Dungeon Crawl Stone Soup version 0.34-a0-904-g9f382c6734 (webtiles) character file. Game seed: 14379036009604210648 93857 bayes525 the Bewitcher (level 16, -14/130 HPs) Began as a Formicid Hedge Wizard on Oct 4, 2025. Was a High Priest of Ashenzari. Killed from afar by a shock serpent (23 damage) ... with a bolt of electricity ... on level 1 of the Snake Pit. The game lasted 01:58:50 (51804 turns). bayes525 the Bewitcher (Formicid Hedge Wizard) Turns: 51804, Time: 01:58:51 Health: -14/130 AC: 17 Str: 23 XL: 16 Next: 58% Magic: 0/27 EV: 17 Int: 20 God: Ashenzari [*****.] Gold: 899 SH: 16 Dex: 20 Spells: 1/30 levels left rFire + . . (50%) a - +5 scythe "Finisher" {speed, execute, Melee, Bglg} (curse) rCold . . . (100%) I - +4 kite shield {rCorr} rNeg . . . (100%) C - +3 leather armour of Ashenzari's Ennui {Will+, Fort, Melee} (curse) rPois . (100%) D - +0 cloak of the Cursed Fetters {Dex+2 Air, Melee, Dev} (curse) rElec . (100%) n - +0 pair of gloves "Gnostic Regret" {Fort, Sorc} (curse) rCorr + (50%) H - +2 pair of gloves "Doubts of Ashenzari" {Fort, Sorc} (curse) SInv + j - +2 pair of boots of Ashenzari's Augurer {Self, Elem} (curse) Will ++... w - amulet "Shackled Doubts" {Spirit Dex+5, Self, Cun} (curse) Stlth ++++ i - ring "Circumscribed Together" {rF+, Comp, Self} (curse) HPRegen 0.41/turn z - ring "Overhang to Understand" {Str+6, Dev, Cun} (curse) MPRegen 0.20/turn %: clarity, guardian spirit @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self, Renounce Religion, Shatter the Chains You were on level 1 of the Snake Pit. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 5 branches of the dungeon, and saw 23 of its levels. You also visited: Bailey. You collected 3778 gold pieces. You spent 2879 gold pieces at shops. Inventory: Hand Weapons a - the cursed +5 scythe "Finisher" (weapon) {speed, execute, Melee, Bglg} (You bought it in a shop on level 10 of the Dungeon) It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Beguiling: Hexes and Translocations. b - the +4 great sword "Muucriu" {heavy, Int+3} (You took it off a gnoll bouda in a bailey) Int+3: It affects your intelligence (+3). p - a +0 mace of protection v - a +0 flail y - a +2 mace of protection Missiles d - 24 poisoned darts k - 19 boomerangs m - 3 darts of disjunction o - 3 throwing nets Armour f - a +0 robe j - the cursed +2 pair of boots of Ashenzari's Augurer (worn) {Self, Elem} (You found it on level 3 of the Dungeon) It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. l - an orb of attunement n - the cursed +0 pair of gloves "Gnostic Regret" (worn) {Fort, Sorc} (You found it on level 4 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Sorcery: Conjurations and Alchemy. t - +0 steam dragon scales x - the +4 ring mail "Etar" {Harm rF+ Str+5 Dex+3} (You took it off a gnoll bouda in a bailey) Harm: It increases damage dealt and taken. rF+: It protects you from fire. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). A - +0 acid dragon scales C - the cursed +3 leather armour of Ashenzari's Ennui (worn) {Will+, Fort, Melee} (You took it off an orc on level 10 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. D - the cursed +0 cloak of the Cursed Fetters (worn) {Dex+2 Air, Melee, Dev} (You bought it in a shop on level 2 of the Orcish Mines) Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Devices: Evocations and Shapeshifting. E - a scarf of shadows H - the cursed +2 pair of gloves "Doubts of Ashenzari" (worn) {Fort, Sorc} (You found it on level 12 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Sorcery: Conjurations and Alchemy. I - a +4 kite shield of corrosion resistance (worn) Magical Staves g - a staff of earth h - a staff of necromancy Jewellery i - the cursed ring "Circumscribed Together" (worn) {rF+, Comp, Self} (You found it on level 3 of the Dungeon) [ring of protection from fire] rF+: It protects you from fire. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Introspection: Fighting and Spellcasting. q - a ring of protection from cold r - a ring of protection from cold s - a +4 ring of slaying u - a ring of willpower w - the cursed amulet "Shackled Doubts" (worn) {Spirit Dex+5, Self, Cun} (You took it off a gnoll bouda in a bailey) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+5: It affects your dexterity (+5). It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Cunning: Dodging and Stealth. z - the cursed ring "Overhang to Understand" (worn) {Str+6, Dev, Cun} (You took it off a meliai on level 9 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Cunning: Dodging and Stealth. B - a ring of willpower F - the brooch of Shielding {Spirit SH+8} (You took it off an ogre mage on level 11 of the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). G - a +4 ring of slaying Talismans c - a talisman of death Wands a - a wand of flame (37) d - a wand of digging (5) c - a wand of roots (14) e - a wand of charming (13) b - a wand of quicksilver (20) Scrolls r - 4 scrolls of revelation x - 5 scrolls of amnesia t - 6 scrolls of teleportation b - 4 scrolls of blinking p - 3 scrolls of poison i - 23 scrolls of identify w - 2 scrolls of enchant weapon V - 3 scrolls of vulnerability g - 4 scrolls of fog f - 2 scrolls of fear W - a scroll of brand weapon Potions g - a potion of magic A - 5 potions of attraction e - 2 potions of enlightenment L - 3 potions of lignification c - 5 potions of curing w - a potion of heal wounds r - 2 potions of resistance M - 2 potions of mutation a - 2 potions of ambrosia Miscellaneous g - a +0 Gell's gravitambourine (1/2) Skills: - Level 8.9(13.1) Fighting - Level 6.5(10.6) Maces & Flails - Level 10.0(14.1) Polearms - Level 6.8(11.0) Armour - Level 7.7(11.0) Dodging - Level 4.0(6.8) Stealth - Level 6.0(10.1) Shields - Level 3.9(7.6) Spellcasting - Level 3.0(5.6) Conjurations - Level 16.2(18.2) Hexes + Level 14.9(16.9) Summonings - Level 1.0(2.2) Necromancy - Level 1.2(2.5) Translocations - Level 2.0(3.6) Air Magic - Level 6.3(8.5) Earth Magic - Level 5.1(8.2) Alchemy - Level 2.7(5.3) Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 c - Mephitic Cloud Conj/Alch/Air 46% N/A 4% 3 H - Summon Hydra Summ 33% N/A 14% 7 I - Call Imp Summ 100% N/A 1% 2 L - Leda's Liquefaction Alch/Erth 20% N/A 5% 4 S - Sphinx Sisters Hex/Summ 33% N/A 11% 7 Y - Yara's Violent Unrav Hex/Alch 28% 3d12 2% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 100% N/A 0% 1 Freeze Ice 32% 1d5 16% 1 Confusing Touch Hex 69% N/A 1% 3 Cause Fear Hex 34% N/A 1% 4 Eringya's Surprising Cr Summ 66% N/A 1% 4 Martyr's Knell Necr/Summ 46% N/A 3% 4 Petrify Alch/Erth 20% N/A 5% 4 Olgreb's Toxic Radiance Alch 40% N/A 6% 4 Lesser Beckoning Tloc 34% N/A 10% 2 Brom's Barrelling Bould Conj/Erth 36% 2d7 10% 4 Grave Claw Necr 32% 2d9 11% 2 Metabolic Englaciation Hex/Ice 22% N/A 11% 5 Fugue of the Fallen Necr 16% N/A 22% 3 Construct Spike Launche Frge 16% 2d3 24% 2 Ignite Poison Fire/Alch 24% N/A 30% 4 Frozen Ramparts Ice 16% 1d3 43% 3 Ozocubu's Armour Ice 8% N/A 43% 3 Iskenderun's Battlesphe Conj/Frge 19% 2d9 45% 4 Dispel Undead Necr 16% 3d10 56% 4 Arcjolt Conj/Air 19% 1d29 58% 5 Alistair's Walking Alem Alch/Frge 24% N/A 65% 5 Fireball Conj/Fire 9% 3d6 82% 5 Forge Blazeheart Golem Fire/Frge 8% N/A 85% 4 Nazja's Percussive Temp Frge 4% 4d4 99% 5 Conjure Ball Lightning Conj/Air 19% 3x3d6 99% 6 Sculpt Simulacrum Ice/Alch 12% N/A 99% 6 Forge Phalanx Beetle Frge 4% N/A 100% 6 Orb of Destruction Conj 15% 9d7 100% 7 Lehudib's Crystal Spear Conj/Erth 18% 10d5 100% 8 Blink Tloc Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:4 Lair (5/5) D:11 Swamp (0/4) Lair:3 Snake (1/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Bailey (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:3 ( D:4 * D:5 * D:8 :( D:9 ( D:10 (( D:14 * Orc:2 [*?* Annotations: D:8 exclusion: staircase D:10 exclusion: 2 staircases D:11 exclusion: staircase D:13 exclusion: sphinx marauder Lair:4 exclusion: 2 staircases Snake:1 exclusion: shock serpent Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Unknown command. Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A pair of sphinxes answers your call! The cyan ugly thing punches your guardian sphinx but does no damage. You now have 21/28 mp. Casting: Sphinx Sisters (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. The cyan ugly thing punches your guardian sphinx. The cyan ugly thing shocks your guardian sphinx! You now have 14/28 mp. Casting: Summon Hydra (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A ten-headed hydra appears. Your guardian sphinx mutters an ancient curse at the cyan ugly thing. The cyan ugly thing is smitten. Something stings your guardian sphinx but does no damage. Your sphinx marauder pounces on the cyan ugly thing! The confined air twists around weakly and strikes the cyan ugly thing! Your eight-headed hydra completely misses the cyan ugly thing. Your eight-headed hydra bites the cyan ugly thing! Your eight-headed hydra bites the cyan ugly thing. Your eight-headed hydra bites the cyan ugly thing! The cyan ugly thing dies! You now have 7/28 mp. No target in view! You retract your mandibles. You swap places. Your sphinx marauder barely misses the red ugly thing. Your guardian sphinx closely misses the cyan ugly thing. Your guardian sphinx claws the cyan ugly thing! x2 The red ugly thing pecks your guardian sphinx but does no damage. The cyan ugly thing stings your guardian sphinx but does no damage. You fail to reach past your guardian sphinx. Your guardian sphinx bites the red ugly thing. Your guardian sphinx claws the red ugly thing. x2 The red ugly thing pecks your guardian sphinx but does no damage. The cyan ugly thing stings your guardian sphinx. The cyan ugly thing shocks your guardian sphinx! Health restored: 124 You fail to reach past your guardian sphinx. Your guardian sphinx casts a spell. The red ugly thing suddenly stops moving! Your sphinx marauder pounces on the cyan ugly thing! The confined air twists around weakly and strikes the cyan ugly thing. Your ten-headed hydra bites the red ugly thing! Your ten-headed hydra bites the red ugly thing. Your ten-headed hydra bites the red ugly thing! Your ten-headed hydra bites the red ugly thing. x2 Your ten-headed hydra bites the red ugly thing but does no damage. x2 Your ten-headed hydra bites the red ugly thing! x3 The red ugly thing dies! The cyan ugly thing stings your guardian sphinx! The cyan ugly thing shocks your guardian sphinx! Your guardian sphinx bites the cyan ugly thing!! Your guardian sphinx claws the cyan ugly thing! The cyan ugly thing dies! Your base Polearms skill increases to level 7! You fail to reach past your guardian sphinx. The cyan ugly thing tentacle-slaps your guardian sphinx but does no damage. The red ugly thing claws your sphinx marauder. Your sphinx marauder is engulfed in flames! Your ten-headed hydra bites the cyan ugly thing! Your ten-headed hydra bites the cyan ugly thing. Your ten-headed hydra barely misses the cyan ugly thing. x2 Your ten-headed hydra bites the cyan ugly thing! Your ten-headed hydra closely misses the cyan ugly thing. Your ten-headed hydra completely misses the cyan ugly thing. Your ten-headed hydra bites the cyan ugly thing! Your ten-headed hydra bites the cyan ugly thing. x2 Your guardian sphinx mutters an ancient curse at the cyan ugly thing. The cyan ugly thing is smitten. Your sphinx marauder pounces on the cyan ugly thing! The confined air twists around weakly and strikes the cyan ugly thing! The cyan ugly thing dies! No target in range! The red ugly thing claws your sphinx marauder. Your sphinx marauder is engulfed in flames!! Your ten-headed hydra barely misses the red ugly thing. Your ten-headed hydra misses the red ugly thing. Your ten-headed hydra bites the red ugly thing. Your ten-headed hydra bites the red ugly thing! x2 Your ten-headed hydra bites the red ugly thing. Your ten-headed hydra bites the red ugly thing! Your ten-headed hydra barely misses the red ugly thing. Your ten-headed hydra bites the red ugly thing! x2 The red ugly thing dies! Your sphinx marauder pounces on the red ugly thing. The air twists around and strikes the red ugly thing!! No target in range! No target in range! Something tentacle-slaps your guardian sphinx but does no damage. The red ugly thing claws your guardian sphinx but does no damage. Your sphinx marauder pounces on the red ugly thing! The confined air twists around weakly and strikes the red ugly thing!! Your eight-headed hydra disappears in a puff of smoke! The red ugly thing tentacle-slaps your ten-headed hydra. Your ten-headed hydra is engulfed in flames!! Your guardian sphinx mutters an ancient curse at the red ugly thing. The red ugly thing is smitten. The red ugly thing dies! Your ten-headed hydra barely misses the red ugly thing. Your ten-headed hydra bites the red ugly thing. x3 Your ten-headed hydra bites the red ugly thing! x2 Your ten-headed hydra closely misses the red ugly thing. Your ten-headed hydra bites the red ugly thing but does no damage. Your ten-headed hydra bites the red ugly thing! x2 The red ugly thing kicks your sphinx marauder! Your sphinx marauder is engulfed in flames!! You see here an ugly thing corpse. You fail to reach past your ten-headed hydra. Your guardian sphinx casts a spell. The red very ugly thing seems to slow down. The red ugly thing tentacle-slaps your ten-headed hydra! Your ten-headed hydra is engulfed in flames! Your sphinx marauder barely misses the red very ugly thing. Your ten-headed hydra closely misses the red ugly thing. Your ten-headed hydra bites the red ugly thing but does no damage. Your ten-headed hydra bites the red ugly thing. The red ugly thing dies! The red very ugly thing gores your sphinx marauder. Your sphinx marauder is engulfed in flames!! Your sphinx marauder dies! Your sphinx marauder's corpse disappears in a puff of smoke! Your life force feels restored. You fail to reach past your ten-headed hydra. Your ten-headed hydra disappears in a puff of smoke! Your guardian sphinx casts a spell. The red ugly thing suddenly stops moving! You reach to attack! The helpless red ugly thing fails to defend itself. You slice the red ugly thing!! You blow up the red ugly thing! You reach to attack! You slice the red very ugly thing!! The red very ugly thing is moderately wounded. Your guardian sphinx bites the red very ugly thing but does no damage. Your guardian sphinx barely misses the red very ugly thing. Your guardian sphinx claws the red very ugly thing. You reach to attack! You puncture the red very ugly thing! The red very ugly thing is moderately wounded. Your guardian sphinx bites the red very ugly thing. Your guardian sphinx closely misses the red very ugly thing. Your guardian sphinx claws the red very ugly thing. The red very ugly thing gores your guardian sphinx!! Your guardian sphinx is engulfed in flames!! You reach to attack! You slash the red very ugly thing! The red very ugly thing is heavily wounded. Your guardian sphinx bites the red very ugly thing! Your guardian sphinx claws the red very ugly thing! Your guardian sphinx misses the red very ugly thing. Your guardian sphinx bites the red very ugly thing. Your guardian sphinx claws the red very ugly thing but does no damage. Your guardian sphinx claws the red very ugly thing! The red very ugly thing gores your guardian sphinx! Your guardian sphinx dies! Your guardian sphinx's corpse disappears in a puff of smoke! You reach to attack! You puncture the red very ugly thing! You blow up the red very ugly thing! You start resting. HP restored. Health restored: 131 You start resting. Magic restored. MP restored: 28 You start waiting. Done waiting. Things that are here: an ugly thing corpse; an ugly thing corpse; an ugly thing corpse Things that are here: an ugly thing skeleton; an ugly thing skeleton; an ugly thing skeleton You see here an ugly thing skeleton. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A hog comes into view. A hog is nearby! A hog is nearby! The magic dart hits the hog. The hog is lightly wounded. A hog comes into view. x2 You now have 27/28 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A pair of sphinxes answers your call! You now have 20/28 mp. Casting: Sphinx Sisters (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A five-headed hydra appears. You now have 13/28 mp. Casting: Summon Hydra (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. Your sphinx marauder pounces on the hog! The air twists around and strikes the hog!! You now have 7/28 mp. You fail to reach past your sphinx marauder. The hog closely misses your sphinx marauder. Your guardian sphinx barely misses the hog. Your guardian sphinx claws the hog. The hog dies! Your base Polearms skill increases to level 8! No target in view! Your guardian sphinx mumbles some strange words. The hog seems to slow down. The hog misses your sphinx marauder. You fail to reach past your sphinx marauder. Your guardian sphinx bites the hog but does no damage. Your guardian sphinx closely misses the hog. Your guardian sphinx claws the hog. Your sphinx marauder barely misses the hog. Your guardian sphinx barely misses the hog. Your guardian sphinx claws the hog. x2 Your sphinx marauder pounces on the hog! The air twists around and strikes the hog! The hog bites your sphinx marauder but does no damage. You reach to attack! You slice the hog!! You kill the hog! No target in view! You swap places. Your four-headed hydra disappears in a puff of smoke! There is an open door, spattered with blood here. Things that are here: a hog corpse; a hog corpse Kirke, Weaver of Myths comes into view. Your five-headed hydra disappears in a puff of smoke! A hog comes into view. 2 hogs come into view. Kirke gestures at you while chanting. You barely resist. The hog squeals angrily. A hog comes into view. You puncture Kirke! Kirke is lightly wounded. Your guardian sphinx bites Kirke!! Your guardian sphinx barely misses Kirke. Your guardian sphinx claws Kirke. You closely miss Kirke. Kirke is moderately wounded. Your guardian sphinx bites the hog!! Your guardian sphinx claws the hog! The hog dies! Kirke misses you. You swap places. Your guardian sphinx bites Kirke. Your guardian sphinx claws Kirke! x2; Your sphinx marauder pounces on Kirke. The confined air twists around weakly and strikes Kirke!! Kirke mumbles some strange words. Kirke gestures at your guardian sphinx while chanting. Your guardian sphinx resists with significant effort. The hog bites your sphinx marauder! Reach: a) +5 scythe "Finisher" {speed, execute, Melee, Bglg} (curse) Press: ? - help, Dir - move target Aim: Kirke (almost dead, not watching you, ally target, 73% to hit) You fail to reach past your sphinx marauder. The hog bites your guardian sphinx. Your sphinx marauder closely misses Kirke. Your guardian sphinx closely misses Kirke. x2 Your guardian sphinx claws Kirke! The hog bites your sphinx marauder! Kirke gestures wildly while chanting. Kirke flickers and vanishes for a moment. Reach: a) +5 scythe "Finisher" {speed, execute, Melee, Bglg} (curse) Press: ? - help, Dir - move target Aim: Kirke (almost dead, slightly transparent, ally target, 73% to hit) You reach to attack! You puncture Kirke! Kirke is almost dead. The hog bites your guardian sphinx but does no damage. Your sphinx marauder closely misses Kirke. Your guardian sphinx barely misses Kirke. Your guardian sphinx closely misses Kirke. Your guardian sphinx claws Kirke! Kirke dies! No longer under Kirke's spell, the hogs return to their human forms! You start resting. Your sphinx marauder disappears in a puff of smoke! Your guardian sphinx disappears in a puff of smoke! Magic restored. MP restored: 28 You start waiting. Done waiting. You start waiting. Done waiting. Okay, then. Unknown command. Found a +0 hand axe. There is an open door here. Found a medusa talisman. You see here a medusa talisman. You swap places. Found a stone staircase leading down. There is an open door here. Found a stone staircase leading down. Found a +0 glaive. You now have 899 gold pieces (gained 15). Found Gozag's Platinum Reserve. Found an opulent altar of Gozag. You sense a monster nearby. A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 giant club. The two-headed ogre shouts in stereo! A two-headed ogre is nearby! A two-headed ogre is nearby! A two-headed ogre is nearby! The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. You now have 27/28 mp. The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. You now have 26/28 mp. The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. You now have 25/28 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A pair of sphinxes answers your call! You now have 19/28 mp. Casting: Sphinx Sisters (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A five-headed hydra appears. You now have 12/28 mp. Casting: Summon Hydra (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. You now have 6/28 mp. Your guardian sphinx mutters an ancient curse at the two-headed ogre. The two-headed ogre is smitten. The two-headed ogre hits your four-headed hydra with a +0 dire flail!! The two-headed ogre hits your four-headed hydra with a +0 giant club! Your four-headed hydra bites the two-headed ogre! Your four-headed hydra bites the two-headed ogre. Your four-headed hydra bites the two-headed ogre! Your four-headed hydra barely misses the two-headed ogre. Your sphinx marauder pounces on the two-headed ogre! The two-headed ogre dies! Training target 14.0 for Polearms reached! You need to enable at least one skill for training. You start resting. Your five-headed hydra disappears in a puff of smoke! Your four-headed hydra disappears in a puff of smoke! Your sphinx marauder disappears in a puff of smoke! Your guardian sphinx disappears in a puff of smoke! Magic restored. MP restored: 28 You start waiting. Done waiting. Okay, then. Okay, then. Unknown command. Things that are here: a +0 dire flail; a +0 giant club There is an opulent altar of Gozag here. There is an entrance to Gozag's Platinum Reserve here. Unknown command. Unknown command. There is an opulent altar of Gozag here. Things that are here: a +0 dire flail; a +0 giant club A deep elf pyromancer comes into view. It is wielding a +0 dagger. A deep elf pyromancer is nearby! A deep elf pyromancer is nearby! A deep elf pyromancer is nearby! The deep elf pyromancer shouts! The deep elf pyromancer hits you but does no damage. You slice the deep elf pyromancer!! The deep elf pyromancer is heavily wounded. The deep elf pyromancer points at you and mumbles some strange words. The pyre arrow hits you. You are covered in intense liquid fire! Move or burn! You barely miss the deep elf pyromancer. The deep elf pyromancer is heavily wounded. The liquid fire burns you! You slice the deep elf pyromancer!! You kill the deep elf pyromancer! The liquid fire burns you! You take 5 damage, and have 126/131 hp. You now have 27/28 mp. You shake off some of the fire as you move. The liquid fire burns you! Things that are here: a +0 dagger; a +0 robe You take 4 damage, and have 122/131 hp. You are on fire! You are on fire! You are on fire! You shake off the liquid fire. You start resting. Magic restored. MP restored: 28 You start resting. HP restored. Health restored: 131 k - 19 boomerangs (gained 6) Found a stone staircase leading up. c - a wand of roots (14) (gained 4 charges) a - 3 scrolls of enchant armour (gained 1) a - 4 scrolls of enchant armour (gained 1) You sense a monster nearby. A tengu warrior comes into view. It is wielding a +0 great mace. A tengu warrior is nearby! A tengu warrior is nearby! The magic dart hits the tengu warrior. The tengu warrior is lightly wounded. The tengu warrior shouts! You now have 27/28 mp. The magic dart hits the tengu warrior. The tengu warrior is lightly wounded. You now have 26/28 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A pair of sphinxes answers your call! You now have 20/28 mp. Casting: Sphinx Sisters (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. Your sphinx marauder roars a perplexing riddle with a strange tongue. The tengu warrior appears confused. You now have 13/28 mp. Casting: Summon Hydra (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. The tengu warrior hits itself with a +0 great mace! The tengu warrior pecks itself but does no damage. The tengu warrior claws itself. You now have 6/28 mp. The tengu warrior hits your sphinx marauder with a +0 great mace! The tengu warrior pecks your sphinx marauder. The tengu warrior barely misses your sphinx marauder. Your guardian sphinx mumbles some strange words. The tengu warrior appears confused. Your sphinx marauder pounces on the tengu warrior. The open air twists around violently and strikes the tengu warrior! Your guardian sphinx mutters an ancient curse at the tengu warrior. The tengu warrior is smitten. A tengu conjurer comes into view. The tengu warrior hits your sphinx marauder with a +0 great mace! The tengu warrior pecks your sphinx marauder. The tengu warrior claws your sphinx marauder but does no damage. Your sphinx marauder pounces on the tengu warrior. The tengu warrior dies! You swap places. Your guardian sphinx casts a spell. The tengu conjurer barely resists. The tengu conjurer casts a spell at you. The bolt of lightning hits your sphinx marauder! The bolt of lightning hits you!! You take 27 damage, and have 104/131 hp. MASSIVE DAMAGE!! You now have 6/28 mp. The tengu conjurer gestures wildly while chanting. The tengu conjurer conjures a globe of magical energy! Your guardian sphinx mumbles some strange words. The tengu conjurer suddenly stops moving! Your eight-headed hydra bites the tengu conjurer. x2 Your eight-headed hydra bites the tengu conjurer! x3 The tengu conjurer dies! The battlesphere dissipates. Things that are here: a +0 great mace; a +0 leather armour You start resting. Your eight-headed hydra disappears in a puff of smoke! x2 You sense a monster nearby. You regained 5 hp, and now have 111/131 hp. You regained 2 mp, and now have 9/28 mp. You start resting. Your sphinx marauder disappears in a puff of smoke! Your guardian sphinx disappears in a puff of smoke! HP restored. Health restored: 131 You regained 10 mp, and now have 19/28 mp. You start resting. Magic restored. MP restored: 28 You open the door. There is an open door here. Louise the Corrupted comes into view. She is wielding a +1 trident of protection and wearing a ring of protection from cold. Louise moves out of view. Louise is nearby! Louise is nearby! Casting: Summon Hydra (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A pair of sphinxes answers your call! Louise hits you but does no damage. You now have 21/28 mp. You swap places. Louise mumbles some strange words. Louise blinks! Casting: Sphinx Sisters (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. Louise gibbers incoherently. You now have 14/28 mp. Casting: Summon Hydra (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. Louise hits your guardian sphinx with a +1 trident of protection. Your guardian sphinx casts a spell. Louise easily resists. Your sphinx marauder pounces on Louise! The open air twists around violently and strikes Louise!! You now have 7/28 mp. Louise blocks your guardian sphinx's attack. Your guardian sphinx claws Louise but does no damage. Your guardian sphinx claws Louise. Louise hits your guardian sphinx with a +1 trident of protection! Your guardian sphinx mumbles some strange words. Louise suddenly stops moving! Your sphinx marauder pounces on Louise! The air twists around and strikes Louise. Your guardian sphinx bites Louise! Your guardian sphinx claws Louise! x2 Your eight-headed hydra bites Louise! Your eight-headed hydra bites Louise but does no damage. x3 Your eight-headed hydra bites Louise! Your eight-headed hydra bites Louise but does no damage. Your eight-headed hydra bites Louise. Your eight-headed hydra bites Louise! Your sphinx marauder pounces on Louise! Louise dies! Your base Polearms skill increases to level 9! You start resting. Your eight-headed hydra disappears in a puff of smoke! x2 Your sphinx marauder disappears in a puff of smoke! Your guardian sphinx disappears in a puff of smoke! Magic restored. MP restored: 28 You start waiting. Done waiting. You start waiting. Done waiting. Items here: ) = [[. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You sense a monster nearby. A - 5 potions of attraction (gained 1) There is an open door here. You sense a monster nearby. A seven-headed hydra comes into view. A seven-headed hydra is nearby! Found a throwing net. Casting: Summon Hydra (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A pair of sphinxes answers your call! The seven-headed hydra roars! You now have 21/28 mp. Casting: Sphinx Sisters (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. Your guardian sphinx bites the seven-headed hydra! Your guardian sphinx claws the seven-headed hydra. Your guardian sphinx claws the seven-headed hydra! You now have 14/28 mp. Casting: Summon Hydra (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Hydra. Nothing appears to happen. The seven-headed hydra bites your guardian sphinx but does no damage. x4 The seven-headed hydra bites your guardian sphinx! The seven-headed hydra bites your guardian sphinx but does no damage. x2 Your guardian sphinx bites the seven-headed hydra!! Your guardian sphinx claws the seven-headed hydra! x2 Your four-headed hydra bites the seven-headed hydra! The seven-headed hydra dies! You now have 7/28 mp. Casting: Summon Hydra (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. You now have 0/28 mp. You swap places. You start resting. Your four-headed hydra disappears in a puff of smoke! x2 Your sphinx marauder disappears in a puff of smoke! Your guardian sphinx disappears in a puff of smoke! Magic restored. You start waiting. Done waiting. MP restored: 28 You start waiting. Done waiting. o - 3 throwing nets (gained 1) Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a scroll of fog. There is an open door here. g - 3 scrolls of fog (gained 1) You sense a monster nearby. You sense a monster nearby. g - 4 scrolls of fog (gained 1) Could not explore, unopened door. Could not explore, unopened door. You open the gate. 2 humans, a howler monkey, a centaur warrior and a boulder beetle come into view. The howler monkey howls! The human shouts! The centaur warrior shouts! You hear a shout! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow completely misses you. A human comes into view. The howler monkey hoots and howls with incredible vigour! The human shouts! You hear a shout! x2 Casting: Summon Hydra (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A pair of sphinxes answers your call! The centaur warrior shoots an arrow. The arrow hits your guardian sphinx!! The howler monkey hoots and howls with incredible vigour! You now have 21/28 mp. Casting: Sphinx Sisters (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A four-headed hydra appears. The human closely misses your four-headed hydra. Something hits your guardian sphinx. The centaur warrior shoots an arrow. The arrow hits your guardian sphinx!! Your guardian sphinx mumbles some strange words. The centaur warrior appears confused. You now have 14/28 mp. Casting: Summon Hydra (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An eight-headed hydra appears. The centaur warrior unwields a +0 shortbow. The centaur warrior hits your four-headed hydra! The centaur warrior kicks your four-headed hydra. The human hits your four-headed hydra. Something hits your guardian sphinx but does no damage. The boulder beetle curls into a ball and begins rolling! A vault guard comes into view. It is wielding a +0 dire flail. Your guardian sphinx barely misses the centaur warrior. Your guardian sphinx claws the centaur warrior! Your guardian sphinx claws the centaur warrior but does no damage. The howler monkey barely misses your four-headed hydra. Your four-headed hydra completely misses the human. Your four-headed hydra barely misses the human. x2 Your four-headed hydra bites the human! You now have 7/28 mp. You swap places. An ironbound frostheart comes into view. The human barely misses your four-headed hydra. The human closely misses you. The boulder beetle hits your eight-headed hydra!! The boulder beetle stops rolling and uncurls. The centaur warrior hits the human but does no damage. The centaur warrior kicks the human. The howler monkey hits your four-headed hydra. Your four-headed hydra bites the human! Your four-headed hydra barely misses the human. Your four-headed hydra misses the human. Your four-headed hydra completely misses the human. Your eight-headed hydra bites the human. Your eight-headed hydra bites the human but does no damage. Your eight-headed hydra bites the human. Your eight-headed hydra bites the human but does no damage. Your eight-headed hydra bites the human! Your eight-headed hydra bites the human. Your eight-headed hydra bites the human! The human dies! Your eight-headed hydra bites the boulder beetle. There is an open gate here. You miss the human. The human hits your four-headed hydra. The human misses you. The boulder beetle bites your eight-headed hydra!! The howler monkey hits your four-headed hydra. You catch the helpless centaur warrior completely off-guard! You slash the centaur warrior! The centaur warrior is moderately wounded. The centaur warrior closely misses you. The centaur warrior completely misses you. The centaur warrior hits itself. The centaur warrior kicks itself. Your four-headed hydra bites the human but does no damage. Your four-headed hydra bites the human. Your four-headed hydra misses the human. Your four-headed hydra bites the human! Your sphinx marauder pounces on the boulder beetle. The air twists around and strikes the boulder beetle. Your eight-headed hydra bites the centaur warrior! Your eight-headed hydra bites the centaur warrior but does no damage. Your eight-headed hydra bites the centaur warrior! Your eight-headed hydra bites the centaur warrior but does no damage. Your eight-headed hydra bites the centaur warrior! The centaur warrior dies! Your eight-headed hydra bites the boulder beetle. Your eight-headed hydra bites the boulder beetle but does no damage. Your eight-headed hydra bites the boulder beetle. The human hits your four-headed hydra. The boulder beetle bites your eight-headed hydra. The human hits you but does no damage. You slice the human!! The human is severely wounded. Your sphinx marauder pounces on the boulder beetle. Your four-headed hydra bites the human. The human dies! Your four-headed hydra bites the howler monkey! Your four-headed hydra bites the howler monkey!! The howler monkey dies! Your four-headed hydra bites the boulder beetle but does no damage. Your eight-headed hydra bites the boulder beetle but does no damage. Your eight-headed hydra completely misses the boulder beetle. Your eight-headed hydra bites the boulder beetle but does no damage. x2 Your eight-headed hydra bites the boulder beetle! Your eight-headed hydra bites the boulder beetle but does no damage. x3 The boulder beetle curls into a ball and begins rolling! The human barely misses you. You completely miss the human. The human is severely wounded. Your sphinx marauder pounces on the boulder beetle. The air twists around and strikes the boulder beetle! Your eight-headed hydra bites the boulder beetle but does no damage. Your eight-headed hydra completely misses the boulder beetle. Your eight-headed hydra bites the boulder beetle but does no damage. x5 Your eight-headed hydra bites the boulder beetle. The human hits you but does no damage. The boulder beetle hits your eight-headed hydra!!! Your eight-headed hydra dies! Your eight-headed hydra's corpse disappears in a puff of smoke! The boulder beetle stops rolling and uncurls. The vault guard hits your four-headed hydra with a +0 dire flail! You impale the human!! You kill the human! Your sphinx marauder pounces on the boulder beetle. The open air twists around violently and strikes the boulder beetle!! Your four-headed hydra bites the vault guard. Your four-headed hydra closely misses the vault guard. x2 Your four-headed hydra bites the vault guard but does no damage. The ironbound frostheart calls freezing cold from the walls. The frost grips your four-headed hydra!! The frost grips you! You are encased in ice. The frost grips your sphinx marauder!! The vault guard hits your four-headed hydra with a +0 dire flail!! Your four-headed hydra dies! Your four-headed hydra's corpse disappears in a puff of smoke! The boulder beetle bites your guardian sphinx!! You take 14 damage, and have 117/131 hp. You now have 7/28 mp. A vault guard comes into view. It is wielding a +2 long sword and wearing a +0 kite shield of corrosion resistance. The vault guard shouts! Your sphinx marauder pounces on the boulder beetle. The air twists around and strikes the boulder beetle!! Your guardian sphinx bites the boulder beetle! The boulder beetle dies! The vault guard hits you with a +0 dire flail. You take 3 damage, and have 114/131 hp. You impale the ironbound frostheart!! The ironbound frostheart is moderately wounded. Your sphinx marauder pounces on the ironbound frostheart. The air twists around and strikes the ironbound frostheart! Your guardian sphinx bites the ironbound frostheart!! Your guardian sphinx claws the ironbound frostheart but does no damage. Your guardian sphinx claws the ironbound frostheart. You block the ironbound frostheart's attack. A vault guard comes into view. It is wielding a +0 battleaxe. The vault guard hits you but does no damage. You impale the ironbound frostheart!! You kill the ironbound frostheart! Your guardian sphinx bites the vault guard but does no damage. Your guardian sphinx closely misses the vault guard. Your guardian sphinx claws the vault guard but does no damage. You block the vault guard's attack. You slice the vault guard!! The vault guard is heavily wounded. Your guardian sphinx mumbles some strange words. The vault guard resists with some effort. Your sphinx marauder closely misses the vault guard. The vault guard hits you with a +0 dire flail. You take 2 damage, and have 112/131 hp. You slice the vault guard!! The vault guard is severely wounded. The ice encasing you melts away. Your guardian sphinx barely misses the vault guard. Your guardian sphinx closely misses the vault guard. Your guardian sphinx claws the vault guard! Your sphinx marauder pounces on the vault guard. The air twists around and strikes the vault guard!! The vault guard dies! The vault guard blocks your sphinx marauder's attack. You fail to reach past your sphinx marauder. Your guardian sphinx bites the vault guard! Your guardian sphinx claws the vault guard. Your guardian sphinx claws the vault guard but does no damage. The vault guard blocks your sphinx marauder's attack. The vault guard hits your sphinx marauder with a +2 long sword! You fail to reach past your sphinx marauder. Your guardian sphinx mutters an ancient curse at the vault guard. The vault guard is smitten. The vault guard blocks your sphinx marauder's attack. The vault guard closely misses your sphinx marauder. You reach to attack! You slash the vault guard! The vault guard is heavily wounded. Your guardian sphinx bites the vault guard! The vault guard blocks your guardian sphinx's attack. Your guardian sphinx claws the vault guard! Your sphinx marauder closely misses the vault guard. The vault guard hits your sphinx marauder with a +0 battleaxe! The vault guard hits your guardian sphinx with a +0 battleaxe! The vault guard hits your sphinx marauder with a +2 long sword!! You reach to attack! You hit the vault guard. The vault guard is severely wounded. The vault guard blocks your guardian sphinx's attack. Your guardian sphinx claws the vault guard! Your guardian sphinx claws the vault guard but does no damage. Your sphinx marauder pounces on the vault guard. The air twists around and strikes the vault guard!! The vault guard hits your sphinx marauder with a +2 long sword! The vault guard hits your sphinx marauder with a +0 battleaxe!! Your sphinx marauder dies! Your sphinx marauder's corpse disappears in a puff of smoke! The vault guard hits your guardian sphinx with a +0 battleaxe. You reach to attack! You puncture the vault guard! You kill the vault guard! Your guardian sphinx bites the vault guard! Your guardian sphinx claws the vault guard but does no damage. Your guardian sphinx claws the vault guard. You reach to attack! You slash the vault guard! The vault guard is severely wounded. Your guardian sphinx casts a spell. The vault guard resists with some effort. You barely miss the vault guard. The vault guard is severely wounded. Your guardian sphinx bites the vault guard!! The vault guard dies! Your base Polearms skill increases to level 10! No target in view! You start resting. Your guardian sphinx disappears in a puff of smoke! HP restored. Health restored: 131 You regained 8 mp, and now have 17/28 mp. You start resting. Magic restored. MP restored: 28 Items here: ) [[ †. Found a gate to the Vaults. Things that are here: a +2 long sword; a +0 plate armour; a +0 kite shield of corrosion resistance I - a +0 kite shield of corrosion resistance Search for what [Enter for "glove", or ? for help]? shield Unknown command. You start waiting. Done waiting. You start waiting. Done waiting. Okay, then. Unknown command. Okay, then. Okay, then. Unknown command. Unknown command. You shatter the curse binding the cursed +0 buckler of Cremastomancy {Dev, Melee}! You take 1 damage, and have 130/130 hp. You now have 27/27 mp. You start putting on your armour. You continue putting on your +0 kite shield of corrosion resistance. x5 You finish putting on your +0 kite shield of corrosion resistance. As you read the scroll of enchant armour, it crumbles to dust. Your +0 kite shield of corrosion resistance glows green for a moment. As you read the scroll of enchant armour, it crumbles to dust. Your +1 kite shield of corrosion resistance glows green for a moment. As you read the scroll of enchant armour, it crumbles to dust. Your +2 kite shield of corrosion resistance glows green for a moment. As you read the scroll of enchant armour, it crumbles to dust. Your +3 kite shield of corrosion resistance glows green for a moment. Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. Things that are here: a +0 dire flail; a +0 plate armour Things that are here: a +0 shortbow; a human skeleton There is an open gate here. There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. What level of the Snake Pit? (default 1, ? - help) You swap places. You see here a +0 ring mail. There is an open door here. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: sphinx marauder There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. There is an open door here. There is a staircase to the Lair here. You climb downwards. Welcome back to the Lair of Beasts! There is a staircase back to the Dungeon here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a staircase to the Snake Pit here. You climb downwards. Welcome to the Snake Pit! This branch contains the serpentine rune of Zot. Found a stone staircase leading down. There is a staircase back to the Lair here. There are monsters nearby! Casting: Summon Hydra (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A pair of sphinxes answers your call! The shock serpent hisses angrily. You now have 20/27 mp. Casting: Sphinx Sisters (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Hydra. Something forms from out of thin air. A nameless horror comes into view. The shock serpent bites your sphinx marauder! The shock serpent shocks your sphinx marauder! Your sphinx marauder screeches a nonsensical riddle in a mystic tongue. The shock serpent resists with significant effort. The shock serpent bites your sphinx marauder! The shock serpent shocks your sphinx marauder! You now have 13/27 mp. Reach: a) +5 scythe "Finisher" {speed, execute, Melee, Bglg} (curse) Press: ? - help, Dir - move target Aim: a nameless horror (unrewarding, 93% to hit) You reach to attack! You slash the nameless horror! The nameless horror is moderately damaged. The shock serpent discharges a tendril of electricity. The bolt of electricity hits you!! The bolt of electricity hits you! Your sphinx marauder pounces on the shock serpent. The air twists around and strikes the shock serpent!! The shock serpent's electric aura discharges, shocking your sphinx marauder! The shock serpent discharges a tendril of electricity. The bolt of electricity hits your sphinx marauder!! The bolt of electricity hits you!! x2 The bolt of electricity hits your guardian sphinx! The bolt of electricity hits the nameless horror! You take 88 damage, and have 42/130 hp. MASSIVE DAMAGE!! You now have 4/27 mp. Okay, then. Unknown command. Aiming: Gell's Gravitas Press: ? - help, Dir - move target You rattle the tambourine. Waves of gravity draw inward. The shock serpent is pinned by gravity. x2; Send 'em back where they came from! Your sphinx marauder shudders. Your guardian sphinx disappears in a puff of smoke! You block the black mamba's attack. Press: ? - help, v - describe, . - travel Here: a shock serpent (moderately wounded, bound in place) The floor. Okay, then. Unknown command. Press: ? - help, v - describe, . - travel Here: a shock serpent (moderately wounded, bound in place) The floor. Press: ? - help, v - describe, . - travel Here: a shock serpent (moderately wounded, bound in place) The floor. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. As you read the scroll of butterflies, it crumbles to dust. You hear the flapping of tiny wings. The nameless horror is knocked back by the sudden gust. The black mamba is knocked back by the sudden gust. The shock serpent discharges a tendril of electricity. The bolt of electricity hits your sphinx marauder! Your sphinx marauder dies! Your sphinx marauder's corpse disappears in a puff of smoke! The bolt of electricity hits your butterfly! Your butterfly dies! Your butterfly disappears in a burst of colours! The bolt of electricity hits your butterfly!! Your butterfly dies! Your butterfly disappears in a burst of colours! The bolt of electricity hits you. The bolt of electricity hits you!! * * * LOW HITPOINT WARNING * * * The bolt of electricity hits your butterfly!! Your butterfly dies! Your butterfly disappears in a burst of colours! The shock serpent completely misses your butterfly. The shock serpent discharges a tendril of electricity. The bolt of electricity hits the shock serpent. The shock serpent completely resists. The bolt of electricity hits you! * * * LOW HITPOINT WARNING * * * The bolt of electricity hits you!! You die... ,****,* **,,, ,..##.* **** ,.....##* ,#.b.bbb* ,#..bb.b* ,..bbSb.## **** **#SS.bb.###**,,* *##bb§.bXbb#*,,,, ,...bbb.@#**,,,,^ ,..###b### *,,,** ,,,,bb,,,***,,,,, ,,..b,,,,,***,,,, ,..b,,,,,,****,,, *..,,,,,∆,,,,**** *>,**,,***,*,,,,, ,,,,,,,**,,,,,,,, *,***,,,,,**,,,,, You could see a nameless horror (ally target), 2 shock serpents and a black mamba (ally target). Vanquished Creatures Frances (D:12) A very ugly thing (D:14) A mountainshell (Lair:5) A fire dragon (Lair:5) 2 ogre magi A vault guard (D:14) A centaur warrior (D:11) 11 two-headed ogres Erica (D:11) An ironbound frostheart (D:14) 3 boulder beetles A tengu warrior (D:11) A skyshark (Lair:4) A deep troll (Orc:2) 2 lindwurms (Lair:5) 2 deep elf pyromancers An orc sorcerer (D:10) 2 ugly things 5 cyclopes 2 manticores 7 elephants A meliai (D:9) 4 kobold blastminers Joseph (D:9) 2 black mambas 4 torpor snails (Lair:5) A gargoyle (D:13) A cane toad (Lair:5) A kobold demonologist (D:11) 2 komodo dragons (D:11) 8 trolls 3 tyrant leeches (Lair:5) 6 hornets 13 blink frogs 2 dream sheep (Lair:1) 2 slime creatures A shadowghast (D:10) 3 wraiths 31 yaks 2 wyverns A hog (D:14) Grum (D:9) 3 humans 2 steam dragons 3 vampire mosquitoes (D:11) A naga (Lair:3) An acid dragon (D:9) 5 water moccasins A kobold geomancer (D:5) 12 orc warriors An ice beast (D:5) 3 sky beasts 2 black bears A laughing skull (D:11) 17 ogres 11 wolves 3 centaurs 4 phantoms A kobold brigand (D:11) 4 bullfrogs 11 gnoll sergeants 3 scorpions 5 wights (D:8) A bes kemwar (D:7) 6 killer bees 2 electric eels A howler monkey (D:11) 5 crimson imps (D:8) 7 bombardier beetles 7 hounds 3 jellies 13 orc priests 9 gnoll boudas 2 drudes 8 iguanas 2 water moccasin zombies (D:5) A clockroach (D:5) Terence (D:3) 12 orc wizards 5 hell rats (D:8) A scorpion zombie (D:5) 8 adders 31 gnolls 2 howler monkey zombies (D:5) 7 river rats (D:8) A shadow imp (D:8) 6 nameless horrors 4 white imps 2 ufetubi (D:5) 2 ribbon worms A dart slug (D:3) 52 orcs 7 endoplasms 4 hobgoblins A jackal (D:5) 7 quokkas 6 ball pythons 9 bats 4 frilled lizards 7 goblins 14 kobolds 24 rats 517 creatures vanquished. Vanquished Creatures (collateral kills) Rupert (D:12) Kirke (D:14) Louise (D:14) 2 vault guards (D:14) Erolcha (D:12) An ogre mage (Orc:2) 5 hydras A catoblepas (Lair:1) A centaur warrior (D:14) 2 boulder beetles An orc high priest (Orc:1) 3 two-headed ogres 2 occultists A tengu warrior (D:14) An obsidian bat (Orc:1) A deep troll (Orc:2) A swamp dragon (Lair:3) An arcanist (D:9) 2 cyclopes 9 ugly things 8 elephants A kobold blastminer (Orc:2) 3 black mambas 2 torpor snails 13 cane toads 4 komodo dragons A tengu conjurer (D:14) 3 trolls (Orc:2) 3 polar bears 2 hornets (Lair:5) 6 blink frogs A dream sheep (Lair:1) A shadowghast (D:12) A raven (Lair:5) 3 wyverns 26 yaks 2 hogs (D:14) 2 humans (D:14) A basilisk (Lair:1) A steam dragon (Lair:2) 3 nagas (Lair:3) 8 water moccasins An orc warrior (Orc:2) A black bear (Lair:2) An ogre (Orc:2) 6 wolves A phantom (D:5) 3 bullfrogs A killer bee (D:9) A howler monkey (D:14) An orc priest (Orc:1) 2 orc wizards (Orc:2) A gnoll (D:3) An adder (D:4) 5 nameless horrors 4 orcs A hobgoblin (D:4) 163 creatures vanquished. Vanquished Creatures (others) A killer bee (D:9) 1 creature vanquished. Grand Total: 681 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Formicid Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 83 | D:1 | Reached skill level 1 in Fighting 146 | D:1 | Reached XP level 2. HP: 21/21 MP: 6/6 801 | D:1 | Reached XP level 3. HP: 28/28 MP: 2/7 1161 | D:1 | Learned a level 2 spell: Call Imp 1876 | D:2 | Reached XP level 4. HP: 35/35 MP: 0/8 2704 | D:3 | Found Ullecun's Weapon Shoppe. 3212 | D:3 | Found a burning altar of Makhleb. 3228 | D:3 | Found a faded altar of an unknown god. 3839 | D:3 | Noticed Terence 3978 | D:3 | Reached XP level 5. HP: 14/42 MP: 9/9 3985 | D:3 | Killed Terence 4620 | D:4 | Found a statue of an orb of fire. 4621 | D:4 | Found a statue of an orb of fire. 4628 | D:4 | Found a staircase to the Ecumenical Temple. 4636 | Temple | Entered the Ecumenical Temple 4717 | Temple | Became a worshipper of Ashenzari the Shackled 5360 | D:3 | Bought 4 darts of disjunction for 43 gold pieces 5415 | D:4 | Found a blossoming altar of Fedhas. 5428 | D:4 | Found a stormy altar of Qazlal. 5563 | D:4 | Reached skill level 1 in Shields 5563 | D:4 | Reached XP level 6. HP: 39/48 MP: 10/10 6268 | D:4 | Noticed a black bear 6278 | D:4 | Killed a black bear 6279 | D:4 | Reached skill level 5 in Fighting 6279 | D:4 | Reached XP level 7. HP: 43/56 MP: 7/11 7070 | D:4 | Found Raiqisige's Assorted Antiques. 7241 | D:5 | Entered Level 5 of the Dungeon 7611 | D:5 | Reached skill level 1 in Maces & Flails 7926 | D:5 | Found a white marble altar of Elyvilon. 8043 | D:5 | Found a glowing golden altar of the Shining One. 8114 | D:4 | Bought a scroll of enchant armour for 157 gold pieces 8115 | D:4 | Reached * piety under Ashenzari 8217 | D:5 | Found Kaxewo's General Store. 8675 | D:5 | Found a basalt altar of Yredelemnul. 9066 | D:5 | Reached XP level 8. HP: 57/67 MP: 14/14 9692 | D:5 | Reached ** piety under Ashenzari 10020 | D:5 | Bought a potion of might for 52 gold pieces 10784 | D:5 | Learned a level 3 spell: Mephitic Cloud 10932 | D:5 | Reached skill level 1 in Alchemy 10941 | D:5 | Reached skill level 1 in Air Magic 11136 | D:5 | Reached XP level 9. HP: 78/78 MP: 15/15 11458 | D:5 | Bought 2 potions of heal wounds for 208 gold pieces 11655 | D:6 | Reached skill level 5 in Alchemy 11655 | D:6 | Reached skill level 1 in Evocations 12643 | D:6 | Found an ancient bone altar of Kikubaaqudgha. 12823 | D:6 | Found an ornate altar of the Wu Jian Council. 12827 | D:6 | Found a sacrificial altar of Ru. 12829 | D:6 | Found a shadowy altar of Dithmenos. 12830 | D:6 | Found an opulent altar of Gozag. 13071 | D:7 | Reached skill level 5 in Shields 13432 | D:7 | Reached *** piety under Ashenzari 13536 | D:7 | Reached XP level 10. HP: 87/87 MP: 5/17 13826 | D:7 | Reached skill level 5 in Maces & Flails 14283 | D:8 | Found a flagged portal. 14292 | Bailey | Entered a bailey 14707 | Bailey | Reached skill level 1 in Earth Magic 14916 | Bailey | Identified the +4 great sword "Muucriu" {heavy, Int+3} 15190 | Bailey | Identified the +4 ring mail "Etar" {Harm rF+ Str+5 Dex+3} 15190 | Bailey | Identified the amulet of Nafryasm {Spirit Dex+5} 15277 | Bailey | Learned a level 4 spell: Leda's Liquefaction 15431 | D:8 | Found Fuozi's Antique Weapon Shoppe. 15560 | D:8 | Reached skill level 5 in Earth Magic 15912 | D:4 | Bought a Gell's gravitambourine (2/2) for 840 gold pieces 16160 | D:8 | Found Ytwua's Book Shop. 16214 | D:8 | Reached XP level 11. HP: 86/93 MP: 12/18 16385 | D:8 | Reached **** piety under Ashenzari 16571 | D:8 | Reached skill level 5 in Summonings 18462 | D:9 | Noticed Joseph 18478 | D:9 | Killed Joseph 18790 | D:9 | Found Vihuk's Antique Weapon Emporium. 19032 | D:9 | Noticed a cyclops 19043 | D:9 | Killed a cyclops 19207 | D:9 | Reached ***** piety under Ashenzari 19900 | D:9 | Noticed Grum 19920 | D:9 | Killed Grum 20931 | D:10 | Entered Level 10 of the Dungeon 21067 | D:10 | Found an iron altar of Okawaru. 21338 | D:10 | Reached skill level 10 in Summonings 21354 | D:10 | Reached XP level 12. HP: 101/105 MP: 12/22 21537 | D:10 | Found a staircase to the Orcish Mines. 21563 | D:10 | Found Zaobecsu's Weapon Shoppe. 21569 | D:10 | Found Misepamo's Weapon Boutique. 22182 | Orc:1 | Entered Level 1 of the Orcish Mines 22400 | Orc:1 | Noticed an obsidian bat 22783 | D:11 | Noticed a centaur warrior 22789 | D:11 | Identified the +8 rapier "Topoqi" {drain, rPois rC+ Will+ | Dex+3} 22789 | D:11 | Noticed a tengu warrior 22909 | D:11 | Noticed a boulder beetle 22926 | D:10 | Killed a boulder beetle 22935 | D:10 | Learned a level 7 spell: Summon Hydra 23270 | D:11 | Noticed an ogre mage 23541 | D:11 | Noticed a two-headed ogre 23548 | D:11 | Noticed a boulder beetle 23550 | D:11 | Killed a two-headed ogre 23572 | D:11 | Noticed a two-headed ogre 24044 | Orc:1 | Killed an obsidian bat 24334 | Orc:1 | Found a roughly hewn altar of Beogh. 24334 | Orc:1 | Noticed an orc high priest 24338 | Orc:1 | Noticed a sun demon 24354 | Orc:1 | Killed an orc high priest 25497 | Orc:2 | Entered Level 2 of the Orcish Mines 25497 | Orc:2 | Found a staircase to the Elven Halls. 26384 | Orc:2 | Reached XP level 13. HP: 55/103 MP: 5/23 26637 | Orc:2 | Reached skill level 1 in Hexes 26639 | Orc:2 | Reached skill level 2 in Hexes 26640 | Orc:2 | Reached skill level 4 in Hexes 26641 | Orc:2 | Reached skill level 5 in Hexes 26645 | Orc:2 | Reached skill level 6 in Hexes 27090 | Orc:1 | Reached skill level 7 in Hexes 27367 | D:8 | Bought a parchment of Sphinx Sisters for 324 gold pieces 28113 | Orc:2 | Noticed an ogre mage 28120 | Orc:2 | Killed an ogre mage 28121 | Orc:2 | Reached skill level 8 in Hexes 28203 | Orc:2 | Noticed an ogre mage 28212 | Orc:2 | Killed an ogre mage 28405 | Orc:2 | Reached skill level 9 in Hexes 28559 | Orc:2 | Found Oppot's Assorted Antiques. 28560 | Orc:2 | Found Yzolafef's Assorted Antiques. 28572 | Orc:2 | Found Uhaunif's Antique Armour Shop. 28581 | Orc:2 | Found Guyrop's Magic Scroll Emporium. 28585 | Orc:2 | Bought an incandescent cloak for 323 gold pieces 28585 | Orc:2 | Identified the +0 cloak of Crawling {Dex+2 Air} (You bought | it in a shop on level 2 of the Orcish Mines) 28585 | Orc:2 | Bought an embroidered scarf for 272 gold pieces 28769 | Orc:2 | Learned a level 7 spell: Sphinx Sisters 29207 | D:11 | Killed a centaur warrior 29208 | D:11 | Reached skill level 10 in Hexes 29340 | D:11 | Reached XP level 14. HP: 94/114 MP: 4/24 29610 | D:11 | Reached skill level 11 in Hexes 29759 | D:11 | Noticed Erica 30021 | D:11 | Identified the +6 shortbow "Dysousm" {elec, Will+ Dex+2} 30073 | D:11 | Killed Erica 30098 | D:11 | Reached skill level 12 in Hexes 30734 | D:11 | Found a staircase to the Lair. 30837 | D:11 | Got the brooch of Shielding {Spirit SH+8} 31551 | D:11 | Reached skill level 13 in Hexes 31784 | Lair:1 | Entered Level 1 of the Lair of Beasts 32705 | Lair:1 | Reached skill level 14 in Hexes 33674 | Lair:1 | Found a basalt altar of Yredelemnul. 35217 | Lair:2 | Reached skill level 15 in Hexes 37730 | Lair:3 | Found a staircase to the Snake Pit. 37852 | Lair:3 | Found a staircase to the Swamp. 37864 | Lair:3 | Reached skill level 16 in Hexes 39170 | Lair:4 | Reached XP level 15. HP: 120/123 MP: 4/25 39538 | Lair:3 | Reached skill level 5 in Dodging 40441 | Lair:4 | Found a staircase to the Slime Pits. 41940 | Lair:5 | Entered Level 5 of the Lair of Beasts 43274 | Lair:5 | Reached skill level 5 in Armour 44598 | D:10 | Bought the +5 scythe "Finisher" {speed, execute} for 660 | gold pieces 44816 | Lair:5 | Reached skill level 1 in Polearms 46047 | Lair:5 | Learned a level 5 spell: Yara's Violent Unravelling 46231 | D:12 | Noticed Erolcha 46277 | D:12 | Killed Erolcha 46474 | D:12 | Noticed Rupert 46795 | D:12 | Reached XP level 16. HP: 130/130 MP: 7/27 46805 | D:12 | Reached skill level 5 in Polearms 46809 | D:12 | Killed Rupert 46864 | D:12 | Noticed Frances 46877 | D:12 | Killed Frances 47406 | D:12 | Identified the +11 falchion of Untruth {speed, Str+3 Int+3} 47813 | D:13 | Identified the +1 robe of Heramum {Str+4 Stlth+} 48205 | D:13 | Reached ****** piety under Ashenzari 49513 | D:14 | Noticed Kirke 49521 | D:14 | Killed Kirke 49936 | D:14 | Found Gozag's Platinum Reserve. 49936 | D:14 | Found an opulent altar of Gozag. 50448 | D:14 | Noticed Louise 50455 | D:14 | Killed Louise 51247 | D:14 | Reached skill level 10 in Polearms 51338 | D:14 | Found a gate to the Vaults. 51799 | Snake:1 | Entered Level 1 of the Snake Pit 51804 | Snake:1 | HP: 17/130 [shock serpent/bolt of electricity (24)] 51804 | Snake:1 | Killed from afar by a shock serpent Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_cross, minmay_misc_feat_pillars D:2: cheibrodos_old_hovel, layout_rooms D:3: layout_basic, bloody_makhleb, basic_ecumenical_altar, serial_shops, nicolae_shop_bloodbath_and_beyond, minivault_19, uniq_terence D:4: layout_loops_cross, grunt_temple_overflow_forces_of_nature, minmay_temple_entry_arrows, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], st_stairs_13, minivault_11, bh_walls_and_bars D:5: minmay_polygon_palace, layout_loops_ring, kennysheep_ying_yang, tso_metal_star, serial_undead, serial_undead_a, serial_undead_e, serial_undead_c, serial_shops, nicolae_shop_getting_attention D:6: layout_cave_pools, minitemple D:7: layout_rooms D:8: lemuel_ratsnest, layout_basic, serial_shops, shop, shop, enter_bailey_2, minmay_nine_imps D:9: minmay_diamond_stairs, layout_layer_cave, serial_shops, shop, uniq_joseph, uniq_grum D:10: layout_roguey, okawaru_humans, orc_david_3, serial_shops, shop D:11: minmay_the_grid_octo_tiled_squarecenter [minmay_the_grid_octo_pinwheel, minmay_the_grid_octo_concentric, minmay_the_grid_octo_fan_narrow, minmay_the_grid_octo_horde, minmay_the_grid_square_5x5_megaprize_diamond, minmay_the_grid_square_5x5_six, minmay_the_grid_square_5x5_eight, minmay_the_grid_square_5x5_longway, minmay_the_grid_square_5x5_shrine1], layout_irregular_city, david_lair_shrubbed, uniq_erica D:12: layout_cave_pools, uniq_rupert, uniq_erolcha, uniq_frances D:13: layout_basic D:14: layout_stronghold, hellmonk_vaults_keyhole, nicolae_gozag_zags_fifth_avenue, uniq_kirke, uniq_louise Temple: dpeg_chambers_temple Lair:1: layout_gridlike, basic_altar, lemuel_fruit_fields Lair:2: layout_hall_layers, nicolae_lair_crumbling_lobby Lair:3: layout_layer_cave, mainiacjoe_swamp_entry_lozenge_pond, minmay_snake_entry_guardpost_medium, nicolae_lair_little_watering_hole, grunt_megastairs_3 Lair:4: layout_small_grid, slime_entry_1 Lair:5: wormcave, layout_gridlike, nicolae_lair_fungal_den, lookout_lair_type Snake:1: layout_rooms, nicolae_triple_integral Orc:1: layout_caves, nicolae_orc_flooded_monolith, nicolae_orc_seminary Orc:2: st_orc_open, layout_caves Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | ---------------+-------------------------------------------------+----- Fighting | 1 2 3 5 6 8 | 8.9 Summonings | 2 3 10 13 14 | 14.9 Conjurations | 2 3 | 3.0 Shields | 1 2 5 6 | 6.0 Maces & Flails | 2 6 | 6.5 Dodging | 2 4 7 | 7.7 Alchemy | 3 5 | 5.1 Air Magic | 1 2 | 2.0 Evocations | 1 2 | 2.7 Armour | 3 4 6 | 6.8 Stealth | 4 | 4.0 Earth Magic | 6 | 6.3 Hexes | 10 16 | 16.2 Polearms | 4 10 | 10.0 Spellcasting | | 3.9 Necromancy | | 1.0 Translocations | | 1.2 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total ---------------------------+-------+-------+-------+-------+-------+-------++------- Attack: Normal | 27 | 110 | 398 | 641 | 530 | 30 || 1736 Melee: Dagger | 27 | 7 | | | | || 34 Mace | | 96 | 398 | 182 | | || 676 Unarmed | | 7 | | | | || 7 Great sword | | | | 32 | | || 32 Morningstar | | | | 427 | 489 | || 916 Scythe | | | | | 58 | 44 || 102 Throw: Dart | | 6 | | 4 | 12 | || 22 Throwing net | | | | 4 | 5 | || 9 Cast: Magic Dart | 71 | 55 | 138 | 290 | 63 | 21 || 638 Call Imp | | 7 | 6 | 3 | | || 16 Mephitic Cloud | | | 2 | 86 | 63 | 1 || 152 Leda's Liquefacti | | | | 19 | 3 | || 22 Summon Hydra | | | | 3 | 111 | 18 || 132 Sphinx Sisters | | | | | 16 | 10 || 26 Invoke: Curse Item | | 1 | 4 | 3 | 2 | 2 || 12 Shatter the Chain | | | | | 2 | 1 || 3 Ability: Dig | | | | 6 | 8 | 1 || 15 Evoke: Wand of mindburst | | 3 | 2 | 7 | | || 12 Wand of flame | | 2 | 9 | 13 | 4 | || 28 Wand of charming | | | | 2 | | || 2 Wand of quicksilv | | | | | | 1 || 1 Gell's gravitambo | | | | | | 1 || 1 Drink: Magic | 1 | | | | 2 | 1 || 4 Lignification | | 1 | | | | || 1 Heal wounds | | | | 1 | 2 | || 3 Might | | | | 1 | | 1 || 2 Enlightenment | | | | | 1 | || 1 Curing | | | | | 2 | || 2 Read: Revelation | 1 | | | | 1 | || 2 Teleportation | 1 | | | | | || 1 Amnesia | 1 | | | | | || 1 Enchant armour | | 1 | 1 | | | 6 || 8 Fear | | 1 | | | | || 1 Fog | | | | 1 | | || 1 Butterflies | | | | | | 1 || 1 Stab: Sleeping | 2 | 3 | 1 | 1 | 2 | || 9 Confused | | | 1 | 60 | 37 | 2 || 100 Held in net/web | | | | 3 | 5 | || 8 Distracted | | | | 2 | 1 | || 3 Paralysed | | | | | 5 | 1 || 6 Armour: Robe | 19 | 87 | 46 | | | || 152 None | | 16 | | | | || 16 Leather armour | | | 292 | 289 | 353 | 39 || 973 Dodge: Dodged | 19 | 67 | 239 | 382 | 416 | 35 || 1158 Block: Buckler | | 21 | 105 | 166 | 202 | 13 || 507 Kite shield | | | | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 52145 | 49698 | 2447 | 28329 | 14222 | 24 | 2172.7 | Dungeon | 31797 | 29994 | 1803 | 16031 | 9618 | 14 | 2271.2 | Temple | 94 | 65 | 29 | 0 | 0 | 1 | 94.0 | Lair | 14262 | 13726 | 536 | 8344 | 3826 | 5 | 2852.4 | Snake Pit | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | Orcish Mines | 4834 | 4757 | 77 | 3436 | 579 | 2 | 2417.0 | Bailey | 1150 | 1150 | 0 | 518 | 199 | 1 | 1150.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:3: 4283 daAuts D:5: 4152 daAuts D:9: 3660 daAuts D:11: 3459 daAuts Lair:5: 3168 daAuts D:4: 2966 daAuts D:10: 2959 daAuts Orc:1: 2762 daAuts Lair:4: 2582 daAuts D:14: 2478 daAuts Lair:1: 2175 daAuts D:8: 2122 daAuts Orc:2: 2072 daAuts Lair:2: 2053 daAuts D:3: 1982 daAuts