Dungeon Crawl Stone Soup version 0.34-a0-1123-g7c3e7ee1c7 (webtiles) character file. Game seed: 15263123153428542755 1089 bayes525 the Apothecary (level 8, -2/48 HPs) Began as a Kobold Enchanter on Nov 8, 2025. Was an Initiate of Wu Jian. Slain by Edmund ... wielding a +2 dire flail of protection (11 damage) ... on level 5 of the Dungeon. The game lasted 00:11:15 (7141 turns). bayes525 the Apothecary (Kobold Enchanter) Turns: 7141, Time: 00:11:16 Health: -2/48 AC: 6 Str: 5 XL: 8 Next: 56% Magic: 20/20 EV: 14 Int: 15 God: Wu Jian [......] Gold: 275 SH: 0 Dex: 20 Spells: 3/11 levels left rFire . . . (100%) a - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) h - +1 robe of Cleverly Designed Fun {Regen+ Int-3 Dex+4} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +2 pair of boots Will ..... (no amulet) Stlth ++++ f - ring of magical power HPRegen 1.08/turn (no ring) MPRegen 0.17/turn %: no passive effects @: mighty A: small, no large weapons, nightstalker 3 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Wu Jian. Wu Jian was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 288 gold pieces. You spent 13 gold pieces at shops. Inventory: Hand Weapons a - a +0 rapier (weapon) c - a +1 dagger g - a +3 dagger i - a +1 whip of freezing Missiles e - 17 poisoned darts (quivered) k - 2 boomerangs Armour b - a +0 robe d - a +2 pair of boots (worn) h - the +1 robe of Cleverly Designed Fun (worn) {Regen+ Int-3 Dex+4} (You found it on level 4 of the Dungeon) Regen+: It increases your rate of health regeneration. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. j - a +2 robe Jewellery f - a ring of magical power (worn) Scrolls v - a scroll of summoning {unknown} g - a scroll of fog d - 2 scrolls of identify {unknown} e - a scroll of fear {unknown} h - a scroll of amnesia {unknown} l - a scroll of blinking {unknown} t - a scroll of teleportation {!r} c - a scroll of enchant weapon {unknown} q - a scroll of poison {unknown} u - a scroll of noise {unknown} Potions f - a potion of attraction {unknown} k - 2 potions of enlightenment {unknown} c - 3 potions of curing o - a potion of magic {unknown} m - a potion of might n - a potion of brilliance {unknown} Skills: + Level 4.9 Fighting - Level 1.3 Short Blades - Level 2.4 Dodging - Level 4.0 Stealth - Level 2.1 Spellcasting - Level 4.0 Hexes - Level 3.0 Earth Magic - Level 7.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 14% N/A 14% 2 b - Tukima's Dance Hex 13% N/A 13% 3 P - Passwall Erth 10% N/A 19% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 13% N/A 13% 3 Foxfire Conj/Fire 4% 2x1d4 22% 1 Kinetic Grapnel Frge 4% 1d4 22% 1 Magic Dart Conj 4% 1d3 22% 1 Gloom Hex/Necr 14% N/A 28% 3 Lesser Beckoning Tloc 2% N/A 32% 2 Call Canine Familiar Summ 1% N/A 54% 3 Vampiric Draining Necr 1% 2d6 54% 3 Olgreb's Toxic Radiance Alch 22% N/A 12% 4 Leda's Liquefaction Alch/Erth 8% N/A 28% 4 Cigotuvi's Putrefaction Necr/Air 1% N/A 91% 4 Passage of Golubria Tloc 1% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Gozag Hepliaklqana Sif Muna Wu Jian Yredelemnul Shops: D:1 [ D:2 ! Annotations: D:3 1 transporter, exclusion: orc, Terence D:4 exclusions: door and goblin, Menkaure, Robin D:5 Edmund Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History You kill the jelly! You have reached level 7! Health restored: 41; MP restored: 10 e - 16 poisoned darts (gained 1) e - 17 poisoned darts (gained 1) Found a stone staircase leading up. There is a stone staircase leading up here. Found a metallic green potion. An adder comes into view. An adder is nearby! You hear the slow rusting of a very distant drain. The adder hisses angrily. The adder bites you but does no damage. The adder barely misses you. You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! You take 1 damage, and have 40/41 hp. You closely miss the adder. You feel sick. The adder barely misses you. The adder bites you. You are more poisoned. The adder poisons you! You take 2 damage, and have 38/41 hp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder resists with some effort. You feel very sick. The adder bites you. You take 4 damage, and have 34/41 hp. You now have 8/10 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder resists with some effort. You feel sick. The adder bites you but does no damage. You take 1 damage, and have 33/41 hp. You now have 6/10 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder resists with some effort. You feel sick. The adder misses you. The adder barely misses you. You now have 4/10 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder resists with some effort. You feel sick. The adder barely misses you. You take 1 damage, and have 32/41 hp. You now have 2/10 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder looks drowsy... You feel sick. You now have 0/10 mp. The helpless adder fails to defend itself. You puncture the adder! You kill the adder! You feel sick. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. HP restored. Health restored: 41 You start resting. You hear the slow rusting of a very distant drain. You regained 3 mp, and now have 5/10 mp. o - a metallic green potion You start resting. Magic restored. MP restored: 10 You hear the slow rusting of a drain nearby. Found an ornate altar of the Wu Jian Council. There is an ornate altar of the Wu Jian Council here. You kneel at the altar of Wu Jian. The Council welcomes you! You can now perform damaging attacks by moving towards foes. You open the door. There is an open door here. You hear the rusting of a very distant drain. You open the door. There is an open door here. You hear the brisk rusting of a very distant drain. Found a shimmering blue altar of Sif Muna. You hear the brisk rusting of a very distant drain. Okay, then. You feel your magic capacity increase. f - a ring of magical power (worn) Okay, then. A gnoll comes into view. It is wielding a +0 whip. 2 gnolls come into view. You lunge at the gnoll. The helpless gnoll fails to defend itself. You impale the gnoll!! You kill the gnoll! The Council accepts your kill. Things that are here: a +0 whip; a gnoll corpse You lunge at the gnoll. The helpless gnoll fails to defend itself. You puncture the gnoll! You kill the gnoll! The Council accepts your kill. The helpless gnoll fails to defend itself. You puncture the gnoll! You kill the gnoll! The Council accepts your kill. You hear the brisk rusting of a drain nearby. Magic restored. Things that are here: a +0 whip; a gnoll corpse You hear the quick rusting of a distant drain. MP restored: 19 You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. An adder comes into view. An adder is nearby! Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder resists with some effort. The adder barely misses you. You now have 17/19 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) You miscast Ensorcelled Hibernation. Nothing appears to happen. The adder bites you but does no damage. You now have 15/19 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder resists with some effort. The adder completely misses you. You now have 13/19 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder looks drowsy... You now have 11/19 mp. The helpless adder fails to defend itself. You impale the adder!! You kill the adder! The Council accepts your kill. You see here an adder corpse. You start resting. Your magical contamination has completely faded away. A howler monkey comes into view. The howler monkey howls! Found a potion of curing. You lunge at the howler monkey. You puncture the howler monkey! The howler monkey is heavily wounded. The howler monkey misses you. You puncture the howler monkey! The howler monkey is almost dead. The howler monkey hoots and howls with incredible vigour! The howler monkey hits you but does no damage. You hear a shout! x4 You puncture the howler monkey! You kill the howler monkey! The Council accepts your kill. Your Alchemy skill increases to level 4! You see here a howler monkey corpse. c - 3 potions of curing (gained 1) You hear the quick rusting of a drain nearby. Magic restored. MP restored: 19 You open the door. You open the door. There is an open door here. A sleepcap comes into view. The sleepcap closely misses you. You hit the sleepcap. The sleepcap is lightly damaged. The sleepcap completely misses you. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You hit the sleepcap. The sleepcap is moderately damaged. The sleepcap completely misses you. You hit the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you but does no damage. The sleepcap closely misses you. You hit the sleepcap. The sleepcap is moderately damaged. The sleepcap misses you. You hit the sleepcap but do no damage. The sleepcap is moderately damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. You take 3 damage, and have 38/41 hp. You hit the sleepcap. The sleepcap is heavily damaged. The sleepcap barely misses you. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you but does no damage. You hit the sleepcap. The sleepcap is heavily damaged. The sleepcap barely misses you. Health restored: 41 You hit the sleepcap. The sleepcap is severely damaged. The sleepcap closely misses you. You hit the sleepcap. The sleepcap is severely damaged. The sleepcap barely misses you. You hit the sleepcap. The sleepcap is almost destroyed. The sleepcap misses you. The sleepcap closely misses you. You hit the sleepcap. The sleepcap is almost destroyed. The sleepcap barely misses you. You hit the sleepcap but do no damage. The sleepcap is almost destroyed. You hear the rapid rusting of a drain. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. You take 6 damage, and have 35/41 hp. Unknown command. Unknown command. A lemure comes into view. The sleepcap barely misses you. The lemure moves out of view. You hit the sleepcap but do no damage. The sleepcap is almost destroyed. The sleepcap barely misses you. You regained 2 hp, and now have 38/41 hp. You hit the sleepcap. You destroy the sleepcap! The Council accepts your kill. A lemure comes into view. You see here 7 gold pieces. The lemure shouts! Health restored: 41 You lunge at the lemure. You hit the lemure but do no damage. The lemure barely misses you. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, chance to affect: 40%) The lemure resists with some effort. The lemure closely misses you. You now have 17/19 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, chance to affect: 40%) The lemure resists with some effort. The lemure misses you. You now have 15/19 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, chance to affect: 40%) The lemure resists with some effort. The lemure hits you but does no damage. You now have 13/19 mp. The lemure attacks as it pursues you! The lemure closely misses you. You see here 7 gold pieces. The lemure attacks as it pursues you! The lemure hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, chance to affect: 40%) The lemure resists with some effort. The lemure hits you but does no damage. You now have 12/19 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a lemure (unrewarding, chance to affect: 40%) The lemure looks drowsy... You now have 10/19 mp. The helpless lemure fails to defend itself. You puncture the lemure! The lemure is moderately wounded. The lemure closely misses you. You hit the lemure. The lemure is heavily wounded. The lemure hits you. You take 3 damage, and have 38/41 hp. You closely miss the lemure. The lemure is heavily wounded. You miss the lemure. The lemure closely misses you. x3 You hit the lemure. The lemure is almost dead. The lemure hits you. The lemure closely misses you. You take 1 damage, and have 39/41 hp. You hit the lemure. The lemure is almost dead. The lemure hits you but does no damage. The lemure closely misses you. You hit the lemure. You kill the lemure! That felt strangely unrewarding. The lemure completely misses you. Health restored: 41 You closely miss the lemure. The lemure hits you but does no damage. You closely miss the lemure. The lemure closely misses you. You hit the lemure. The lemure is lightly wounded. The lemure completely misses you. You barely miss the lemure. The lemure is lightly wounded. The lemure hits you. The lemure misses you. You take 6 damage, and have 35/41 hp. You barely miss the lemure. The lemure is lightly wounded. The lemure misses you. You hit the lemure. The lemure is lightly wounded. The lemure misses you. You puncture the lemure! The lemure is heavily wounded. The lemure misses you. You hit the lemure. The lemure is heavily wounded. The lemure barely misses you. You regained 2 hp, and now have 40/41 hp. You hit the lemure but do no damage. The lemure is heavily wounded. The lemure closely misses you. Health restored: 41 You barely miss the lemure. The lemure is heavily wounded. The lemure barely misses you. You barely miss the lemure. The lemure is heavily wounded. The lemure misses you. You hit the lemure. The lemure is heavily wounded. The lemure hits you but does no damage. The lemure barely misses you. You hit the lemure but do no damage. The lemure is heavily wounded. The lemure hits you! You take 7 damage, and have 34/41 hp. You barely miss the lemure. The lemure is heavily wounded. The lemure hits you. You take 1 damage, and have 33/41 hp. You hit the lemure but do no damage. The lemure is heavily wounded. The lemure closely misses you. You closely miss the lemure. The lemure is heavily wounded. The lemure closely misses you. You hit the lemure but do no damage. The lemure is heavily wounded. The lemure closely misses you. You hit the lemure. The lemure is heavily wounded. The lemure misses you. You regained 2 hp, and now have 38/41 hp. You hit the lemure. The lemure is severely wounded. The lemure misses you. The lemure hits you. You take 1 damage, and have 37/41 hp. You hit the lemure. The lemure is almost dead. The lemure closely misses you. You hit the lemure. The lemure is almost dead. The lemure hits you. You take 4 damage, and have 34/41 hp. You hit the lemure. You kill the lemure! That felt strangely unrewarding. You hear the rapid rusting of a drain very nearby. You hear a distant slurping noise. You regained 2 hp, and now have 38/41 hp. Health restored: 41 Found a scroll labelled FUMORURA JUKKU. A lemure comes into view. A lemure is nearby! You lunge at the lemure. You barely miss the lemure. The lemure shouts! The lemure misses you. You hit the lemure. The lemure is lightly wounded. The lemure hits you but does no damage. An ufetubus comes into view. You miss the lemure. The lemure is lightly wounded. The lemure hits you but does no damage. You hit the lemure. The lemure is moderately wounded. The lemure hits you but does no damage. You closely miss the lemure. The lemure is moderately wounded. The lemure closely misses you. You hit the lemure but do no damage. The lemure is moderately wounded. The lemure barely misses you. x2 MP restored: 19 You hit the lemure. The lemure is heavily wounded. The lemure barely misses you. You hit the lemure but do no damage. The lemure is heavily wounded. The lemure hits you. You take 6 damage, and have 35/41 hp. You barely miss the lemure. The lemure is heavily wounded. The lemure hits you. You take 1 damage, and have 34/41 hp. You hit the lemure but do no damage. The lemure is heavily wounded. The lemure hits you. You take 2 damage, and have 32/41 hp. You barely miss the lemure. The lemure is heavily wounded. The lemure hits you. You take 1 damage, and have 31/41 hp. You hit the lemure. The lemure is severely wounded. The lemure hits you! You take 7 damage, and have 24/41 hp. You hit the lemure but do no damage. The lemure is severely wounded. The lemure barely misses you. You hit the lemure but do no damage. The lemure is severely wounded. The lemure hits you but does no damage. x2 You regained 2 hp, and now have 27/41 hp. You closely miss the lemure. The lemure is severely wounded. The lemure hits you. You take 3 damage, and have 24/41 hp. You closely miss the lemure. The lemure is heavily wounded. The lemure closely misses you. You hit the lemure. The lemure is severely wounded. The lemure completely misses you. You regained 2 hp, and now have 27/41 hp. You hit the lemure. The lemure is almost dead. An ufetubus comes into view. The lemure hits you. You take 5 damage, and have 22/41 hp. The ufetubus shouts! You hit the lemure but do no damage. The lemure is almost dead. You hear a shout! The lemure misses you. The lemure closely misses you. You barely miss the lemure. The lemure is almost dead. The ufetubus barely misses you. x2; The lemure hits you but does no damage. You barely miss the lemure. The lemure is almost dead. The ufetubus barely misses you. The ufetubus hits you but does no damage. The ufetubus completely misses you. x2; The lemure closely misses you. You barely miss the lemure. The lemure is almost dead. The lemure hits you! The ufetubus hits you. x2 You take 11 damage, and have 14/41 hp. MASSIVE DAMAGE!! Okay, then. Okay, then. Okay, then. Okay, then. It was a potion of heal wounds. You feel much better. j -> w - 3 potions of heal wounds The ufetubus hits you but does no damage. The ufetubus hits you. x3; The lemure closely misses you. You regained 20 hp, and now have 34/41 hp. You closely miss the lemure. The lemure is almost dead. The ufetubus misses you. The ufetubus hits you. The ufetubus barely misses you. The ufetubus misses you. The ufetubus barely misses you. The ufetubus misses you. The lemure barely misses you. The ufetubus misses you. The ufetubus hits you but does no damage. You take 4 damage, and have 30/41 hp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (not susceptible) The ufetubus is unaffected. The ufetubus hits you. The ufetubus closely misses you. x3; The lemure hits you. The ufetubus hits you. x2 The ufetubus misses you. The ufetubus closely misses you. You take 8 damage, and have 22/41 hp. You now have 17/19 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (not susceptible) Okay, then. You miss the ufetubus. The ufetubus hits you but does no damage. The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus completely misses you. The lemure hits you but does no damage. The ufetubus completely misses you. The ufetubus barely misses you. You hit the ufetubus. The ufetubus is severely wounded. The ufetubus hits you. The ufetubus barely misses you. The lemure barely misses you. The ufetubus misses you. The ufetubus closely misses you. The ufetubus hits you. The ufetubus barely misses you. The lemure hits you. You take 7 damage, and have 16/41 hp. You hit the ufetubus but do no damage. The ufetubus is severely wounded. The ufetubus hits you. The ufetubus closely misses you. x2 The ufetubus barely misses you. The ufetubus hits you. x2 * * * LOW HITPOINT WARNING * * * The ufetubus misses you. The ufetubus hits you but does no damage. The lemure barely misses you. You take 5 damage, and have 11/41 hp. You closely miss the ufetubus. The ufetubus is severely wounded. The ufetubus barely misses you. The ufetubus misses you. The ufetubus closely misses you. The ufetubus misses you. The lemure barely misses you. The ufetubus barely misses you. The ufetubus misses you. The ufetubus hits you but does no damage. The ufetubus closely misses you. You hit the ufetubus but do no damage. The ufetubus is severely wounded. The ufetubus closely misses you. x2; The ufetubus misses you. The ufetubus barely misses you. The lemure hits you but does no damage. You closely miss the ufetubus. The ufetubus is severely wounded. The ufetubus completely misses you. The ufetubus hits you but does no damage. The ufetubus misses you. The ufetubus hits you. The lemure barely misses you. The ufetubus misses you. The ufetubus hits you but does no damage. x2 The ufetubus barely misses you. You feel much better. The ufetubus closely misses you. x2 The ufetubus barely misses you. x2; The lemure misses you. You regained 24 hp, and now have 37/41 hp. You barely miss the ufetubus. The ufetubus is severely wounded. The ufetubus closely misses you. The ufetubus barely misses you. x2 The ufetubus hits you. The ufetubus barely misses you. The ufetubus completely misses you. The ufetubus hits you but does no damage. The ufetubus barely misses you. The lemure hits you but does no damage. You closely miss the ufetubus. The ufetubus is severely wounded. The ufetubus hits you but does no damage. The ufetubus hits you. The ufetubus misses you. The ufetubus barely misses you. The lemure hits you. The ufetubus misses you. The ufetubus hits you but does no damage. The ufetubus closely misses you. The ufetubus barely misses you. You take 4 damage, and have 34/41 hp. You hit the ufetubus. You kill the ufetubus! The Council accepts your kill. The ufetubus hits you but does no damage. The ufetubus misses you. The lemure hits you. The ufetubus closely misses you. The ufetubus misses you. You closely miss the lemure. The lemure is severely wounded. The lemure hits you. The ufetubus hits you but does no damage. The ufetubus closely misses you. The lemure closely misses you. You take 4 damage, and have 30/41 hp. MP restored: 19 You hit the lemure. The lemure is severely wounded. The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus barely misses you. The ufetubus misses you. The lemure hits you. You take 4 damage, and have 26/41 hp. You hit the lemure but do no damage. The lemure is severely wounded. The ufetubus completely misses you. The ufetubus barely misses you. The lemure hits you. The ufetubus hits you. The ufetubus hits you but does no damage. You take 5 damage, and have 21/41 hp. You barely miss the lemure. The lemure is severely wounded. The ufetubus barely misses you. x2; The lemure hits you but does no damage. You hit the ufetubus. The ufetubus is heavily wounded. The ufetubus hits you but does no damage. The ufetubus misses you. The lemure completely misses you. The ufetubus misses you. The ufetubus hits you but does no damage. You barely miss the ufetubus. The ufetubus is heavily wounded. The ufetubus barely misses you. The ufetubus closely misses you. The lemure hits you. The ufetubus hits you. The ufetubus misses you. You take 8 damage, and have 15/41 hp. You barely miss the ufetubus. The ufetubus is heavily wounded. The ufetubus hits you. The ufetubus closely misses you. The lemure barely misses you. The ufetubus misses you. The ufetubus barely misses you. You hit the ufetubus. You kill the ufetubus! The Council accepts your kill. The lemure completely misses you. The lemure hits you. You take 2 damage, and have 13/41 hp. You hit the lemure. The lemure is almost dead. The lemure closely misses you. You hit the lemure. The lemure is almost dead. The lemure closely misses you. You puncture the lemure! You kill the lemure! That felt strangely unrewarding. Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of freezing. You regained 2 hp, and now have 18/41 hp. You lunge at Pikel. You completely miss Pikel. Pikel shouts! Pikel barely misses you. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of freezing and wearing a +2 robe (chance to affect: 40%) Pikel looks drowsy... You now have 17/19 mp. The helpless Pikel fails to defend himself. You puncture Pikel! Pikel is moderately wounded. Pikel hits you with a +1 whip of freezing! Pikel freezes you. * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 11/41 hp. MASSIVE DAMAGE!! Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of freezing and wearing a +2 robe (moderately wounded, chance to affect: 49%) Pikel suddenly stops moving! The now-empty wand crumbles to dust. The helpless Pikel fails to defend himself. You puncture Pikel! Pikel is heavily wounded. The helpless Pikel fails to defend himself. You impale Pikel!! You kill Pikel! The Council accepts your kill. Training target 7.0 for Alchemy reached! Your Alchemy skill gained 3 levels and is now at level 7! You need to enable at least one skill for training. You have reached level 8! You regained 4 hp, and now have 17/48 hp. Okay, then. Things that are here: a +1 whip of freezing; a +2 robe i - a +1 whip of freezing j - a +2 robe Unknown command. c - a scroll labelled FUMORURA JUKKU You regained 3 hp, and now have 26/48 hp. Magic restored. You regained 4 hp, and now have 30/48 hp. MP restored: 20 You enter the shallow water. Moving in this stuff is going to be slow. An adder comes into view. An adder is nearby! The adder hisses angrily. The adder bites you but does no damage. You regained 2 hp, and now have 34/48 hp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder looks drowsy... You now have 18/20 mp. The helpless adder fails to defend itself. You impale the adder!! You kill the adder! The Council accepts your kill. You regained 2 hp, and now have 38/48 hp. Found a glowing drain. You regained 2 hp, and now have 41/48 hp. The drain falls to bits. You regained 2 hp, and now have 43/48 hp. You regained 2 hp, and now have 45/48 hp. There is a collapsed entrance here. MP restored: 20 You can't go down here! You start resting. HP restored. Health restored: 48 You start waiting. Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. A jelly comes into view. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (wandering, hasn't noticed you, chance to affect: 50%) The jelly resists with some effort. The jelly quivers. The jelly barely misses you. You now have 18/20 mp. You hit the jelly. Your hands burn! The jelly is lightly wounded. The jelly hits you but does no damage. The jelly hits you. You are splashed with acid! You take 12 damage, and have 36/48 hp. MASSIVE DAMAGE!! Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (lightly wounded, chance to affect: 50%) You miscast Ensorcelled Hibernation. Nothing appears to happen. The jelly misses you. You now have 16/20 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (lightly wounded, chance to affect: 50%) The jelly resists with some effort. The jelly completely misses you. You regained 2 hp, and now have 39/48 hp. You now have 14/20 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (lightly wounded, chance to affect: 50%) The jelly looks drowsy... You now have 12/20 mp. The helpless jelly fails to defend itself. You impale the jelly!! You kill the jelly! The Council accepts your kill. Your Fighting skill increases to level 4! You start resting. HP restored. Health restored: 48 You start resting. Your magical contamination has completely faded away. Magic restored. An orc comes into view. It is wielding a +0 short sword. MP restored: 20 You barely miss the orc. The orc shouts! The orc hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and quivering boomerangs (chance to affect: 58%) You miscast Ensorcelled Hibernation. Nothing appears to happen. The orc closely misses you. You now have 18/20 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and quivering boomerangs (chance to affect: 58%) The orc looks drowsy... You now have 16/20 mp. The helpless orc fails to defend itself. You puncture the orc! You kill the orc! The Council accepts your kill. You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 18/20 mp. Magic restored. A white imp comes into view. MP restored: 20 A white imp is nearby! A white imp opens the door. Items here: $ ( ) †. You now have 240 gold pieces (gained 11). k - 2 boomerangs There is an open door here. You lunge at the white imp. The white imp shouts, "Return whence thou came, thou qualling toad-spotted tinkerer!" You hit the white imp. The white imp is moderately wounded. The white imp barely misses you. You barely miss the white imp. The white imp is moderately wounded. The white imp misses you. You barely miss the white imp. The white imp is moderately wounded. The white imp closely misses you. You hit the white imp. The white imp is severely wounded. The white imp gestures at you. The puff of frost hits you! You take 10 damage, and have 38/48 hp. MASSIVE DAMAGE!! You hit the white imp but do no damage. The white imp is severely wounded. The white imp barely misses you. You regained 2 hp, and now have 40/48 hp. You completely miss the white imp. The white imp is severely wounded. The white imp closely misses you. You barely miss the white imp. The white imp is severely wounded. The white imp hits you but does no damage. x2 You hit the white imp but do no damage. The white imp is severely wounded. The white imp gestures at you. The puff of frost hits you! You take 9 damage, and have 33/48 hp. You hit the white imp. You kill the white imp! The Council accepts your kill. You start resting. HP restored. Health restored: 48 You start waiting. Done waiting. Okay, then. There is an open door here. You now have 247 gold pieces (gained 7). d - 2 scrolls labelled QINLAQIBIN (gained 1) There is an open door here. You now have 262 gold pieces (gained 15). An ogre comes into view. It is wielding a +0 giant club. The ogre moves out of view. Throw: 17 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 77% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre shouts! Throw: 16 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (77% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre is poisoned. Throw: 15 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, poisoned, 77% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre looks even sicker. The ogre is lightly wounded. Okay, then. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, very poisoned, chance to affect: 40%) The ogre looks drowsy... You now have 18/20 mp. The helpless ogre fails to defend itself. You puncture the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! You take 23 damage, and have 25/48 hp. MASSIVE DAMAGE!! You puncture the ogre! The ogre is almost dead. The ogre closely misses you. You hit the ogre. You kill the ogre! The Council accepts your kill. You regained 2 hp, and now have 28/48 hp. You start resting. Magic restored. You regained 8 hp, and now have 36/48 hp. MP restored: 20 You start resting. HP restored. Health restored: 48 You see here a +0 giant club. e - 15 poisoned darts (gained 1) e - 16 poisoned darts (gained 1) e - 17 poisoned darts (gained 1) You see here a +2 trident of venom. You now have 275 gold pieces (gained 13). An adder comes into view. The adder hisses angrily. You hear a shout! An adder is nearby! An adder is nearby! An adder is nearby! Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) Okay, then. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder resists with some effort. You now have 18/20 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder resists with some effort. The adder barely misses you. You now have 16/20 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 50%) The adder looks drowsy... You now have 14/20 mp. The helpless adder fails to defend itself. You impale the adder!! You kill the adder! The Council accepts your kill. You start resting. Magic restored. MP restored: 20 You start waiting. Edmund the Younger comes into view. He is wielding a +2 dire flail of protection and wearing a +0 leather armour of willpower. You see here an adder corpse. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 leather armour of willpower (wandering, hasn't noticed you, chance to affect: 12%) Edmund resists with almost no effort. Edmund shouts! You now have 18/20 mp. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 dire flail of protection and wearing a +0 leather armour of willpower (chance to affect: 12%) Okay, then. Unknown command. You aren't carrying any items that you can evoke. Okay, then. It was a potion of might. You feel very mighty all of a sudden. p -> m - a potion of might Edmund hits you with a +2 dire flail of protection! You take 13 damage, and have 35/48 hp. MASSIVE DAMAGE!! You puncture Edmund! Edmund is moderately wounded. Edmund hits you with a +2 dire flail of protection! x2 You take 19 damage, and have 16/48 hp. MASSIVE DAMAGE!! You barely miss Edmund. Edmund is moderately wounded. Edmund hits you but does no damage. You regained 2 hp, and now have 18/48 hp. You hit Edmund but do no damage. Edmund is moderately wounded. Edmund hits you with a +2 dire flail of protection. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 13/48 hp. You feel much better. Edmund hits you with a +2 dire flail of protection. You regained 23 hp, and now have 36/48 hp. You hit Edmund. Edmund is moderately wounded. Edmund closely misses you. You hit Edmund. Edmund is heavily wounded. Edmund hits you with a +2 dire flail of protection! You take 7 damage, and have 30/48 hp. You puncture Edmund! Edmund is severely wounded. Edmund hits you with a +2 dire flail of protection! You take 9 damage, and have 21/48 hp. You hit Edmund. Edmund is almost dead. Edmund hits you with a +2 dire flail of protection! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 12/48 hp. MP restored: 20 You feel much better. Edmund hits you with a +2 dire flail of protection! You regained 13 hp, and now have 25/48 hp. You barely miss Edmund. Edmund is almost dead. Edmund hits you with a +2 dire flail of protection! x2 * * * LOW HITPOINT WARNING * * * You take 17 damage, and have 8/48 hp. MASSIVE DAMAGE!! You hit Edmund. Edmund is almost dead. Edmund hits you with a +2 dire flail of protection! You die... Edmund says, "I'd like to see a scythe do that!" ...###.... #..##'#.#.#.#...#. ..## ...# ##.##.#...#.....#. ### #.##.########..#. ## .. #.##...........#. .#### ##.###.###########.##. ....### .......### #...... ......## .........## #.#.### .......## .....@.#..### #.#.# #.####..# ###..@.##...# #.#.# #...##..## ####.##...# #.#.# #....#...# ###...##...# #.#.# #....#...# ##.....##...## #.#.# #).......###......#.....# #.#.# ######)...##..###.#.....# #.#.# ### #....#...###.#.....# #.#.# ..####....#...##..#.....# #.#.# ..................#.....# #.#.# You could see Edmund. Vanquished Creatures Pikel (D:5) An ogre (D:5) 3 lemures (D:5) A phantom (D:4) 2 scorpions (D:4) A howler monkey (D:5) 2 jellies (D:5) A sleepcap (D:5) Ijyb (D:3) Natasha (twice) (D:4) 3 gnolls (D:5) 5 adders A white imp (D:5) 2 ufetubi (D:5) 2 dart slugs A ribbon worm (D:3) 4 endoplasms 3 hobgoblins 4 jackals 13 orcs 4 quokkas 8 ball pythons 6 bats 3 frilled lizards 7 goblins 5 kobolds 2 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Kobold Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 67 | D:1 | Found Qoewn's Antique Armour Shoppe. 197 | D:1 | Reached skill level 1 in Fighting 216 | D:1 | Found a faded altar of an unknown god. 308 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 311 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1724 | D:2 | Reached XP level 3. HP: 22/22 MP: 6/6 2203 | D:2 | Learned a level 3 spell: Tukima's Dance 2238 | D:2 | Found Orismeif's Distillery. 2245 | D:2 | Bought a potion of moonshine for 13 gold pieces 2568 | D:1 | HP: 3/23 [poisoned by an adder] 2852 | D:2 | Reached XP level 4. HP: 28/28 MP: 7/7 3025 | D:3 | Noticed Ijyb 3029 | D:3 | Paralysed by Ijyb for 3 turns 3040 | D:3 | Killed Ijyb 3097 | D:3 | Found a basalt altar of Yredelemnul. 3234 | D:3 | Found an opulent altar of Gozag. 3237 | D:3 | Found a transporter. 3274 | D:3 | Found a hazy altar of Hepliaklqana. 3659 | D:3 | Noticed Terence 4118 | D:4 | Noticed Menkaure 4169 | D:4 | Reached XP level 5. HP: 32/32 MP: 8/8 4176 | D:4 | Noticed Robin 4219 | D:4 | Learned a level 3 spell: Passwall 4306 | D:4 | Found a blossoming altar of Fedhas. 4584 | D:4 | Noticed Natasha 4589 | D:4 | Killed Natasha 4728 | D:4 | Noticed a phantom 4733 | D:4 | Killed a phantom 4734 | D:4 | Reached skill level 2 in Alchemy 4734 | D:4 | Reached XP level 6. HP: 36/37 MP: 9/9 5185 | D:4 | Identified the +1 robe of Cleverly Designed Fun {Regen+ | Int-3 Dex+4} 5591 | D:4 | Noticed Natasha 5599 | D:4 | Killed Natasha 5833 | D:5 | Entered Level 5 of the Dungeon 5841 | D:4 | Reached skill level 3 in Alchemy 5866 | D:5 | Reached XP level 7. HP: 41/41 MP: 10/10 5989 | D:5 | Found an ornate altar of the Wu Jian Council. 5994 | D:5 | Became a worshipper of the Wu Jian Council 6135 | D:5 | Found a shimmering blue altar of Sif Muna. 6276 | D:5 | Reached skill level 4 in Alchemy 6442 | D:5 | Noticed Pikel 6449 | D:5 | Killed Pikel 6450 | D:5 | Reached skill level 7 in Alchemy 6450 | D:5 | Reached XP level 8. HP: 17/48 MP: 11/11 6468 | D:5 | Found a glowing drain. 7127 | D:5 | Noticed Edmund 7141 | D:5 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic, ebering_ecumenical_altar_mist, serial_corexii_hall, corexii_hall_statues_i, chequers_hall_statues_y, serial_shops, nicolae_shop_glassy, minmay_shallow_snake_nest D:2: layout_rooms, serial_shops, nicolae_shop_tiny_waterfront, grunt_ministairs_10 D:3: layout_basic, nicolae_overflow_prove_your_dedication, nicolae_hepliaklqana_hazy_memory, mainiacjoe_overflow_paths, uniq_terence, uniq_ijyb D:4: layout_basic, lemuel_coloured_pillars_altar, uniq_natasha, uniq_robin, uniq_menkaure D:5: minmay_recursive_quarters, layout_basic, mainiacjoe_overflow_alcove_1, nicolae_sif_muna_condensation, portal_sewer_entry_d, uniq_pikel, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 4 | 4.9 Hexes | 4 | 4.0 Earth Magic | 3 | 3.0 Alchemy | 2 3 7 | 7.0 Short Blades | | 1.3 Dodging | | 2.4 Stealth | | 4.0 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 85 | 69 | 122 || 276 Lunge | | | 7 || 7 Melee: Dagger | 7 | | || 7 Rapier | 78 | 69 | 129 || 276 Throw: Dart | | 7 | 3 || 10 Cast: Ensorcelled Hiber | 6 | 10 | 25 || 41 Evoke: Wand of paralysis | | 8 | 1 || 9 Drink: Invisibility | 1 | 1 | || 2 Curing | | 1 | || 1 Heal wounds | | | 4 || 4 Might | | | 1 || 1 Read: Enchant armour | | 2 | || 2 Teleportation | | 1 | || 1 Fog | | 1 | || 1 Stab: Sleeping | 26 | 18 | 12 || 56 Invisible | 1 | 5 | || 6 Paralysed | | 3 | 2 || 5 Armour: Robe | 47 | 25 | 113 || 185 Dodge: Dodged | 61 | 45 | 166 || 272 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7191 | 6695 | 496 | 1856 | 3736 | 5 | 1438.2 | Dungeon | 7191 | 6695 | 496 | 1856 | 3736 | 5 | 1438.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1810 daAuts D:4: 1515 daAuts D:5: 1312 daAuts D:3: 1304 daAuts D:2: 1248 daAuts