Dungeon Crawl Stone Soup version 0.34-a0-1006-ga86d0c5963 (webtiles) character file. Game seed: 12001360677726241578 3311 bayes525 the Fighter (level 10, -2/80 HPs) Began as a Djinni Conjurer on Oct 25, 2025. Was a Follower of Beogh. Shot with a sling bullet by Joseph (14 damage) ... on level 7 of the Dungeon. The game lasted 00:14:43 (9855 turns). bayes525 the Fighter (Djinni Conjurer) Turns: 9855, Time: 00:14:43 Health: -2/80 AC: 5 Str: 6 XL: 10 Next: 21% Gold: 167 EV: 10 Int: 25 God: Beogh [*.....] SH: 4 Dex: 11 rFire + + . (33%) a - +1 rapier (drain) rCold x . . (150%) i - +0 buckler rNeg . . . (100%) g - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) h - +1 pair of gloves SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.33/turn %: infuse magic (-3 HP) @: flying, studying Maces & Flails A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Beogh. Beogh was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 336 gold pieces. You spent 169 gold pieces at shops. Inventory: Hand Weapons a - a +1 rapier of draining (weapon) b - a +0 sling j - a +0 short sword Missiles f - 11 boomerangs Armour e - a +0 robe g - a +0 leather armour (worn) h - a +1 pair of gloves (worn) i - a +0 buckler (worn) Jewellery c - a +6 ring of dexterity d - an amulet of alchemy Scrolls T - a scroll of torment t - a scroll of teleportation {!r} r - 2 scrolls of revelation {!r} g - a scroll of fog S - a scroll of silence {!r} N - 2 scrolls of noise x - 3 scrolls of amnesia b - a scroll of blinking p - a scroll of poison Potions d - 2 potions of curing {unknown} o - a potion of invisibility {unknown} f - a potion of magic {unknown} n - a potion of mutation {unknown} p - 2 potions of heal wounds {unknown} s - 2 potions of haste {unknown} j - a potion of brilliance {unknown} k - a potion of might {unknown} l - 2 potions of resistance {unknown} q - a potion of attraction {unknown} Skills: - Level 10.0 Fighting - Level 4.0 Dodging - Level 2.0 Stealth + Level 3.4 Shields - Level 7.0 Spellcasting - Level 7.0 Conjurations - Level 7.0 Hexes - Level 7.0 Summonings - Level 7.0 Necromancy - Level 7.0 Translocations - Level 7.0 Forgecraft - Level 7.0 Fire Magic - Level 7.0 Ice Magic - Level 7.0 Air Magic - Level 7.0 Earth Magic - Level 7.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 10% 4 d - Grave Claw Necr 86% 2d13 1% 2 A - Apportation Tloc 86% N/A 1% 1 B - Iskenderun's Mystic Conj/Tloc 43% 2d10 (+2d510% 4 C - Call Canine Familiar Summ 43% N/A 3% 3 P - Passwall Erth 43% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:7 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Qazlal Ru Trog Uskayaw Xom Yredelemnul Zin The Shining One Shops: D:5 [ D:6 * Annotations: D:7 Joseph Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hound barks! You hear two shouts! The hound moves out of view. A hound is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (75% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) The hound bites you. You take 5 damage, and have 62/67 hp. The searing ray hits the hound. The hound is almost dead. The hound barely misses you. A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 dire flail of protection. The searing ray hits the hound. You kill the hound! Beogh accepts your kill. Training target 7.0 for Fighting reached! Your Fighting skill increases to level 7! You need to enable at least one skill for training. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You stop channelling your searing ray. You take 4 damage, and have 58/68 hp. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! Your fulminant prism crackles loudly. You take 3 damage, and have 55/68 hp. The two-headed ogre hits your inugami with a +0 giant spiked club! The two-headed ogre closely misses your inugami. Your fulminant prism explodes! The blast of energy engulfs your inugami!! You kill your inugami! Your inugami disappears in a puff of smoke! The blast of energy engulfs the two-headed ogre!! The two-headed ogre is heavily wounded. Casting: Call Canine Familiar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail of protection (heavily wounded) You unleash the spiteful dead! The jagged bones skewer the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre is pinned in place! You take 2 damage, and have 54/68 hp. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 1% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail of protection (severely wounded, bound in place) You unleash the spiteful dead! The jagged bones skewer the two-headed ogre! The two-headed ogre is almost dead. You take 2 damage, and have 52/68 hp. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You take 3 damage, and have 49/68 hp. Your fulminant prism crackles loudly. Throw: 6 boomerangs Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail of protection (almost dead, ally target, 73% to hit) You throw a boomerang. The boomerang completely misses the two-headed ogre. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You take 3 damage, and have 46/68 hp. Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail of protection (almost dead, ally target, 91% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is almost dead. (Press . to maintain the ray.) Your fulminant prism crackles loudly. You take 2 damage, and have 44/68 hp. The searing ray hits the two-headed ogre. You kill the two-headed ogre! Beogh accepts your kill. Your fulminant prism explodes! Training target 4.0 for Dodging reached! Your Dodging skill gained 2 levels and is now at level 4! You need to enable at least one skill for training. Training target 8.0 for Fighting reached! Your Fighting skill increases to level 8! You need to enable at least one skill for training. Unknown command. You start resting. You stop channelling your searing ray. You start resting. A wraith comes into view. A wraith is nearby! A wraith is nearby! You are too injured to fight recklessly! There is an open door here. Your familiar recovers from its injuries. A wraith is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You take 4 damage, and have 51/70 hp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the wraith!! The wraith is almost destroyed. You are too injured to fight recklessly! Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wraith (almost destroyed, 82% to hit) You focus your ray upon the wraith. The searing ray misses the wraith. (Press . to maintain the ray.) You take 2 damage, and have 50/70 hp. The searing ray hits the wraith but does no damage. The wraith is almost destroyed. You take 1 damage, and have 49/70 hp. The searing ray misses the wraith. The searing ray hits the wraith! You destroy the wraith! Beogh accepts your kill. You finish channelling your searing ray. You start resting. HP restored. Health restored: 71 You start waiting. Done waiting. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. There is an open door here. Things that are here: a +0 giant spiked club; a +0 dire flail of protection There is a large open door here. You see here a hound skeleton. Found a parchment of Iskenderun's Battlesphere. Found two items. i - a scroll of identify As you read the scroll of identify, it crumbles to dust. e -> S - a scroll of silence You now have 144 gold pieces (gained 12). You see here a +3 dagger. You see here a parchment of Sigil of Binding. Could not explore, unopened door. Could not explore, unopened door. As you open the large door, it creaks loudly! There is a large open door here. Found a dagger. You see here a +0 dagger. You now have 163 gold pieces (gained 19). Found a falchion. Found a stone staircase leading down. Found a parchment of Apportation. You see here a parchment of Apportation. o - a brown potion Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Could not explore, unopened door. You reach down and open the door. Found 12 stones. Found 3 stones. There is an open door here. You see here 3 stones. f - 11 boomerangs (gained 5) You see here 7 stones. There is an open door here. There is an escape hatch in the ceiling here. A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! You take 11 damage, and have 60/71 hp. A centaur is nearby! You hit the centaur. You drain the centaur. The centaur is moderately wounded. The centaur unwields a +0 orcbow. The centaur hits you but does no damage. The centaur kicks you but does no damage. You block the centaur's attack. The centaur kicks you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (moderately wounded, lightly drained, 89% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! The centaur is almost dead. (Press . to maintain the ray.) The centaur hits you. The centaur kicks you but does no damage. You take 5 damage, and have 55/71 hp. The searing ray hits the centaur. You kill the centaur! Beogh accepts your kill. You take 1 damage, and have 54/71 hp. You take 1 damage, and have 53/71 hp. You start resting. You stop channelling your searing ray. HP restored. Health restored: 71 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. Found 13 gold pieces. Found a stone staircase leading down. There is an open door here. You now have 176 gold pieces (gained 13). Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. There is an open door here. Found a stone staircase leading up. Found Iloutz's Assorted Antiques. A sky beast comes into view. Found a snail-covered altar of Cheibriados. A sky beast is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (75% to hit) You focus your ray upon the sky beast. The searing ray hits the sky beast. The sky beast is lightly wounded. (Press . to maintain the ray.) You take 2 damage, and have 69/71 hp. The searing ray hits the sky beast. The sky beast is lightly wounded. You block the sky beast's attack. The searing ray hits the sky beast! The sky beast is heavily wounded. The sky beast completely misses you. You take 1 damage, and have 68/71 hp. The searing ray hits the sky beast! The sky beast is almost dead. You finish channelling your searing ray. The sky beast closely misses you. You take 1 damage, and have 67/71 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (almost dead, 75% to hit) You focus your ray upon the sky beast. The searing ray misses the sky beast. (Press . to maintain the ray.) The sky beast closely misses you. You take 1 damage, and have 66/71 hp. The searing ray hits the sky beast! You kill the sky beast! Beogh accepts your kill. You take 1 damage, and have 65/71 hp. You take 1 damage, and have 64/71 hp. You start resting. You stop channelling your searing ray. You start resting. HP restored. Health restored: 71 You start waiting. Done waiting. There is an entrance to Iloutz's Assorted Antiques here. e - a scroll labelled OWNYPRETOT; i - a scroll of identify Thank you for shopping at Iloutz's Assorted Antiques! You can access your shopping list by pressing '$'. As you read the scroll of identify, it crumbles to dust. e -> r - a scroll of revelation r - 2 scrolls of revelation {!r} (gained 1) You now have 130 gold pieces (gained 11). You now have 146 gold pieces (gained 16). There is a stone staircase leading up here. There is an entrance to Iloutz's Assorted Antiques here. c - 2 scrolls labelled NAIMUGO QYVEARR (gained 1) Found a stone staircase leading down. Could not explore, unopened door. Could not explore, unopened door. You reach down and open the door. 3 wights come into view. There are monsters nearby! There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 short sword and wearing a +0 robe (dormant, 100% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 halberd and wearing a +0 robe (82% to hit) You focus your ray upon the wight. The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) You take 1 damage, and have 70/71 hp. The searing ray hits the wight! You destroy the wight! Beogh accepts your kill. The searing ray hits the wight. The wight is moderately damaged. You take 1 damage, and have 69/71 hp. The searing ray hits the wight. The wight is moderately damaged. The searing ray hits the wight but does no damage. The wight is moderately damaged. You take 1 damage, and have 68/71 hp. The searing ray hits the wight. The wight is heavily damaged. The searing ray misses the wight. You finish channelling your searing ray. You block the wight's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 short sword and wearing a +0 robe (moderately damaged, 82% to hit) You focus your ray upon the wight. The searing ray hits the wight! You destroy the wight! Beogh accepts your kill. The searing ray misses the wight. (Press . to maintain the ray.) Training target 9.0 for Fighting reached! Your Fighting skill increases to level 9! You need to enable at least one skill for training. You take 1 damage, and have 67/72 hp. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 short sword and wearing a +0 robe (moderately damaged, 82% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) You take 2 damage, and have 65/72 hp. The searing ray hits the wight. The wight is severely damaged. The wight hits you but does no damage. You take 1 damage, and have 64/72 hp. The searing ray hits the wight. The wight is severely damaged. The wight closely misses you. The searing ray hits the wight. You destroy the wight! Beogh accepts your kill. You finish channelling your searing ray. You take 1 damage, and have 63/72 hp. You start resting. HP restored. Health restored: 72 You start waiting. Done waiting. Things that are here: a +2 short sword; a +0 robe Things that are here: a +0 spear; a +0 robe Found a stone staircase leading up. There is an open door here. Things that are here: a +3 halberd; a +0 robe Could not explore, unopened door. You reach down and open the door. An adder, an orc wizard and 2 orcs come into view. There are monsters nearby! There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit) Out of range. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is heavily wounded. The adder hisses angrily. (Press . to maintain the ray.) The orc shouts! The orc wizard shouts! You take 2 damage, and have 70/72 hp. The searing ray hits the adder! You kill the adder! Beogh accepts your kill. The searing ray hits the orc wizard! You kill the orc wizard! Beogh accepts your kill. You have harvested enough death to cast Grave Claw an additional time. You have reached level 10! You regained 5 hp, and now have 75/78 hp. You stop channelling your searing ray. There is an open door, spattered with blood here. You see here an adder corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (82% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! Beogh accepts your kill. The searing ray hits the orc! You kill the orc! Beogh accepts your kill. (Press . to maintain the ray.) You take 2 damage, and have 74/78 hp. You take 1 damage, and have 73/78 hp. You start resting. You stop channelling your searing ray. You start resting. HP restored. Health restored: 78 Things that are here: a +0 dagger; an orc corpse Found an escape hatch in the floor. There is an escape hatch in the floor here. Things that are here: a +0 club; a +0 dagger; a +0 robe There is an open door, spattered with blood here. You see here an adder corpse. Could not explore, unopened door. You reach down and open the door. There is an open door here. A centaur and an iguana come into view. There are monsters nearby! An adder comes into view. The adder hisses angrily. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. You take 6 damage, and have 72/78 hp. There is an open door here. The centaur shoots an arrow. The arrow hits you. You take 4 damage, and have 68/78 hp. There is an open door here. The adder barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (89% to hit) You focus your ray upon the centaur. The searing ray hits the adder. The adder is moderately wounded. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The iguana hisses angrily. The adder barely misses you. The adder bites you. You take 3 damage, and have 65/78 hp. The searing ray hits the adder! You kill the adder! Beogh accepts your kill. The searing ray hits the centaur! The centaur is heavily wounded. The centaur unwields a +0 orcbow. The centaur barely misses you. The centaur closely misses you. You take 1 damage, and have 64/78 hp. The searing ray hits the centaur! You kill the centaur! Beogh accepts your kill. You take 1 damage, and have 63/78 hp. The searing ray hits the iguana. The iguana is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (moderately wounded, 84% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is heavily wounded. (Press . to maintain the ray.) The iguana bites you but does no damage. You take 2 damage, and have 61/78 hp. The searing ray misses the iguana. The iguana bites you. You take 2 damage, and have 59/78 hp. The searing ray hits the iguana! The iguana is almost dead. The iguana bites you but does no damage. The searing ray hits the iguana! You kill the iguana! Beogh accepts your kill. You finish channelling your searing ray. You take 1 damage, and have 58/78 hp. You start resting. HP restored. Health restored: 78 You start waiting. Done waiting. Things that are here: a +0 orcbow; an adder corpse Found My Sojourn through Swampland. You see here My Sojourn through Swampland. There is a stone staircase leading up here. You see here a +0 dagger. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. The air fills with toxic fumes! As you read the scroll labelled NAIMUGO QYVEARR, it crumbles to dust. It was a scroll of poison. c -> p - a scroll of poison You start waiting. Done waiting. You can't go down here! You reach down and open the door. There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Okay, then. Unknown command. Found an escape hatch in the floor. A steam dragon comes into view. A steam dragon is nearby! A steam dragon is nearby! Unknown command. Found 11 gold pieces. There is an escape hatch in the floor here. Found a stone staircase leading up. The steam dragon hisses angrily. The steam dragon barely misses you. The steam dragon closely misses you. You closely miss the steam dragon. The steam dragon breathes steam at you. The ball of steam hits you. You resist. You hear a shout! You hear an angry hiss. You hear a shout! You take 4 damage, and have 74/78 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The steam dragon completely misses you. You block the steam dragon's attack. You take 3 damage, and have 71/78 hp. Your inugami hits the steam dragon. The steam dragon barely misses you. The steam dragon claws you but does no damage. Casting: Call Canine Familiar (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon (steam, lightly wounded, ally target, 82% to hit) You focus your ray upon the steam dragon. The searing ray misses the steam dragon. (Press . to maintain the ray.) Your inugami hits the steam dragon. An iguana comes into view. The steam dragon breathes steam at you. The ball of steam hits you. You resist. You take 6 damage, and have 65/78 hp. The searing ray misses the steam dragon. Your inugami misses the steam dragon. An ufetubus comes into view. x2 The steam dragon barely misses you. The steam dragon claws you. You take 2 damage, and have 63/78 hp. The searing ray hits the steam dragon but does no damage. The steam dragon is lightly wounded. Your inugami hits the steam dragon. The steam dragon bites you! The steam dragon closely misses you. Your inugami hits the steam dragon but does no damage. You take 10 damage, and have 53/78 hp. The searing ray hits the steam dragon! The steam dragon is severely wounded. The searing ray hits the ufetubus. The ufetubus is heavily wounded. You finish channelling your searing ray. Your inugami hits the steam dragon. The steam dragon bites you. The steam dragon claws you but does no damage. You take 5 damage, and have 48/78 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (70% to hit) You focus your ray upon the ufetubus. The searing ray hits the steam dragon. The steam dragon is almost dead. The searing ray hits the ufetubus! The ufetubus is severely wounded. (Press . to maintain the ray.) The ufetubus hits you. The ufetubus completely misses you. Your inugami hits the steam dragon. The steam dragon bites you. The steam dragon closely misses you. You take 7 damage, and have 41/78 hp. The searing ray hits the steam dragon. The steam dragon is almost dead. The searing ray hits the ufetubus. You kill the ufetubus! Beogh accepts your kill. The ufetubus slips past you! The ufetubus barely misses you. You block the ufetubus's attack. Your inugami hits the steam dragon. The steam dragon dies! Beogh accepts your kill. You have harvested as much death for Grave Claw as you can hold at once. The ufetubus barely misses you. You block the ufetubus's attack. The iguana hisses menacingly. Your inugami hits the ufetubus. You stop channelling your searing ray. Your inugami closely misses the ufetubus. The ufetubus attacks as it pursues you! The ufetubus hits you but does no damage. The ufetubus barely misses you. Something misses your inugami. The ufetubus misses you. The ufetubus hits you. You take 1 damage, and have 40/79 hp. Your inugami hits the ufetubus! The ufetubus dies! Beogh accepts your kill. Something bites your inugami! There is a stone staircase leading up here. Your inugami hits the iguana! An iguana is nearby! Your inugami barely misses the iguana. The iguana closely misses your inugami. Your inugami closely misses the iguana. The iguana bites your inugami. Your inugami hits the iguana but does no damage. The iguana misses your inugami. Your inugami hits the iguana but does no damage. Your inugami barely misses the iguana. The iguana bites your inugami. Your inugami hits the iguana! The iguana barely misses your inugami. Your inugami hits the iguana but does no damage. The iguana barely misses your inugami. Your inugami hits the iguana. Your inugami hits the iguana. The iguana dies! Beogh accepts your kill. You start resting. Your inugami disappears in a puff of smoke! HP restored. Health restored: 80 You start waiting. Done waiting. You start waiting. Done waiting. You now have 157 gold pieces (gained 11). You now have 167 gold pieces (gained 10). q - a ruby potion Found a staircase to the Ecumenical Temple. There is a fountain of clear blue water here. x - 3 scrolls of amnesia (gained 1) An orc comes into view. It is wielding a +0 hand axe. An orc is nearby! An orc priest comes into view. It is wielding a +0 trident. The orc shouts! The orc priest shouts! You hear a shout! x2 An orc comes into view. It is wielding a +0 hand axe. You hear a shout! You hear a shout! The orc shouts! The orc priest casts a cantrip, but nothing happens. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc! You kill the orc! Beogh accepts your kill. The searing ray misses the orc. (Press . to maintain the ray.) You take 2 damage, and have 78/80 hp. The searing ray hits the orc! You kill the orc! Beogh accepts your kill. The searing ray hits the orc priest. The orc priest is lightly wounded. A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the orc priest. The orc priest is heavily wounded. You take 1 damage, and have 77/80 hp. The searing ray hits the orc priest! You kill the orc priest! Beogh accepts your kill. Beogh appreciates your killing of a heretic priest. The searing ray hits the gnoll. The gnoll is moderately wounded. You finish channelling your searing ray. A sleepcap comes into view. You take 1 damage, and have 76/80 hp. Unknown command. Okay, then. Unknown command. Things that are here: a +0 hand axe; a +0 leather armour Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you but does no damage. You take 2 damage, and have 75/80 hp. The searing ray hits the gnoll. The gnoll is almost dead. You block the gnoll's attack. You take 1 damage, and have 74/80 hp. The searing ray hits the gnoll. You kill the gnoll! Beogh accepts your kill. The searing ray hits the sleepcap! The sleepcap is moderately damaged. You take 1 damage, and have 73/80 hp. The searing ray hits the sleepcap! The sleepcap is severely damaged. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! You destroy the sleepcap! Beogh accepts your kill. (Press . to maintain the ray.) You take 2 damage, and have 71/80 hp. You take 1 damage, and have 70/80 hp. You start resting. You stop channelling your searing ray. You start resting. A gnoll bouda comes into view. It is wielding a +0 club. You regained 6 hp, and now have 77/80 hp. The gnoll bouda shouts! The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. You closely miss the gnoll bouda. The gnoll bouda closely misses you. You hit the gnoll bouda. The gnoll bouda is lightly wounded. The gnoll bouda completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (lightly wounded, 84% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. (Press . to maintain the ray.) You block the gnoll bouda's attack. You take 2 damage, and have 77/80 hp. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. Your attacks no longer feel as feeble. The gnoll bouda hits you with a +0 club. You take 7 damage, and have 70/80 hp. The searing ray hits the gnoll bouda! You kill the gnoll bouda! Beogh accepts your kill. Beogh appreciates your killing of a heretic priest. Training target 10.0 for Fighting reached! Your Fighting skill increases to level 10! You need to enable at least one skill for training. You stop channelling your searing ray. Things that are here: a +0 club; a +0 leather armour; a gnoll corpse You start resting. A gnoll comes into view. It is wielding a +0 whip. You regained 3 hp, and now have 74/80 hp. You pick up a manual of Maces & Flails and begin studying. Things that are here: a +0 club; a +0 leather armour; a gnoll corpse There is a staircase to the Ecumenical Temple here. You fly downwards. Welcome to the Ecumenical Temple! Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. You start resting. HP restored. Health restored: 80 You start waiting. Done waiting. You fly upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. A gnoll is nearby! The gnoll shouts! You hit the gnoll. You drain the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You take 4 damage, and have 76/80 hp. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll hits you with a +0 flail! You take 6 damage, and have 70/80 hp. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You take 6 damage, and have 64/80 hp. You hit the gnoll but do no damage. You drain the gnoll. The gnoll is severely wounded. You block the gnoll's attack. You hit the gnoll. You drain the gnoll. You kill the gnoll! Beogh accepts your kill. You see here a +0 flail. You start resting. A gnoll is nearby! You regained 4 hp, and now have 69/80 hp. A gnoll is nearby! A gnoll is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. An orc warrior comes into view. It is wielding a +0 war axe. Found a bloodstained altar of Trog. Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff and wearing a +3 leather armour of positive energy. The orc warrior shouts! The gnoll shouts! You hear an angry hiss. An iguana comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Joseph, wielding a +0 quarterstaff and wearing a +3 leather armour of positive energy (wandering, hasn't noticed you, 82% to hit) You focus your ray upon Joseph. The searing ray hits the orc warrior. The orc warrior is lightly wounded. The searing ray hits Joseph! Joseph is lightly wounded. Joseph shouts! (Press . to maintain the ray.) The iguana hisses angrily. Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling. Joseph shoots a sling bullet. The sling bullet hits you! You take 16 damage, and have 56/80 hp. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The searing ray hits Joseph! Joseph is moderately wounded. An iguana comes into view. The searing ray hits the orc warrior. The orc warrior is heavily wounded. The searing ray hits Joseph. Joseph is moderately wounded. The orc warrior barely misses you. The gnoll hits you with a +0 whip. You take 2 damage, and have 54/80 hp. The searing ray hits the orc warrior. The orc warrior is severely wounded. The searing ray hits Joseph! Joseph is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +0 whip. The orc warrior hits you with a +0 war axe. You take 4 damage, and have 50/80 hp. A scorpion comes into view. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You take 4 damage, and have 46/80 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (84% to hit) You focus your ray upon the iguana. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the orc warrior! You kill the orc warrior! Beogh accepts your kill. The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) The gnoll misses you. You take 2 damage, and have 44/80 hp. The searing ray hits the gnoll! You kill the gnoll! Beogh accepts your kill. The searing ray hits Joseph. Joseph is heavily wounded. The searing ray hits the iguana but does no damage. The iguana is heavily wounded. Joseph shoots a sling bullet. You block the sling bullet. You take 1 damage, and have 43/80 hp. The searing ray misses the iguana. The searing ray hits Joseph. Joseph is severely wounded. The searing ray hits the scorpion! The scorpion is heavily wounded. The searing ray hits the iguana. The iguana is almost dead. The searing ray hits Joseph but does no damage. Joseph is severely wounded. You finish channelling your searing ray. Joseph shouts, "Wow!" The iguana completely misses you. You block the iguana's attack. You take 1 damage, and have 42/80 hp. Joseph screams, "One false step and I'll kill you." Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 82% to hit) You focus your ray upon the scorpion. The searing ray hits the iguana. The iguana is almost dead. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The iguana bites you. You take 4 damage, and have 38/80 hp. The searing ray hits the iguana. You kill the iguana! Beogh accepts your kill. The searing ray hits the scorpion! You kill the scorpion! Beogh accepts your kill. Your Shields skill increases to level 3! You take 1 damage, and have 37/80 hp. The searing ray hits the iguana. The iguana is lightly wounded. The searing ray hits Joseph! Joseph is severely wounded. The iguana bites you. You take 4 damage, and have 33/80 hp. The searing ray hits the iguana but does no damage. The iguana is lightly wounded. The searing ray hits Joseph. Joseph is almost dead. You finish channelling your searing ray. The iguana bites you. You take 5 damage, and have 28/80 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Joseph, wielding a +0 sling and wearing a +3 leather armour of positive energy (almost dead, 82% to hit) You focus your ray upon Joseph. The searing ray hits the iguana. The iguana is moderately wounded. The searing ray hits Joseph. Joseph is almost dead. (Press . to maintain the ray.) The iguana bites you! * * * LOW HITPOINT WARNING * * * You take 11 damage, and have 17/80 hp. The searing ray hits the iguana but does no damage. The iguana is moderately wounded. The searing ray hits Joseph but does no damage. Joseph is almost dead. * * * LOW HITPOINT WARNING * * * You block the iguana's attack. You take 1 damage, and have 16/80 hp. The searing ray hits the iguana. The iguana is severely wounded. The searing ray misses Joseph. * * * LOW HITPOINT WARNING * * * The iguana bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 13/80 hp. Okay, then. Okay, then. Okay, then. Okay, then. You aren't carrying any items that you can evoke. Okay, then. Unknown command. You stop channelling your searing ray. There is a staircase to the Ecumenical Temple here. Press: ? - help, v - describe, . - travel Here: an iguana (severely wounded) The floor. Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The iguana looks frightened! Joseph looks frightened! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Joseph, wielding a +0 sling and wearing a +3 leather armour of positive energy (almost dead, fleeing, 100% to hit) The magic dart hits Joseph. Joseph is almost dead. Your attack snaps Joseph out of his fear. * * * LOW HITPOINT WARNING * * * Joseph shoots a sling bullet. The sling bullet completely misses you. You take 1 damage, and have 13/80 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Joseph, wielding a +0 sling and wearing a +3 leather armour of positive energy (almost dead, 82% to hit) You focus your ray upon Joseph. The searing ray hits Joseph. Joseph is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Joseph shoots a sling bullet. The sling bullet hits you! You die... ..# #.......####.##.# ..# #.....####......# ..# #.....#..#.#.#### ..###.....#..#.#.# .............#.#.#### ..###.....#........)# ### #.....#..ß.ß.ß..# #.....##.⌠.⌠[⌠..# ########....@...# #### #...>....# #^..##.#.....## ##...##l..##[# ##....#@####)# ##._.)).# #.# ##....### #.. ##...# ... #.'..# .... You could see Joseph and an iguana (fleeing). Vanquished Creatures A two-headed ogre (D:6) Grinder (D:3) A wraith (D:6) A water moccasin (D:5) An orc warrior (D:7) A sky beast (D:6) A black bear (D:6) 2 ogres 2 centaurs (D:6) A bullfrog (D:5) 6 scorpions 3 wights (D:6) 3 bombardier beetles A hound (D:6) 2 jellies 2 orc priests A gnoll bouda (D:7) Jessica (D:3) 2 clockroaches 8 iguanas A sleepcap (D:7) An orc wizard (D:6) 3 gnolls (D:7) 10 adders 3 ufetubi 5 dart slugs A ribbon worm (D:2) 6 endoplasms 3 hobgoblins 2 jackals (D:4) 9 orcs 8 quokkas 4 ball pythons 5 bats 2 frilled lizards 6 goblins 8 kobolds 5 rats 123 creatures vanquished. Vanquished Creatures (collateral kills) A steam dragon (D:7) A black bear (D:5) A phantom (D:5) An iguana (D:7) An ufetubus (D:7) 5 creatures vanquished. Grand Total: 128 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bayes525 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 342 | D:1 | Reached skill level 1 in Fighting 342 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 1152 | D:2 | Reached skill level 2 in Fighting 1152 | D:2 | Reached XP level 3. HP: 22/28 MP: 0/0 1152 | D:2 | Learned a level 1 spell: Apportation 1414 | D:2 | Reached skill level 3 in Fighting 1414 | D:2 | Reached XP level 4. HP: 29/35 MP: 0/0 2094 | D:2 | Reached XP level 5. HP: 39/41 MP: 0/0 2094 | D:2 | Learned a level 2 spell: Grave Claw 2308 | D:3 | Noticed Jessica 2313 | D:3 | Killed Jessica 2314 | D:3 | Reached skill level 4 in Fighting 2350 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2657 | D:3 | Noticed an ogre 2671 | D:3 | Killed an ogre 2672 | D:3 | Reached skill level 5 in Fighting 2672 | D:3 | Reached XP level 6. HP: 39/49 MP: 0/0 3189 | D:3 | Found a hazy altar of Hepliaklqana. 3190 | D:3 | Found a stormy altar of Qazlal. 3252 | D:3 | Noticed Grinder 3260 | D:3 | Killed Grinder 3261 | D:3 | Reached XP level 7. HP: 45/54 MP: 0/0 3261 | D:3 | Learned a level 3 spell: Call Canine Familiar 3532 | D:4 | Reached skill level 5 in Spellcasting 3532 | D:4 | Reached skill level 5 in Conjurations 3532 | D:4 | Reached skill level 5 in Hexes 3532 | D:4 | Reached skill level 5 in Summonings 3532 | D:4 | Reached skill level 5 in Necromancy 3532 | D:4 | Reached skill level 5 in Translocations 3532 | D:4 | Reached skill level 5 in Forgecraft 3532 | D:4 | Reached skill level 5 in Fire Magic 3532 | D:4 | Reached skill level 5 in Ice Magic 3532 | D:4 | Reached skill level 5 in Air Magic 3532 | D:4 | Reached skill level 5 in Earth Magic 3532 | D:4 | Reached skill level 5 in Alchemy 3970 | D:4 | Found a shadowy altar of Dithmenos. 4007 | D:4 | Became a worshipper of Beogh the Shepherd 4781 | D:4 | You are sucked into a shaft and drop 1 floor! 4781 | D:5 | Entered Level 5 of the Dungeon 4814 | D:5 | Reached XP level 8. HP: 49/59 MP: 0/0 6094 | D:5 | Found Rynkumo's Antique Armour Shoppe. 6102 | D:5 | Bought a buckler for 112 gold pieces 6121 | D:5 | Reached skill level 1 in Shields 6701 | D:5 | Reached XP level 9. HP: 35/66 MP: 0/0 6701 | D:5 | Learned a level 3 spell: Passwall 7329 | D:6 | Reached skill level 6 in Fighting 7387 | D:6 | Reached * piety under Beogh 7652 | D:6 | Noticed a two-headed ogre 7654 | D:6 | Reached skill level 7 in Fighting 7664 | D:6 | Killed a two-headed ogre 7665 | D:6 | Reached skill level 8 in Fighting 8183 | D:6 | Found Iloutz's Assorted Antiques. 8189 | D:6 | Found a snail-covered altar of Cheibriados. 8323 | D:6 | Bought a scroll labelled OWNYPRETOT for 19 gold pieces 8323 | D:6 | Bought a scroll of identify for 38 gold pieces 8518 | D:6 | Reached skill level 9 in Fighting 8664 | D:6 | Reached XP level 10. HP: 75/78 MP: 0/0 9608 | D:7 | Found a statue of an orb of fire. 9614 | D:7 | Found a staircase to the Ecumenical Temple. 9616 | D:7 | Found a statue of an orb of fire. 9670 | D:7 | Reached skill level 10 in Fighting 9696 | Temple | Entered the Ecumenical Temple 9831 | D:7 | Found a bloodstained altar of Trog. 9832 | D:7 | Noticed Joseph 9855 | D:7 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_rooms D:2: layout_basic, grunt_decor_clamped, minmay_pentomino_w4 D:3: layout_rooms, lemuel_tele_altar, gammafunk_temple_overflow_statue, uniq_jessica, uniq_grinder D:4: layout_basic, mainiacjoe_overflow_surrounded_room D:5: layout_rooms, serial_shops, nicolae_shop_hallway_stairs, serial_curves, eino_curves_04, eino_curves_03, eino_curves_01, chequers_serial_rivers_micro_e, st_stairs_13 D:6: kennysheep_big_flooded_room, layout_loops_corners, mainiacjoe_overflow_boulevard, serial_shops, shop, supply_closet_lemuel D:7: layout_basic, trog_butcher_becter, lemuel_coloured_pillars_altar, minmay_temple_entry_drinking_statues, uniq_joseph Temple: eino_temple_water Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 2 | 2.0 Fighting | 1 2 3 5 9 10 | 10.0 Spellcasting | 4 5 7 | 7.0 Conjurations | 4 5 7 | 7.0 Hexes | 4 5 7 | 7.0 Summonings | 4 5 7 | 7.0 Necromancy | 4 5 7 | 7.0 Translocations | 4 5 7 | 7.0 Forgecraft | 4 5 7 | 7.0 Fire Magic | 4 5 7 | 7.0 Ice Magic | 4 5 7 | 7.0 Air Magic | 4 5 7 | 7.0 Earth Magic | 4 5 7 | 7.0 Alchemy | 4 5 7 | 7.0 Shields | 2 3 | 3.4 Dodging | 4 | 4.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 7 | 5 | 22 | 8 || 42 Melee: Unarmed | 1 | | | || 1 Short sword | 6 | 5 | 21 | || 32 Rapier | | | 1 | 8 || 9 Throw: Boomerang | | | 1 | || 1 Cast: Magic Dart | 45 | 52 | 46 | 1 || 144 Searing Ray | 3 | 6 | 41 | 14 || 64 Grave Claw | | 3 | 4 | || 7 Call Canine Famil | | | 3 | 1 || 4 Fulminant Prism | | | 4 | || 4 Invoke: Convert to Beogh | | | 1 | || 1 Read: Torment | 1 | | | || 1 Identify | | 5 | 3 | || 8 Teleportation | | 1 | | || 1 Fear | | | 1 | 1 || 2 Enchant weapon | | | 1 | || 1 Brand weapon | | | 1 | || 1 Poison | | | | 1 || 1 Stab: Sleeping | | 1 | 1 | || 2 Armour: Robe | 9 | 8 | | || 17 Leather armour | | 1 | 61 | 33 || 95 Dodge: Dodged | 11 | 5 | 31 | 23 || 70 Block: Buckler | | | 6 | 9 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9857 | 9547 | 310 | 4685 | 3843 | 8 | 1232.1 | Dungeon | 9751 | 9441 | 310 | 4581 | 3843 | 7 | 1393.0 | Temple | 105 | 105 | 0 | 104 | 0 | 1 | 105.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 2297 daAuts D:6: 1932 daAuts D:5: 1466 daAuts D:2: 1448 daAuts D:3: 1183 daAuts D:1: 888 daAuts D:7: 534 daAuts Temple: 105 daAuts