie comes into view. There is an open door here. You hit the orc zombie. The orc zombie is moderately damaged. You block the orc zombie's attack. You hit the orc zombie. You destroy the orc zombie! You hit the orc zombie. The orc zombie is moderately damaged. The orc zombie hits you but does no damage. You hit the orc zombie. You destroy the orc zombie! You start resting. Magic restored. You regained 3 hp, and now have 33/46 hp. MP restored: 10 You start resting. HP restored. Health restored: 46 You open the door. There is an open door here. As you open the door, it creaks loudly! A bullfrog simulacrum, 8 zombies and a burial acolyte come into view. The burial acolyte shouts! The bullfrog simulacrum barely misses you. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The bullfrog simulacrum is struck by an arc of lightning. The bullfrog simulacrum is heavily damaged. The jackal zombie is struck by an arc of lightning. The jackal zombie is severely damaged. The bullfrog simulacrum is struck by an arc of lightning. The bullfrog simulacrum is severely damaged. The lightning grounds out. The bullfrog simulacrum barely misses you. You now have 8/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The bullfrog simulacrum is struck by an arc of lightning. The bullfrog simulacrum vaporises! The jackal zombie is struck by an arc of lightning. You destroy the jackal zombie! The orc zombie is struck by an arc of lightning. The orc zombie is almost destroyed. The lightning grounds out. Training target 4.0 for Fighting reached! Your Fighting skill increases to level 4! You need to enable at least one skill for training. You now have 6/10 mp. Unknown command. You hit the orc zombie. You destroy the orc zombie! Throw: 3 javelins Press: ? - help, Shift-Dir - straight line Aim: a gnoll zombie (84% to hit) You throw a javelin. The javelin pierces through the burial acolyte! The burial acolyte is moderately wounded. The javelin pierces through the water moccasin zombie. The water moccasin zombie is lightly damaged. The javelin pierces through the orc zombie! You destroy the orc zombie! The javelin barely misses the gnoll zombie. The water moccasin zombie barely misses you. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is lightly damaged. The gnoll zombie is struck by an arc of lightning. The gnoll zombie is lightly damaged. The lightning grounds out. The water moccasin zombie bites you but does no damage. You now have 4/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is moderately damaged. The burial acolyte is struck by an arc of lightning. The burial acolyte is severely wounded. The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is lightly damaged. The lightning grounds out. The water moccasin zombie completely misses you. You now have 2/10 mp. You hit the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you but does no damage. The burial acolyte recites a funeral chant. The water moccasin zombie is empowered. The gnoll zombie is empowered. x2 You closely miss the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. The burial acolyte recites a funeral chant. The water moccasin zombie is empowered. You take 3 damage, and have 43/46 hp. You hit the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you! The water moccasin zombie barely misses you. You take 7 damage, and have 36/46 hp. You aren't carrying any items that you can evoke. Okay, then. Unknown command. You feel clever all of a sudden. The water moccasin zombie no longer looks unusually strong. The water moccasin zombie is no longer moving quickly. The gnoll zombie no longer looks unusually strong. The gnoll zombie is no longer moving quickly. You block the water moccasin zombie's attack. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is heavily damaged. The gnoll zombie is struck by an arc of lightning. The gnoll zombie is heavily damaged. The burial acolyte is struck by an arc of lightning. The burial acolyte is severely wounded. The lightning grounds out. The water moccasin zombie completely misses you. You now have 2/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The water moccasin zombie is struck by an arc of lightning! The water moccasin zombie is severely damaged. The gnoll zombie is struck by an arc of lightning. The gnoll zombie is severely damaged. The gnoll zombie is struck by an arc of lightning. The gnoll zombie is moderately damaged. The lightning grounds out. The gnoll zombie no longer looks unusually strong. The gnoll zombie is no longer moving quickly. The water moccasin zombie no longer looks unusually strong. The water moccasin zombie is no longer moving quickly. You block the water moccasin zombie's attack. You now have 1/10 mp. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is severely damaged. The burial acolyte is struck by an arc of lightning. You kill the burial acolyte! The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is moderately damaged. The lightning grounds out. The water moccasin zombie bites you. You have reached level 6! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 You regained 2 hp, and now have 39/52 hp. You now have 0/11 mp. You closely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie barely misses you. You block the water moccasin zombie's attack. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. You take 5 damage, and have 34/52 hp. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. You block the water moccasin zombie's attack. You hit the water moccasin zombie. You destroy the water moccasin zombie! Training target 5.0 for Air Magic reached! Your Air Magic skill increases to level 5! You need to enable at least one skill for training. Unknown command. You closely miss the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie completely misses you. Casting: Static Discharge (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The water moccasin zombie is struck by an arc of lightning. The water moccasin zombie is moderately damaged. The gnoll zombie is struck by an arc of lightning. You destroy the gnoll zombie! The lightning grounds out. The water moccasin zombie bites you but does no damage. The water moccasin zombie bites you. You now have 0/11 mp. Casting: Static Discharge (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. You take 4 damage, and have 31/52 hp. You hit the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie closely misses you. You barely miss the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. You take 4 damage, and have 27/52 hp. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. You block the water moccasin zombie's attack. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie barely misses you. The water moccasin zombie misses you. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. You block the water moccasin zombie's attack. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you but does no damage. You barely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. You take 1 damage, and have 28/52 hp. You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie barely misses you. You hit the water moccasin zombie. You destroy the water moccasin zombie! Training target 2.0 for Spellcasting reached! Your Spellcasting skill increases to level 2! You need to enable at least one skill for training. Unknown command. You barely miss the gnoll zombie. The gnoll zombie is moderately damaged. You hit the gnoll zombie. The gnoll zombie is heavily damaged. The gnoll zombie hits you but does no damage. You hit the gnoll zombie. The gnoll zombie is severely damaged. You block the gnoll zombie's attack. You hit the gnoll zombie but do no damage. The gnoll zombie is severely damaged. The gnoll zombie hits you but does no damage. You hit the gnoll zombie. You destroy the gnoll zombie! You hit the gnoll zombie. The gnoll zombie is moderately damaged. You hit the gnoll zombie. The gnoll zombie is severely damaged. The gnoll zombie hits you. You take 1 damage, and have 29/52 hp. You hit the gnoll zombie. The gnoll zombie is almost destroyed. The gnoll zombie hits you. You take 1 damage, and have 28/52 hp. You hit the gnoll zombie. You destroy the gnoll zombie! You start resting. You feel a little less clever now. You regained 11 hp, and now have 39/52 hp. You regained 5 mp, and now have 7/11 mp. You start resting. Magic restored. You regained 8 hp, and now have 47/52 hp. MP restored: 11 You start resting. HP restored. Health restored: 52 There is an open door here. Things that are here: a +0 dagger; a +0 robe; a human corpse f - 3 javelins (gained 1) As you open the door, it creaks loudly! A mummy and a crocodile zombie come into view. Found a gate leading back out of this place. A mummy comes into view. There is an open door here. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The mummy is struck by an arc of lightning. The mummy is moderately damaged. The mummy is struck by an arc of lightning. The mummy is lightly damaged. The mummy is struck by an arc of lightning. The mummy is heavily damaged. The lightning grounds out. The mummy is struck by an arc of lightning. The mummy is moderately damaged. The mummy is struck by an arc of lightning. The mummy is severely damaged. The mummy is struck by an arc of lightning. The mummy is heavily damaged. The mummy is struck by an arc of lightning. The mummy is almost destroyed. The lightning grounds out. The crocodile zombie is struck by an arc of lightning. The crocodile zombie is lightly damaged. You are struck by an arc of lightning. The lightning grounds out. The mummy hits you! The mummy misses you. You block the crocodile zombie's attack. You take 18 damage, and have 34/52 hp. MASSIVE DAMAGE!! You now have 9/11 mp. The mummy attacks as it pursues you! The mummy hits you!! You take 17 damage, and have 17/52 hp. MASSIVE DAMAGE!! Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The mummy is struck by an arc of lightning. The mummy is severely damaged. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The mummy is struck by an arc of lightning. The mummy is almost destroyed. The crocodile zombie is struck by an arc of lightning. The crocodile zombie is moderately damaged. The lightning grounds out. You take 2 damage, and have 15/52 hp. You now have 7/11 mp. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The mummy is struck by an arc of lightning. You destroy the mummy! The mummy is struck by an arc of lightning. You destroy the mummy! The crocodile zombie is struck by an arc of lightning. The crocodile zombie is moderately damaged. You now have 5/11 mp. You hit the crocodile zombie. The crocodile zombie is moderately damaged. The crocodile zombie bites you. * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! You take 4 damage, and have 12/53 hp. You aren't carrying any items that you can evoke. Okay, then. Unknown command. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile zombie is struck by an arc of lightning. The crocodile zombie is heavily damaged. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! You take 9 damage, and have 3/53 hp. You now have 3/11 mp. Okay, then. Unknown command. It was a potion of curing. You feel better. f -> c - a potion of curing The crocodile zombie bites you. * * * LOW HITPOINT WARNING * * * The crocodile zombie drags you backwards! You regained 8 hp, and now have 11/53 hp. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile zombie is struck by an arc of lightning. The crocodile zombie is heavily damaged. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The crocodile zombie is struck by an arc of lightning. The crocodile zombie is severely damaged. The lightning grounds out. You take 1 damage, and have 10/53 hp. You now have 2/11 mp. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The crocodile zombie is struck by an arc of lightning. The crocodile zombie is severely damaged. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The crocodile zombie is struck by an arc of lightning. The crocodile zombie is almost destroyed. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. The crocodile zombie bites you! You die... #...# #...# #...# #...# #...# #...# #...# #...# ###'# ###'# #..)# #...# #...####### #####...# #...#...#!!!!#...#...# #...'.@Z+??[!#.∩.'...# #...#...#??!?#...#..∩# ########### ######### You could see a crocodile zombie. Vanquished Creatures A burial acolyte (Ossuary) A bombardier beetle (D:3) 8 water moccasin zombies (Ossuary) 2 bullfrog simulacra (Ossuary) 2 mummies (Ossuary) 2 adders An adder zombie (Ossuary) A dart slug (D:1) 5 gnoll zombies (Ossuary) 7 endoplasms 5 giant cockroaches (D:1) 3 hobgoblins 4 ball pythons 5 bats 6 goblins 4 jackal zombies (Ossuary) 4 kobolds 8 orc zombies (Ossuary) 4 rats 73 creatures vanquished. Vanquished Creatures (others) A gnoll zombie (Ossuary) 1 creature vanquished. Grand Total: 74 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demigod Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 166 | D:1 | Reached skill level 1 in Fighting 339 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/7 898 | D:1 | Learned a level 2 spell: Static Discharge 1746 | D:2 | Reached skill level 3 in Air Magic 2403 | D:2 | Reached XP level 3. HP: 29/29 MP: 7/12 2675 | D:3 | Noticed Terence 2886 | D:3 | HP: 4/29 [burnt (7)] 3624 | D:4 | Found a sand-covered staircase. 3640 | D:4 | Reached skill level 4 in Air Magic 3640 | D:4 | Reached XP level 4. HP: 36/36 MP: 7/13 3645 | Ossuary | Entered an ossuary 4000 | Ossuary | Reached XP level 5. HP: 16/42 MP: 2/10 4123 | Ossuary | HP: 5/45 [/static electricity (2)] 4278 | Ossuary | Learned a level 3 spell: Swiftness 4385 | Ossuary | Reached XP level 6. HP: 39/52 MP: 0/11 4389 | Ossuary | Reached skill level 5 in Air Magic 4509 | Ossuary | HP: 3/53 [crocodile zombie (7)] 4512 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic, st_stairs_5, minmay_misc_feat_alley, kennysheep_crisscross D:2: layout_basic, hex_intersection D:3: layout_loops_ring, uniq_terence D:4: cheibrodos_thug_alley, layout_loops_ring, kennysheep_okawaru_gauntlet, makhleb_heckhound_becter, minmay_temple_entry_nine_rooms, cheibrodos_sewer_entry_sluice, nicolae_ossuary_entry_monument, roderic_serpentine_path, uniq_ijyb, uniq_eustachio Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Fighting | 1 2 4 | 4.3 Air Magic | 3 4 5 | 5.0 Spellcasting | 2 | 2.0 Dodging | | 1.7 Conjurations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 7 | 77 || 84 Melee: Dagger | 5 | 62 || 67 Unarmed | 2 | 15 || 17 Throw: Javelin | | 1 || 1 Cast: Shock | 84 | 14 || 98 Static Discharge | 6 | 35 || 41 Drink: Heal wounds | 1 | || 1 Brilliance | | 1 || 1 Magic | | 1 || 1 Curing | | 1 || 1 Read: Identify | 3 | || 3 Teleportation | 1 | || 1 Fog | 1 | || 1 Vulnerability | 1 | || 1 Blinking | 1 | || 1 Poison | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 11 | 64 || 75 None | 8 | 11 || 19 Dodge: Dodged | 16 | 50 || 66 Block: Other | 1 | 25 || 26 Form: Scroll | 2 | || 2 Default | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4509 | 4404 | 105 | 1645 | 1980 | 5 | 901.8 | Dungeon | 3642 | 3537 | 105 | 990 | 1978 | 4 | 910.5 | Ossuary | 866 | 866 | 0 | 655 | 2 | 1 | 866.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1283 daAuts D:2: 1270 daAuts D:3: 1067 daAuts Ossuary: 866 daAuts D:4: 21 daAuts