Dungeon Crawl Stone Soup version 0.34-a0-878-g521a7a493f (webtiles) character file. Game seed: 15568443544572481606 2103 bayes525 the Fighter (level 9, -9/75 HPs) Began as a Formicid Alchemist on Oct 1, 2025. Was an Initiate of Ashenzari. Mangled by a wyvern (16 damage) ... on level 6 of the Dungeon. The game lasted 00:26:37 (8209 turns). bayes525 the Fighter (Formicid Alchemist) Turns: 8209, Time: 00:26:37 Health: -9/75 AC: 2 Str: 13 XL: 9 Next: 53% Magic: 8/13 EV: 13 Int: 19 God: Ashenzari [......] Gold: 298 SH: 0 Dex: 20 Spells: 4/14 levels left rFire + + . (33%) a - +1 dagger (flame) rCold + . . (50%) (no offhand) rNeg . . . (100%) e - +0 robe rPois . (100%) i - scarf {rC+ rF+} rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.32/turn f - ring of protection from fire MPRegen 0.13/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Renounce Religion You were on level 6 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 298 gold pieces. Inventory: Hand Weapons a - a +1 dagger of flaming (weapon) b - a +0 sling g - a +0 short sword Missiles c - 11 javelins Armour e - a +0 robe (worn) i - a scarf of resistance (worn) j - a +0 leather armour k - an orb of attunement Jewellery d - a +6 ring of dexterity (worn) f - a ring of protection from fire (worn) h - a ring of protection from fire Wands a - a wand of flame (11) c - a wand of iceblast (2) f - a wand of mindburst (2) Scrolls c - a scroll of revelation {unknown} t - 3 scrolls of teleportation e - a scroll of blinking {unknown} N - a scroll of noise d - a scroll of enchant armour {unknown} I - a scroll of immolation h - a scroll of amnesia {unknown} Potions g - 3 potions of magic f - 2 potions of cancellation {unknown} l - 2 potions of curing {unknown} n - a potion of lignification {unknown} o - a potion of mutation {unknown} p - a potion of attraction {unknown} q - a potion of haste {unknown} Skills: + Level 8.4 Fighting - Level 4.0 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 3.0 Conjurations - Level 3.0 Summonings - Level 2.0 Air Magic - Level 8.0 Alchemy - Level 2.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 84% 1d3 1% 1 b - Mercury Arrow Conj/Alch 46% 2d8 2% 2 c - Olgreb's Toxic Radia Alch 33% N/A 5% 4 d - Mephitic Cloud Conj/Alch/Air 19% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 14% N/A 13% 3 Construct Spike Launche Frge 4% 2d3 22% 2 Sticky Flame Fire/Alch 18% 2d6 28% 4 Fugue of the Fallen Necr 2% N/A 41% 3 Launch Clockwork Bee Frge 2% N/A 41% 3 Passwall Erth 2% N/A 41% 3 Animate Dead Necr 2% N/A 83% 4 Fire Storm Conj/Fire 4% 8d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Annotations: D:4 exclusion: staircase D:6 Maggie Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The clockroach attacks as it pursues you! The clockroach barely misses you. The clockroach sprays sand from its hourglass at you. The blast of sand hits you. There is a stone staircase leading up here. You take 3 damage, and have 26/64 hp. You barely miss the clockroach. You hit the clockroach. You burn the clockroach. The clockroach is severely wounded. The clockroach barely misses you. The clockroach bites you but does no damage. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You barely miss the clockroach. The clockroach is severely wounded. The clockroach closely misses you. You closely miss the clockroach. The clockroach is severely wounded. The clockroach barely misses you. You hit the clockroach. You burn the clockroach. You kill the clockroach! Your Fighting skill increases to level 6! You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. You start resting. Magic restored. You regained 22 hp, and now have 50/64 hp. MP restored: 12 You start resting. HP restored. Health restored: 64 You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. Okay, then. Things that are here: a +0 leather armour; a +0 short sword You now have 242 gold pieces (gained 11). Found a shiny helmet. An orc priest comes into view. It is wielding a +0 quarterstaff. An orc comes into view. It is wielding a +0 rapier. There are monsters nearby! Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc priest shouts! The orc priest is poisoned. The orc shouts! The orc is poisoned. You hear a shout! You now have 8/12 mp. Your toxic aura wanes. You feel a bit more experienced. You sense a monster nearby. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc priest is poisoned. You kill the orc priest! You now have 6/12 mp. Your toxic aura wanes. You start resting. Magic restored. Menkaure, Prince of Dust comes into view. MP restored: 12 Okay, then. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: Menkaure (wandering, hasn't noticed you, chance to affect: 64%) Menkaure struggles to resist. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: Menkaure (chance to affect: 64%) Menkaure struggles to resist. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: Menkaure (chance to affect: 64%) Menkaure's mind is blasted! Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: Menkaure (heavily damaged, chance to affect: 64%) Menkaure's mind is blasted! Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: Menkaure (almost destroyed, chance to affect: 64%) Menkaure struggles to resist. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: Menkaure (almost destroyed, chance to affect: 64%) Menkaure's mind is blasted. You blow up Menkaure! Health restored: 65 You start waiting. An orc comes into view. It is wielding a +0 short sword. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The orc shouts! The orc is poisoned. The orc looks even sicker. You now have 8/12 mp. The orc looks even sicker. You kill the orc! Your toxic aura wanes. You start resting. You sense a monster nearby. You regained 2 mp, and now have 10/12 mp. You start resting. Magic restored. MP restored: 12 Okay, then. Unknown command. A shadow imp comes into view. The shadow imp moves out of view. Things that are here: a +0 giant spiked club; a +0 giant spiked club There is a stone staircase leading up, spattered with blood here. A shadow imp is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Olgreb's Toxic Radiance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (chance to weaken: 100%) The glob of mercury hits the shadow imp! The shadow imp looks weaker. The shadow imp is almost dead. You now have 10/12 mp. You closely miss the shadow imp. The shadow imp is almost dead. The shadow imp hits you. You take 2 damage, and have 63/65 hp. You hit the shadow imp. You burn the shadow imp. You kill the shadow imp! You start resting. HP restored. Health restored: 65 Magic restored. You now have 254 gold pieces (gained 12). Found a plate armour. MP restored: 12 Okay, then. You see here a +0 plate armour. Found a sling. Found a club. h - a scroll labelled QIF ZU HIYN You see here a +0 sling. A jelly comes into view. Found 8 gold pieces. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks weaker. The jelly is moderately wounded. You now have 10/12 mp. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, weak, 100% to hit) The puff of flame hits the jelly! The jelly is severely wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a jelly (severely wounded, weak, 100% to hit) The puff of flame hits the jelly. The jelly is almost dead. The jelly barely misses you. You hit the jelly. You burn the jelly. You kill the jelly! Training target 7.0 for Fighting reached! Your Fighting skill increases to level 7! You need to enable at least one skill for training. Your Dodging skill increases to level 2! Health restored: 67 You start resting. Magic restored. MP restored: 12 g - 2 potions of magic (gained 1) c - 11 javelins (gained 5) Okay, then. Found a stone staircase leading down. You now have 262 gold pieces (gained 8). You now have 276 gold pieces (gained 14). An iguana comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (chance to weaken: 100%) The glob of mercury misses the iguana. You now have 10/12 mp. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (chance to weaken: 100%) The glob of mercury misses the iguana. You now have 8/12 mp. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (chance to weaken: 100%) The glob of mercury hits the iguana but does no damage. The iguana looks weaker. The iguana barely misses you. You now have 6/12 mp. You hit the iguana but do no damage. The iguana barely misses you. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 2% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (weak) Poisonous fumes billow around the iguana! The iguana is poisoned. The iguana bites you! You take 7 damage, and have 60/67 hp. You now have 5/12 mp. Casting: Poisonous Vapours (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 2% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (moderately wounded, poisoned, weak) Poisonous fumes billow around the iguana! The iguana looks even sicker. The iguana completely misses you. You now have 4/12 mp. You hit the iguana but do no damage. The iguana is moderately wounded. The iguana bites you! You take 7 damage, and have 54/67 hp. You hit the iguana. You burn the iguana. The iguana is heavily wounded. The iguana bites you. You take 3 damage, and have 51/67 hp. You hit the iguana but do no damage. The iguana is heavily wounded. The iguana bites you. You take 3 damage, and have 48/67 hp. You hit the iguana. You burn the iguana. The iguana is severely wounded. The iguana is no longer weakened. The iguana bites you! You take 14 damage, and have 34/67 hp. MASSIVE DAMAGE!! Casting: Poisonous Vapours (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (severely wounded, very poisoned, chance to weaken: 100%) The glob of mercury hits the iguana. The iguana looks weaker. The iguana is almost dead. The iguana barely misses you. You now have 3/12 mp. You hit the iguana. You burn the iguana. You kill the iguana! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 13, Int 17, Dex 14. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 3 hp, and now have 37/72 hp. You start resting. Magic restored. You regained 23 hp, and now have 60/72 hp. MP restored: 13 You start resting. HP restored. Health restored: 72 Okay, then. Unknown command. You see here an iguana corpse. You see here an iguana corpse. You sense a monster nearby. An iguana comes into view. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (wandering, hasn't noticed you) Poisonous fumes billow around the iguana! The iguana is poisoned. The iguana hisses angrily. You now have 12/13 mp. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Olgreb's Toxic Radiance. Nothing appears to happen. You now have 8/13 mp. Casting: Olgreb's Toxic Radiance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (lightly wounded, poisoned, chance to weaken: 100%) The glob of mercury hits the iguana but does no damage. The iguana looks weaker. The iguana is lightly wounded. The iguana bites you. You take 3 damage, and have 69/72 hp. You now have 6/13 mp. You hit the iguana. You burn the iguana. The iguana is moderately wounded. The iguana completely misses you. You hit the iguana. You burn the iguana. The iguana is severely wounded. The iguana bites you. You take 3 damage, and have 67/72 hp. You closely miss the iguana. The iguana is almost dead. The iguana bites you. You take 3 damage, and have 64/72 hp. You hit the iguana. You burn the iguana. You kill the iguana! You start resting. HP restored. Health restored: 72 You regained 3 mp, and now have 9/13 mp. You start resting. Magic restored. MP restored: 13 Okay, then. Okay, then. You now have 288 gold pieces (gained 12). Found a blossoming altar of Fedhas. Found a stormy altar of Qazlal. You now have 298 gold pieces (gained 10). You sense a monster nearby. There is a blossoming altar of Fedhas here. Okay, then. Okay, then. You sense a monster nearby. Why would you want to do that? A jelly comes into view. A jelly is nearby! The helpless jelly fails to defend itself. You puncture the jelly! You burn the jelly. You kill the jelly! A black bear comes into view. The black bear growls angrily. The black bear bites you. The black bear claws you. The black bear closely misses you. You take 8 damage, and have 64/72 hp. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (chance to weaken: 76%) The glob of mercury hits the black bear! The black bear looks weaker. The black bear is moderately wounded. The black bear bites you but does no damage. The black bear misses you. The black bear barely misses you. You now have 11/13 mp. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Olgreb's Toxic Radiance. Nothing appears to happen. The black bear bites you. The black bear barely misses you. The black bear closely misses you. You take 3 damage, and have 61/72 hp. You now have 7/13 mp. Casting: Olgreb's Toxic Radiance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The black bear is poisoned. The black bear bites you. The black bear claws you. The black bear barely misses you. You take 5 damage, and have 56/72 hp. You now have 3/13 mp. You hit the black bear but do no damage. The black bear is heavily wounded. The black bear looks even sicker. The black bear bites you. The black bear barely misses you. The black bear closely misses you. You take 4 damage, and have 52/72 hp. You hit the black bear but do no damage. The black bear is severely wounded. The black bear looks even sicker. Your toxic aura wanes. The black bear goes berserk! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, berserk, very poisoned, weak, 77% to hit) The puff of flame hits the black bear! The black bear is almost dead. You kill the black bear! Your Dodging skill increases to level 3! You start resting. You sense a monster nearby. You regained 14 hp, and now have 67/72 hp. You regained 6 mp, and now have 9/13 mp. You start resting. HP restored. Health restored: 72 You regained 2 mp, and now have 11/13 mp. Okay, then. You start resting. An orc comes into view. It is wielding a +0 flail. An orc is nearby! The orc closely misses you. You hit the orc. You burn the orc. The orc is almost dead. The orc barely misses you. You hit the orc but do no damage. The orc is almost dead. The orc hits you with a +0 flail. You take 4 damage, and have 68/72 hp. You hit the orc. You burn the orc. You kill the orc! You see here a +0 flail. MP restored: 13 You start resting. You sense a monster nearby. A killer bee comes into view. Casting: Olgreb's Toxic Radiance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a killer bee (wandering, hasn't noticed you) Poisonous fumes billow around the killer bee! The killer bee is poisoned. The killer bee buzzes angrily. You hear an angry buzzing noise. The killer bee barely misses you. You hear an angry buzzing noise. You now have 12/13 mp. You hear an angry buzzing noise. The killer bee stings you! You are poisoned. The killer bee poisons you! You hear an angry buzzing noise. You take 8 damage, and have 63/72 hp. You hit the killer bee. You burn the killer bee. The killer bee is heavily wounded. You feel sick. You hear an angry buzzing noise. The killer bee closely misses you. The killer bee stings you! You are more poisoned. The killer bee poisons you! You take 9 damage, and have 54/72 hp. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. You feel very sick. The killer bee barely misses you. x2 You take 3 damage, and have 51/72 hp. You now have 8/13 mp. Your toxic aura wanes. You feel very sick. You kill the killer bee! You take 3 damage, and have 48/72 hp. You feel sick. You take 1 damage, and have 47/72 hp. You feel sick. You take 2 damage, and have 45/72 hp. You feel sick. You take 1 damage, and have 44/72 hp. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. A killer bee comes into view. You regained 2 mp, and now have 11/13 mp. Casting: Olgreb's Toxic Radiance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The killer bee is poisoned. You now have 7/13 mp. The killer bee looks even sicker. The killer bee looks even sicker. Your toxic aura wanes. You kill the killer bee! Training target 4.0 for Dodging reached! Your Dodging skill increases to level 4! You need to enable at least one skill for training. There is a stone staircase leading up, spattered with blood here. You regained 7 hp, and now have 52/72 hp. You regained 3 mp, and now have 10/13 mp. You start resting. A killer bee comes into view. You regained 2 hp, and now have 54/72 hp. Casting: Olgreb's Toxic Radiance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The killer bee buzzes angrily. The killer bee is poisoned. The killer bee looks even sicker. You now have 7/13 mp. The killer bee looks even sicker. You kill the killer bee! You start resting. Your toxic aura wanes. You start resting. Magic restored. You regained 14 hp, and now have 69/72 hp. MP restored: 13 Okay, then. You start resting. HP restored. Health restored: 72 You sense a monster nearby. A killer bee comes into view. Casting: Olgreb's Toxic Radiance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The killer bee buzzes angrily. The killer bee is poisoned. The killer bee looks even sicker. The killer bee stings you. You take 1 damage, and have 71/72 hp. You now have 9/13 mp. You hit the killer bee. You burn the killer bee. The killer bee is severely wounded. The killer bee looks even sicker. Your toxic aura wanes. You kill the killer bee! You start resting. HP restored. Health restored: 72 You start resting. Ru believes you are ready to make a new sacrifice. Okay, then. Unknown command. Okay, then. Okay, then. j - 2 scrolls labelled SARYTIXOAPP (gained 1) Magic restored. You sense a monster nearby. MP restored: 13 A killer bee comes into view. Casting: Olgreb's Toxic Radiance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The killer bee buzzes angrily. The killer bee is poisoned. You now have 9/13 mp. The killer bee looks even sicker. Your toxic aura wanes. You miss the killer bee. The killer bee is severely wounded. The killer bee stings you. The killer bee stings you but does no damage. You take 6 damage, and have 66/72 hp. You hit the killer bee. You burn the killer bee. You kill the killer bee! You regained 2 hp, and now have 68/73 hp. You start resting. HP restored. Health restored: 73 You regained 2 mp, and now have 11/13 mp. You start resting. Magic restored. MP restored: 13 You see here a killer bee corpse. You see here a +1 helmet. Found a short sword. You see here a +0 short sword. Things that are here: a +0 rapier; a +0 ring mail; an orc skeleton You see here a +1 helmet. q - a viscous amethyst potion Found a radiant altar of Vehumet and an ornate altar of the Wu Jian Council. Done exploring. Done exploring. There is an escape hatch in the ceiling here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. As you read the scroll labelled SARYTIXOAPP, it crumbles to dust. It is a scroll of identify. m -> I - a scroll of immolation; j -> i - a scroll of identify As you read the scroll of identify, it crumbles to dust. k -> w - a scroll of enchant weapon As you read the scroll of enchant weapon, it crumbles to dust. Your +0 dagger of flaming glows red for a moment. Okay, then. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Okay, then. Unknown command. Search for what [Enter for "armor", or ? for help]? weapon You sense a monster nearby. You open the door. There is an open door here. You open the door. A shadow imp comes into view. The shadow imp shouts! Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (chance to weaken: 100%) The glob of mercury hits the shadow imp. The shadow imp looks weaker. The shadow imp is moderately wounded. You hear a bark! A hound comes into view. You now have 11/13 mp. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The hound is poisoned. The hound looks even sicker. The hound closely misses you. You now have 7/13 mp. Casting: Olgreb's Toxic Radiance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (moderately wounded, weak, chance to weaken: 100%) The glob of mercury hits the hound! The hound looks weaker. The mercury splashes! The shadow imp looks even weaker. The hound is severely wounded. Your toxic aura wanes. You kill the hound! A kobold geomancer comes into view. It is wielding a +0 dagger. Health restored: 74 You now have 5/13 mp. You hit the shadow imp. You burn the shadow imp. The shadow imp is almost dead. The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you! The blast of rock fragments hits the shadow imp! The shadow imp dies! You hear a bark! You take 7 damage, and have 67/74 hp. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 74 You regained 2 mp, and now have 8/13 mp. You start resting. Magic restored. MP restored: 13 You climb downwards. There is a stone staircase leading up here. Okay, then. You sense a monster nearby. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The kobold geomancer is poisoned. You now have 9/13 mp. Casting: Olgreb's Toxic Radiance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (lightly wounded, poisoned, chance to weaken: 100%) The glob of mercury hits the kobold geomancer! The kobold geomancer looks weaker. The kobold geomancer is severely wounded. The kobold geomancer looks even sicker. The kobold geomancer hits you with a +0 dagger. You take 2 damage, and have 72/74 hp. You now have 7/13 mp. You hit the kobold geomancer. You burn the kobold geomancer. The kobold geomancer is severely wounded. Your toxic aura wanes. The kobold geomancer hits you but does no damage. You barely miss the kobold geomancer. The kobold geomancer is almost dead. The kobold geomancer hits you with a +0 dagger. You take 1 damage, and have 71/74 hp. You hit the kobold geomancer. You burn the kobold geomancer. You kill the kobold geomancer! Training target 8.0 for Fighting reached! Your Fighting skill increases to level 8! You need to enable at least one skill for training. Your Evocations skill increases to level 1! Okay, then. You start resting. HP restored. Health restored: 74 You start resting. An ice beast comes into view. You regained 2 mp, and now have 10/13 mp. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (wandering, hasn't noticed you, chance to weaken: 88%) The glob of mercury hits the ice beast. The ice beast is lightly wounded. You now have 9/13 mp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 68% to hit) The puff of flame hits the ice beast. The ice beast melts! The ice beast is moderately wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 68% to hit) The puff of flame hits the ice beast! The ice beast melts! The ice beast is almost dead. The ice beast hits you. The ice beast freezes you. You resist. You take 8 damage, and have 66/74 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 68% to hit) The puff of flame hits the ice beast but does no damage. The ice beast is almost dead. The ice beast barely misses you. You hit the ice beast. You melt the ice beast terribly. You kill the ice beast! Training target 2.0 for Evocations reached! Your Evocations skill increases to level 2! You need to enable at least one skill for training. Okay, then. You start resting. HP restored. Health restored: 74 You regained 3 mp, and now have 12/13 mp. You start resting. Magic restored. MP restored: 13 You open the door. There is an open door here. You open the door. Found a flail. There is an open door here. A hound comes into view. Found a runed helmet. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The hound is poisoned. The hound looks even sicker. You now have 9/13 mp. Your toxic aura wanes. The hound barely misses you. You hit the hound but do no damage. The hound is heavily wounded. The hound closely misses you. You hit the hound. You burn the hound. The hound is severely wounded. The hound misses you. The hound closely misses you. You hit the hound. You burn the hound. The hound is almost dead. The hound barely misses you. You hit the hound. You burn the hound. You kill the hound! You start resting. Magic restored. MP restored: 13 You see here an orb of attunement. k - an orb of attunement Search for what [Enter for "weapon", or ? for help]? staff Unknown command. An ice beast comes into view. Okay, then. Casting: Olgreb's Toxic Radiance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Olgreb's Toxic Radiance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Casting: Mephitic Cloud (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mephitic Cloud (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the ice beast. You now have 10/13 mp. Casting: Mephitic Cloud (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (chance to weaken: 88%) The glob of mercury hits the ice beast. The ice beast looks weaker. The ice beast is lightly wounded. You now have 8/13 mp. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the ice beast. The ice beast is lightly wounded. You now have 5/13 mp. The ice beast hits you but does no damage. You hit the ice beast but do no damage. The ice beast is lightly wounded. The ice beast hits you. The ice beast freezes you. You resist. You take 5 damage, and have 69/74 hp. You hit the ice beast but do no damage. The ice beast is lightly wounded. The ice beast is no longer weakened. The ice beast hits you. The ice beast freezes you. You resist. You take 3 damage, and have 66/74 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (noxious fumes, lightly wounded, 71% to hit) The puff of flame misses the ice beast. The ice beast hits you but does no damage. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (noxious fumes, lightly wounded, 71% to hit) The puff of flame hits the ice beast. The ice beast melts! The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you. You resist. You take 4 damage, and have 62/74 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (noxious fumes, moderately wounded, 71% to hit) The puff of flame hits the ice beast. The ice beast melts! The ice beast is moderately wounded. The ice beast hits you. The ice beast freezes you. You resist. You take 5 damage, and have 57/74 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (noxious fumes, moderately wounded, 71% to hit) The puff of flame hits the ice beast. The ice beast melts! The ice beast is heavily wounded. The ice beast barely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (noxious fumes, heavily wounded, 71% to hit) The puff of flame misses the ice beast. The ice beast barely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (noxious fumes, heavily wounded, 71% to hit) The puff of flame hits the ice beast! The ice beast melts! The ice beast is severely wounded. The ice beast misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 71% to hit) The puff of flame misses the ice beast. The ice beast hits you. The ice beast freezes you. You resist. You take 8 damage, and have 50/74 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 71% to hit) The puff of flame hits the ice beast but does no damage. The ice beast is severely wounded. The ice beast barely misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 71% to hit) The puff of flame hits the ice beast! The ice beast melts! The ice beast is almost dead. The ice beast misses you. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 71% to hit) The puff of flame hits the ice beast. The ice beast melts! You kill the ice beast! You start resting. Magic restored. You regained 15 hp, and now have 66/75 hp. MP restored: 13 You start resting. HP restored. Health restored: 75 g - 3 potions of magic (gained 1) Okay, then. Found a staircase to the Ecumenical Temple. Found a chain mail. Found a robe. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found a white marble altar of Elyvilon and a hide-covered altar of Uskayaw. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Okay, then. Unknown command. Search for what [Enter for "staff", or ? for help]? . Found a shadowy altar of Dithmenos. Found a broken altar of Ashenzari. There is a broken altar of Ashenzari here. You kneel at the altar of Ashenzari. You have lost your religion! Ashenzari welcomes you! Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. You start waiting. Done waiting. Found a basalt altar of Yredelemnul. There is a staircase back to the Dungeon here. Okay, then. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. Okay, then. An adder comes into view. The adder hisses angrily. The adder moves out of view. There is a fountain of clear blue water here. Found a club. An adder is nearby! Poisonous fumes billow around the adder! The adder is poisoned. You now have 12/13 mp. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, poisoned, chance to weaken: 100%) The glob of mercury hits the adder. The adder looks weaker. The adder is severely wounded. The adder closely misses you. You now have 10/13 mp. You miss the adder. The adder is severely wounded. The adder closely misses you. You hit the adder but do no damage. The adder is severely wounded. The adder looks more healthy. The adder closely misses you. You miss the adder. The adder is severely wounded. The adder bites you. You take 1 damage, and have 74/75 hp. You hit the adder. You burn the adder. You kill the adder! You start resting. HP restored. Health restored: 75 You start resting. Magic restored. MP restored: 13 Okay, then. An adder comes into view. Found a stone staircase leading down. An adder is nearby! A black bear comes into view. The black bear growls angrily. A wyvern comes into view. Casting: Mercury Arrow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The adder hisses angrily. The adder is poisoned. The black bear is poisoned. The wyvern hisses angrily. The wyvern is poisoned. You now have 9/13 mp. The wyvern looks even sicker. Your toxic aura wanes. Casting: Olgreb's Toxic Radiance (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (moderately wounded, poisoned, chance to affect: 72%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the black bear. The black bear is moderately wounded. The stinking cloud engulfs the wyvern. The wyvern is moderately wounded. You hear a shout! x2 The adder looks more healthy. The black bear looks more healthy. The wyvern is engulfed in noxious fumes. x2 You now have 6/13 mp. You hit the wyvern. You burn the wyvern. The wyvern is heavily wounded. The black bear is engulfed in noxious fumes. The wyvern misses you. The wyvern closely misses you. You barely miss the wyvern. The wyvern is severely wounded. The wyvern closely misses you. You puncture the wyvern! You burn the wyvern. The wyvern is almost dead. The wyvern bites you! x2 Maggie the Vainglorious comes into view. She is wielding a +0 scimitar of distortion. You take 21 damage, and have 54/75 hp. MASSIVE DAMAGE!! Okay, then. Okay, then. Okay, then. Unknown command. Okay, then. Okay, then. The wyvern barely misses you. There is a fountain of clear blue water here. You catch brief visions of the Dungeon's past in the fountain's reflection. The wyvern closely misses you. The wyvern bites you!! You take 19 damage, and have 37/75 hp. MASSIVE DAMAGE!! The wyvern looks more healthy. The wyvern bites you. You take 3 damage, and have 34/75 hp. The wyvern attacks as it pursues you! The wyvern bites you! You take 7 damage, and have 28/75 hp. The wyvern attacks as it pursues you! The wyvern misses you. Maggie casts a spell at you. The bolt of fire hits you. You resist. The wyvern bites you! * * * LOW HITPOINT WARNING * * * You take 16 damage, and have 12/75 hp. MASSIVE DAMAGE!! Okay, then. Okay, then. Maggie casts a spell at you. The bolt of fire hits you. You resist. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 7/75 hp. Okay, then. The wyvern bites you! You die... #... ... { ... . .#.# .. #####. .#.# #. #..... ...## ######## #.#########..... ....# #......# #.....##........ ....####......#####h##.##.##....) ....##..........@#.........#.[... ...{##...###.....k..............# ..<.##....÷'.....#..⌠...⌠..#....# ....###'####.....#...ß@....#..... .....)..#.............>.......... ...######.########.....ß...#[...# '###............##..⌠...⌠..#....# .# #............................. .# #.....#......##.........####.. You could see Maggie and a wyvern. Vanquished Creatures Sigmund (D:2) Menkaure (D:5) A water moccasin (D:4) Duvessa (D:5) A kobold geomancer (D:6) 2 ice beasts (D:6) A black bear (D:5) 4 ogres Dowan (D:5) 5 killer bees (D:5) 3 bombardier beetles 5 hounds 2 jellies (D:5) An orc priest (D:5) 3 clockroaches 4 iguanas 6 adders A shadow imp (D:5) 5 dart slugs 2 ribbon worms 4 orcs 3 endoplasms 8 hobgoblins 2 jackals (D:1) 3 quokkas 6 ball pythons 10 bats 4 frilled lizards 6 goblins 4 kobolds 5 rats 105 creatures vanquished. Vanquished Creatures (others) A shadow imp (D:6) 1 creature vanquished. Grand Total: 106 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Formicid Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 252 | D:1 | Reached skill level 1 in Fighting 291 | D:1 | Reached XP level 2. HP: 20/22 MP: 3/5 612 | D:1 | Reached XP level 3. HP: 28/28 MP: 4/6 630 | D:1 | Learned a level 2 spell: Mercury Arrow 698 | D:1 | Reached skill level 1 in Conjurations 2018 | D:2 | Noticed Sigmund 2030 | D:2 | Killed Sigmund 2031 | D:2 | Reached XP level 4. HP: 18/35 MP: 5/7 2031 | D:2 | Reached XP level 5. HP: 21/41 MP: 5/8 2031 | D:2 | Reached XP level 6. HP: 24/47 MP: 5/9 2036 | D:2 | Learned a level 4 spell: Olgreb's Toxic Radiance 3893 | D:4 | Reached skill level 5 in Fighting 3893 | D:4 | Reached XP level 7. HP: 29/56 MP: 3/10 4091 | D:4 | Found a sacrificial altar of Ru. 4098 | D:4 | Became a worshipper of Ru the Awakened 4305 | D:4 | Reached skill level 1 in Air Magic 4811 | D:4 | Learned a level 3 spell: Mephitic Cloud 4902 | D:5 | Entered Level 5 of the Dungeon 5056 | D:5 | Found a snail-covered altar of Cheibriados. 5235 | D:5 | Noticed Duvessa 5488 | D:5 | Reached XP level 8. HP: 48/62 MP: 1/11 5748 | D:5 | Noticed Dowan 5769 | D:5 | Reached skill level 1 in Summonings 6190 | D:5 | Killed Duvessa 6206 | D:5 | Killed Dowan 6534 | D:5 | Noticed Menkaure 6540 | D:5 | Killed Menkaure 6839 | D:5 | Reached XP level 9. HP: 37/72 MP: 3/13 7053 | D:5 | Found a blossoming altar of Fedhas. 7054 | D:5 | Found a stormy altar of Qazlal. 7646 | D:5 | Found a radiant altar of Vehumet. 7646 | D:5 | Found an ornate altar of the Wu Jian Council. 7758 | D:6 | Reached skill level 1 in Evocations 8001 | D:6 | Found a statue of an orb of winter. 8002 | D:6 | Found a staircase to the Ecumenical Temple. 8003 | D:6 | Found a statue of an orb of winter. 8013 | Temple | Entered the Ecumenical Temple 8034 | Temple | Fell from the grace of Ru 8034 | Temple | Became a worshipper of Ashenzari the Shackled 8198 | D:6 | Noticed Maggie 8208 | D:6 | HP: 7/75 [Maggie/bolt of fire (6)] 8209 | D:6 | Mangled by a wyvern Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, minmay_misc_feat_enclosed, corner_web_ring, minmay_pentomino_v4 D:2: layout_loops_corners, corexii_leaking_fountain, uniq_sigmund D:3: layout_rooms D:4: layout_basic, mainiacjoe_overflow_paths D:5: layout_basic, grunt_temple_overflow_forces_of_nature, nicolae_overflow_hidden_temple, lemuel_flamethrower_1, uniq_menkaure, uniq_duvessa D:6: layout_basic, minmay_temple_entry_large_hall, st_stairs_5, nicolae_shop_information_kiosk, uniq_maggie, uniq_grinder Temple: dpeg_chambers_temple Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 3 5 7 8 | 8.4 Conjurations | 1 3 | 3.0 Alchemy | 7 8 | 8.0 Air Magic | 2 | 2.0 Summonings | 3 | 3.0 Spellcasting | 3 | 3.0 Dodging | 2 4 | 4.0 Evocations | 2 | 2.0 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 10 | 22 | 67 || 99 Melee: Short sword | 8 | | || 8 Dagger | 2 | 22 | 67 || 91 Cast: Poisonous Vapours | 43 | 37 | 29 || 109 Mercury Arrow | | 8 | 28 || 36 Olgreb's Toxic Ra | | 1 | 19 || 20 Mephitic Cloud | | | 5 || 5 Evoke: Wand of flame | 7 | 2 | 19 || 28 Wand of mindburst | | | 16 || 16 Read: Teleportation | | 1 | || 1 Noise | | | 1 || 1 Identify | | | 2 || 2 Enchant weapon | | | 1 || 1 Stab: Sleeping | 1 | 1 | 1 || 3 Armour: Robe | 26 | 18 | 74 || 118 Dodge: Dodged | 29 | 23 | 72 || 124 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8214 | 7797 | 417 | 3403 | 3103 | 7 | 1173.4 | Dungeon | 8072 | 7695 | 377 | 3303 | 3103 | 6 | 1345.3 | Temple | 142 | 102 | 40 | 100 | 0 | 1 | 142.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2228 daAuts D:4: 1632 daAuts D:2: 1419 daAuts D:1: 1389 daAuts D:3: 1058 daAuts D:6: 344 daAuts Temple: 142 daAuts