Dungeon Crawl Stone Soup version 0.34-a0-901-g85a6fcb57f (webtiles) character file. Game seed: 433185177694452668 914 bayes525 the Trooper (level 8, -2/60 (67) HPs) Began as a Formicid Hedge Wizard on Oct 2, 2025. Was an Initiate of Sif Muna. Slain by a marrowcuda (6 damage) ... summoned by a marrowcuda ... on level 5 of the Dungeon. The game lasted 00:18:45 (8861 turns). bayes525 the Trooper (Formicid Hedge Wizard) Turns: 8861, Time: 00:18:45 HP: -2/60 (67) AC: 4 Str: 15 XL: 8 Next: 30% MP: 0/12 EV: 12 Int: 16 God: Sif Muna [......] Gold: 77 SH: 0 Dex: 13 Spells: 1/13 levels left rFire . . . (100%) b - +2 sling (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) h - +0 robe rPois . (100%) (no cloak) rElec . (100%) i - +1 pair of gloves rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.30/turn (no ring) MPRegen 0.13/turn %: wizardry (x1) @: drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Renounce Religion You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 283 gold pieces. You spent 206 gold pieces at shops. Inventory: Hand Weapons a - a +1 rapier of draining b - a +2 sling of electrocution (weapon) e - a +0 dagger f - a +0 scimitar Missiles g - 13 poisoned darts Armour h - a +0 robe (worn) i - a +1 pair of gloves (worn) Magical Staves d - a staff of fire Jewellery c - a ring of wizardry (worn) Scrolls c - a scroll of teleportation {unknown} x - a scroll of amnesia f - a scroll of fear W - a scroll of brand weapon I - a scroll of immolation e - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - 3 potions of heal wounds {unknown} j - 3 potions of curing {unknown} l - a potion of lignification {unknown} n - a potion of mutation {unknown} o - 2 potions of ambrosia {unknown} k - a potion of attraction {unknown} Skills: - Level 7.0 Fighting + Level 4.7 Dodging - Level 2.4 Stealth - Level 3.2 Spellcasting - Level 1.7 Conjurations - Level 2.5 Summonings - Level 1.0 Necromancy - Level 1.2 Translocations - Level 1.0 Ice Magic - Level 1.0 Air Magic - Level 2.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Grave Claw Necr 10% 2d7 8% 2 b - Searing Ray Conj 16% 2d5 5% 2 c - Mephitic Cloud Conj/Alch/Air 7% N/A 12% 3 B - Summon Ice Beast Ice/Summ 8% N/A 11% 3 I - Call Imp Summ 20% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 32% 1d4 3% 1 Freeze Ice 20% 1d4 4% 1 Slow Hex 8% N/A 8% 1 Momentum Strike Conj/Tloc 14% 3d8 6% 2 Lesser Beckoning Tloc 12% N/A 7% 2 Frozen Ramparts Ice 10% 1d2 16% 3 Dimensional Bullseye Hex/Tloc 2% N/A 45% 4 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Qazlal Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Shops: D:3 [*:( Annotations: D:5 exclusion: ogre, Menkaure Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The searing ray hits the jackal. You kill the jackal! The searing ray misses the jackal. The jackal barks! You now have 7/11 mp. The searing ray misses the jackal. The searing ray hits the jackal but does no damage. You finish channelling your searing ray. The jackal bites you. The jackal closely misses you. You take 1 damage, and have 53/56 hp. You now have 6/11 mp. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 70% to hit) You focus your ray upon the jackal. The searing ray hits the jackal. You kill the jackal! The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) You now have 4/11 mp. The searing ray misses the jackal. The jackal bites you. The jackal bites you but does no damage. You take 1 damage, and have 52/56 hp. You now have 3/11 mp. The searing ray hits the jackal. You kill the jackal! You now have 2/11 mp. You start resting. You stop channelling your searing ray. You start resting. HP restored. Health restored: 56 You regained 2 mp, and now have 4/11 mp. You start resting. Magic restored. MP restored: 11 You see here a jackal corpse. k - a fuming emerald potion A bombardier beetle comes into view. A bombardier beetle is nearby! Found a staircase to the Ecumenical Temple. A malevolent force fills the Dungeon... Your tunneler's instincts keep you from falling into a shaft! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (asleep, 100% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! The bombardier beetle is heavily wounded. (Press . to maintain the ray.) You now have 9/11 mp. The searing ray hits the bombardier beetle! The bombardier beetle is almost dead. You now have 8/11 mp. The searing ray hits the bombardier beetle! You kill the bombardier beetle! Health restored: 57 You now have 7/11 mp. You finish channelling your searing ray. You now have 6/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. A kobold comes into view. It is wielding a +0 short sword and quivering poisoned darts. The kobold shouts! The kobold throws a poisoned dart. The poisoned dart closely misses you. You see here a bombardier beetle corpse. There is a staircase to the Ecumenical Temple here. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering poisoned darts (70% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You now have 9/11 mp. You now have 8/11 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. MP restored: 11 There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! Found six altars. Found three staircases back to the Dungeon. There is a staircase back to the Dungeon here. Found three altars. Okay, then. Search for what [Enter for "altar", or ? for help]? altar Unknown command. Unknown command. There is a shimmering blue altar of Sif Muna here. Unknown command. Press < or > to pray at altars. You kneel at the altar of Sif Muna. Sif Muna welcomes you! There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. As you read the scroll of identify, it crumbles to dust. h -> f - a scroll of fear g - 7 poisoned darts (gained 3) Things that are here: a +0 short sword; a kobold corpse Okay, then. Things that are here: a +0 short sword; a kobold corpse There is a staircase to the Ecumenical Temple here. You see here a bombardier beetle corpse. You see here a jackal skeleton. Things that are here: 2 stones; a +0 short sword; a kobold skeleton You sense a monster nearby. An iguana comes into view. An iguana is nearby! An iguana is nearby! The helpless iguana fails to defend itself. You hit the iguana. The iguana is lightly wounded. The iguana bites you! You take 10 damage, and have 47/57 hp. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (lightly wounded, 79% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The iguana bites you! You take 9 damage, and have 38/57 hp. You now have 9/11 mp. The searing ray hits the iguana but does no damage. The iguana is moderately wounded. The iguana bites you! You take 7 damage, and have 31/57 hp. You now have 8/11 mp. The searing ray hits the iguana but does no damage. The iguana is moderately wounded. The iguana closely misses you. You now have 7/11 mp. The searing ray hits the iguana. The iguana is heavily wounded. You finish channelling your searing ray. The iguana bites you. You take 3 damage, and have 29/57 hp. You now have 6/11 mp. Unknown command. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The iguana bites you. You take 3 damage, and have 26/57 hp. You now have 3/11 mp. You swap places. The iguana misses your ice beast. Your ice beast hits the iguana. Your ice beast freezes the iguana. The iguana dies! Sif Muna accepts your kill. You start resting. Your ice beast disappears in a puff of smoke! Magic restored. You regained 17 hp, and now have 43/57 hp. MP restored: 11 You start resting. HP restored. Health restored: 57 You start waiting. Done waiting. A goblin comes into view. It is wielding a +0 dagger. Nothing quivered! Found 10 gold pieces. The goblin unwields a +0 dagger. The goblin wields a +2 sling of electrocution. You hear the crackle of electricity. The goblin shoots a sling bullet. The sling bullet barely misses you. Found a book of Spatial Translocations. Found a stone staircase leading up. A goblin comes into view. It is wielding a +0 dagger. Casting: Summon Ice Beast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +2 sling of electrocution (70% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. The goblin is severely wounded. (Press . to maintain the ray.) The goblin shouts! You hear a shout! The goblin shoots a sling bullet. The sling bullet hits you. You take 4 damage, and have 53/57 hp. You now have 9/11 mp. The searing ray hits the goblin. You kill the goblin! Sif Muna accepts your kill. You now have 8/11 mp. You now have 7/11 mp. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (70% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) A jelly comes into view. You now have 5/11 mp. Unknown command. You stop channelling your searing ray. Health restored: 57 You hit the goblin but do no damage. The goblin closely misses you. You hit the goblin. You kill the goblin! Sif Muna accepts your kill. You see here a +0 dagger. Found 5 gold pieces. You start resting. Magic restored. MP restored: 11 You start waiting. You sense a monster nearby. You see here a +0 dagger. The jelly quivers. A kobold comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly! The jelly is heavily wounded. (Press . to maintain the ray.) The jelly hits you. You are splashed with acid! The acid corrodes you! You take 10 damage, and have 47/57 hp. You now have 9/11 mp. The searing ray hits the jelly. The jelly is severely wounded. The jelly misses you. You now have 8/11 mp. The searing ray hits the jelly. You kill the jelly! Sif Muna accepts your kill. Your Fighting skill increases to level 6! You now have 7/11 mp. You stop channelling your searing ray. You see here a +0 dagger. You start resting. A kobold is nearby! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (70% to hit) You focus your ray upon the kobold. The searing ray misses the kobold. (Press . to maintain the ray.) You now have 6/11 mp. The searing ray hits the kobold! You kill the kobold! Sif Muna accepts your kill. You now have 5/11 mp. You are no longer corroded. You now have 4/11 mp. You finish channelling your searing ray. You now have 3/11 mp. You start resting. HP restored. Health restored: 58 You regained 3 mp, and now have 6/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Found a dagger. A clockroach comes into view. You see here 5 gold pieces. A clockroach is nearby! A clockroach is nearby! You now have 81 gold pieces (gained 5). You see here a +0 dagger. You see here a +0 dagger. Found a white marble altar of Elyvilon. Found a parchment of Dimensional Bullseye. Found 2 dark potions. Things that are here: a +2 sling of electrocution; a +0 dagger; a goblin skeleton h - a +2 sling of electrocution Adjust to which letter? (? for menu, Esc to quit) b - a +2 sling of electrocution; h - a +0 robe (worn) You now have 91 gold pieces (gained 10). You pick up a book of Spatial Translocations and begin reading... You add the spells Momentum Strike and Lesser Beckoning to your library. Okay, then. Unknown command. You pick up a parchment of Dimensional Bullseye and begin reading... You add the spell Dimensional Bullseye to your library. o - 2 dark potions Okay, then. Unknown command. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an entrance to Wemm's Armour Shoppe here. Unknown command. i - a +0 pair of gloves Thank you for shopping at Wemm's Armour Shoppe! There are no items here. You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. As you read the scroll of enchant armour, it crumbles to dust. Your +0 pair of gloves glows green for a moment. Okay, then. Unknown command. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 dagger; a goblin skeleton You see here a +0 dagger. You see here a +0 dagger. A clockroach is nearby! A clockroach is nearby! A clockroach is nearby! You unwield your +1 rapier of draining. You hear the crackle of electricity. b - a +2 sling of electrocution (weapon) No target in view! No target in view! No target in view! No target in view! Fire: b) +2 sling (elec) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (asleep, damage-immune at range, 98% to hit) You shoot a sling bullet. The sling bullet hits the clockroach. The clockroach is warded from harm. Lightning courses through the clockroach! The clockroach is warded from harm. Fire: b) +2 sling (elec) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 61% to hit) You shoot a sling bullet. The sling bullet hits the clockroach but does no damage. Lightning courses through the clockroach! The clockroach is warded from harm. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! You take 7 damage, and have 51/58 hp. Fire: b) +2 sling (elec) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 61% to hit) You shoot a sling bullet. The sling bullet hits the clockroach! The clockroach is warded from harm. Lightning courses through the clockroach! The clockroach is warded from harm. The clockroach sprays sand from its hourglass at you. The blast of sand misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (damage-immune at range, 76% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) You now have 9/11 mp. The searing ray misses the clockroach. The clockroach sprays sand from its hourglass at you. The blast of sand hits you. You take 4 damage, and have 48/58 hp. You now have 8/11 mp. The searing ray hits the clockroach. The clockroach is warded from harm. You now have 7/11 mp. The searing ray hits the clockroach. The clockroach is heavily wounded. You finish channelling your searing ray. The clockroach closely misses you. You now have 6/11 mp. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (heavily wounded, damage-immune at range, 76% to hit) You focus your ray upon the clockroach. The searing ray hits the clockroach. The clockroach is almost dead. (Press . to maintain the ray.) The clockroach bites you but does no damage. You now have 4/11 mp. The searing ray hits the clockroach! You kill the clockroach! Sif Muna accepts your kill. You now have 3/11 mp. You now have 2/11 mp. You start resting. You stop channelling your searing ray. You start resting. HP restored. Health restored: 59 You regained 3 mp, and now have 6/11 mp. You start resting. Magic restored. MP restored: 11 You unwield your +2 sling of electrocution. Your +2 sling of electrocution stops crackling. You sense an unholy aura. a - a +1 rapier of draining (weapon) Found a halberd. You see here a +0 dagger. Found a stone staircase leading down. There is a stone staircase leading down here. You sense a monster nearby. You unwield your +1 rapier of draining. You hear the crackle of electricity. b - a +2 sling of electrocution (weapon) An endoplasm comes into view. You shoot a sling bullet. The sling bullet barely misses the endoplasm. The endoplasm misses you. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is moderately wounded. The endoplasm misses you. x2 Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) The endoplasm barely misses you. You now have 9/11 mp. The searing ray hits the endoplasm. You kill the endoplasm! Sif Muna accepts your kill. You now have 8/11 mp. You now have 7/11 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. Okay, then. Unknown command. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Okay, then. Unknown command. Okay, then. Unknown command. You start waiting. Done waiting. Found a basalt altar of Yredelemnul. Found an escape hatch in the floor. You now have 62 gold pieces (gained 16). Found a stone staircase leading up. You see here a jackal skeleton. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Found a sling, 15 gold pieces and a scale mail. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the dart slug. Lightning courses through the dart slug! You kill the dart slug! Sif Muna accepts your kill. You shoot a sling bullet. The sling bullet hits the ufetubus. The ufetubus is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the ufetubus. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the ufetubus! You kill the ufetubus! Sif Muna accepts your kill. You start waiting. You sense a monster nearby. Found a stone staircase leading up. An ufetubus comes into view. Found a scroll labelled QAIGUK DAAZ. Found a stone staircase leading down. You shoot a sling bullet. The sling bullet hits the ufetubus. The ufetubus shouts! The ufetubus is heavily wounded. You hear the slow hiss of a distant avalanche of sand. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the ufetubus! You kill the ufetubus! Sif Muna accepts your kill. A white imp comes into view. You shoot a sling bullet. The white imp shouts! The sling bullet hits the white imp. The white imp is lightly wounded. You hear a shout! x2 You shoot a sling bullet. The sling bullet hits the white imp. The white imp is lightly wounded. A jelly comes into view. The white imp gestures at you. The puff of frost hits you! You take 7 damage, and have 52/59 hp. You shoot a sling bullet. The jelly quivers. The sling bullet hits the white imp but does no damage. The white imp is lightly wounded. An ufetubus comes into view. You shoot a sling bullet. The sling bullet hits the white imp! The white imp is severely wounded. Grinder comes into view. Grinder moves out of view. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) You focus your ray upon the jelly. The searing ray hits the white imp. You kill the white imp! Sif Muna accepts your kill. The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) You now have 9/11 mp. The searing ray hits the ufetubus. The ufetubus is heavily wounded. The searing ray hits the jelly. The jelly is severely wounded. The ufetubus slips past you! The ufetubus hits you but does no damage. The ufetubus hits you. The ufetubus closely misses you. x2 You take 1 damage, and have 52/59 hp. You now have 8/11 mp. The searing ray hits the jelly. The jelly is almost dead. The ufetubus hits you. The ufetubus misses you. An ufetubus comes into view. You take 2 damage, and have 50/59 hp. You now have 7/11 mp. The searing ray hits the jelly. You kill the jelly! Sif Muna accepts your kill. You finish channelling your searing ray. The ufetubus closely misses you. The ufetubus hits you. The ufetubus closely misses you. The ufetubus hits you but does no damage. Training target 1.0 for Air Magic reached! Your Air Magic skill increases to level 1! You need to enable at least one skill for training. You take 3 damage, and have 47/59 hp. You now have 6/11 mp. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (heavily wounded, 60% to hit) Okay, then. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. The ufetubus shouts! The ufetubus misses you. The ufetubus barely misses you. You now have 4/11 mp. Unknown command. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? c - Summon Ice Beast Adjust to which letter? B - Summon Ice Beast Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? Okay, then. Unknown command. Unknown command. Unknown command. Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? d - Mephitic Cloud Adjust to which letter? c - Mephitic Cloud Unknown command. Unknown command. You shoot a sling bullet. The sling bullet closely misses the ufetubus. The ufetubus barely misses you. The ufetubus hits you. The ufetubus hits you but does no damage. The ufetubus misses you. You take 2 damage, and have 45/59 hp. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (heavily wounded, ally target, 60% to hit) You focus your ray upon the ufetubus. The searing ray hits the ufetubus! You kill the ufetubus! Sif Muna accepts your kill. (Press . to maintain the ray.) The ufetubus slips past you! The ufetubus hits you. The ufetubus misses you. Your cerulean imp completely misses the ufetubus. You take 1 damage, and have 44/59 hp. You now have 2/11 mp. The searing ray hits the ufetubus. The ufetubus is moderately wounded. The ufetubus completely misses you. The ufetubus hits you but does no damage. Your cerulean imp misses the ufetubus. The searing ray hits the ufetubus! You kill the ufetubus! Sif Muna accepts your kill. You now have 1/11 mp. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You stop channelling your searing ray. Your cerulean imp hits Grinder but does no damage. Grinder blinks! There is a stone staircase leading up here. You climb upwards. Your summoned ally is left behind. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 59 You regained 5 mp, and now have 7/11 mp. You start resting. Magic restored. MP restored: 11 You start waiting. Done waiting. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Level annotation: Grinder You hear the slow hiss of a distant avalanche of sand. There is a stone staircase leading up here. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Grinder gestures at you. Your ice beast writhes in agony! You now have 8/11 mp. Casting: Summon Ice Beast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You now have 6/11 mp. Found 6 poisoned darts. Fire: b) +2 sling (elec) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (ally target, 57% to hit) Okay, then. Unknown command. Grinder blinks! Your cerulean imp closely misses Grinder. Unknown command. Press: ? - help, v - describe, . - travel A rock wall. Unknown command. Unknown command. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (ally target, 73% to hit) Okay, then. Grinder blinks! Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (ally target, 73% to hit) You focus your ray upon Grinder. The searing ray misses Grinder. (Press . to maintain the ray.) Grinder grins, showing sharp teeth. Your cerulean imp hits Grinder but does no damage. You now have 4/11 mp. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (ally target, 73% to hit) You focus your ray upon Grinder. The searing ray misses Grinder. (Press . to maintain the ray.) Your cerulean imp closely misses Grinder. You now have 2/11 mp. Okay, then. You stop channelling your searing ray. Grinder hits your ice beast. Your ice beast writhes in agony! Your cerulean imp hits Grinder with a -3 spear. Your ice beast barely misses Grinder. Unknown command. Unknown command. Grinder says, "You look like you could use a good racking." Your cerulean imp hits Grinder but does no damage. Your ice beast barely misses Grinder. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 8% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: Grinder (lightly wounded, ally target) You unleash the spiteful dead! The jagged bones skewer Grinder. Grinder is lightly wounded. Grinder is pinned in place! The last of your harvested death is exhausted. Grinder hits you. You writhe in agony! Your cerulean imp misses Grinder. Your ice beast hits Grinder. Your ice beast freezes Grinder. Grinder resists. You take 11 damage, and have 48/59 hp. You now have 1/11 mp. Casting: Grave Claw (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You shoot a sling bullet. The sling bullet hits Grinder. Grinder is moderately wounded. Grinder blinks! There is a stone staircase leading up here. Fire: b) +2 sling (elec) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (moderately wounded, ally target, 57% to hit) You shoot a sling bullet. The sling bullet hits Grinder. Grinder is heavily wounded. Your cerulean imp hits Grinder from afar with a -3 spear. Your cerulean imp hits Grinder with a -3 spear. You swap places. Your ice beast hits Grinder. Your ice beast freezes Grinder. Grinder completely resists. Grinder hits your ice beast. Your ice beast writhes in agony! Your ice beast dies! Your ice beast disappears in a puff of smoke! Your cerulean imp hits Grinder but does no damage. Fire: b) +2 sling (elec) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (severely wounded, ally target, 57% to hit) You shoot a sling bullet. The sling bullet hits Grinder. Grinder is severely wounded. Your cerulean imp hits Grinder but does no damage. Grinder gestures at you. You resist with some effort. You shoot a sling bullet. The sling bullet barely misses Grinder. Your cerulean imp closely misses Grinder. Grinder hits you. You writhe in agony! Your cerulean imp hits Grinder with a -3 spear. You take 11 damage, and have 39/59 hp. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Unknown command. Casting: Grave Claw (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Unknown command. Unknown command. You shoot a sling bullet. The sling bullet barely misses Grinder. Grinder barely misses you. Your cerulean imp misses Grinder. Okay, then. Unknown command. You shoot a sling bullet. The sling bullet hits Grinder! Grinder is almost dead. Grinder barely misses you. Your cerulean imp hits Grinder but does no damage. Grinder hits you. You writhe in agony! You take 9 damage, and have 30/59 hp. You shoot a sling bullet. The sling bullet hits Grinder. You kill Grinder! Sif Muna accepts your kill. Training target 7.0 for Fighting reached! Your Fighting skill increases to level 7! You need to enable at least one skill for training. You have reached level 8! You feel stronger. You regained 4 hp, and now have 34/67 hp. You start resting. Your cerulean imp disappears in a puff of smoke! You hear the hiss of a distant avalanche of sand. You regained 9 hp, and now have 43/67 hp. You regained 4 mp, and now have 6/12 mp. You start resting. Magic restored. You regained 14 hp, and now have 57/67 hp. MP restored: 12 Okay, then. Unknown command. Okay, then. Unknown command. You start resting. You hear the hiss of a distant avalanche of sand. You regained 2 hp, and now have 59/67 hp. You now have enough gold to buy a parchment of Apportation on D:3, or buy a parchment of Foxfire on D:3. You can access your shopping list by pressing '$'. You now have 77 gold pieces (gained 15). e - a scroll labelled QAIGUK DAAZ You regained 2 hp, and now have 62/67 hp. g - 13 poisoned darts (gained 6) Okay, then. HP restored. Health restored: 67 Menkaure, Prince of Dust comes into view. Press: ? - help, v - describe, . - travel Here: Menkaure (dormant) The floor. Placed new exclusion. You hear the brisk hiss of a distant avalanche of sand. Found a hat. You see here a +0 hat. Found 11 gold pieces. Found a trident. Found 4 gold pieces. Found a stone staircase leading down. Found a viscous cyan potion. An orc comes into view. It is wielding a +0 hand axe. A marrowcuda comes into view. There are monsters nearby! You sense a monster nearby. Sigmund the Dreaded comes into view. He is wielding a +0 scythe. Sigmund shouts! Sigmund moves out of view. You aren't carrying any items that you can evoke. Unknown command. Casting: Grave Claw (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You now have 9/12 mp. You swap places. Your ice beast hits Sigmund. Your ice beast freezes Sigmund. Casting: Summon Ice Beast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Sigmund barely misses you. Your ice beast hits Sigmund. Your ice beast freezes Sigmund. You now have 7/12 mp. Fire: b) +2 sling (elec) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, ally target, 57% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund hits you from afar with a +0 scythe. Your ice beast barely misses Sigmund. Your cerulean imp hits Sigmund from afar with a -3 spear. You take 4 damage, and have 63/67 hp. Fire: b) +2 sling (elec) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, ally target, 57% to hit) You shoot a sling bullet. The sling bullet hits Sigmund! You kill Sigmund! Sif Muna accepts your kill. Your Dodging skill increases to level 4! You swap places. An ogre comes into view. It is wielding a +0 giant spiked club. An ogre is nearby! Found a scroll of enchant armour. Okay, then. Unknown command. Press: ? - help, . - travel You can't see that place. [the floor.] Placed new exclusion. You extend your mandibles. You dig through the rock wall. You feel drained. You take 1 damage, and have 65/65 hp. You dig through the rock wall. You feel drained. You take 2 damage, and have 63/63 hp. You dig through the rock wall. You feel drained. An ogre comes into view. It is wielding a +0 giant club. Found a robe and 14 gold pieces. Found a broken altar of Ashenzari. You take 3 damage, and have 60/60 hp. Unknown command. Unknown command. Okay, then. Unknown command. You retract your mandibles. You swap places. You swap places. You sense a monster nearby. The orc shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! Okay, then. Fire: b) +2 sling (elec) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target, 53% to hit) You shoot a sling bullet. The sling bullet barely misses the orc wizard. Fire: b) +2 sling (elec) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (ally target, 53% to hit) Okay, then. You hear the brisk hiss of a very distant avalanche of sand. An ogre is nearby! An ogre is nearby! Your cerulean imp barely misses the orc wizard. Your cerulean imp disappears in a puff of smoke! The orc wizard casts a spell. The orc wizard flickers and vanishes for a moment. You hear a shout! The orc wizard gestures at you while chanting. The puff of flame hits you. You take 6 damage, and have 54/60 hp. Found 9 gold pieces. MP restored: 12 The orc wizard casts a spell at you. The magic dart hits you. You take 4 damage, and have 53/60 hp. You open the door. Found a hazy altar of Hepliaklqana and an ancient bone altar of Kikubaaqudgha. Found a glowing golden altar of the Shining One. The orc wizard points at you and mumbles some strange words. The puff of flame hits you! There is an open door here. You take 8 damage, and have 45/60 hp. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! You take 5 damage, and have 40/60 hp. You now have 9/12 mp. You aren't carrying any items that you can evoke. Unknown command. Casting: Summon Ice Beast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a marrowcuda (ally target, 73% to hit) You focus your ray upon the marrowcuda. The searing ray misses the marrowcuda. (Press . to maintain the ray.) The marrowcuda barely misses you. The marrowcuda misses you. Your ice beast closely misses the marrowcuda. You now have 7/12 mp. The searing ray hits the marrowcuda. The marrowcuda is moderately damaged. The marrowcuda misses you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda barely misses you. Your ice beast hits the marrowcuda. Your ice beast freezes the marrowcuda. The marrowcuda resists. You take 2 damage, and have 39/60 hp. You now have 6/12 mp. The searing ray hits the marrowcuda. The marrowcuda is moderately damaged. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda bites you. Another marrowcuda is drawn to the feast! Your ice beast hits the marrowcuda. Your ice beast freezes the marrowcuda. The marrowcuda resists. You take 5 damage, and have 34/60 hp. You now have 5/12 mp. The searing ray hits the marrowcuda. The marrowcuda is heavily damaged. You finish channelling your searing ray. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda closely misses you. x2 Your ice beast hits the marrowcuda but does no damage. You take 5 damage, and have 29/60 hp. You now have 4/12 mp. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (slightly transparent, 70% to hit) You focus your ray upon the orc wizard. The searing ray hits the marrowcuda. The marrowcuda is heavily damaged. The searing ray hits the marrowcuda but does no damage. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda barely misses you. The marrowcuda bites you. Another marrowcuda is drawn to the feast! Your ice beast closely misses the marrowcuda. You take 5 damage, and have 24/60 hp. You now have 2/12 mp. The searing ray hits the marrowcuda. The marrowcuda is almost destroyed. The searing ray hits the marrowcuda. The marrowcuda is lightly damaged. The marrowcuda bites you but does no damage. The marrowcuda bites you. Another marrowcuda is drawn to the feast! The marrowcuda barely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * Another marrowcuda is drawn to the feast! The marrowcuda bites the plant! The plant begins to die. The marrowcuda closely misses you. Your ice beast misses the marrowcuda. You take 10 damage, and have 14/60 hp. The searing ray hits the marrowcuda. The marrowcuda is almost destroyed. The searing ray hits the marrowcuda but does no damage. The marrowcuda is lightly damaged. The searing ray hits the orc wizard. The orc wizard is severely wounded. The marrowcuda barely misses you. The marrowcuda bites you! * * * LOW HITPOINT WARNING * * * The marrowcuda bites the plant. The marrowcuda barely misses you. x2 The marrowcuda bites the plant. The marrowcuda barely misses you. The marrowcuda bites you. * * * LOW HITPOINT WARNING * * * The marrowcuda closely misses you. Your ice beast hits the marrowcuda. Your ice beast freezes the marrowcuda. The marrowcuda resists. You take 11 damage, and have 3/60 hp. You now have 1/12 mp. The searing ray misses the marrowcuda. The searing ray hits the marrowcuda! The marrowcuda is heavily damaged. You finish channelling your searing ray. The marrowcuda bites the plant! The marrowcuda bites you. You die... .###...#...#.#...# ...#...#...#...#.#### .###................. ...............$.... ...........o.##..# .###.##.o..#....#### .#...##...{#...##F.### o###....>..$...#FFF_.# .....###..##.{.#@PF.# #.!#...#.###.oFFFF._# .............o#FYP.# {.......$......#..._# .{.###.#......###.P## ..{# #.###... ##.. ##.# #. #.. #.# { #.. .# #. # You could see 10 marrowcudas, an orc wizard (invisible), an orc and a friendly ice beast (summoned). Vanquished Creatures Grinder (D:5) Sigmund (D:5) A scorpion (D:3) 2 bombardier beetles A hound (D:4) 2 jellies A clockroach (D:4) Natasha (thrice) (D:2) 3 orc wizards 5 adders A white imp (D:5) 4 ufetubi (D:5) 3 dart slugs A ribbon worm (D:2) 6 orcs 14 endoplasms 5 hobgoblins 8 jackals 2 quokkas 5 ball pythons 5 bats 2 frilled lizards 7 goblins 8 kobolds 7 rats 98 creatures vanquished. Vanquished Creatures (collateral kills) An iguana (D:4) 1 creature vanquished. Grand Total: 99 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Formicid Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 103 | D:1 | HP: 2/14 [frozen (5)] 262 | D:1 | Reached skill level 1 in Fighting 377 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/6 485 | D:1 | Reached skill level 2 in Fighting 835 | D:1 | Reached XP level 3. HP: 28/28 MP: 4/7 966 | D:1 | Learned a level 2 spell: Call Imp 1180 | D:1 | Found a faded altar of an unknown god. 1289 | D:1 | Reached skill level 3 in Fighting 1302 | D:1 | Learned a level 2 spell: Searing Ray 1565 | D:2 | Noticed Natasha 1570 | D:2 | Killed Natasha 1571 | D:2 | Reached XP level 4. HP: 35/35 MP: 1/8 2484 | D:2 | Learned a level 3 spell: Summon Ice Beast 2542 | D:2 | Noticed Natasha 2546 | D:2 | Killed Natasha 2547 | D:2 | Reached skill level 1 in Ice Magic 2972 | D:2 | Noticed Natasha 2976 | D:2 | Killed Natasha 2977 | D:2 | Reached XP level 5. HP: 42/42 MP: 4/9 3786 | D:3 | Reached skill level 4 in Fighting 3843 | D:3 | Found Asatiot's Antique Weapon Shoppe. 3998 | D:3 | Bought a glowing rapier for 161 gold pieces 4491 | D:3 | Reached skill level 5 in Fighting 4491 | D:3 | Reached XP level 6. HP: 51/51 MP: 4/10 4969 | D:3 | Learned a level 3 spell: Mephitic Cloud 5010 | D:3 | Found Akles's Book Boutique. 5227 | D:3 | Found an opulent altar of Gozag. 5227 | D:3 | Found Gozag's Platinum Reserve. 5273 | D:3 | Found Wemm's Armour Shoppe. 5407 | D:3 | Reached skill level 1 in Alchemy 6219 | D:4 | Reached XP level 7. HP: 37/56 MP: 1/11 6830 | D:4 | Found a statue of an orb of winter. 6833 | D:4 | Found a staircase to the Ecumenical Temple. 6833 | D:4 | Found a statue of an orb of winter. 7009 | Temple | Entered the Ecumenical Temple 7024 | Temple | Became a worshipper of Sif Muna the Loreminder 7420 | D:4 | Reached skill level 6 in Fighting 7613 | D:4 | Found a white marble altar of Elyvilon. 7689 | D:3 | Bought a +0 pair of gloves for 45 gold pieces 8057 | D:4 | Learned a level 2 spell: Grave Claw 8160 | D:4 | Found a basalt altar of Yredelemnul. 8384 | D:5 | Entered Level 5 of the Dungeon 8438 | D:5 | Noticed Grinder 8443 | D:5 | Reached skill level 1 in Air Magic 8650 | D:5 | Killed Grinder 8651 | D:5 | Reached skill level 7 in Fighting 8651 | D:5 | Reached XP level 8. HP: 34/67 MP: 2/12 8759 | D:5 | Noticed Menkaure 8806 | D:5 | Noticed Sigmund 8812 | D:5 | Killed Sigmund 8822 | D:5 | Found a broken altar of Ashenzari. 8850 | D:5 | Found a hazy altar of Hepliaklqana. 8850 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 8851 | D:5 | Found a glowing golden altar of the Shining One. 8860 | D:5 | HP: 7/60 [marrowcuda[a marrowcuda] (7)] 8860 | D:5 | HP: 3/60 [marrowcuda[a marrowcuda] (4)] 8861 | D:5 | Slain by a marrowcuda Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_cross, shapermc_ecumenical_altar_gd, ebering_dispersal_statue_hall D:2: layout_basic, uniq_natasha D:3: layout_basic, nicolae_gozag_zags_fifth_avenue, serial_shops, nicolae_shop_relaxation, shop, shop D:4: layout_basic, general_overflow_altar, kennysheep_mini_moat, minmay_temple_entry_mini_moons D:5: layout_basic, mainiacjoe_overflow_paths, gammafunk_temple_overflow_forgotten, nicolae_ossuary_entry_ruins, amcnicky_mini_rare_corridor_liquid, minmay_misc_feat_nine_boxes, uniq_sigmund, uniq_duvessa, uniq_ijyb, uniq_menkaure, uniq_blorkula_the_orcula, uniq_grinder Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 5 7 | 7.0 Summonings | 2 | 2.5 Ice Magic | 1 | 1.0 Dodging | 2 3 4 | 4.7 Alchemy | 2 | 2.0 Air Magic | 1 | 1.0 Stealth | | 2.4 Spellcasting | | 3.2 Conjurations | | 1.7 Necromancy | | 1.0 Translocations | | 1.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 50 | 22 | 3 || 75 Melee: Dagger | 50 | 7 | || 57 Rapier | | 15 | 3 || 18 Fire: Sling | | | 27 || 27 Cast: Magic Dart | 62 | 48 | || 110 Searing Ray | 1 | 22 | 20 || 43 Summon Ice Beast | | | 4 || 4 Call Imp | | | 3 || 3 Grave Claw | | | 1 || 1 Ability: Dig | | | 1 || 1 Read: Identify | | 3 | 1 || 4 Amnesia | | 1 | || 1 Enchant armour | | | 1 || 1 Stab: Sleeping | | 1 | 1 || 2 Armour: Robe | 33 | 28 | 44 || 105 Dodge: Dodged | 52 | 21 | 41 || 114 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8879 | 8501 | 378 | 4694 | 2595 | 6 | 1479.8 | Dungeon | 8858 | 8484 | 374 | 4694 | 2595 | 5 | 1771.6 | Temple | 20 | 16 | 4 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2499 daAuts D:2: 2305 daAuts D:3: 2180 daAuts D:1: 1562 daAuts D:5: 311 daAuts Temple: 20 daAuts