Dungeon Crawl Stone Soup version 0.34-a0-729-gfeca0caa60 (webtiles) character file. Game seed: 13145223761813969591 970 bayes525 the Trooper (level 7, -7/61 HPs) Began as a Demigod Air Elementalist on Sept 4, 2025. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:14:04 (8315 turns). bayes525 the Trooper (Demigod Air Elementalist) Turns: 8315, Time: 00:14:05 Health: -7/61 AC: 5 Str: 9 XL: 7 Next: 62% Magic: 5/14 EV: 11 Int: 31 God: Gold: 6 SH: 0 Dex: 10 Spells: 1/12 levels left rFire . . . (100%) a - +10 lajatang of Bile {freeze, rElec rCorr Dex-4 SInv} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) l - +0 robe rPois . (100%) (no helmet) rElec + (33%) f - +0 cloak rCorr + (50%) (no gloves) SInv + g - +1 pair of boots Will ..... c - amulet of guardian spirit Stlth ++ e - +6 ring of intelligence HPRegen 0.30/turn (no ring) MPRegen 0.14/turn %: guardian spirit @: lethally poisoned (-7 -> -40), inugami summoned A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 226 gold pieces. You spent 220 gold pieces at shops. Inventory: Hand Weapons a - the +10 lajatang of Bile (weapon) {freeze, rElec rCorr Dex-4 SInv} (You acquired it on level 2 of the Dungeon) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. b - a +2 rapier of protection d - a +0 dagger j - a +1 rapier k - the +4 flail "Muiluudi" {flame, rPois Dex+6} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). m - a +0 longbow Missiles i - 12 poisoned darts Armour f - a +0 cloak (worn) g - a +1 pair of boots (worn) h - the +0 scale mail of Spite {rPois Int+2 Slay+2} (You took it off a goblin on level 2 of the Dungeon) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). l - a +0 robe (worn) Magical Staves n - a staff of fire Jewellery c - an amulet of guardian spirit (worn) e - a +6 ring of intelligence (worn) Wands d - a wand of digging (7) b - a wand of quicksilver (4) p - a wand of polymorph (1) Scrolls x - a scroll of amnesia t - 5 scrolls of teleportation f - a scroll of fear w - 2 scrolls of enchant weapon b - a scroll of blinking c - a scroll of vulnerability {unknown} Potions g - a potion of magic b - 3 potions of brilliance e - a potion of enlightenment h - 2 potions of haste d - a potion of mutation {unknown} f - a potion of curing {unknown} Baubles g - 4 flux baubles Skills: + Level 5.6 Fighting - Level 1.7 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting - Level 0.8 Conjurations - Level 3.0 Summonings - Level 5.0 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 88% 1d8 1% 1 b - Call Canine Familiar Summ 23% N/A 6% 3 c - Airstrike Air 17% 2d(3-19) 9% 4 S - Swiftness Air 35% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 44% 3-5/arc 3% 2 Searing Ray Conj 18% 2d5 7% 2 Mercury Arrow Conj/Alch 14% 2d6 9% 2 Passwall Erth 4% N/A 21% 3 Alistair's Walking Alem Alch/Frge 4% N/A 88% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Shops: D:5 ? Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The zap hits the shadow imp. You kill the shadow imp! You now have 6/9 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 9 Okay, then. Unknown command. You now have 126 gold pieces (gained 12). You see here a +0 club. Found a stone staircase leading down. There is a stone staircase leading down here. A hobgoblin and a goblin come into view. The goblin shouts! The hobgoblin shouts! The zap hits the goblin. The goblin is moderately wounded. The zap hits the hobgoblin. The hobgoblin is heavily wounded. You now have 8/9 mp. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. The zap misses the goblin. The zap hits the hobgoblin. The hobgoblin is severely wounded. You now have 7/9 mp. The zap hits the goblin. You kill the goblin! You now have 6/9 mp. The zap hits the hobgoblin. You kill the hobgoblin! You have reached level 5! Health restored: 45 You now have 5/10 mp. You start resting. Magic restored. MP restored: 10 Things that are here: a +0 club; a goblin corpse You see here a hobgoblin corpse. You see here a rimehorn talisman. There is an open door here. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a ring mail. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a +0 ring mail. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a faintly glowing flail. There is an open door here. You see here the +1 flail of Resourcefulness {speed, Fly rC+ Int+2 Dex+2}. You see here a ball python skeleton. A kobold comes into view. It is wielding a +0 dagger and quivering poisoned darts. Found a scroll labelled KEOWNOYDWIU. The zap hits the kobold. The kobold is severely wounded. The kobold shouts! The kobold throws a poisoned dart. The poisoned dart closely misses you. You now have 9/10 mp. The zap misses the kobold. The kobold throws a poisoned dart. The poisoned dart hits you! You are poisoned. You now have 8/10 mp. The zap misses the kobold. You feel sick. You take 2 damage, and have 43/45 hp. You now have 7/10 mp. The zap hits the kobold. You kill the kobold! You feel sick. Training target 3.0 for Summonings reached! Your Summonings skill increases to level 3! You need to enable at least one skill for training. You now have 6/10 mp. You start resting. You feel sick. x5 You are no longer poisoned. You take 4 damage, and have 39/45 hp. HP restored. Magic restored. i - 12 poisoned darts (gained 2) Things that are here: a +0 dagger; a kobold corpse Health restored: 45; MP restored: 10 c - a scroll labelled KEOWNOYDWIU Done exploring. You open the door. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. There is an open door here. There is an open door here. There is a stone staircase leading down here. Okay, then. Unknown command. You climb downwards. There is a stone staircase leading up here. Okay, then. Unknown command. Found a stone staircase leading up. There is a stone staircase leading up here. You now have 137 gold pieces (gained 11). You now have 142 gold pieces (gained 5). A sleepcap comes into view. A sleepcap is nearby! The zap hits the sleepcap. The sleepcap is lightly damaged. You now have 9/10 mp. The zap hits the sleepcap. The sleepcap is moderately damaged. You now have 8/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) The zap hits the sleepcap. The sleepcap is moderately damaged. You now have 7/10 mp. The zap hits the sleepcap but does no damage. The sleepcap is moderately damaged. The zap hits the sleepcap. The sleepcap is heavily damaged. You now have 6/10 mp. The zap hits the sleepcap. The sleepcap is heavily damaged. The zap hits the sleepcap. The sleepcap is severely damaged. You now have 5/10 mp. You slash the sleepcap! You freeze the sleepcap. You destroy the sleepcap! Your Air Magic skill increases to level 3! You start resting. Magic restored. MP restored: 10 Found an escape hatch in the floor. An iguana comes into view. The zap hits the iguana. The iguana is moderately wounded. You now have 9/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A hound comes into view. The hound moves out of view. You start resting. An iguana is nearby! The zap hits the iguana. The iguana is heavily wounded. You now have 8/10 mp. The zap hits the iguana. The iguana is severely wounded. You now have 7/10 mp. The zap hits the iguana but does no damage. The iguana is severely wounded. The iguana closely misses you. You now have 6/10 mp. The zap hits the iguana. The iguana is severely wounded. The iguana bites you. You take 6 damage, and have 39/45 hp. You now have 5/10 mp. You hit the iguana. You freeze the iguana. The iguana is almost dead. The iguana barely misses you. You slash the iguana! You freeze the iguana. You kill the iguana! Search for what [Enter for "."]? armor Unknown command. You start resting. HP restored. Health restored: 45 You regained 2 mp, and now have 8/10 mp. You start resting. Magic restored. MP restored: 10 Okay, then. Unknown command. Unknown command. You see here an iguana corpse. A black bear comes into view. There is an escape hatch in the floor here. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: a black bear (wandering, hasn't noticed you) The floor. Placed new exclusion. Unknown command. Found a stone staircase leading down. An orc priest comes into view. It is wielding a +0 hand axe. Found 4 stones. The orc priest shouts! You hear a shout! x2 An orc comes into view. It is wielding a +0 flail. You hear a shout! There are monsters nearby! You start waiting. An orc priest is nearby! You hit the orc priest. You freeze the orc priest. The orc priest is heavily wounded. The orc priest misses you. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You take 6 damage, and have 39/45 hp. You now have 9/10 mp. You closely miss the orc priest. The orc priest is heavily wounded. The orc closely misses you. The orc priest hits you with a +0 hand axe. The orc hits you but does no damage. You take 1 damage, and have 38/45 hp. You now have 8/10 mp. You closely miss the orc priest. The orc priest is heavily wounded. The orc priest closely misses you. The orc closely misses you. The orc priest barely misses you. You hit the orc priest but do no damage. The orc priest is heavily wounded. The orc hits you but does no damage. The orc priest hits you with a +0 hand axe. You take 4 damage, and have 34/45 hp. You slash the orc priest! You freeze the orc priest. You kill the orc priest! The orc hits you but does no damage. The orc hits you with a +0 flail. You take 2 damage, and have 32/45 hp. You closely miss the orc. The orc closely misses you. You barely miss the orc. The orc barely misses you. The orc hits you with a +0 flail. The hound barks! You take 2 damage, and have 30/45 hp. You now have 7/10 mp. You slice the orc!! You freeze the orc. You kill the orc! The hound bites you. x2 You take 5 damage, and have 25/45 hp. You slash the hound! You freeze the hound. The hound is heavily wounded. The hound bites you. x2 You take 6 damage, and have 19/45 hp. You now have 6/10 mp. You miss the hound. The hound is heavily wounded. The hound barely misses you. The hound closely misses you. Unknown command. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The hound bites you. The hound barely misses you. You take 3 damage, and have 17/45 hp. You now have 2/10 mp. Unknown command. You feel much better. The hound barely misses you. Your inugami hits the hound. A magic dart appears from out of your range of vision. The magic dart hits your inugami. You regained 26 hp, and now have 43/45 hp. You slice the hound!! You freeze the hound. You kill the hound! Your Air Magic skill increases to level 4! You start resting. HP restored. An orc wizard comes into view. It is wielding a +0 dagger. Health restored: 45 An orc wizard is nearby! Okay, then. Your inugami hits the orc wizard. The orc wizard hits your inugami but does no damage. Your inugami hits the orc wizard but does no damage. The orc wizard closely misses your inugami. Your inugami hits the orc wizard but does no damage. The orc wizard hits your inugami with a +0 dagger. Your inugami hits the orc wizard. The orc wizard hits your inugami but does no damage. Your inugami hits the orc wizard but does no damage. Your inugami barely misses the orc wizard. The orc wizard completely misses your inugami. Your inugami barely misses the orc wizard. The orc wizard hits your inugami but does no damage. Your inugami misses the orc wizard. The orc wizard hits your inugami but does no damage. Your inugami hits the orc wizard. Your inugami closely misses the orc wizard. The orc wizard gestures at you while chanting. Your inugami appears confused. Your inugami barely misses the orc wizard. The zap hits the orc wizard. You kill the orc wizard! You now have 3/10 mp. You start resting. Your inugami seems less confused. A black bear is nearby! You regained 5 mp, and now have 8/10 mp. A black bear is nearby! Your inugami hits the black bear. The black bear bites your inugami. The black bear closely misses your inugami. The black bear misses your inugami. Your inugami hits the black bear! The black bear bites your inugami but does no damage. The black bear barely misses your inugami. x2 Your inugami barely misses the black bear. The black bear closely misses your inugami. x2 The black bear claws your inugami but does no damage. Your inugami hits the black bear. Your inugami closely misses the black bear. The black bear completely misses your inugami. The black bear claws your inugami but does no damage. The black bear claws your inugami. Your inugami hits the black bear. The black bear completely misses your inugami. The black bear claws your inugami but does no damage. x2 Your inugami hits the black bear. The black bear bites your inugami. The black bear claws your inugami but does no damage. x2 Your inugami hits the black bear but does no damage. Your inugami hits the black bear. The black bear bites your inugami. The black bear claws your inugami but does no damage. The black bear claws your inugami. Your inugami hits the black bear. The black bear bites your inugami but does no damage. The black bear closely misses your inugami. The black bear claws your inugami. Your inugami dies! Your inugami disappears in a puff of smoke! The zap misses the black bear. The zap hits the black bear. You kill the black bear! You have reached level 6! Your experience leads to a dramatic increase in your attributes! Your base attributes are Str 9, Int 21, Dex 14. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 Health restored: 51 You now have 8/11 mp. You start resting. Your familiar recovers from its injuries. You start resting. Magic restored. MP restored: 11 This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Things that are here: a +0 hand axe; a +0 ring mail; an orc corpse You now have 156 gold pieces (gained 14). Things that are here: a +0 dagger; a +0 robe; an orc corpse Okay, then. Unknown command. An orc comes into view. It is wielding a +0 hand axe. The zap misses the orc. You now have 10/11 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc is nearby! An orc is nearby! An orc is nearby! You miscast Shock. Nothing appears to happen. You now have 9/11 mp. The zap hits the orc! You kill the orc! You now have 8/11 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 11 An orc comes into view. It is wielding a +0 whip of freezing. An orc is nearby! An orc is nearby! The zap hits the orc! You kill the orc! You now have 10/11 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 11 You now have 164 gold pieces (gained 8). Things that are here: a +0 hand axe; an orc corpse An orc comes into view. It is wielding a +0 trident. An orc warrior comes into view. It is wielding a +0 flail. There are monsters nearby! The zap hits the orc. The orc is heavily wounded. The orc shouts! The zap misses the orc warrior. The orc warrior shouts! You now have 10/11 mp. The zap hits the orc. The orc is severely wounded. The zap hits the orc warrior but does no damage. The orc throws a stone. The stone hits you. You take 1 damage, and have 50/51 hp. You now have 9/11 mp. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 flail and wearing a +0 chain mail (empty space bonus: 6/8) The open air twists around violently and strikes the orc warrior!! The orc warrior is almost dead. You now have 5/11 mp. The zap hits the orc! You kill the orc! The zap hits the orc warrior. The orc warrior is almost dead. You now have 4/11 mp. The zap hits the orc warrior! You kill the orc warrior! Training target 5.0 for Air Magic reached! Your Air Magic skill increases to level 5! You need to enable at least one skill for training. Your Spellcasting skill increases to level 2! You now have 3/12 mp. You start resting. HP restored. Health restored: 51 You start resting. Magic restored. MP restored: 12 Things that are here: a +0 trident; 2 stones; a +0 leather armour Things that are here: a +0 flail; a +0 chain mail You see here a +0 whip of freezing. You see here 4 stones. You see here a +0 whip of freezing. Things that are here: a +0 flail; a +0 chain mail Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. A bombardier beetle comes into view. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Unknown command. Unknown command. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (asleep, empty space bonus: 3/8) The air twists around and strikes the bombardier beetle. The bombardier beetle is lightly wounded. You now have 8/12 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (lightly wounded, empty space bonus: 6/8) The open air twists around violently and strikes the bombardier beetle. The bombardier beetle is moderately wounded. The bombardier beetle waves its antennae. You now have 4/12 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (moderately wounded, empty space bonus: 5/8) The air twists around and strikes the bombardier beetle! The bombardier beetle is severely wounded. You now have 0/12 mp. You are out of magic! There is an escape hatch in the ceiling here. The bombardier beetle closely misses you. You slice the bombardier beetle!! You freeze the bombardier beetle. You kill the bombardier beetle! You start resting. Magic restored. MP restored: 13 A sleepcap comes into view. A sleepcap is nearby! The zap hits the sleepcap. The sleepcap is lightly damaged. You now have 12/13 mp. The zap hits the sleepcap. The sleepcap is lightly damaged. You now have 11/13 mp. The zap hits the sleepcap. The sleepcap is lightly damaged. You now have 10/13 mp. You slash the sleepcap! You freeze the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you but does no damage. You slash the sleepcap! You freeze the sleepcap. You destroy the sleepcap! Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! You need to enable at least one skill for training. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'S'. Okay, then. Unknown command. Unknown command. Unknown command. Okay, then. Found a stone staircase leading up. MP restored: 13 A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! You completely miss the bombardier beetle. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You completely miss the bombardier beetle. The liquid fire burns you! The bombardier beetle bites you. You take 7 damage, and have 44/51 hp. You now have 12/13 mp. You hit the bombardier beetle. You freeze the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! The bombardier beetle bites you. You take 5 damage, and have 39/51 hp. You now have 11/13 mp. You shake off some of the fire as you move. The liquid fire burns you! You take 3 damage, and have 36/51 hp. You shake off the liquid fire. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! You take 2 damage, and have 35/51 hp. You now have 10/13 mp. You shake off some of the fire as you move. The liquid fire burns you! You take 4 damage, and have 31/51 hp. You now have 9/13 mp. You shake off the liquid fire. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! You take 4 damage, and have 28/51 hp. You now have 9/13 mp. You shake off some of the fire as you move. The liquid fire burns you! You take 3 damage, and have 25/51 hp. You now have 8/13 mp. You shake off the liquid fire. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You regained 7 hp, and now have 35/51 hp. MP restored: 13 You start resting. HP restored. Health restored: 51 You climb downwards. There is a stone staircase leading up here. The zap hits the bombardier beetle. The bombardier beetle is lightly wounded. You now have 12/13 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (lightly wounded, empty space bonus: 8/8) The open air twists around violently and strikes the bombardier beetle!! You kill the bombardier beetle! You now have 8/13 mp. You start resting. Magic restored. MP restored: 13 You now have 177 gold pieces (gained 13). b - a wand of quicksilver (5) Could not explore, unopened door. Could not explore, unopened door. You open the door. A bombardier beetle comes into view. There is an open door here. You start waiting. A bombardier beetle is nearby! There is a stone staircase leading up here. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! You now have 10/13 mp. You swap places. Casting: Call Canine Familiar (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a bombardier beetle (ally target, empty space bonus: 7/8) The open air twists around violently and strikes the bombardier beetle! The bombardier beetle is almost dead. You now have 7/13 mp. Your inugami hits the bombardier beetle but does no damage. Your inugami hits the bombardier beetle. The bombardier beetle dies! You have reached level 7! Health restored: 57 You start resting. Magic restored. MP restored: 14 You start waiting. Your inugami disappears in a puff of smoke! Done waiting. There is a stone staircase leading up here. You now have 186 gold pieces (gained 9). Found a ring mail. An ufetubus comes into view. An ufetubus is nearby! An ufetubus is nearby! An ufetubus is nearby! The zap hits the ufetubus. The ufetubus is severely wounded. An ufetubus comes into view. The ufetubus moves out of view. You now have 13/14 mp. The zap misses the ufetubus. You now have 12/14 mp. The zap hits the ufetubus. You kill the ufetubus! The ufetubus shouts! You now have 11/14 mp. The zap hits the ufetubus. The ufetubus is heavily wounded. You now have 10/14 mp. The zap hits the ufetubus. The ufetubus is severely wounded. You now have 9/14 mp. The zap misses the ufetubus. You now have 8/14 mp. The zap hits the ufetubus. You kill the ufetubus! You now have 7/14 mp. You start resting. Magic restored. MP restored: 14 You now have 199 gold pieces (gained 13). You now have 212 gold pieces (gained 13). You see here a +0 ring mail. You see here a +0 ring mail. Found a stone staircase leading down. You see here a staff of fire. There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a staff of fire. You open the door. Found a viscous yellow potion and a potion of brilliance. There is an open door here. d - a viscous yellow potion You enter the shallow water. Moving in this stuff is going to be slow. b - 3 potions of brilliance (gained 1) There is an open door here. f - a blue potion An ufetubus comes into view. Found 14 gold pieces. An ufetubus is nearby! An ufetubus is nearby! An ufetubus comes into view. The ufetubus shouts! x2 The ufetubus barely misses you. x2 You see here 14 gold pieces. You slice the ufetubus!! You freeze the ufetubus. You kill the ufetubus! A centaur comes into view. Health restored: 58 The centaur shouts! You slash the ufetubus! You freeze the ufetubus. You kill the ufetubus! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow misses you. You hear a shout! You take 5 damage, and have 53/58 hp. You now have 13/14 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a centaur, wielding a +0 orcbow (empty space bonus: 2/8) Okay, then. The centaur shoots an arrow. The arrow hits you! You take 9 damage, and have 45/58 hp. You now have 10/14 mp. The centaur shoots an arrow. The arrow hits you. You take 4 damage, and have 41/58 hp. You now have 9/14 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a centaur, wielding a +0 orcbow (empty space bonus: 7/8) You miscast Airstrike. Nothing appears to happen. The centaur shoots an arrow. The arrow closely misses you. You now have 6/14 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a centaur, wielding a +0 orcbow (empty space bonus: 7/8) The open air twists around violently and strikes the centaur! The centaur is severely wounded. The centaur unwields a +0 orcbow. The centaur closely misses you. The centaur kicks you but does no damage. You now have 2/14 mp. You hit the centaur. You freeze the centaur. The centaur is almost dead. The centaur hits you but does no damage. The centaur closely misses you. The centaur misses you. The centaur kicks you. You take 1 damage, and have 41/58 hp. You slash the centaur! You freeze the centaur. You kill the centaur! Your Fighting skill increases to level 4! You start resting. An ogre comes into view. It is wielding a +0 giant club. You regained 5 hp, and now have 47/59 hp. You regained 3 mp, and now have 5/14 mp. An ogre is nearby! Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (empty space bonus: 7/8) The open air twists around violently and strikes the ogre! The ogre is heavily wounded. You now have 1/14 mp. Okay, then. Unknown command. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, will become a blink frog, a steam dragon, or a polar bear, chance to affect: 49%) Okay, then. Unknown command. You fade into invisibility! The ogre closely misses you. You slash the ogre! You freeze the ogre. You kill the ogre! You start resting. HP restored. Health restored: 60 You regained 5 mp, and now have 6/14 mp. You start resting. You flicker for a moment. You start resting. You flicker back into view. You start resting. Magic restored. MP restored: 14 You now have 226 gold pieces (gained 14). A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! A scorpion is nearby! The zap hits the scorpion. The scorpion is lightly wounded. You now have 13/14 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a scorpion (lightly wounded, empty space bonus: 5/8) The open air twists around violently and strikes the scorpion!! You kill the scorpion! Your Fighting skill increases to level 5! Health restored: 61 You now have 9/14 mp. You start resting. An adder comes into view. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an adder (wandering, hasn't noticed you, empty space bonus: 5/8) The open air twists around violently and strikes the adder! You kill the adder! You now have 6/14 mp. You start resting. Magic restored. MP restored: 14 Things that are here: an adder corpse; a scorpion corpse Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. An iguana comes into view. The iguana hisses angrily. The zap hits the iguana. The iguana is lightly wounded. You now have 13/14 mp. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (lightly wounded, empty space bonus: 7/8) The open air twists around violently and strikes the iguana! The iguana is severely wounded. You now have 9/14 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (severely wounded, empty space bonus: 7/8) The open air twists around violently and strikes the iguana! You kill the iguana! You now have 6/14 mp. You start resting. Magic restored. MP restored: 14 Found Vighoeky's Magic Scroll Boutique. There is an entrance to Vighoeky's Magic Scroll Boutique here. b - a scroll of blinking; a - a scroll of enchant armour Thank you for shopping at Vighoeky's Magic Scroll Boutique! As you read the scroll of enchant armour, it crumbles to dust. Your +0 pair of boots glows green for a moment. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. You climb upwards. There is a stone staircase leading down here. You see here a staff of fire. n - a staff of fire There is a stone staircase leading down here. Okay, then. Unknown command. Unknown command. There is a stone staircase leading down here. Okay, then. Unknown command. You climb downwards. There is a stone staircase leading up here. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. You hear a loud, deep croak! You take 5 damage, and have 56/61 hp. You now have 13/14 mp. A centaur is nearby! The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You take 11 damage, and have 45/61 hp. You now have 10/14 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a centaur, wielding a +0 shortbow (empty space bonus: 5/8) The air twists around and strikes the centaur! The centaur is heavily wounded. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you. You take 4 damage, and have 42/61 hp. You now have 5/14 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a centaur, wielding a +0 shortbow (heavily wounded, empty space bonus: 5/8) The air twists around and strikes the centaur! The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! You take 9 damage, and have 33/61 hp. You now have 2/14 mp. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You are too injured to fight recklessly! Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You take 11 damage, and have 22/61 hp. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 8/61 hp. MASSIVE DAMAGE!! You now have 1/14 mp. Okay, then. Unknown command. Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Press: ? - help, v - describe, . - travel Here: a centaur, wielding a +0 shortbow (almost dead) The floor. Placed new exclusion. Reduced exclusion size to a single square. Press: ? - help, v - describe, . - travel Here: a centaur, wielding a +0 shortbow (almost dead) The floor. Removed exclusion. You start resting. A centaur is nearby! Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (almost dead, 83% to hit) Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: a centaur, wielding a +0 shortbow (almost dead) The floor. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. Okay, then. Unknown command. Okay, then. Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The centaur looks frightened! Casting: Airstrike (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (almost dead, fleeing, 84% to hit) The zap hits the centaur. You kill the centaur! You now have 1/14 mp. You start resting. A water moccasin comes into view. The water moccasin moves out of view. You regained 13 hp, and now have 24/61 hp. You regained 6 mp, and now have 7/14 mp. You start resting. A water moccasin is nearby! You regained 13 hp, and now have 37/61 hp. You regained 6 mp, and now have 13/14 mp. You start resting. Magic restored. MP restored: 14 You start resting. A water moccasin is nearby! You regained 2 hp, and now have 40/61 hp. The water moccasin attacks as it pursues you! The water moccasin closely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The water moccasin closely misses you. The water moccasin completely misses you. You now have 11/14 mp. The water moccasin attacks as it pursues you! The water moccasin bites you. Your inugami closely misses the water moccasin. You take 3 damage, and have 38/61 hp. You closely miss the water moccasin. The water moccasin bites you but does no damage. Your inugami barely misses the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Your inugami misses the water moccasin. You take 3 damage, and have 35/61 hp. You now have 9/14 mp. You closely miss the water moccasin. You feel very sick. The water moccasin bites you! Your inugami hits the water moccasin. The water moccasin barely misses you. Your inugami misses the water moccasin. You take 11 damage, and have 24/61 hp. You now have 8/14 mp. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, ally target, 53% to hit) The bolt of dispelling energy hits the water moccasin! The water moccasin is severely wounded. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Your inugami barely misses the water moccasin. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You take 11 damage, and have 13/61 hp. You now have 4/14 mp. Okay, then. Unknown command. Unknown command. * * * LOW HITPOINT WARNING * * * You feel extremely sick. Your inugami closely misses the water moccasin. You take 10 damage, and have 3/61 hp. You closely miss the water moccasin. The water moccasin is severely wounded. You die... .# ..# .. ### .. ##.## .# ####...##.##### +..h.........c. #...S.......### #.###@#.###.# #.#.....# # #.#.#.#.# #.....#... ###.####### #)# ..#.####.# .......<.# ....###### You could see a water moccasin (ally target) and a friendly inugami (summoned). Vanquished Creatures An orc warrior (D:5) A black bear (D:5) An ogre (D:5) 2 centaurs A scorpion (D:5) 2 bombardier beetles (D:5) A hound (D:5) An orc priest (D:5) 2 iguanas (D:5) 2 sleepcaps (D:5) An orc wizard (D:5) 5 adders A shadow imp (D:4) 6 ufetubi 5 dart slugs 6 orcs 2 ribbon worms 11 endoplasms 3 giant cockroaches 5 hobgoblins 8 quokkas 7 ball pythons 8 bats 11 frilled lizards 13 goblins 9 kobolds 10 rats 125 creatures vanquished. Vanquished Creatures (collateral kills) A bombardier beetle (D:5) An adder (D:2) A giant cockroach (D:2) A hobgoblin (D:2) 4 creatures vanquished. Grand Total: 129 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demigod Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 179 | D:1 | Reached skill level 1 in Fighting 357 | D:1 | Reached XP level 2. HP: 16/23 MP: 1/7 1834 | D:2 | Reached XP level 3. HP: 30/30 MP: 1/8 2244 | D:2 | Learned a level 3 spell: Call Canine Familiar 2269 | D:2 | Identified the +0 scale mail of Spite {rPois Int+2 Slay+2} 3015 | D:2 | Reached skill level 1 in Summonings 3018 | D:2 | Reached XP level 4. HP: 28/38 MP: 3/9 3395 | D:2 | Identified a scroll of acquirement 3396 | D:2 | Acquired the +10 lajatang of Bile {freeze, rElec rCorr | Dex-4 SInv} 3594 | D:3 | Identified the +4 flail "Muiluudi" {flame, rPois Dex+6} 4997 | D:4 | Noticed a spectral ugly thing 4998 | D:4 | Noticed a spectral ugly thing 4998 | D:4 | Noticed a titan simulacrum 5588 | D:4 | Reached XP level 5. HP: 45/45 MP: 5/10 5795 | D:4 | Identified the +1 flail of Resourcefulness {speed, Fly rC+ | Int+2 Dex+2} 5952 | D:5 | Entered Level 5 of the Dungeon 6113 | D:5 | Noticed a black bear 6215 | D:5 | Killed a black bear 6216 | D:5 | Reached XP level 6. HP: 51/51 MP: 8/11 6246 | D:5 | Learned a level 4 spell: Airstrike 6296 | D:5 | Reached skill level 5 in Air Magic 6573 | D:5 | Learned a level 3 spell: Swiftness 6855 | D:5 | Reached XP level 7. HP: 57/57 MP: 7/14 7759 | D:5 | Reached skill level 5 in Fighting 8111 | D:5 | Found Vighoeky's Magic Scroll Boutique. 8115 | D:5 | Bought a scroll of blinking for 123 gold pieces 8115 | D:5 | Bought a scroll of enchant armour for 97 gold pieces 8200 | D:6 | HP: 8/61 [centaur/arrow (14)] 8314 | D:6 | HP: 3/61 [poisoned by a water moccasin] 8315 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, minmay_misc_feat_enclosed, dreamdust_wishing_well, minivault_5, st_stairs_7 D:2: minmay_skewed_foursquare, layout_rooms, st_stairs_11, minmay_fractal_squares_gapless_5 D:3: layout_basic, trog_three_pillars_becter, hellmonk_ecumenical_altar_arch_garden D:4: layout_basic, regret_index_temple_of_mockery D:5: layout_layer_cave, serial_shops, nicolae_shop_back_alley_shop, minmay_misc_feat_room, dk_vineyard_2, guppyfry_early_orc_mine D:6: layout_loops_corners, minmay_temple_entry_steel_oval, hex_tiny Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 | 2.0 Fighting | 1 2 3 5 | 5.6 Summonings | 1 2 3 | 3.0 Air Magic | 4 5 | 5.0 Spellcasting | 3 | 3.0 Dodging | | 1.7 Conjurations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 7 | 31 | 8 || 46 Melee: Unarmed | 2 | | || 2 Dagger | 1 | | || 1 Rapier | 4 | | || 4 Lajatang | | 31 | 8 || 39 Cast: Shock | 127 | 108 | 10 || 245 Call Canine Famil | 1 | 2 | 1 || 4 Airstrike | | 6 | 8 || 14 Evoke: Wand of quicksilv | | | 1 || 1 Drink: Heal wounds | | 1 | || 1 Invisibility | | | 1 || 1 Read: Identify | 2 | 6 | || 8 Teleportation | 1 | | || 1 Noise | 1 | | || 1 Enchant weapon | 1 | | || 1 Acquirement | | 1 | || 1 Fear | | | 1 || 1 Enchant armour | | | 1 || 1 Stab: Sleeping | 1 | | || 1 Armour: Robe | 17 | 26 | 20 || 63 Dodge: Dodged | 11 | 22 | 14 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8332 | 8033 | 299 | 2852 | 4311 | 6 | 1388.7 | Dungeon | 8332 | 8033 | 299 | 2852 | 4311 | 6 | 1388.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2148 daAuts D:1: 1954 daAuts D:2: 1448 daAuts D:3: 1383 daAuts D:4: 1254 daAuts D:6: 144 daAuts