Dungeon Crawl Stone Soup version 0.34-a0-1267-g4e275ff57a (webtiles) character file. Game seed: 8930889182936284321 586 bayes525 the Trooper (level 7, -7/66 HPs) Began as a Mountain Dwarf Necromancer on Nov 15, 2025. Was an Initiate of Sif Muna. Mangled by an ogre ... wielding a +0 giant club (31 damage) ... on level 5 of the Dungeon. The game lasted 00:08:43 (4967 turns). bayes525 the Trooper (Mountain Dwarf Necromancer) Turns: 4967, Time: 00:08:44 Health: -7/66 AC: 6 Str: 10 XL: 7 Next: 15% Magic: 2/9 EV: 7 Int: 18 God: Sif Muna [......] Gold: 168 SH: 0 Dex: 10 Spells: 3/9 levels left rFire . . . (100%) a - +2 whip (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth i - ring of resist corrosion HPRegen 0.31/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons a - a +2 whip of venom (weapon) b - a +0 sling e - a +0 dagger f - a +2 whip of freezing j - a +4 short sword Armour c - a +0 robe d - a +0 scale mail (worn) h - a +0 helmet Jewellery i - a ring of resist corrosion (worn) Wands e - a wand of paralysis (2) Scrolls e - a scroll of fog {unknown} d - a scroll of poison {unknown} t - a scroll of teleportation {!r} c - a scroll of blinking {unknown} j - a scroll of fear {unknown} V - a scroll of vulnerability h - a scroll of torment {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of noise {unknown} Potions g - a potion of magic b - a potion of brilliance Skills: - Level 7.0 Fighting - Level 1.3 Dodging - Level 1.4 Stealth - Level 1.7 Spellcasting + Level 6.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 96% N/A 2% 1 b - Grave Claw Necr 48% 2d10 3% 2 c - Vampiric Draining Necr 24% 2d7 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 30% 1 Confusing Touch Hex 1% N/A 65% 3 Animate Dead Necr 24% N/A 22% 4 Curse of Agony Necr 24% N/A 52% 5 Eringya's Surprising Cr Summ 1% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Ashenzari Dithmenos Sif Muna Trog Annotations: D:2 exclusion: staircase Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (chance to affect: 49%) Grinder resists with some effort. Grinder sighs, "No one appreciates my work." Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you. You writhe in agony! The hobgoblin hits you but does no damage. The hobgoblin hits you but does no damage. Grinder hits you. You writhe in agony. The hobgoblin hits you. Grinder hits you. You writhe in agony. * * * LOW HITPOINT WARNING * * * Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You can act again. You take 33 damage, and have 5/38 hp. MASSIVE DAMAGE!! You now have 2/6 mp. Unknown command. As you read the scroll of butterflies, it crumbles to dust. You hear the flapping of tiny wings. Grinder is knocked back by the sudden gust. The hobgoblin is knocked back by the sudden gust. You swap places with your butterfly. Grinder misses your butterfly. Grinder misses your butterfly. Grinder misses your butterfly. Grinder misses your butterfly. Something completely misses your butterfly. You swap places with your butterfly. You swap places with your butterfly. You swap places with your butterfly. There is a stone staircase leading up here. This staircase leads to a travel-excluded area! Okay, then. This staircase leads to a travel-excluded area! You climb upwards. Your summoned allies are left behind. Level annotation: exclusion: staircase There is a stone staircase leading down, spattered with blood here. You see here a +0 club. Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 club. A stone staircase leading down, spattered with blood. Removed exclusion. You start resting. Magic restored. You regained 4 hp, and now have 13/38 hp. MP restored: 6 You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You climb downwards. Level annotation: Grinder There is a stone staircase leading up here. Health restored: 38 Grinder blinks! You climb upwards. There is a stone staircase leading down, spattered with blood here. You see here a +0 club. Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 club. A stone staircase leading down, spattered with blood. Placed new exclusion. Reduced exclusion size to a single square. There is a stone staircase leading down here. You climb downwards. Level annotation: Grinder There is a stone staircase leading up here. The hobgoblin shouts! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (chance to affect: 66%) A fragment of the hobgoblin's soul is dislodged from its body. The hobgoblin looks weaker. The hobgoblin barely misses your soul wisp. Grinder blinks! Your soul wisp closely misses the hobgoblin. You now have 5/6 mp. The hobgoblin closely misses your soul wisp. Your soul wisp closely misses the hobgoblin. The hobgoblin hits your soul wisp but does no damage. Grinder gestures at you. Pain shoots through your body! Your soul wisp closely misses the hobgoblin. You take 6 damage, and have 32/38 hp. The hobgoblin hits your soul wisp but does no damage. Grinder blinks! Your soul wisp touches the hobgoblin. Something barely misses your soul wisp. Grinder gestures at you. You resist with significant effort. There is a stone staircase leading up here. You climb upwards. The hobgoblin is no longer weakened. Level annotation: exclusion: staircase There is a stone staircase leading down here. MP restored: 6 This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. You start resting. HP restored. Health restored: 38 You start waiting. Done waiting. You climb downwards. Level annotation: Grinder The hobgoblin hits you but does no damage. Grinder blinks! The hobgoblin barely misses you. Grinder hits you. You writhe in agony! There is a stone staircase leading up here. You take 10 damage, and have 28/38 hp. MASSIVE DAMAGE!! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin Okay, then. The hobgoblin completely misses you. Grinder hits you. You writhe in agony. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. You take 2 damage, and have 26/38 hp. Casting: Vampiric Draining (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin You draw life force from the hobgoblin! You kill the hobgoblin! You feel life coursing into your body. Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you. You writhe in agony. Grinder hits you. You writhe in agony. Grinder completely misses you. Grinder blinks! You can act again. You take 4 damage, and have 22/38 hp. You now have 3/6 mp. Unknown command. Casting: Vampiric Draining (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (chance to affect: 49%) A fragment of Grinder's soul is dislodged from her body. Grinder looks weaker. Grinder blinks! You now have 2/6 mp. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: Grinder (weak, ally target, soul-splintered, chance to affect: 49%) Grinder resists with some effort. Your soul wisp misses Grinder. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: Grinder (weak, ally target, soul-splintered, chance to affect: 49%) Grinder resists with some effort. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: Grinder (weak, ally target, soul-splintered, chance to affect: 49%) Grinder becomes paralysed! Your soul wisp touches Grinder. The helpless Grinder fails to defend herself. You hit Grinder. Grinder is poisoned. Grinder is moderately wounded. Your soul wisp touches Grinder. There is a stone staircase leading down here. The helpless Grinder fails to defend herself. You hit Grinder. Grinder looks as sick as possible! Grinder is heavily wounded. Your soul wisp touches Grinder. There is a stone staircase leading down here. The helpless Grinder fails to defend herself. You hit Grinder. Grinder is heavily wounded. Your soul wisp touches Grinder but does no damage. There is a stone staircase leading down here. The helpless Grinder fails to defend herself. You hit Grinder. Grinder is severely wounded. Your soul wisp touches Grinder. There is a stone staircase leading down here. The helpless Grinder fails to defend herself. You hit Grinder. Grinder is almost dead. Your soul wisp touches Grinder but does no damage. There is a stone staircase leading down here. The helpless Grinder fails to defend herself. You hit Grinder but do no damage. Grinder is almost dead. You kill Grinder! Training target 5.0 for Fighting reached! Your Fighting skill gained 2 levels and is now at level 5! You need to enable at least one skill for training. Your Fighting skill increases to level 6! You have reached level 5! You have reached level 6! There is a stone staircase leading down here. You regained 13 hp, and now have 38/57 hp. Okay, then. You start resting. Your soul wisp disappears in a puff of smoke! Magic restored. You regained 12 hp, and now have 50/57 hp. MP restored: 8 You start resting. HP restored. Health restored: 57 You climb downwards. There is a stone staircase leading up here. You now have 87 gold pieces (gained 7). You now have 99 gold pieces (gained 12). Found a robe. You see here a +0 robe. A ball python comes into view. Found a scroll of teleportation. The ball python hisses angrily. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (chance to affect: 66%) A fragment of the ball python's soul is dislodged from its body. The ball python looks weaker. You now have 7/8 mp. You hit the ball python. The ball python is poisoned. The ball python is severely wounded. The ball python completely misses you. The ball python barely misses you. Your soul wisp touches the ball python. The ball python dies! You start resting. Magic restored. MP restored: 8 You swap places with your soul wisp. t - 2 scrolls of teleportation {!r} (gained 1) Okay, then. Your soul wisp disappears in a puff of smoke! Found a stone staircase leading down. A bat comes into view. The bat hits you but does no damage. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (chance to affect: 66%) The bat struggles to resist. The bat barely misses you. You now have 7/8 mp. The bat hits you but does no damage. The bat barely misses you. You hit the bat but do no damage. The bat hits you but does no damage. A goblin comes into view. It is wielding a +0 club. The bat closely misses you. The bat hits you but does no damage. Found 2 scrolls labelled JETOIMMITEM. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. You hit the bat. You kill the bat! You hit the goblin. You kill the goblin! MP restored: 8 Things that are here: a +0 club; a goblin corpse You start waiting. Done waiting. Found a stone staircase leading up. You now have 109 gold pieces (gained 10). k - 2 scrolls labelled JETOIMMITEM You now have 120 gold pieces (gained 11). A shadow imp comes into view. The shadow imp shouts, "Quit, thou bawdy muck-plodding whip-jack!" Okay, then. A shadow imp is nearby! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (chance to affect: 57%) A fragment of the shadow imp's soul is dislodged from its body. The shadow imp looks weaker. You now have 7/8 mp. You hit the shadow imp. The shadow imp is lightly wounded. The shadow imp completely misses you. Your soul wisp touches the shadow imp. You hit the shadow imp. The shadow imp is poisoned. The shadow imp is moderately wounded. The shadow imp hits you but does no damage. Your soul wisp touches the shadow imp but does no damage. You hit the shadow imp. The shadow imp is severely wounded. The shadow imp hits you but does no damage. Your soul wisp touches the shadow imp. The shadow imp hits you but does no damage. A shadow imp is nearby! You closely miss the shadow imp. The shadow imp is almost dead. You kill the shadow imp! You start resting. Magic restored. MP restored: 8 Your soul wisp disappears in a puff of smoke! j - 2 smoky amethyst potions (gained 1) You now have 134 gold pieces (gained 14). There is a stone staircase leading down here. You open the door. Found a bloodstained altar of Trog. There is an open door here. Found a dagger. You see here a +0 dagger. A dart slug comes into view. The dart slug launches a dart at you. The slug dart misses you. You see here a ring of resist corrosion. i - a ring of resist corrosion You hit the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart hits you but does no damage. You hit the dart slug. The dart slug is poisoned. The dart slug is almost dead. You kill the dart slug! You see here a dart slug corpse. i - a ring of resist corrosion (worn) Found a club. As you open the door, it creaks loudly! Found a broken altar of Ashenzari. There is an open door here. You open the door. Found a shimmering blue altar of Sif Muna. There is an open door here. There is a shimmering blue altar of Sif Muna here. You kneel at the altar of Sif Muna. Sif Muna welcomes you! There is an open door here. There is a fountain of clear blue water here. Okay, then. You open the door. Found 8 gold pieces. Found a shadowy altar of Dithmenos. There is an open door here. There is a shadowy altar of Dithmenos here. You now have 142 gold pieces (gained 8). There is an open door here. There is an open door here. There is an open door here. Done exploring. Done exploring. Okay, then. As you read the scroll labelled JETOIMMITEM, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. k -> V - a scroll of vulnerability Unknown command. Okay, then. You start waiting. You feel your willpower return. There is a stone staircase leading down here. You climb downwards. Found a flail. There is a stone staircase leading up here. Okay, then. You see here a +0 flail. There is a stone staircase leading up here. Found a scale mail. A black bear comes into view. Found 14 gold pieces. The black bear growls angrily. You hear an angry hiss. A scorpion comes into view. A hobgoblin comes into view. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (chance to affect: 49%) The scorpion resists with some effort. You now have 7/8 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (chance to affect: 49%) A fragment of the scorpion's soul is dislodged from its body. The scorpion looks weaker. The scorpion barely misses your soul wisp. Your soul wisp touches the scorpion. You now have 6/8 mp. The scorpion barely misses your soul wisp. The scorpion stings your soul wisp. Your soul wisp touches the scorpion but does no damage. The scorpion stings your soul wisp. Your soul wisp touches the black bear. Your soul wisp touches the black bear but does no damage. The black bear barely misses your soul wisp. The black bear claws your soul wisp. Your soul wisp returns to where it belongs. The scorpion is no longer weakened. Throw: 4 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 56% to hit) You throw a poisoned dart. The poisoned dart hits the black bear. The black bear is lightly wounded. Throw: 3 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 56% to hit) You throw a poisoned dart. The poisoned dart barely misses the black bear. The poisoned dart hits the scorpion. The scorpion is poisoned. The scorpion is moderately wounded. Throw: 2 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, poisoned, 56% to hit) You throw a poisoned dart. The poisoned dart hits the black bear. The black bear is poisoned. The black bear is lightly wounded. You barely miss the black bear. The black bear is lightly wounded. The black bear bites you. The black bear claws you. The black bear barely misses you. You take 3 damage, and have 54/57 hp. You barely miss the black bear. The black bear is lightly wounded. The black bear barely misses you. The black bear claws you but does no damage. x2 You closely miss the black bear. The black bear is lightly wounded. The scorpion looks more healthy. The black bear bites you. The black bear claws you. The black bear claws you but does no damage. You take 8 damage, and have 47/57 hp. You whack the black bear! The black bear looks even sicker. The black bear is heavily wounded. The black bear bites you but does no damage. The black bear barely misses you. The black bear claws you but does no damage. You hit the black bear. The black bear looks as sick as possible! The black bear is heavily wounded. The black bear bites you. The black bear claws you but does no damage. x2 You take 5 damage, and have 42/57 hp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, extremely poisoned) You draw life force from the black bear. You feel life coursing into your body. The black bear bites you. The black bear claws you. x2 You now have 4/8 mp. Casting: Vampiric Draining (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, extremely poisoned) You draw life force from the black bear. You feel life coursing into your body. You kill the black bear! Sif Muna accepts your kill. You regained 3 hp, and now have 45/58 hp. You now have 1/8 mp. Casting: Vampiric Draining (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the scorpion. The scorpion is almost dead. The scorpion stings you. You are poisoned. The scorpion poisons you! You take 3 damage, and have 42/58 hp. You hit the scorpion. You kill the scorpion! Sif Muna accepts your kill. You feel very sick. Training target 7.0 for Fighting reached! Your Fighting skill increases to level 7! You need to enable at least one skill for training. You take 2 damage, and have 40/60 hp. You hit the hobgoblin. You kill the hobgoblin! Sif Muna accepts your kill. You feel sick. You take 2 damage, and have 38/60 hp. You feel sick. You see here a black bear corpse. You take 2 damage, and have 36/60 hp. You start resting. You feel sick. x6 You are no longer poisoned. You take 5 damage, and have 31/60 hp. You start resting. An adder comes into view. You regained 7 hp, and now have 38/60 hp. You regained 3 mp, and now have 5/8 mp. An adder is nearby! The adder hisses angrily. You see here a poisoned dart. Casting: Vampiric Draining (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 58%) The adder resists with significant effort. The adder bites you but does no damage. You now have 4/8 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder You draw life force from the adder! You kill the adder! Sif Muna accepts your kill. You feel life coursing into your body. You regained 5 hp, and now have 44/60 hp. You now have 1/8 mp. You start resting. HP restored. Health restored: 60 You regained 6 mp, and now have 7/8 mp. You start resting. Magic restored. MP restored: 8 You start waiting. Done waiting. g - 2 poisoned darts (gained 1) g - 3 poisoned darts (gained 1) You see here an adder corpse. g - 4 poisoned darts (gained 1) You see here a +0 scale mail. You now have 156 gold pieces (gained 14). Found a stone staircase leading up. Found a club. Found a mace. k - a scroll labelled QAZAUL LEPNIKU Found a stone staircase leading up. You see here a +4 short sword. l - a scroll labelled HUKHLI SIEZ Okay, then. You see here a +4 short sword. j - a +4 short sword Found an escape hatch in the floor. Found an escape hatch in the ceiling. A phantom comes into view. There is an escape hatch in the floor here. A phantom is nearby! A phantom is nearby! Okay, then. Okay, then. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: a phantom (chance to affect: 31%) Okay, then. Unknown command. You unwield your +2 whip of venom. Your +2 whip of venom stops dripping with poison. Your +2 whip of freezing glows with a cold blue light! f - a +2 whip of freezing (weapon) You whack the phantom! The phantom is moderately damaged. The phantom hits you. There is an escape hatch in the floor here. You take 3 damage, and have 57/60 hp. You hit the phantom. The phantom is moderately damaged. The phantom hits you. x2; The phantom blinks! You blink. You take 3 damage, and have 54/60 hp. You miss the phantom. The phantom is moderately damaged. The phantom hits you. The phantom blinks! You blink. You take 2 damage, and have 52/60 hp. You hit the phantom. The phantom is heavily damaged. The phantom barely misses you. You barely miss the phantom. The phantom is heavily damaged. The phantom hits you. The phantom blinks! You blink. You take 1 damage, and have 51/60 hp. You hit the phantom but do no damage. The phantom is heavily damaged. The phantom barely misses you. You hit the phantom. The phantom is severely damaged. The phantom closely misses you. You barely miss the phantom. The phantom is severely damaged. The phantom hits you. You take 1 damage, and have 51/60 hp. You hit the phantom. The phantom is almost destroyed. The phantom completely misses you. You hit the phantom. You destroy the phantom! Sif Muna accepts your kill. No target in view! You start resting. HP restored. Health restored: 60 You start waiting. Done waiting. You unwield your +2 whip of freezing. Your +2 whip of freezing stops glowing. Your +2 whip of venom begins to drip with poison! a - a +2 whip of venom (weapon) A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. Unknown command. Okay, then. Unknown command. An orc comes into view. It is wielding a +2 hand axe of venom. The orc shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a shout! An orc priest comes into view. It is wielding a +0 dagger. The orc priest shouts! The orc hits you but does no damage. You hit the orc. The orc is poisoned. The orc is moderately wounded. An orc comes into view. It is wielding a +0 hand axe. The orc hits you with a +2 hand axe of venom. You are poisoned. The orc priest looks braver for a moment. You take 4 damage, and have 56/60 hp. You hit the orc. You kill the orc! Sif Muna accepts your kill. You feel sick. You have reached level 7! You regained 4 hp, and now have 60/66 hp. MP restored: 9 You feel sick. You take 2 damage, and have 58/66 hp. You feel sick. You start resting. You feel sick. x2 An orc priest is nearby! You take 2 damage, and have 56/66 hp. You barely miss something. You feel sick. Something hits you but does no damage. You hit something. You feel sick. You are no longer poisoned. Something hits you. You take 3 damage, and have 53/66 hp. You miss something. The orc priest looks encouraged for a moment. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You take 1 damage, and have 52/66 hp. You barely miss something. The orc priest invokes the aid of Beogh against you. Something hits you but does no damage. You closely miss something. The orc priest invokes the aid of Beogh against you. Beogh smites you! Something hits you. You take 16 damage, and have 37/66 hp. MASSIVE DAMAGE!! You barely miss something. Something hits you but does no damage. You closely miss something. The orc priest casts a cantrip, but nothing happens. Something hits you but does no damage. You barely miss something. Something hits you but does no damage. A shadow imp comes into view. You hear some strange, mumbled words. Something tries to affect you, but you resist. The shadow imp shouts, "Take thy face hence, thou skyhacking cabbage-coddling buzzard-bait!" You hit something but do no damage. The orc priest invokes the aid of Beogh against you. Something writhes in agony. Something hits you but does no damage. Okay, then. It was a potion of brilliance. You feel clever all of a sudden. j -> b - a potion of brilliance The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You take 13 damage, and have 25/66 hp. You barely miss something. You hear some strange, mumbled words. You are confused. You're too confused to cast spells. Okay, then. Unknown command. It was a potion of ambrosia. You are more confused. You feel invigorated. The orc priest looks encouraged for a moment. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you but does no damage. You regained 3 hp, and now have 28/66 hp. It was a potion of curing. You feel better. You feel less invigorated. Something hits you but does no damage. You regained 12 hp, and now have 40/66 hp. Casting: Vampiric Draining (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! You draw life force from something! Sif Muna accepts your kill. Reactivating autopickup. You feel a bit more experienced. You feel life coursing into your body. You now have 7/9 mp. Casting: Vampiric Draining (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail You feel a surge of power! You draw life force from the orc priest! You feel life coursing into your body! The orc priest hits you but does no damage. You regained 7 hp, and now have 48/66 hp. You now have 5/9 mp. You hit the orc priest. You kill the orc priest! Sif Muna accepts your kill. Your Necromancy skill increases to level 6! You closely miss the shadow imp. The shadow imp hits you. You take 5 damage, and have 44/66 hp. You hit the shadow imp. The shadow imp is heavily wounded. The shadow imp hits you. You take 1 damage, and have 43/66 hp. You closely miss the shadow imp. The shadow imp is heavily wounded. The shadow imp barely misses you. You hit the shadow imp but do no damage. The shadow imp is heavily wounded. The shadow imp barely misses you. You hit the shadow imp but do no damage. The shadow imp is heavily wounded. The shadow imp hits you but does no damage. You hit the shadow imp. The shadow imp is severely wounded. The shadow imp barely misses you. You closely miss the shadow imp. The shadow imp is severely wounded. The shadow imp hits you but does no damage. The shadow imp hits you. You take 5 damage, and have 40/66 hp. You completely miss the shadow imp. The shadow imp is severely wounded. The shadow imp hits you. You take 1 damage, and have 39/66 hp. You hit the shadow imp. The shadow imp is severely wounded. The shadow imp hits you. You closely miss the shadow imp. The shadow imp is severely wounded. The shadow imp shouts, "Accept thy fall, thou cockered thigh-biting yak-dropping!" The shadow imp hits you. You take 5 damage, and have 34/66 hp. You closely miss the shadow imp. The shadow imp is severely wounded. The shadow imp hits you but does no damage. You closely miss the shadow imp. The shadow imp is severely wounded. The shadow imp hits you. You take 2 damage, and have 32/66 hp. You closely miss the shadow imp. The shadow imp is severely wounded. The shadow imp hits you. You take 2 damage, and have 30/66 hp. You closely miss the shadow imp. The shadow imp is severely wounded. The shadow imp hits you. You take 4 damage, and have 26/66 hp. You barely miss the shadow imp. The shadow imp is severely wounded. The shadow imp shouts, "Get thee hence, thou canting dizzy-eyed frater!" The shadow imp gestures at you. Pain shoots through your body! You take 3 damage, and have 23/66 hp. You hit the shadow imp. You kill the shadow imp! Sif Muna accepts your kill. You hit the orc but do no damage. The orc is poisoned. The orc hits you with a +0 hand axe. x2 * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 16/66 hp. You hit the orc. The orc looks as sick as possible! The orc is almost dead. You kill the orc! Sif Muna accepts your kill. You start resting. You feel a little less clever now. You regained 2 hp, and now have 19/66 hp. You start resting. Magic restored. You regained 2 hp, and now have 21/66 hp. MP restored: 9 You start resting. HP restored. You start waiting. Done waiting. Health restored: 66 You start waiting. Done waiting. Items here: ))) [[ ÷. Things that are here: a +2 hand axe of venom; a +0 leather armour; an orc skeleton Found 12 gold pieces. Found a parchment of Eringya's Surprising Crocodile. You now have 168 gold pieces (gained 12). You pick up a parchment of Eringya's Surprising Crocodile and begin reading... You add the spell Eringya's Surprising Crocodile to your library. Okay, then. Found an escape hatch in the floor. Found a stone staircase leading up. An ice beast and a drude come into view. A white imp comes into view. Found 9 gold pieces. The white imp shouts, "Crawl home, thou currish ill-breeding pumpion!" The white imp shouts, "Embrace thy fall, thou hateful mumble-news wagtail!" The white imp gestures at you. The puff of frost hits you. You take 4 damage, and have 62/66 hp. The drude attacks as it pursues you! The drude hits you but does no damage. x2 The drude closely misses you. The drude hits you but does no damage. You hit the drude. The drude is lightly wounded. The white imp shouts, "Remove thy stench, thou grime-gilt weather-bitten lewdster!" The drude barely misses you. The drude hits you. Your doom draws closer. You take 1 damage, and have 61/66 hp. You barely miss the drude. The drude is lightly wounded. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. You take 9 damage, and have 52/66 hp. The drude attacks as it pursues you! The drude hits you but does no damage. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. You take 15 damage, and have 37/66 hp. MASSIVE DAMAGE!! Casting: Vampiric Draining (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You closely miss the drude. The drude is lightly wounded. The drude barely misses you. The drude hits you. Your doom draws closer. You take 1 damage, and have 36/66 hp. You closely miss the drude. The drude is lightly wounded. The drude barely misses you. The drude hits you but does no damage. The drude hits you. Your doom draws closer. The drude hits you but does no damage. You take 5 damage, and have 31/66 hp. Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The drude closely misses you. The drude hits you. Your doom draws closer. You take 3 damage, and have 28/66 hp. The drude attacks as it pursues you! The drude hits you but does no damage. The drude barely misses you. Your surroundings suddenly seem different. Found a scroll labelled TUTWOI GECUESIR. Found a stone staircase leading up. Found a stone staircase leading down. d - a scroll labelled TUTWOI GECUESIR There is a stone staircase leading up here. You start resting. HP restored. Health restored: 66 You climb upwards. The adder hisses angrily. x2 Found a scroll labelled ASUMEMMIPO. There is a stone staircase leading down here. Casting: Vampiric Draining (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder You draw life force from the adder! The adder bites you but does no damage. You now have 6/9 mp. You closely miss the adder. The adder is severely wounded. The adder closely misses you. The adder bites you but does no damage. There is a stone staircase leading down here. You hit the adder. The adder is almost dead. The adder bites you but does no damage. The adder barely misses you. x2 The adder bites you but does no damage. There is a stone staircase leading down here. You hit the adder. You kill the adder! Sif Muna accepts your kill. The adder bites you but does no damage. There is a stone staircase leading down here. You barely miss the adder. The adder bites you but does no damage. x2 There is a stone staircase leading down here. You hit the adder. The adder is moderately wounded. The adder bites you but does no damage. There is a stone staircase leading down here. Casting: Vampiric Draining (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded) You draw life force from the adder! You kill the adder! Sif Muna accepts your kill. You now have 3/9 mp. You start resting. Magic restored. MP restored: 9 You start waiting. Done waiting. j - a scroll labelled ASUMEMMIPO Okay, then. An orc comes into view. It is wielding a +0 hand axe. The orc shouts! Casting: Vampiric Draining (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe You draw life force from the orc. The orc hits you but does no damage. You now have 6/9 mp. You hit the orc. The orc is poisoned. The orc is almost dead. You kill the orc! Sif Muna accepts your kill. You see here a +0 hand axe. You start resting. An ogre comes into view. It is wielding a +0 giant club. Throw: 4 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 73% to hit) You throw a poisoned dart. The poisoned dart barely misses the ogre. The ogre shouts! Throw: 3 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (73% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. Throw: 2 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (73% to hit) You throw a poisoned dart. The poisoned dart hits the ogre. The ogre is poisoned. Throw: dart (poison) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (poisoned, 73% to hit) You throw a poisoned dart. The poisoned dart closely misses the ogre. The ogre hits you with a +0 giant club! You take 17 damage, and have 49/66 hp. MASSIVE DAMAGE!! You hit the ogre. The ogre looks even sicker. The ogre is lightly wounded. The ogre hits you with a +0 giant club! You see here a +0 hand axe. You take 8 damage, and have 41/66 hp. You barely miss the ogre. The ogre is lightly wounded. You see here a +0 hand axe. Casting: Vampiric Draining (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, very poisoned) You draw life force from the ogre. You feel life coursing into your body. The ogre hits you with a +0 giant club. You take 4 damage, and have 38/66 hp. You now have 4/9 mp. You barely miss the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club! You see here a +0 hand axe. You take 17 damage, and have 21/66 hp. MASSIVE DAMAGE!! Casting: Vampiric Draining (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, very poisoned) You miscast Vampiric Draining. Nothing appears to happen. You now have 1/9 mp. The ogre barely misses you. Okay, then. Okay, then. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, very poisoned, chance to affect: 49%) The ogre becomes paralysed! The helpless ogre fails to defend itself. You hit the ogre but do no damage. The ogre is moderately wounded. The helpless ogre fails to defend itself. You hit the ogre. The ogre looks even sicker. The ogre is heavily wounded. The helpless ogre fails to defend itself. You hit the ogre. The ogre looks as sick as possible! The ogre is heavily wounded. The helpless ogre fails to defend itself. You hit the ogre. The ogre is severely wounded. The ogre is no longer paralysed. The ogre hits you with a +0 giant club!! You die... #### ..(( ######## #.#.(###......# #.............# #....#.#....... #.....O...# #.#.#.#@#.# #.........## #.#.#.#.#†.# #.......>..# #...#.#....# #..........# ###.######.# #. .# # .. You could see an ogre (extremely poisoned). Vanquished Creatures Grinder (D:2) A black bear (D:4) A phantom (D:4) A scorpion (D:4) An orc priest (D:6) An orc wizard (D:6) Robin (D:3) 3 adders 2 shadow imps A dart slug (D:3) 4 endoplasms 7 hobgoblins 3 orcs A quokka (D:1) 4 ball pythons 4 bats 2 frilled lizards (D:2) 11 goblins 2 kobolds (D:2) 4 rats 55 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:1) A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) 4 hobgoblins 3 ball pythons A bat (D:2) 2 frilled lizards 5 goblins 4 kobolds 3 rats 26 creatures vanquished. Grand Total: 81 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Mountain Dwarf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 73 | D:1 | Found a faded altar of an unknown god. 90 | D:1 | Reached skill level 1 in Fighting 288 | D:1 | HP: 2/16 [dart slug (2)] 289 | D:1 | Reached XP level 2. HP: 3/24 MP: 2/4 487 | D:1 | Reached skill level 2 in Fighting 668 | D:1 | Learned a level 2 spell: Grave Claw 1098 | D:1 | Reached skill level 3 in Fighting 1098 | D:1 | Reached XP level 3. HP: 21/31 MP: 0/5 2321 | D:3 | Noticed Robin 2387 | D:3 | Killed Robin 2388 | D:3 | Reached skill level 5 in Necromancy 2388 | D:3 | Reached XP level 4. HP: 38/38 MP: 4/6 2548 | D:3 | Noticed Grinder 2552 | D:3 | Paralysed by Grinder for 5 turns 2556 | D:3 | HP: 5/38 [hobgoblin (1)] 2921 | D:2 | Learned a level 3 spell: Vampiric Draining 3035 | D:2 | Paralysed by Grinder for 5 turns 3049 | D:2 | Killed Grinder 3050 | D:2 | Reached skill level 5 in Fighting 3050 | D:2 | Reached skill level 6 in Fighting 3050 | D:2 | Reached XP level 5. HP: 33/50 MP: 3/7 3050 | D:2 | Reached XP level 6. HP: 38/57 MP: 3/8 3584 | D:3 | Found a bloodstained altar of Trog. 3618 | D:3 | Found a broken altar of Ashenzari. 3623 | D:3 | Found a shimmering blue altar of Sif Muna. 3627 | D:3 | Became a worshipper of Sif Muna the Loreminder 3633 | D:3 | Found a shadowy altar of Dithmenos. 3796 | D:4 | Reached skill level 7 in Fighting 4215 | D:4 | You fall into a shaft and drop 2 floors! 4224 | D:6 | Reached XP level 7. HP: 60/66 MP: 9/9 4785 | D:5 | Entered Level 5 of the Dungeon 4967 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_cross, ebering_ecumenical_altar_sacrificial D:2: layout_rooms, nrook_loot_triangle, minmay_tiny_reverse_x D:3: layout_rooms, grunt_temple_overflow_cloverleaf, serial_curves, eino_curves_01, eino_curves_02, eino_curves_02, eino_curves_04, amcnicky_mini_rare_corridor_liquid, hangedman_decor_slide_cut, uniq_grinder, uniq_robin D:4: layout_loops_ring, uniq_eustachio D:5: layout_loops_corners, st_stairs_2 D:6: layout_loops_cross, vehumet_statue, minivault_14 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 3 6 7 | 7.0 Necromancy | 5 6 | 6.3 Dodging | | 1.3 Stealth | | 1.4 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 113 | 48 | 46 || 207 Melee: Dagger | 71 | | || 71 Whip | 42 | 48 | 46 || 136 Throw: Dart | | 3 | 4 || 7 Cast: Soul Splinter | 38 | 12 | || 50 Grave Claw | 1 | | || 1 Vampiric Draining | | 4 | 6 || 10 Evoke: Wand of paralysis | | 3 | 1 || 4 Drink: Curing | | | 1 || 1 Brilliance | | | 1 || 1 Ambrosia | | | 1 || 1 Read: Identify | 2 | | || 2 Butterflies | | 1 | || 1 Vulnerability | | 1 | || 1 Teleportation | | | 1 || 1 Stab: Sleeping | 1 | | || 1 Distracted | 1 | | || 1 Paralysed | | 6 | 4 || 10 Armour: Robe | 46 | | || 46 Scale mail | 53 | 54 | 58 || 165 Dodge: Dodged | 83 | 18 | 13 || 114 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4987 | 4803 | 184 | 2585 | 1454 | 6 | 831.2 | Dungeon | 4987 | 4803 | 184 | 2585 | 1454 | 6 | 831.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1580 daAuts D:1: 1276 daAuts D:3: 905 daAuts D:6: 574 daAuts D:4: 467 daAuts D:5: 183 daAuts