Dungeon Crawl Stone Soup version 0.34-a0-1138-gb9efe5695e (webtiles) character file. Game seed: 8177790827384543685 259 bayes525 the Trooper (level 5, -2/50 HPs) Began as a Mountain Dwarf Fire Elementalist on Nov 9, 2025. Slain by Pikel ... wielding a +1 whip of flaming (10 damage) ... on level 3 of the Dungeon. The game lasted 00:06:57 (5622 turns). bayes525 the Trooper (MDFE) Turns: 5622, Time: 00:06:57 Health: -2/50 AC: 7 Str: 11 XL: 5 Next: 94% Magic: 0/7 EV: 10 Int: 17 God: Gold: 137 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +1 pair of gloves SInv . g - +2 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - an atropa-tipped dart f - 3 boomerangs Armour b - a +0 robe (worn) d - a +1 pair of gloves (worn) e - a +0 pair of boots g - a +2 pair of boots (worn) Wands c - a wand of warping (5) Scrolls c - a scroll of enchant armour {unknown} w - a scroll of enchant weapon h - a scroll of identify {unknown} j - a scroll of immolation {unknown} p - a scroll of poison l - a scroll of amnesia {unknown} e - a scroll of revelation {unknown} k - a scroll of vulnerability {unknown} m - a scroll of brand weapon {unknown} q - a scroll of butterflies {unknown} Potions d - a potion of attraction {unknown} f - a potion of haste {unknown} n - a potion of berserk rage {unknown} o - a potion of curing {unknown} p - a potion of heal wounds {unknown} Skills: + Level 6.1 Fighting - Level 1.3 Dodging - Level 2.0 Stealth - Level 1.7 Spellcasting - Level 0.8 Conjurations - Level 3.6 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Scorch Fire 26% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 7% N/A 28% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 28% 3 Call Canine Familiar Summ 1% N/A 52% 3 Fugue of the Fallen Necr 1% N/A 52% 3 Ozocubu's Armour Ice 1% N/A 52% 3 Flame Wave Conj/Fire 9% 2d6 61% 4 Detonation Catalyst Fire/Alch 7% 1d1 95% 5 Curse of Agony Necr 1% N/A 99% 5 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Manifold Assault Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 exclusion: orc, Jessica, Pikel Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Magic restored. MP restored: 5 e - 2 scrolls labelled YBBAGR WOIME (gained 1) Found a stone staircase leading up. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Found 12 gold pieces. The hobgoblin barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! You now have 3/5 mp. You start resting. Magic restored. MP restored: 5 You now have 128 gold pieces (gained 12). You now have 132 gold pieces (gained 4). A rat comes into view. Found 3 boomerangs. You see here a scroll labelled PESCHA WEDIU. A rat is nearby! A rat is nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! You now have 3/5 mp. You start resting. Magic restored. MP restored: 5 k - 2 scrolls labelled PESCHA WEDIU (gained 1) Found a dagger. You see here 3 boomerangs. f - 3 boomerangs You see here a quokka corpse. An endoplasm comes into view. Found a jewelled iron wand. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. You now have 3/5 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. You now have 1/5 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. An adder comes into view. The adder hisses angrily. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You take 1 damage, and have 29/30 hp. The endoplasm hits you. You hit the endoplasm. You kill the endoplasm! The adder barely misses you. You miss the adder. The adder misses you. The adder attacks as it pursues you! The adder bites you but does no damage. The adder closely misses you. Health restored: 30 Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is heavily wounded. The adder's fire resistance burns away. The adder bites you but does no damage. You now have 0/5 mp. You barely miss the adder. The adder is heavily wounded. The adder completely misses you. You hit the adder. The adder is heavily wounded. The adder bites you. You take 1 damage, and have 29/30 hp. You barely miss the adder. The adder is heavily wounded. The adder closely misses you. The adder bites you. You hit the adder. The adder is severely wounded. The adder is no longer more vulnerable to fire. The adder bites you but does no damage. You barely miss the adder. The adder is severely wounded. The adder misses you. You hit the adder. The adder is almost dead. The adder bites you. The adder barely misses you. You take 3 damage, and have 26/30 hp. You hit the adder. You kill the adder! Your magical contamination has completely faded away. You see here an adder corpse. You start resting. HP restored. Health restored: 30 You start resting. Magic restored. MP restored: 5 c - a wand of warping (5) Okay, then. You see here an adder corpse. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. The air fills with toxic fumes! As you read the scroll labelled PESCHA WEDIU, it crumbles to dust. It was a scroll of poison. k -> p - a scroll of poison You start waiting. Done waiting. As you read the scroll labelled YBBAGR WOIME, it crumbles to dust. It is a scroll of enchant weapon. Your +0 dagger glows red for a moment. e -> w - a scroll of enchant weapon You start waiting. Done waiting. Okay, then. You climb downwards. There is a stone staircase leading up here. Okay, then. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! You hit the quokka but do no damage. The quokka bites you but does no damage. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the quokka. You kill the quokka! You now have 3/5 mp. You start resting. Magic restored. MP restored: 5 e - a scroll labelled HARHAMP FIEP Could not explore, unopened door. Could not explore, unopened door. You open the door. A rat comes into view. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. Health restored: 31 You now have 3/5 mp. You start resting. Magic restored. MP restored: 5 Okay, then. You open the door. Found 5 gold pieces. There is an open door here. You now have 137 gold pieces (gained 5). There is an open door here. You open the door. A rat comes into view. The rat squeaks loudly. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! You now have 3/5 mp. You start resting. Magic restored. MP restored: 5 You open the door. A rat comes into view. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! You now have 3/5 mp. You start resting. Magic restored. MP restored: 5 You open the door. A rat comes into view. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rat. You kill the rat! You now have 3/5 mp. You start resting. Magic restored. MP restored: 5 Found a sling. Found a spear. You pick up a parchment of Call Canine Familiar and begin reading... You add the spell Call Canine Familiar to your library. You see here a +0 sling. Done exploring. Done exploring. Done exploring. Done exploring. Okay, then. Things that are here: a +0 club; a goblin skeleton There is a stone staircase leading down here. You climb downwards. Found a scroll labelled GYENGE EFAOGETH and a pair of embroidered boots. There is a stone staircase leading up here. k - a scroll labelled GYENGE EFAOGETH g - a +2 pair of boots A hobgoblin comes into view. Found a spear. You start putting on your armour. You continue putting on your +2 pair of boots. x5 You finish putting on your +2 pair of boots. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Found a stone staircase leading up and a stone staircase leading down. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hobgoblin. You kill the hobgoblin! You now have 3/5 mp. You start resting. Magic restored. MP restored: 5 n - a sapphire potion Okay, then. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A dart slug comes into view. The dart slug launches a dart at you. The slug dart hits you. Found a fuming inky potion. You take 1 damage, and have 30/31 hp. A dart slug is nearby! There is an open door here. Health restored: 31 Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the dart slug. You kill the dart slug! You now have 3/5 mp. You start resting. Magic restored. MP restored: 5 o - a fuming inky potion Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. p - a sedimented red potion A quokka comes into view. A quokka is nearby! A quokka is nearby! The quokka barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the quokka. You kill the quokka! You now have 3/5 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 5 Could not explore, unopened door. Could not explore, unopened door. You open the door. An adder comes into view. An adder is nearby! An adder is nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. The adder hisses angrily. You now have 3/5 mp. You hit the adder. The adder is lightly wounded. The adder bites you but does no damage. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the adder. The adder is severely wounded. The adder's fire resistance burns away. The adder barely misses you. You now have 1/5 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. An adder is nearby! You hit the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. You take 2 damage, and have 29/31 hp. You closely miss the adder. The adder is severely wounded. You feel sick. The adder closely misses you. You take 1 damage, and have 28/31 hp. You barely miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. You take 1 damage, and have 27/31 hp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the adder but do no damage. The adder is severely wounded. You feel sick. The adder bites you but does no damage. You hit the adder. The adder is severely wounded. You feel sick. You are no longer poisoned. The adder is no longer more vulnerable to fire. The adder bites you but does no damage. x2 You take 1 damage, and have 26/31 hp. You barely miss the adder. The adder is severely wounded. The adder barely misses you. You hit the adder. You kill the adder! There is an open door here. You see here an adder corpse. You start resting. Your magical contamination has completely faded away. HP restored. Magic restored. Found 2 flux baubles. Health restored: 31; MP restored: 5 You pick up a parchment of Curse of Agony and begin reading... You add the spell Curse of Agony to your library. Could not explore, unopened door. Could not explore, unopened door. Okay, then. As you open the door, it creaks loudly! There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a scroll labelled EHOXZY REGICWO. Found a stone staircase leading down. There is an open door here. A bombardier beetle comes into view. Found a book of Battle. A bombardier beetle is nearby! A bombardier beetle is nearby! You see here a scroll labelled EHOXZY REGICWO. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle's fire resistance burns away. You now have 3/5 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bombardier beetle but do no damage. You now have 1/5 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the bombardier beetle but do no damage. The bombardier beetle is heavily wounded. The bombardier beetle bites you. You take 2 damage, and have 29/31 hp. You hit the bombardier beetle but do no damage. The bombardier beetle is heavily wounded. You hit the bombardier beetle. The bombardier beetle is severely wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You hit the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! The bombardier beetle is no longer more vulnerable to fire. You take 4 damage, and have 25/31 hp. You shake off some of the fire as you move. The liquid fire burns you! You take 4 damage, and have 21/31 hp. You shake off some of the fire as you move. The liquid fire burns you! You see here a scroll labelled EHOXZY REGICWO. You take 3 damage, and have 18/31 hp. You shake off the liquid fire. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The bombardier beetle bites you. You see here a scroll labelled EHOXZY REGICWO. You take 3 damage, and have 15/31 hp. You hit the bombardier beetle. You kill the bombardier beetle! Your Fighting skill increases to level 4! You have reached level 4! You feel stronger. You regained 5 hp, and now have 20/40 hp. You start resting. Magic restored. You regained 11 hp, and now have 31/40 hp. MP restored: 6 You start resting. HP restored. Health restored: 40 m - a scroll labelled EHOXZY REGICWO You pick up a book of Battle and begin reading... You add the spells Fugue of the Fallen, Ozocubu's Armour, Detonation Catalyst and Manifold Assault to your library. You start waiting. Done waiting. Okay, then. Unknown command. Jessica and an orc come into view. There are monsters nearby! There are monsters nearby! Placed new exclusion. Press: ? - help, . - travel You can't see that place. [the floor.] Placed new exclusion. Found a stone staircase leading up. There is a stone staircase leading up here. Could not explore, unopened door. As you open the door, it creaks loudly! There is an open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. An orc comes into view. It is wielding a +0 mace. There is an open door here. An orc is nearby! An orc is nearby! An orc comes into view. It is wielding a +0 flail. The orc shouts! x2; You hear a shout! x2 An orc and an orc wizard come into view. Found a stone staircase leading down. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 5/6 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The foxfire burns the orc. The orc is almost dead. You now have 3/6 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The orc hits you with a +0 mace. You take 4 damage, and have 36/40 hp. You now have 1/6 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the orc. You kill the orc! The orc wizard completely misses you. Things that are here: a +0 flail; an orc corpse Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you but does no damage. You barely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. You take 2 damage, and have 35/40 hp. You barely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You barely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard closely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc wizard. The orc wizard is almost dead. The orc wizard's fire resistance burns away. The orc wizard hits you but does no damage. You now have 0/6 mp. You barely miss the orc wizard. The orc wizard is almost dead. The orc wizard barely misses you. You miss the orc wizard. The orc wizard is almost dead. The orc wizard barely misses you. You hit the orc wizard. You kill the orc wizard! Items here: )) [[ †. You start resting. HP restored. Health restored: 41 Magic restored. There is a stone staircase leading down here. A scorpion comes into view. MP restored: 6 A scorpion is nearby! A scorpion is nearby! Okay, then. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 5/6 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 4/6 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the scorpion. The scorpion is lightly wounded. The foxfire burns the scorpion. The scorpion is moderately wounded. The foxfire burns the scorpion. The scorpion is moderately wounded. You now have 3/6 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the scorpion but does no damage. The scorpion is moderately wounded. The foxfire burns the scorpion but does no damage. The scorpion is moderately wounded. You now have 2/6 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the scorpion but does no damage. The scorpion is moderately wounded. The foxfire burns the scorpion but does no damage. The scorpion is moderately wounded. You now have 1/6 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the scorpion. The scorpion is severely wounded. The foxfire burns the scorpion but does no damage. The scorpion is severely wounded. The foxfire burns the scorpion. The scorpion is almost dead. You now have 0/6 mp. Your foxfire dissipates! The foxfire burns the scorpion. You kill the scorpion! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. You have reached level 5! Health restored: 48 Okay, then. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! An adder comes into view. MP restored: 7 There are monsters nearby! There are monsters nearby! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 6/7 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the adder. The adder is heavily wounded. The foxfire burns the adder. The adder is severely wounded. You now have 5/7 mp. You closely miss the adder. The adder is severely wounded. The foxfire burns the adder. You kill the adder! The foxfire burns the kobold. You kill the kobold! You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. q - a scroll labelled YZACRUIDIA Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. You see here a +0 spear. There is a stone staircase leading up here. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Partly explored, can't reach some places. Okay, then. You see here 2 flux baubles. You can't go down here! You open the door. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. 2 ufetubi come into view. Found 3 poisoned darts. There are monsters nearby! There are monsters nearby! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ufetubus shouts! x2 The foxfire burns the ufetubus. The ufetubus is lightly wounded. You now have 6/7 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! You kill the ufetubus! You now have 4/7 mp. An ufetubus is nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ufetubus. The ufetubus is burned terribly! The ufetubus is severely wounded. The ufetubus's fire resistance burns away. You now have 2/7 mp. Your foxfire dissipates! You hit the ufetubus but do no damage. The ufetubus is severely wounded. The ufetubus barely misses you. x2 You barely miss the ufetubus. The ufetubus is severely wounded. The ufetubus hits you but does no damage. The ufetubus hits you. The ufetubus slips past you! The ufetubus hits you but does no damage. The ufetubus barely misses you. You take 5 damage, and have 43/48 hp. The ufetubus is no longer more vulnerable to fire. The ufetubus attacks as it pursues you! The ufetubus hits you but does no damage. The ufetubus barely misses you. An ufetubus is nearby! Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ufetubus closely misses you. The ufetubus hits you but does no damage. The ufetubus barely misses you. The ufetubus hits you but does no damage. You now have 1/7 mp. Your foxfire dissipates! You closely miss the ufetubus. The ufetubus is severely wounded. The ufetubus barely misses you. The ufetubus hits you. The ufetubus barely misses you. The ufetubus hits you but does no damage. You take 3 damage, and have 41/48 hp. You hit the ufetubus. You kill the ufetubus! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. You now have 1/7 mp. There is a stone staircase leading up here. There are no items here. You climb upwards. Level annotation: exclusion: orc, Jessica There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You regained 2 hp, and now have 45/48 hp. You start resting. HP restored. Health restored: 48 You start resting. Magic restored. MP restored: 7 You climb downwards. There is a stone staircase leading up here. You see here 3 poisoned darts. You see here 3 poisoned darts. A kobold comes into view. It is wielding a +0 short sword. Found a scroll labelled USIUMM POHIFF. A kobold is nearby! A kobold is nearby! A kobold is nearby! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold shouts! An endoplasm comes into view. You now have 6/7 mp. Your foxfire dissipates! A hound comes into view. The foxfire burns the kobold. The kobold is severely wounded. The hound closely misses you. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A jackal comes into view. The hound barely misses you. The foxfire burns the kobold. You kill the kobold! A lemure comes into view. A clockroach comes into view. You now have 5/7 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The lemure shouts! The foxfire burns the hound but does no damage. The hound completely misses you. Pikel, Merchant of Souls comes into view. He is wielding a +1 whip of flaming. The hound barely misses you. You now have 4/7 mp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the endoplasm. The endoplasm is severely wounded. The foxfire burns the hound. The hound is lightly wounded. The hound bites you. Pikel says, "It's all about the gold, really." The endoplasm hits you but does no damage. You take 4 damage, and have 44/48 hp. You now have 3/7 mp. The foxfire burns the endoplasm but does no damage. The endoplasm is severely wounded. The foxfire burns the hound but does no damage. The hound is lightly wounded. The hound closely misses you. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. The hound bites you but does no damage. The hound attacks as it pursues you! The hound barely misses you. The endoplasm attacks as it pursues you! The endoplasm misses you. The hound attacks as it pursues you! The hound barely misses you. The hound bites you. You take 2 damage, and have 43/48 hp. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is heavily wounded. The jackal's fire resistance burns away. You hear a shout! The hound bites you but does no damage. You now have 2/7 mp. The hound bites you but does no damage. The hound attacks as it pursues you! The hound closely misses you. The jackal is no longer more vulnerable to fire. The hound attacks as it pursues you! The hound bites you but does no damage. The hound bites you but does no damage. The hound bites you. The hound attacks as it pursues you! The hound closely misses you. The hound bites you but does no damage. The hound attacks as it pursues you! The hound misses you. The jackal stops to sniff the ground. The hound misses you. The hound bites you. You take 4 damage, and have 41/48 hp. The hound attacks as it pursues you! The hound closely misses you. The hound bites you. You take 1 damage, and have 41/48 hp. The hound bites you but does no damage. The hound barely misses you. The hound bites you but does no damage. The hound bites you. You take 1 damage, and have 42/48 hp. The hound attacks as it pursues you! The hound barely misses you. The hound bites you but does no damage. The hound attacks as it pursues you! The hound misses you. The hound bites you but does no damage. The hound bites you but does no damage. There is a stone staircase leading up here. The hound misses you. You climb upwards. Level annotation: exclusion: orc, Jessica There is a stone staircase leading down here. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is moderately wounded. The hound's fire resistance burns away. The hound bites you but does no damage. The hound bites you. You take 1 damage, and have 43/48 hp. You now have 3/7 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hound. The hound is burned terribly! The hound is severely wounded. The hound barely misses you. You now have 1/7 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the hound. The hound is almost dead. The hound bites you but does no damage. The hound bites you. You take 3 damage, and have 41/48 hp. You hit the hound. You kill the hound! You regained 2 hp, and now have 43/50 hp. You see here a hound corpse. You start resting. HP restored. Health restored: 50 You regained 3 mp, and now have 4/7 mp. You start resting. Magic restored. MP restored: 7 You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. You hit the clockroach. The clockroach is moderately wounded. The clockroach bites you. You take 1 damage, and have 49/50 hp. HP restored. The clockroach bites you. You climb upwards. Level annotation: exclusion: orc, Jessica There is a stone staircase leading down here. You take 1 damage, and have 48/50 hp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the clockroach. The clockroach is severely wounded. The clockroach's fire resistance burns away. The clockroach misses you. The clockroach closely misses you. You now have 5/7 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the clockroach. The clockroach is burned terribly! You kill the clockroach! Your Fighting skill increases to level 6! You now have 3/7 mp. You start resting. HP restored. Health restored: 50 You start resting. Magic restored. MP restored: 7 You climb downwards. Level annotation: Pikel The jackal bites you but does no damage. The jackal completely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is heavily wounded. The jackal's fire resistance burns away. You hear a shout! The jackal bites you but does no damage. You hear a shout! You now have 5/7 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the jackal. The jackal is burned terribly! You kill the jackal! You hear a shout! You now have 3/7 mp. You start resting. Pikel is nearby! Pikel is nearby! You see here a jackal corpse. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Pikel. Pikel is moderately wounded. Pikel's fire resistance burns away. Pikel hits you with a +1 whip of flaming! Pikel burns you. You take 11 damage, and have 39/50 hp. MASSIVE DAMAGE!! You now have 1/7 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit Pikel but do no damage. Pikel is moderately wounded. Pikel says, "You'll feel the lick of my whip!" Pikel hits you but does no damage. A jackal comes into view. You hit Pikel but do no damage. Pikel is moderately wounded. Pikel hits you with a +1 whip of flaming. Pikel burns you. You take 6 damage, and have 33/50 hp. You closely miss Pikel. Pikel is moderately wounded. Pikel hits you with a +1 whip of flaming. Pikel burns you. You take 4 damage, and have 29/50 hp. You hit Pikel but do no damage. Pikel is moderately wounded. Pikel misses you. Pikel is no longer more vulnerable to fire. You see here a jackal corpse. There is a stone staircase leading up, spattered with blood here. Okay, then. Pikel closely misses you. You climb upwards. Level annotation: exclusion: orc, Jessica There is a stone staircase leading down here. Okay, then. Throw: 4 darts (atropa) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (moderately wounded, 47% to hit, chance to blind on hit: 22%) You throw an atropa-tipped dart. The atropa-tipped dart hits Pikel. Pikel resists. Pikel is moderately wounded. Pikel hits you with a +1 whip of flaming! Pikel burns you. You take 13 damage, and have 17/50 hp. MASSIVE DAMAGE!! Throw: 3 darts (atropa) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (moderately wounded, 47% to hit, chance to blind on hit: 22%) You throw an atropa-tipped dart. The atropa-tipped dart closely misses Pikel. Pikel barely misses you. Throw: 2 darts (atropa) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +1 whip of flaming and wearing a +0 robe (moderately wounded, 47% to hit, chance to blind on hit: 22%) You throw an atropa-tipped dart. The atropa-tipped dart hits Pikel. Pikel resists. Pikel is moderately wounded. Pikel hits you with a +1 whip of flaming. * * * LOW HITPOINT WARNING * * * Pikel burns you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 12/50 hp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Pikel. Pikel is moderately wounded. Pikel's fire resistance burns away. Pikel hits you but does no damage. You now have 0/7 mp. Magic courses through your body. Pikel closely misses you. MP restored: 7 Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Pikel but do no damage. Pikel misses you. You now have 5/7 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Pikel. Pikel is burned terribly! Pikel is heavily wounded. Pikel hits you but does no damage. You now have 4/7 mp. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Pikel. Pikel is burned terribly! Pikel is severely wounded. Pikel closely misses you. You now have 2/7 mp. You hit Pikel but do no damage. Pikel is severely wounded. Pikel barely misses you. Casting: Scorch (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Pikel. Pikel is burned terribly! Pikel is almost dead. Pikel hits you with a +1 whip of flaming. * * * LOW HITPOINT WARNING * * * Pikel burns you. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 8/50 hp. You now have 0/7 mp. You closely miss Pikel. Pikel is almost dead. Pikel hits you with a +1 whip of flaming! You die... Pikel says, "See you in Hell!" #.# #.# #.# ##'## #.# ###.## ##...## #.###### #..... # ##.....#######......# #.#.## ## ##.......##........#.# #.#... .####.........#.##...#.#.###.##.. ....+.........'.................. ..###.........#†##...#...###.##.. ...###.......##.@K.....(.# #..... ###.###.....#######.##...# ####.# # #.# ##...## #......# #.# ###.# ##'## ###....# #.# ...## #.# #.#### #.. #.## ####.#### #.# ### ..# #.......# #.# # #.# #.#...#.# #.# # #.# #.......# #.# ##### You could see Pikel (combustible). Vanquished Creatures A scorpion (D:3) A bombardier beetle (D:3) A hound (D:3) A clockroach (D:3) An orc wizard (D:3) 3 adders 2 ufetubi (D:4) A dart slug (D:3) 2 ribbon worms (D:2) 8 hobgoblins A jackal (D:4) 3 orcs (D:3) 6 quokkas A ball python (D:1) 2 bats 3 endoplasms 2 frilled lizards 3 goblins 4 kobolds 12 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Mountain Dwarf Fire Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 490 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/4 575 | D:1 | Reached skill level 1 in Fighting 1784 | D:1 | Learned a level 2 spell: Scorch 2122 | D:2 | Reached skill level 2 in Fighting 2657 | D:2 | Reached XP level 3. HP: 30/30 MP: 0/5 3624 | D:2 | Reached skill level 3 in Fighting 4438 | D:3 | Reached skill level 4 in Fighting 4438 | D:3 | Reached XP level 4. HP: 20/40 MP: 2/6 4637 | D:3 | Noticed Jessica 4821 | D:3 | Reached skill level 5 in Fighting 4821 | D:3 | Reached XP level 5. HP: 48/48 MP: 0/7 5355 | D:4 | Noticed Pikel 5558 | D:3 | Reached skill level 6 in Fighting 5622 | D:3 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_rooms D:2: layout_loops_cross, minmay_rat_gold_closets D:3: layout_loops_corners, uniq_jessica D:4: layout_basic, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.0 Fighting | 2 4 5 6 | 6.1 Dodging | | 1.3 Spellcasting | | 1.7 Conjurations | | 0.8 Fire Magic | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 84 | 24 || 108 Melee: Dagger | 84 | 24 || 108 Throw: Dart | | 3 || 3 Cast: Foxfire | 63 | 15 || 78 Scorch | 17 | 18 || 35 Drink: Magic | | 1 || 1 Read: Enchant weapon | 1 | || 1 Poison | 1 | || 1 Stab: Sleeping | 3 | || 3 Armour: Robe | 60 | 52 || 112 Dodge: Dodged | 64 | 40 || 104 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5626 | 5491 | 135 | 2910 | 1936 | 4 | 1406.5 | Dungeon | 5626 | 5491 | 135 | 2910 | 1936 | 4 | 1406.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2127 daAuts D:1: 1767 daAuts D:3: 1607 daAuts D:4: 123 daAuts