Dungeon Crawl Stone Soup version 0.34-a0-1123-g7c3e7ee1c7 (webtiles) character file. Game seed: 8983662502613048262 439 bayes525 the Trooper (level 7, -2/43 HPs) Began as a Kobold Enchanter on Nov 7, 2025. Slain by a gnoll ... wielding a +0 club ... led by a gnoll bouda (6 damage) ... on level 5 of the Dungeon. The game lasted 00:06:20 (4724 turns). bayes525 the Trooper (Kobold Enchanter) Turns: 4724, Time: 00:06:21 Health: -2/43 AC: 2 Str: 5 XL: 7 Next: 22% Magic: 1/10 EV: 14 Int: 18 God: Gold: 233 SH: 0 Dex: 16 Spells: 2/10 levels left rFire . . . (100%) a - +2 dagger (drain) rCold . . . (100%) f - orb {Mesmerism} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... h - amulet of dissipation Stlth ++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: no passive effects @: on mesmerism cooldown A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 233 gold pieces. Inventory: Hand Weapons a - a +2 dagger of draining (weapon) c - a +1 dagger i - the +5 short sword of Xupa Vad {protect, Str+3} (You found it on level 5 of the Dungeon) Str+3: It affects your strength (+3). It cannot be enchanted further. Armour b - a +0 robe (worn) e - a +0 leather armour f - an orb of mesmerism (worn) g - a +0 pair of gloves Jewellery d - an amulet of wildshape h - an amulet of dissipation (worn) Scrolls N - a scroll of noise I - a scroll of immolation p - a scroll of poison t - a scroll of teleportation {!r} c - a scroll of enchant weapon {unknown} x - a scroll of amnesia g - a scroll of fog Potions i - a potion of invisibility f - a potion of enlightenment {unknown} j - a potion of haste {unknown} k - 4 potions of curing {unknown} d - 5 potions of heal wounds {unknown} Skills: - Level 4.3 Fighting - Level 1.3 Short Blades - Level 2.4 Dodging - Level 4.0 Stealth - Level 2.1 Spellcasting + Level 3.2 Conjurations - Level 4.0 Hexes + Level 3.2 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 18% N/A 12% 2 b - Tukima's Dance Hex 16% N/A 11% 3 c - Stone Arrow Conj/Erth 26% 3d8 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 52% 1d5 4% 1 Kiss of Death Conj/Necr 28% 2d7 10% 1 Kinetic Grapnel Frge 4% 1d4 19% 1 Confusing Touch Hex 16% N/A 11% 3 Gloom Hex/Necr 18% N/A 24% 3 Brom's Barrelling Bould Conj/Erth 13% 2d5 43% 4 Frozen Ramparts Ice 2% 1d1 47% 3 Summon Ice Beast Ice/Summ 1% N/A 47% 3 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Airstrike Air 0% 2d(1-17) 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Elyvilon Zin Annotations: D:3 1 transporter Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Okay, then. Unknown command. Found a parchment of Confusing Touch. Found a stone staircase leading up. You see here a parchment of Confusing Touch. Found an escape hatch in the ceiling. You now have 154 gold pieces (gained 5). You pick up a parchment of Frozen Ramparts and begin reading... You add the spell Frozen Ramparts to your library. There is an escape hatch in the ceiling here. A kobold comes into view. It is wielding a +0 dagger. Found a scroll labelled DERPHI BASUROE. A kobold is nearby! A kobold is nearby! A quokka comes into view. Found 7 gold pieces. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! The quokka misses you. You hit the quokka. You drain the quokka. You kill the quokka! You now have 161 gold pieces (gained 7). Things that are here: a +0 dagger; 2 stones c - 2 scrolls labelled DERPHI BASUROE (gained 1) Okay, then. There is an escape hatch in the ceiling here. There is a stone staircase leading up here. As you read the scroll labelled DERPHI BASUROE, it crumbles to dust. It is a scroll of identify. h -> t - a scroll of teleportation; c -> i - a scroll of identify As you read the scroll of identify, it crumbles to dust. d -> I - a scroll of immolation Found a spear. Found a ring mail. An adder comes into view. An adder is nearby! An adder is nearby! The adder hisses angrily. You aren't carrying any items that you can evoke. Unknown command. Okay, then. Unknown command. You barely miss the adder. The adder bites you. You take 1 damage, and have 21/22 hp. Casting: Ensorcelled Hibernation (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder resists with some effort. The adder misses you. x2 Health restored: 22 You now have 4/6 mp. Casting: Ensorcelled Hibernation (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder resists with some effort. The adder misses you. You now have 2/6 mp. Casting: Ensorcelled Hibernation (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder resists with some effort. The adder misses you. You now have 0/6 mp. You hit the adder. You drain the adder. The adder is moderately wounded. The adder barely misses you. x2 You miss the adder. The adder is moderately wounded. The adder barely misses you. You miss the adder. The adder is moderately wounded. The adder barely misses you. You hit the adder. The adder is heavily wounded. The adder barely misses you. Casting: Ensorcelled Hibernation (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the adder. You drain the adder. You kill the adder! You have reached level 4! Health restored: 27 You start resting. A dart slug comes into view. You regained 3 mp, and now have 3/7 mp. A dart slug is nearby! A dart slug is nearby! A dart slug is nearby! You start resting. A dart slug is nearby! A dart slug is nearby! The dart slug bites you. You take 2 damage, and have 25/27 hp. You hit the dart slug. You drain the dart slug. The dart slug is severely wounded. The dart slug launches a dart at you. The slug dart hits you. You take 3 damage, and have 22/27 hp. You hit the dart slug. You kill the dart slug! You start resting. HP restored. Health restored: 27 You regained 2 mp, and now have 6/7 mp. Magic restored. You see here a dart slug corpse. c - a scroll labelled YTHEFO DULACH MP restored: 7 Found an escape hatch in the floor. There is an escape hatch in the floor here. An orc comes into view. It is wielding a +0 war axe. The orc shouts! You hit the orc but do no damage. The orc hits you with a +0 war axe! You take 9 damage, and have 18/27 hp. MASSIVE DAMAGE!! You hit the orc but do no damage. You drain the orc. The orc is moderately wounded. The orc barely misses you. You hit the orc. The orc is heavily wounded. The orc barely misses you. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 war axe. You take 1 damage, and have 18/27 hp. You hit the orc but do no damage. The orc is heavily wounded. The orc closely misses you. You completely miss the orc. The orc is heavily wounded. The orc misses you. You hit the orc but do no damage. The orc is heavily wounded. You barely miss the orc. The orc is heavily wounded. The orc hits you with a +0 war axe! You take 10 damage, and have 9/27 hp. MASSIVE DAMAGE!! You hit the orc but do no damage. You drain the orc. You kill the orc! You start resting. A dart slug comes into view. You regained 16 hp, and now have 25/27 hp. A dart slug is nearby! Things that are here: a +0 war axe; a +0 ring mail; an orc corpse You start resting. HP restored. Health restored: 27 A dart slug is nearby! A dart slug is nearby! You catch the helpless dart slug completely off-guard! You puncture the dart slug! You kill the dart slug! Training target 4.0 for Hexes reached! Your Hexes skill increases to level 4! You need to enable at least one skill for training. You see here an orb of mesmerism. You pick up a parchment of Summon Ice Beast and begin reading... You add the spell Summon Ice Beast to your library. You see here an orb of mesmerism. f - an orb of mesmerism You start putting on your armour. You continue putting on your orb of mesmerism. x5 You finish putting on your orb of mesmerism. A frilled lizard comes into view. The frilled lizard bites you. Your orb emits a pulse of dizzying energy. You take 1 damage, and have 26/27 hp. You hit the frilled lizard. You kill the frilled lizard! You start resting. HP restored. Health restored: 27 Your orb has recharged its mesmeric power. g - a +0 pair of gloves Found a short sword. A ball python comes into view. A ball python is nearby! You see here a +0 short sword. The helpless ball python fails to defend itself. You puncture the ball python! You kill the ball python! d - a fuming coppery potion You now have 180 gold pieces (gained 19). You now have 190 gold pieces (gained 10). Found a stone staircase leading down. A dart slug comes into view. The dart slug launches a dart at you. The slug dart hits you. You take 3 damage, and have 24/27 hp. A dart slug is nearby! You hit the dart slug. You drain the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart hits you. You take 5 damage, and have 20/27 hp. You hit the dart slug but do no damage. The dart slug is heavily wounded. The dart slug closely misses you. You hit the dart slug. You drain the dart slug. You kill the dart slug! You see here a dart slug corpse. You start resting. HP restored. Health restored: 27 You now have 200 gold pieces (gained 10). Found a war axe. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A bat comes into view. The helpless hobgoblin fails to defend itself. You puncture the hobgoblin! You kill the hobgoblin! The helpless bat fails to defend itself. You impale the bat!! You kill the bat! You see here a +0 war axe. A hobgoblin comes into view. You see here 5 gold pieces. A hobgoblin is nearby! A hobgoblin is nearby! You now have 205 gold pieces (gained 5). You hit the hobgoblin. You drain the hobgoblin. You kill the hobgoblin! You start waiting. Done waiting. Okay, then. You see here a hobgoblin corpse. A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! Found a transporter. The helpless ball python fails to defend itself. You impale the ball python!! You kill the ball python! You pick up a parchment of Brom's Barrelling Boulder and begin reading... You add the spell Brom's Barrelling Boulder to your library. An orc comes into view. It is wielding a +0 trident. Found a white marble altar of Elyvilon. An orc is nearby! An orc comes into view. It is wielding a +0 flail. Found an escape hatch in the floor. An orc comes into view. It is wielding a +0 club. The helpless orc fails to defend itself. You puncture the orc! You kill the orc! You hit the orc. The orc is moderately wounded. The orc closely misses you. You barely miss the orc. The orc is moderately wounded. The orc closely misses you. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (moderately wounded, chance to affect: 61%) You miscast Ensorcelled Hibernation. Nothing appears to happen. The orc misses you. You now have 5/7 mp. You hit the orc. You drain the orc. You kill the orc! Your Fighting skill increases to level 3! Health restored: 28 Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (chance to affect: 61%) The orc looks drowsy... You now have 3/7 mp. The helpless orc fails to defend itself. You impale the orc!! You kill the orc! You start resting. Your magical contamination has completely faded away. Magic restored. Items here: ))) ††. A gnoll comes into view. It is wielding a +1 vampiric spear. MP restored: 7 A gnoll is nearby! A gnoll is nearby! 2 gnolls and a kobold come into view. The kobold is wielding a +0 short sword of speed. The kobold moves out of view. The helpless gnoll fails to defend itself. You impale the gnoll!! You kill the gnoll! Things that are here: a +1 vampiric spear; a gnoll corpse The helpless gnoll fails to defend itself. You impale the gnoll!! You kill the gnoll! The gnoll shouts! You hear a shout! The gnoll hits you with a +0 flail! Your orb emits a pulse of dizzying energy. You see here a +0 flail. You take 8 damage, and have 20/28 hp. MASSIVE DAMAGE!! You hit the gnoll. You drain the gnoll. The gnoll snaps out of its daze. The gnoll is moderately wounded. The gnoll completely misses you. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, heavily drained, chance to affect: 56%) The gnoll looks drowsy... You now have 5/7 mp. The helpless gnoll fails to defend itself. You impale the gnoll!! You kill the gnoll! You have reached level 5! You feel agile. You regained 4 hp, and now have 24/33 hp. Things that are here: a +1 vampiric spear; a gnoll corpse A kobold is nearby! A kobold is nearby! A kobold is nearby! A kobold is nearby! A kobold is nearby! The kobold closely misses you. x2 You see here a +0 flail. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword of speed (chance to affect: 61%) The kobold looks drowsy... You now have 3/8 mp. The helpless kobold fails to defend itself. You impale the kobold!! You kill the kobold! You start resting. Your orb has recharged its mesmeric power. You regained 3 hp, and now have 28/33 hp. Found a spear. Things that are here: a +0 short sword of speed; a kobold corpse You start resting. HP restored. Health restored: 33 Magic restored. You see here a +0 flail. Things that are here: a +1 vampiric spear; a gnoll corpse You see here a hobgoblin skeleton. A quokka comes into view. The quokka moves out of view. Partly explored, unvisited transporter. MP restored: 8 Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Okay, then. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A ball python comes into view. The helpless kobold fails to defend itself. You impale the kobold!! You kill the kobold! The helpless ball python fails to defend itself. You puncture the ball python! You kill the ball python! i - a scroll of identify Found a robe. You see here a +0 robe. d - 2 fuming coppery potions (gained 1) A clockroach and a kobold come into view. There are monsters nearby! There are monsters nearby! Found a dented platinum amulet. The helpless kobold fails to defend itself. You impale the kobold!! You kill the kobold! The helpless clockroach fails to defend itself. You puncture the clockroach! You kill the clockroach! Your Fighting skill increases to level 4! You see here a clockroach corpse. h - an amulet of dissipation You start removing your amulet. You continue removing your amulet of wildshape. x5 You finish removing your amulet of wildshape. You start putting on your amulet. You continue putting on your amulet of dissipation. x5 You finish putting on your amulet of dissipation. You feel as though your troubles will go away faster. h - an amulet of dissipation (worn) Unknown command. 2 jackals come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! A jackal comes into view. The jackal barks! x3 The jackal bites you. Your orb emits a pulse of dizzying energy. You take 2 damage, and have 31/33 hp. You hit the jackal but do no damage. The jackal snaps out of its daze. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal is no longer dazed. The jackal misses you. The jackal attacks as it pursues you! The jackal misses you. The jackal is no longer dazed. The jackal closely misses you. The jackal attacks as it pursues you! The jackal completely misses you. You closely miss the jackal. Health restored: 33 You hit the jackal. The jackal is lightly wounded. The jackal closely misses you. The jackal bites you. You take 2 damage, and have 31/33 hp. You hit the jackal. You kill the jackal! The jackal bites you. You take 2 damage, and have 29/33 hp. You hit the jackal. You drain the jackal. You kill the jackal! You barely miss the jackal. The jackal bites you but does no damage. You hit the jackal but do no damage. You drain the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You start resting. HP restored. Health restored: 33 This spell is extremely dangerous to cast! Your orb has recharged its mesmeric power. You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a robe. You pick up a parchment of Kiss of Death and begin reading... You add the spell Kiss of Death to your library. e - a scroll labelled JELASHR IMAUWY A hound comes into view. You start waiting. Done waiting. k - 3 lumpy ruby potions (gained 1) Found a stone staircase leading down. A shadow imp comes into view. Found a stone staircase leading down. A shadow imp is nearby! The helpless shadow imp fails to defend itself. You puncture the shadow imp! You kill the shadow imp! A hound is nearby! A hound is nearby! You catch the helpless hound completely off-guard! You puncture the hound! The hound is almost dead. The hound bites you. Your orb emits a pulse of dizzying energy. You take 4 damage, and have 29/33 hp. You barely miss the hound. The hound snaps out of its daze. The hound is almost dead. The hound closely misses you. You completely miss the hound. The hound is almost dead. The hound bites you. You take 3 damage, and have 26/33 hp. You closely miss the hound. The hound is almost dead. The hound bites you but does no damage. The hound bites you. You take 2 damage, and have 24/33 hp. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (almost dead, chance to affect: 51%) You miscast Ensorcelled Hibernation. Nothing appears to happen. The hound closely misses you. You now have 6/8 mp. You hit the hound but do no damage. The hound is almost dead. The hound misses you. You miss the hound. The hound is almost dead. The hound misses you. The hound bites you. You take 1 damage, and have 23/33 hp. You miss the hound. The hound is almost dead. The hound barely misses you. You hit the hound. You kill the hound! Your Conjurations skill increases to level 1! Your Earth Magic skill increases to level 1! You start resting. Your magical contamination has completely faded away. You start resting. Your orb has recharged its mesmeric power. You regained 2 hp, and now have 26/33 hp. MP restored: 8 HP restored. Found 3 flux baubles. Health restored: 33 d - 3 fuming coppery potions (gained 1) You pick up a parchment of Airstrike and begin reading... You add the spell Airstrike to your library. You now have 217 gold pieces (gained 12). A hobgoblin comes into view. A hobgoblin is nearby! The helpless hobgoblin fails to defend itself. You impale the hobgoblin!! You kill the hobgoblin! e - 2 scrolls labelled JELASHR IMAUWY (gained 1) A sleepcap comes into view. A sleepcap is nearby! A sleepcap is nearby! You aren't carrying any items that you can evoke. Okay, then. Okay, then. Unknown command. Unknown command. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (quite dangerous; 34% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) The stone arrow hits the sleepcap! The sleepcap is heavily damaged. You now have 5/8 mp. The sleepcap misses you. You hit the sleepcap but do no damage. You drain the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. Your orb emits a pulse of dizzying energy. You take 3 damage, and have 30/33 hp. You hit the sleepcap. You drain the sleepcap. The sleepcap snaps out of its daze. The sleepcap is severely damaged. The sleepcap closely misses you. You hit the sleepcap. You drain the sleepcap. The sleepcap is almost destroyed. The sleepcap closely misses you. You hit the sleepcap but do no damage. You drain the sleepcap. The sleepcap is almost destroyed. The sleepcap misses you. You hit the sleepcap but do no damage. You drain the sleepcap. You destroy the sleepcap! You have reached level 6! You regained 5 hp, and now have 36/38 hp. You start resting. HP restored. Health restored: 38 You start resting. Your orb has recharged its mesmeric power. Magic restored. A kobold comes into view. It is wielding a +0 dagger. MP restored: 9 A kobold is nearby! A kobold is nearby! The helpless kobold fails to defend itself. You impale the kobold!! You kill the kobold! Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. h - a scroll labelled POKLOKHE SUMIA There is an open door here. Things that are here: a +0 dagger; a kobold corpse Could not explore, unopened door. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. There is an open door here. Found a stone staircase leading up. Could not explore, unopened door. Could not explore, unopened door. You open the large door. There is a large open door here. There is a large open door here. k - 4 lumpy ruby potions (gained 1) There is a large open door here. There is a stone staircase leading up here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a stone staircase leading up. An iguana comes into view. An iguana is nearby! An iguana is nearby! The helpless iguana fails to defend itself. You puncture the iguana! The iguana is almost dead. The iguana bites you. Your orb emits a pulse of dizzying energy. You take 5 damage, and have 33/38 hp. An iguana is nearby! You barely miss the iguana. The iguana snaps out of its daze. The iguana is almost dead. The iguana closely misses you. You closely miss the iguana. The iguana is almost dead. You barely miss the iguana. The iguana is almost dead. The iguana misses you. You hit the iguana but do no damage. You drain the iguana. You kill the iguana! You start resting. Your orb has recharged its mesmeric power. Health restored: 38 A quokka comes into view. A quokka is nearby! A quokka is nearby! The quokka misses you. You miss the quokka. The quokka bites you but does no damage. You miss the quokka. The quokka bites you but does no damage. You closely miss the quokka. The quokka bites you but does no damage. You hit the quokka. You drain the quokka. You kill the quokka! You see here a quokka corpse. You start waiting. Done waiting. A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! A kobold is nearby! The kobold shouts! The kobold misses you. You completely miss the kobold. The kobold hits you with a +0 whip. Your orb emits a pulse of dizzying energy. You take 3 damage, and have 35/38 hp. A kobold is nearby! You hit the kobold. You drain the kobold. You kill the kobold! You see here a +0 whip. You start resting. HP restored. Health restored: 38 Your orb has recharged its mesmeric power. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a glowing silver altar of Zin. There is an open door here. Found a scroll of teleportation. Found a scroll labelled ASCHYD NOANG. There is a glowing silver altar of Zin here. There is an open door here. A quokka comes into view. A quokka is nearby! A quokka is nearby! The helpless quokka fails to defend itself. You impale the quokka!! You kill the quokka! There is a stone staircase leading down here. Found a stone staircase leading down. There is an open door here. There is an open door here. Found a rapier. You see here a +0 rapier. You see here a +0 rapier. There is an open door here. There is a large open door here. You now have 223 gold pieces (gained 6). Done exploring. Done exploring. Done exploring. Done exploring. There is a large open door here. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. As you read the scroll of identify, it crumbles to dust. h -> g - a scroll of fog As you read the scroll labelled JELASHR IMAUWY, it crumbles to dust. It is a scroll of amnesia. Okay, then. e -> x - a scroll of amnesia An ice beast comes into view. The helpless ice beast fails to defend itself. You puncture the ice beast! You drain the ice beast. The ice beast is severely wounded. The ice beast misses you. You hit the ice beast. The ice beast is severely wounded. You hit the ice beast but do no damage. You drain the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! Your orb emits a pulse of dizzying energy. You take 8 damage, and have 30/38 hp. MASSIVE DAMAGE!! You hit the ice beast. You kill the ice beast! Your Conjurations skill increases to level 2! Your Earth Magic skill increases to level 2! You start resting. Your orb has recharged its mesmeric power. You regained 5 hp, and now have 35/38 hp. You start resting. HP restored. Health restored: 38 You start waiting. Done waiting. Found a stone staircase leading down. An iguana comes into view. Found 10 gold pieces. An iguana is nearby! The iguana hisses angrily. The iguana bites you! Your orb emits a pulse of dizzying energy. You take 11 damage, and have 27/38 hp. MASSIVE DAMAGE!! You hit the iguana. You drain the iguana. The iguana snaps out of its daze. The iguana is heavily wounded. The iguana completely misses you. You hit the iguana but do no damage. You drain the iguana. The iguana is almost dead. The iguana barely misses you. You completely miss the iguana. The iguana is almost dead. The iguana closely misses you. You hit the iguana but do no damage. The iguana is almost dead. The iguana barely misses you. You hit the iguana. The iguana is almost dead. The iguana closely misses you. You hit the iguana. You kill the iguana! You start resting. Your orb has recharged its mesmeric power. You regained 4 hp, and now have 32/38 hp. You start resting. HP restored. Health restored: 38 You now have 233 gold pieces (gained 10). Found a leather armour. Could not explore, unopened door. As you open the door, it creaks loudly! You hear a shout! x4 An orc comes into view. It is wielding a +0 hand axe. An orc is nearby! An orc is nearby! An orc priest comes into view. It is wielding a +0 short sword. There is an open door here. An orc comes into view. It is wielding a +0 club. The orc barely misses you. Casting: Stone Arrow (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (chance to affect: 61%) The orc looks drowsy... An orc comes into view. It is wielding a +0 trident. The orc priest miscasts a cantrip. You now have 7/9 mp. The helpless orc fails to defend itself. You puncture the orc! You kill the orc! Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (chance to affect: 43%) The orc priest looks drowsy... You now have 5/9 mp. The helpless orc priest fails to defend itself. You impale the orc priest!! You kill the orc priest! You have reached level 7! Health restored: 43 You hit the orc but do no damage. The orc hits you but does no damage. You barely miss the orc. The orc closely misses you. You closely miss the orc. You hit the orc but do no damage. The orc barely misses you. You hit the orc. You drain the orc. The orc is heavily wounded. The orc hits you with a +0 club. Your orb emits a pulse of dizzying energy. You take 1 damage, and have 42/43 hp. You hit the orc but do no damage. The orc snaps out of its daze. The orc is heavily wounded. The orc hits you with a +0 club. You take 1 damage, and have 41/43 hp. You hit the orc. The orc is heavily wounded. The orc closely misses you. You hit the orc but do no damage. The orc is heavily wounded. The orc closely misses you. You closely miss the orc. The orc is heavily wounded. The orc barely misses you. You hit the orc. You drain the orc. The orc is almost dead. The orc hits you with a +0 club. You take 5 damage, and have 37/43 hp. You closely miss the orc. The orc is almost dead. The orc hits you with a +0 club. You take 2 damage, and have 35/43 hp. An orc is nearby! You hit the orc but do no damage. You drain the orc. You kill the orc! Items here: ))) [[ ††. You start resting. An orc comes into view. It is wielding a +0 short sword. You regained 3 hp, and now have 39/43 hp. You regained 2 mp, and now have 8/10 mp. An orc is nearby! Unknown command. An orc is nearby! There is an open door here. An orc is nearby! There is an open door here. The orc misses you. You hit the orc. The orc is lightly wounded. Your orb has recharged its mesmeric power. You closely miss the orc. The orc is lightly wounded. The orc hits you with a +0 short sword. Your orb emits a pulse of dizzying energy. You take 2 damage, and have 38/43 hp. You closely miss the orc. The orc snaps out of its daze. The orc is lightly wounded. The orc closely misses you. You hit the orc. You drain the orc. You kill the orc! Items here: )))) [[ ††. You start resting. Magic restored. You regained 2 hp, and now have 41/43 hp. MP restored: 10 HP restored. Your orb has recharged its mesmeric power. d - 5 fuming coppery potions (gained 2) You see here the +5 short sword of Xupa Vad {protect, Str+3}. Health restored: 43 A gnoll comes into view. It is wielding a +0 halberd. The gnoll moves out of view. The gnoll shouts! You hear a shout! x3 A gnoll bouda comes into view. It is wielding a +0 whip. A gnoll comes into view. It is wielding a +0 whip. A gnoll comes into view. It is wielding a +1 whip of flaming. You hear a shout! There are monsters nearby! There are monsters nearby! You see here the +5 short sword of Xupa Vad {protect, Str+3}. i - the +5 short sword of Xupa Vad {protect, Str+3} The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. Your orb emits a pulse of dizzying energy. Items here: )))) [[ ††. You take 5 damage, and have 38/43 hp. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (dazed, chance to affect: 51%) The gnoll looks drowsy... You now have 8/10 mp. The helpless gnoll fails to defend itself. You puncture the gnoll! You kill the gnoll! Training target 3.0 for Conjurations reached! Training target 3.0 for Earth Magic reached! Your Conjurations skill increases to level 3! Your Earth Magic skill increases to level 3! You need to enable at least one skill for training. Unknown command. Items here: )))) [[ ††. There is an open door here. Items here: )))) [[ ††. You see here a +0 halberd. Items here: )))) [[ ††. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 whip of flaming (chance to affect: 51%) The gnoll looks drowsy... The gnoll bouda shouts! You hear a shout! x2 You now have 7/10 mp. The gnolls pick up the pace! Items here: )))) [[ ††. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! The gnoll wakes up again. The gnoll moves out of view. The gnoll shouts! You hit the gnoll bouda but do no damage. You drain the gnoll bouda. The gnoll bouda is moderately wounded. You hear an angry hiss. The gnoll bouda attacks as it pursues you! The gnoll bouda misses you. Items here: )))) [[ ††. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (moderately wounded, heavily drained, chance to affect: 50%) The gnoll bouda resists with some effort. The gnoll bouda hits you with a +0 whip. You take 4 damage, and have 38/43 hp. You now have 6/10 mp. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (lightly wounded, heavily drained, chance to affect: 50%) The gnoll bouda resists with some effort. The gnoll bouda hits you with a +0 whip. You take 4 damage, and have 34/43 hp. You now have 4/10 mp. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (lightly wounded, heavily drained, chance to affect: 50%) The gnoll bouda looks drowsy... You now have 2/10 mp. The helpless gnoll bouda fails to defend itself. You puncture the gnoll bouda! You kill the gnoll bouda! An iguana comes into view. You closely miss the gnoll. The gnoll barely misses you. The iguana hisses angrily. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +1 whip of flaming. The gnoll burns you. You take 6 damage, and have 29/43 hp. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. A gnoll comes into view. It is wielding a +1 heavy spear. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +1 whip of flaming! The gnoll burns you. You take 10 damage, and have 19/43 hp. MASSIVE DAMAGE!! You barely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 whip of flaming (severely wounded, covering ground quickly, 72% to hit) The stone arrow hits the gnoll! You kill the gnoll! The gnoll is no longer moving quickly. You now have 0/10 mp. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You take 4 damage, and have 16/43 hp. There is an open door here. The gnoll is no longer moving quickly. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You take 4 damage, and have 13/43 hp. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 10/43 hp. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 7/43 hp. The gnoll attacks as it pursues you! The gnoll misses you. You aren't carrying any items that you can evoke. Okay, then. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 2/43 hp. Casting: Stone Arrow (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (chance to affect: 51%) The gnoll looks drowsy... You now have 0/10 mp. The helpless gnoll fails to defend itself. You puncture the gnoll! You kill the gnoll! The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... ..[...# +###.## +###.## ......# ......# .....j## .......# .......########### .....>..).j@....# .....##########.# .....# #.# #.# #### #.# #.# ###.# #.# ##<..###.# .........#.# ######.#.#.# #.....# You could see a gnoll. Vanquished Creatures An ice beast (D:5) A hound (D:4) An orc priest (D:5) A gnoll bouda (D:5) A sleepcap (D:4) A clockroach (D:4) 2 iguanas 6 gnolls 2 adders A shadow imp (D:4) 4 dart slugs 7 orcs 2 ribbon worms (D:2) 7 hobgoblins 7 jackals 4 quokkas 5 ball pythons 3 bats 2 endoplasms (D:1) 3 frilled lizards 3 goblins 9 kobolds 3 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Kobold Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 67 | D:1 | Reached skill level 1 in Fighting 83 | D:1 | Reached XP level 2. HP: 14/17 MP: 5/5 195 | D:1 | Found a faded altar of an unknown god. 764 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/6 767 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1999 | D:3 | Learned a level 3 spell: Tukima's Dance 2201 | D:3 | Reached XP level 4. HP: 27/27 MP: 0/7 2806 | D:3 | Found a transporter. 2822 | D:3 | Found a white marble altar of Elyvilon. 2881 | D:3 | Reached XP level 5. HP: 24/33 MP: 5/8 3236 | D:4 | Learned a level 3 spell: Stone Arrow 3446 | D:4 | Reached skill level 1 in Conjurations 3446 | D:4 | Reached skill level 1 in Earth Magic 3646 | D:4 | Reached XP level 6. HP: 36/38 MP: 5/9 4080 | D:4 | Found a glowing silver altar of Zin. 4353 | D:5 | Entered Level 5 of the Dungeon 4361 | D:5 | Noticed an ice beast 4368 | D:5 | Killed an ice beast 4581 | D:5 | Reached XP level 7. HP: 43/43 MP: 5/10 4658 | D:5 | Identified the +5 short sword of Xupa Vad {protect, Str+3} 4719 | D:5 | HP: 2/43 [gnoll/+0 whip[a gnoll bouda] (7)] 4724 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_loops_ring, basic_ecumenical_altar D:2: layout_rooms D:3: layout_loops_cross, nicolae_overflow_prove_your_dedication D:4: layout_basic, zin_scriptorium, minmay_crossroads D:5: layout_basic, mainiacjoe_overflow_concentric_impassable, hex_intersection, uniq_ijyb, uniq_eustachio, uniq_blorkula_the_orcula Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 | 4.3 Hexes | 4 | 4.0 Conjurations | 1 2 3 | 3.2 Earth Magic | 1 2 3 | 3.2 Short Blades | | 1.3 Dodging | | 2.4 Stealth | | 4.0 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 65 | 83 | 25 || 173 Melee: Dagger | 65 | 83 | 25 || 173 Cast: Ensorcelled Hiber | 4 | 5 | 6 || 15 Stone Arrow | | 1 | 1 || 2 Drink: Invisibility | 1 | | || 1 Read: Identify | 2 | 1 | || 3 Noise | 1 | | || 1 Poison | 1 | | || 1 Amnesia | | 1 | || 1 Stab: Sleeping | 21 | 22 | 3 || 46 Invisible | 1 | | || 1 Distracted | | 2 | || 2 Armour: Robe | 19 | 28 | 17 || 64 Dodge: Dodged | 28 | 38 | 14 || 80 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4710 | 4590 | 120 | 1250 | 2652 | 5 | 942.0 | Dungeon | 4710 | 4590 | 120 | 1250 | 2652 | 5 | 942.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1260 daAuts D:3: 1165 daAuts D:1: 1060 daAuts D:2: 855 daAuts D:5: 368 daAuts