Dungeon Crawl Stone Soup version 0.34-a0-1282-gfdd75ac4f6 (webtiles) character file. Game seed: 16228399392883271532 20057 bayes525 the Fighter (level 12, 117/117 HPs) Began as a Mountain Dwarf Necromancer on Nov 15, 2025. Was an Elder of Sif Muna. Quit the game on level 3 of the Lair of Beasts on Nov 16, 2025. The game lasted 00:56:12 (32159 turns). bayes525 the Fighter (Mountain Dwarf Necromancer) Turns: 32159, Time: 00:56:13 Health: 117/117 AC: 16 Str: 18 XL: 12 Next: 42% Magic: 18/18 EV: 9 Int: 20 God: Sif Muna [****..] Gold: 106 SH: 0 Dex: 10 Spells: 2/17 levels left rFire . . . (100%) v - +6 flail (freeze) rCold + . . (50%) F - orb {Glass} rNeg . . . (100%) o - +3 scale mail rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) g - +2 pair of gloves SInv . C - +0 pair of boots Will +++.. t - amulet of magic regeneration Stlth B - ring of poison resistance HPRegen 0.39/turn E - ring "Onoreexel" {+Blink rC+ Will++ Str+6} MPRegen 0.56/turn %: clarity @: no status effects A: runic magic, artefact enchanting, clarity, time-warped blood 1 a: Renounce Religion, Evoke Blink, Channel Magic, Forget Spell, Divine Exegesis You were on level 3 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 3 branches of the dungeon, and saw 14 of its levels. You also visited: Sewer and Bailey. You collected 734 gold pieces. You spent 628 gold pieces at shops. Inventory: Hand Weapons a - a +2 rapier of electrocution b - a +2 whip of venom d - a +0 dagger i - a +0 rapier k - a +3 vampiric war axe m - a +0 dagger of venom u - a +4 trident of venom v - a +6 flail of freezing (weapon) y - a +0 broad axe Missiles h - 24 poisoned darts (quivered) n - 3 javelins q - a curare-tipped dart x - a throwing net Armour e - a +0 chain mail g - a +2 pair of gloves (worn) l - a +0 ring mail of cold resistance o - a +3 scale mail (worn) s - a +0 robe w - the +2 robe of the Gusle {rElec rPois} (You found it in a bailey) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. z - the +1 golden dragon scales of Elyvilon's Wrath {-Tele rElec rPois rF+ rC+ Str+4 Int+4} (You found it in a bailey) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It can be maximally enchanted to +12. A - the +4 plate armour "Gihar" {rF+ Will+ Dex-4 SInv} (You found it in a bailey) rF+: It protects you from fire. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It can be maximally enchanted to +10. C - a +0 pair of boots (worn) D - the +1 cloak of Qoninud {rF- rN+ Str+4 SInv} (You found it on level 2 of the Lair of Beasts) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It can be maximally enchanted to +2. F - an orb of glass (worn) Magical Staves f - a staff of conjuration Jewellery c - a ring of magical power j - an amulet of alchemy p - a ring of protection from cold r - an amulet of guardian spirit t - an amulet of magic regeneration (worn) B - a ring of poison resistance (worn) E - the ring "Onoreexel" (worn) {+Blink rC+ Will++ Str+6} (You found it on level 2 of the Lair of Beasts) [ring of strength] +Blink: It lets you blink. rC+: It protects you from cold. Will++: It greatly increases your willpower. Str+6: It affects your strength (+6). Wands c - a wand of iceblast (3) f - a wand of mindburst (7) e - a wand of paralysis (10) a - a wand of flame (11) Scrolls b - 7 scrolls of blinking t - 10 scrolls of teleportation {!r} x - 2 scrolls of amnesia I - a scroll of immolation S - 3 scrolls of silence {!r} N - 2 scrolls of noise g - a scroll of fog Potions g - 2 potions of magic c - 2 potions of curing w - 2 potions of heal wounds M - 3 potions of mutation m - a potion of might h - a potion of haste A - 3 potions of attraction a - 12 potions of ambrosia {!q} k - 4 potions of enlightenment {unknown} L - 4 potions of lignification r - a potion of resistance Skills: - Level 14.0 Fighting + Level 7.1 Maces & Flails - Level 10.0 Armour - Level 2.0 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting - Level 8.7 Necromancy - Level 3.0 Translocations - Level 5.0 Ice Magic - Level 8.0 Invocations - Level 2.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 76% 2d12 1% 2 c - Vampiric Draining Necr 38% 2d8 1% 3 d - Animate Dead Necr 38% N/A 4% 4 e - Frozen Ramparts Ice 46% 1d7 7% 3 B - Blink Tloc 30% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 30% N/A 5% 1 Momentum Strike Conj/Tloc 18% 3d8 14% 2 Call Imp Summ 6% N/A 26% 2 Searing Ray Conj 6% 2d4 26% 2 Fugue of the Fallen Necr 38% N/A 1% 3 Curse of Agony Necr 38% N/A 14% 5 Volatile Blastmotes Fire/Tloc 18% 2d11 28% 3 Confusing Touch Hex 3% N/A 47% 3 Sigil of Binding Hex 3% N/A 47% 3 Petrify Alch/Erth 1% N/A 87% 4 Sticky Flame Fire/Alch 3% 2d4 87% 4 Arcjolt Conj/Air 1% 1d11 99% 5 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Fortress Blast Frge 4% 6d8 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:7 Lair (3/5) D:10 Shoals (0/4) Lair:2 Spider (0/4) Lair:2 Orc (0/2) D:10 Sewer (visited) Bailey (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 * D:5 !* D:7 ( D:10 ( Annotations: D:6 exclusion: staircase D:8 exclusion: obsidian statue D:9 exclusion: staircase Lair:2 exclusion: staircase Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You possess an exceptional clarity of mind. Your blood hastes a few of your allies when you are sufficiently damaged. Message History You regained 20 hp, and now have 88/115 hp. You start resting. You hear the loud beating of a distant drum. You regained 20 hp, and now have 108/115 hp. There is a stone staircase leading up, spattered with blood here. You start resting. HP restored. Your time-warped blood is ready to ripple again. Health restored: 115 You hit the plant. The plant begins to die. You freeze the plant. The plant is lightly damaged. Found a scroll labelled OXOET FEAGOMIA. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! Welcome back, bayes525 the Mountain Dwarf Necromancer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. Found a stone staircase leading down. c - 2 scrolls labelled OXOET FEAGOMIA (gained 1) You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! Welcome back, bayes525 the Mountain Dwarf Necromancer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. Found a scimitar. Found a broken altar of Ashenzari. Found a runed orb. You open the door. There is an open door here. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! Welcome back, bayes525 the Mountain Dwarf Necromancer. Sif Muna whispers: I know many secrets... You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! Welcome back, bayes525 the Mountain Dwarf Necromancer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. You see here an orb of glass. F - an orb of glass Okay, then. You start putting on your armour. You continue putting on your orb of glass. You hear the loud beating of a very distant drum. You continue putting on your orb of glass. x4 You finish putting on your orb of glass. A komodo dragon comes into view. Cast which spell? (? or * to list) Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the komodo dragon. The komodo dragon seems to slow down. The komodo dragon bites you. You take 4 damage, and have 111/115 hp. You now have 24/27 mp. You hit the komodo dragon. The komodo dragon seems to slow down. You freeze the komodo dragon. The komodo dragon is lightly wounded. The wall freezes the komodo dragon but does no damage. The komodo dragon bites you but does no damage. You sock the komodo dragon! The komodo dragon seems to slow down. You freeze the komodo dragon. The komodo dragon is heavily wounded. The wall freezes the komodo dragon. The komodo dragon bites you. You take 4 damage, and have 108/115 hp. You completely miss the komodo dragon. The komodo dragon is heavily wounded. The wall freezes the komodo dragon but does no damage. The komodo dragon bites you!! You take 25 damage, and have 83/115 hp. MASSIVE DAMAGE!! You sock the komodo dragon! The komodo dragon seems to slow down. You freeze the komodo dragon. The komodo dragon is almost dead. The wall freezes the komodo dragon but does no damage. The komodo dragon bites you! You take 12 damage, and have 71/115 hp. MP restored: 27 You barely miss the komodo dragon. The komodo dragon is almost dead. You sock the komodo dragon! The komodo dragon seems to slow down. You freeze the komodo dragon. You kill the komodo dragon! Sif Muna accepts your kill. You start resting. The frozen ramparts melt away. You start resting. You hear the thunderous beating of a very distant drum. You regained 13 hp, and now have 85/115 hp. You start resting. You hear the thunderous beating of a very distant drum. You regained 20 hp, and now have 105/115 hp. You start resting. HP restored. Health restored: 115 You open the door. c - 2 potions of curing (gained 1) You hear the deafening beating of a very distant drum. 2 wolves come into view. The wolf howls! x2; You hear a howl! A wolf comes into view. The wolf moves out of view. x2 There is an open door here. A wolf is nearby! A wolf is nearby! A wolf is nearby! A wolf comes into view. There is an open door here. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate An open door. The walls around you are covered in ice. The wall freezes the wolf. The wolf becomes as fragile as glass! The wolf bites you but does no damage. The wall freezes the wolf but does no damage. The wolf bites you. You take 1 damage, and have 114/115 hp. You now have 25/27 mp. You hit the wolf. You freeze the wolf. The wolf looks even more glass-like. The wolf is moderately wounded. The wall freezes the wolf. The wolf bites you but does no damage. The wall freezes the wolf. The wolf closely misses you. The wall freezes the wolf. There is an open door here. You hit the wolf. You freeze the wolf. The wolf is moderately wounded. The wall freezes the wolf but does no damage. The wall freezes the wolf. x4; The wolf bites you but does no damage. There is an open door here. Health restored: 115 You hit the wolf. You freeze the wolf. The wolf is severely wounded. The wall freezes the wolf. x2 The wall freezes the wolf but does no damage. The wall freezes the wolf. The wolf barely misses you. The wall freezes the wolf. The wall freezes the wolf but does no damage. The wall freezes the wolf. The wall freezes the wolf but does no damage. The wolf closely misses you. There is an open door here. MP restored: 27 You hit the wolf. You freeze the wolf. You kill the wolf! Sif Muna accepts your kill. The wall freezes the wolf but does no damage. x2 The wall freezes the wolf. x2; The wolf bites you but does no damage. The wall freezes the wolf. The wall freezes the wolf but does no damage. There is an open door here. You barely miss the wolf. The wolf is moderately wounded. The wall freezes the wolf. The wolf bites you but does no damage. The wall freezes the wolf. x2 There is an open door here. You sock the wolf! You freeze the wolf. The wolf is almost dead. The frozen ramparts melt away. The wolf bites you but does no damage. The wolf closely misses you. There is an open door here. Okay, then. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate An open door. The walls around you are covered in ice. The wall freezes the wolf but does no damage. The wall freezes the wolf. The wolf becomes as fragile as glass! The wolf barely misses you. The wall freezes the wolf but does no damage. x3 The wall freezes the wolf. You kill the wolf! Sif Muna accepts your kill. You can now call upon Sif Muna to cast any spell from your library. You now have 24/27 mp. Okay, then. The wall freezes the wolf but does no damage. x2 The wall freezes the wolf. You kill the wolf! Sif Muna accepts your kill. The wall freezes the wolf but does no damage. You hit the wolf but do no damage. The wolf is severely wounded. The wall freezes the wolf but does no damage. The wolf barely misses you. The wall freezes the wolf. The wolf bites you but does no damage. There is an open door here. You hit the wolf. You freeze the wolf. You kill the wolf! Sif Muna accepts your kill. There is an open door here. Health restored: 116 You start resting. Magic restored. MP restored: 27 You start waiting. The frozen ramparts melt away. You start waiting. You hear the deafening beating of a very distant drum. You start waiting. You hear the deafening beating of a very distant drum. There is an open door here. Things that are here: a wolf corpse; a wolf corpse; a wolf corpse After a thunderous strike, the drumbeats cease. A water moccasin comes into view. The water moccasin hisses angrily. Found a wand of paralysis (3) and a leather armour. The walls and floor vibrate strangely for a moment. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the water moccasin but does no damage. The water moccasin bites you but does no damage. You now have 24/27 mp. You sock the water moccasin! You freeze the water moccasin. The water moccasin is heavily wounded. The wall freezes the water moccasin. The water moccasin becomes as fragile as glass! The water moccasin closely misses you. The wall freezes the water moccasin but does no damage. The water moccasin bites you. You take 4 damage, and have 112/116 hp. You sock the water moccasin! You freeze the water moccasin. You kill the water moccasin! Sif Muna accepts your kill. The frozen ramparts melt away as you move. You start resting. Magic restored. MP restored: 27 e - a wand of paralysis (10) (gained 3 charges) HP restored. You see here a +0 leather armour. Health restored: 116 Okay, then. Welcome back, bayes525 the Mountain Dwarf Necromancer. Sif Muna whispers: I know many secrets... Welcome back, bayes525 the Mountain Dwarf Necromancer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. A bullfrog comes into view. The bullfrog croaks. A bullfrog is nearby! Cast which spell? (? or * to list) Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (chance to affect: 50%) The bullfrog resists with significant effort. You now have 26/27 mp. The bullfrog hits you but does no damage. MP restored: 27 You sock the bullfrog! You freeze the bullfrog. The bullfrog is heavily wounded. The bullfrog swells and bulges. The bullfrog hits you but does no damage. x2 You thump the bullfrog! You freeze the bullfrog. You kill the bullfrog! Sif Muna accepts your kill. You start waiting. A polar bear comes into view. A polar bear is nearby! A polar bear is nearby! You throw a poisoned dart. The poisoned dart closely misses the polar bear. The polar bear growls angrily. You sock the polar bear! The polar bear becomes as fragile as glass! You freeze the polar bear. The polar bear is lightly wounded. The polar bear bites you. The polar bear claws you but does no damage. x2 You take 5 damage, and have 111/116 hp. You hit the polar bear. You freeze the polar bear. The polar bear is moderately wounded. The polar bear bites you but does no damage. The polar bear claws you but does no damage. The polar bear barely misses you. You closely miss the polar bear. The polar bear is moderately wounded. The polar bear bites you! The polar bear claws you. The polar bear closely misses you. You take 9 damage, and have 103/116 hp. You sock the polar bear! You freeze the polar bear. The polar bear is severely wounded. The polar bear bites you. The polar bear claws you but does no damage. x2 You closely miss the polar bear. The polar bear is severely wounded. The polar bear bites you but does no damage. The polar bear claws you but does no damage. The polar bear closely misses you. You hit the polar bear but do no damage. The polar bear is severely wounded. The polar bear bites you but does no damage. The polar bear claws you but does no damage. x2 You thump the polar bear! You freeze the polar bear. You kill the polar bear! Sif Muna accepts your kill. You see here a polar bear corpse. You start resting. HP restored. Health restored: 116 h - 25 poisoned darts (gained 1) 3 elephants come into view. Found 16 gold pieces and a medusa talisman. The elephant trumpets! x2 A rime drake comes into view. Okay, then. Okay, then. Okay, then. Unknown command. You start waiting. There are monsters nearby! Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You now have 25/27 mp. Okay, then. Okay, then. Throw: dart (curare) Press: ? - help, Shift-Dir - straight line Aim: an elephant (91% to hit) You throw a curare-tipped dart. The curare-tipped dart hits the elephant. The elephant is poisoned. The elephant struggles to breathe. The elephant seems to slow down. The elephant is lightly wounded. The elephant tramples the plant! The plant begins to die. The elephant trunk-slaps the plant. The wall freezes the elephant! You sock the elephant! You freeze the elephant. The elephant is heavily wounded. The wall freezes the elephant but does no damage. The elephant barely misses you. The elephant trunk-slaps you but does no damage. The wall freezes the elephant. You sock the elephant! You freeze the elephant. The elephant is severely wounded. The wall freezes the elephant but does no damage. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. The wall freezes the elephant but does no damage. x2 You hit the elephant but do no damage. The elephant is severely wounded. A nearby plant withers and dies. The wall freezes the elephant! The wall freezes the elephant but does no damage. MP restored: 27 You hit the elephant. You freeze the elephant. The elephant is almost dead. The wall freezes the elephant but does no damage. The elephant tramples you. You stumble backwards! The frozen ramparts melt away as you move. You take 3 damage, and have 113/116 hp. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the elephant but does no damage. The elephant tramples you! You stumble backwards! The frozen ramparts melt away as you move. An elephant comes into view. You take 14 damage, and have 99/116 hp. You now have 25/27 mp. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the elephant but does no damage. The wall freezes the elephant! You kill the elephant! Sif Muna accepts your kill. You now have 22/27 mp. The wall freezes the elephant but does no damage. You hit the elephant. You freeze the elephant. The elephant is lightly wounded. The wall freezes the elephant but does no damage. The wall freezes the elephant. You sock the elephant! You freeze the elephant. The elephant is moderately wounded. The wall freezes the elephant but does no damage. x3 The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. You hit the elephant. You freeze the elephant. The elephant is moderately wounded. The wall freezes the elephant but does no damage. The elephant tramples you! You stumble backwards! The frozen ramparts melt away as you move. You take 13 damage, and have 88/116 hp. The elephant attacks as it pursues you! The elephant tramples you. You stumble backwards! You take 6 damage, and have 82/116 hp. The elephant attacks as it pursues you! The elephant tramples you. You stumble backwards! You take 3 damage, and have 79/116 hp. MP restored: 27 The elephant attacks as it pursues you! The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. The elephant attacks as it pursues you! The elephant tramples you! You stumble backwards! You take 9 damage, and have 71/116 hp. The elephant attacks as it pursues you! The elephant tramples you. You stumble backwards! You take 2 damage, and have 70/116 hp. You can't go up here! You barely miss the elephant. The elephant is lightly wounded. The elephant misses you. The elephant trunk-slaps you but does no damage. You hit the elephant. You freeze the elephant. The elephant is moderately wounded. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. You hit the elephant but do no damage. The elephant is lightly wounded. The elephant closely misses you. The elephant trunk-slaps you but does no damage. The elephant barely misses you. x2 Okay, then. Okay, then. The elephant attacks as it pursues you! The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. You take 3 damage, and have 68/116 hp. The elephant attacks as it pursues you! The elephant barely misses you. The elephant closely misses you. The elephant attacks as it pursues you! The elephant closely misses you. The elephant trunk-slaps you but does no damage. The elephant attacks as it pursues you! The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. You hit the elephant but do no damage. The elephant is moderately wounded. The elephant completely misses you. The elephant trunk-slaps you but does no damage. You thump the elephant! You freeze the elephant. The elephant is moderately wounded. The elephant tramples you. You stumble backwards! You take 5 damage, and have 67/116 hp. You thump the elephant! You freeze the elephant. The elephant is heavily wounded. The elephant attacks as it pursues you! The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. You see here a komodo dragon skeleton. The elephant attacks as it pursues you! The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. There is a stone staircase leading up, spattered with blood here. The elephant barely misses you. x2 You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. You barely miss the elephant. The elephant is heavily wounded. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. There is a stone staircase leading down here. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading down. You miscast Frozen Ramparts. Nothing appears to happen. The elephant tramples you! You hold your ground! The elephant trunk-slaps you but does no damage. You take 9 damage, and have 61/116 hp. You now have 24/27 mp. Unknown command. The elephant attacks as it pursues you! The elephant tramples you! Your atemporal blood churns to no real effect. You stumble backwards! You take 14 damage, and have 47/116 hp. The elephant attacks as it pursues you! The elephant tramples you. You stumble backwards! You take 2 damage, and have 45/116 hp. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the elephant. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. You take 6 damage, and have 39/116 hp. You now have 23/27 mp. You sock the elephant! You freeze the elephant. The elephant is severely wounded. The wall freezes the elephant. The elephant misses you. The elephant trunk-slaps you. You barely miss the elephant. The elephant is severely wounded. The wall freezes the elephant. The elephant tramples you but does no damage. The elephant barely misses you. You sock the elephant! You freeze the elephant. The elephant is almost dead. The wall freezes the elephant but does no damage. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant trunk-slaps you but does no damage. You take 9 damage, and have 30/116 hp. You hit the elephant. You freeze the elephant. The elephant is almost dead. The wall freezes the elephant but does no damage. The elephant tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant trunk-slaps you but does no damage. You hit the elephant. You freeze the elephant. You kill the elephant! Sif Muna accepts your kill. Training target 14.0 for Fighting reached! Your Fighting skill increases to level 14! You need to enable at least one skill for training. You start resting. Magic restored. MP restored: 27 You start resting. The frozen ramparts melt away. Your magical contamination has completely faded away. You start resting. HP restored. Your time-warped blood is ready to ripple again. You start waiting. Done waiting. Health restored: 117 Okay, then. As you read the scroll labelled OXOET FEAGOMIA, it dissolves into smoke. It was a scroll of fog. c -> g - a scroll of fog You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. The water moccasin hisses angrily. Found three items. There is a stone staircase leading up here. The water moccasin bites you but does no damage. The water moccasin barely misses you. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate A stone staircase leading down. The walls around you are covered in ice. The wall freezes the water moccasin. The water moccasin seems to slow down. The water moccasin barely misses you. You now have 25/27 mp. You hit the water moccasin. You freeze the water moccasin. The water moccasin is moderately wounded. The wall freezes the water moccasin but does no damage. The water moccasin bites you but does no damage. There is a stone staircase leading down here. You thump the water moccasin! The water moccasin seems to slow down. You freeze the water moccasin. The water moccasin is almost dead. The wall freezes the water moccasin. You kill the water moccasin! Sif Muna accepts your kill. There is a stone staircase leading down here. The frozen ramparts melt away as you move. MP restored: 27 You start waiting. Done waiting. You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You pick up a parchment of Sticky Flame and begin reading... You add the spell Sticky Flame to your library. You now have 90 gold pieces (gained 24). t - 10 scrolls of teleportation {!r} (gained 1) Found a dagger. Okay, then. You see here a +0 dagger. You open the door. A bullfrog and a four-headed hydra come into view. Found a parchment of Vampiric Draining. The bullfrog croaks. The four-headed hydra roars! There is an open door here. There are monsters nearby! The bullfrog hits you but does no damage. The bullfrog attacks as it pursues you! The bullfrog hits you but does no damage. The bullfrog attacks as it pursues you! The bullfrog barely misses you. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the bullfrog. The bullfrog hits you but does no damage. The wall freezes the bullfrog. The bullfrog closely misses you. You now have 24/27 mp. You sock the bullfrog! The bullfrog seems to slow down. You freeze the bullfrog. The bullfrog is almost dead. The wall freezes the bullfrog. You kill the bullfrog! Sif Muna accepts your kill. Okay, then. Unknown command. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a four-headed hydra (90% to hit) The puff of flame misses the four-headed hydra. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a four-headed hydra (90% to hit) The puff of flame hits the four-headed hydra. The four-headed hydra is lightly wounded. The wall freezes the four-headed hydra! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a four-headed hydra (lightly wounded, 90% to hit) The puff of flame hits the four-headed hydra! The four-headed hydra is moderately wounded. The wall freezes the four-headed hydra. The four-headed hydra seems to slow down. MP restored: 27 You hit the four-headed hydra. You freeze the four-headed hydra. The four-headed hydra is heavily wounded. The wall freezes the four-headed hydra. The four-headed hydra bites you! The four-headed hydra bites you. x2 The four-headed hydra bites you but does no damage. You take 16 damage, and have 101/117 hp. You sock the four-headed hydra! The four-headed hydra seems to slow down. You freeze the four-headed hydra. The four-headed hydra is severely wounded. The frozen ramparts melt away. The four-headed hydra barely misses you. The four-headed hydra bites you! The four-headed hydra bites you but does no damage. x2 You take 12 damage, and have 89/117 hp. You hit the four-headed hydra. You freeze the four-headed hydra. The four-headed hydra becomes as fragile as glass! The four-headed hydra is almost dead. The four-headed hydra closely misses you. The four-headed hydra bites you. The four-headed hydra bites you but does no damage. The four-headed hydra bites you. You take 9 damage, and have 80/117 hp. You barely miss the four-headed hydra. The four-headed hydra is severely wounded. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the four-headed hydra! The four-headed hydra seems to slow down. The four-headed hydra bites you but does no damage. The four-headed hydra bites you! The four-headed hydra closely misses you. The four-headed hydra bites you. You take 18 damage, and have 63/117 hp. You now have 24/27 mp. You thump the four-headed hydra! You freeze the four-headed hydra. You kill the four-headed hydra! Sif Muna accepts your kill. The frozen ramparts melt away as you move. Things that are here: a hydra corpse; a bullfrog corpse You start resting. Magic restored. MP restored: 27 You start resting. A rime drake is nearby! A rime drake is nearby! You regained 8 hp, and now have 73/117 hp. The rime drake hisses angrily. The rime drake breathes ice at you. The icy flash freeze hits you! You are encased in ice. You take 12 damage, and have 62/117 hp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a rime drake (64% to hit) The puff of flame hits the rime drake. The rime drake is lightly wounded. The ice encasing you melts away. The rime drake breathes ice at you. The icy flash freeze hits you!! Your atemporal blood churns to no real effect. You are encased in ice. You take 25 damage, and have 39/117 hp. MASSIVE DAMAGE!! You barely miss the rime drake. The rime drake is lightly wounded. The rime drake closely misses you. The rime drake bites you but does no damage. You hit the rime drake. You freeze the rime drake. The rime drake is moderately wounded. The rime drake breathes ice at you. The icy flash freeze hits you! * * * LOW HITPOINT WARNING * * * You take 10 damage, and have 30/117 hp. You feel much better. The rime drake barely misses you. You regained 14 hp, and now have 44/117 hp. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or c - a ring of magical power; > or B - a ring of poison resistance You remove your ring of magical power. You feel your magic capacity decrease. You feel stronger. E - the ring "Onoreexel" (worn) {+Blink rC+ Will++ Str+6} The ice encasing you melts away. The rime drake bites you but does no damage. x2 You now have 18/18 mp. You sock the rime drake! The rime drake is heavily wounded. The rime drake bites you but does no damage. Casting: Frozen Ramparts (mildly dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You closely miss the rime drake. The rime drake is heavily wounded. The rime drake bites you. You take 5 damage, and have 40/117 hp. You closely miss the rime drake. The rime drake is heavily wounded. The rime drake bites you but does no damage. You completely miss the rime drake. The rime drake is heavily wounded. The rime drake closely misses you. The rime drake bites you but does no damage. You hit the rime drake but do no damage. The rime drake is heavily wounded. The rime drake breathes ice at you. The icy flash freeze hits you but does no damage. You are encased in ice. Casting: Frozen Ramparts (mildly dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rime drake (heavily wounded, catching its breath) You draw life force from the rime drake! You feel life coursing into your body. The rime drake bites you but does no damage. You regained 5 hp, and now have 46/117 hp. You now have 15/18 mp. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rime drake (severely wounded) You draw life force from the rime drake! You kill the rime drake! Sif Muna accepts your kill. You feel life coursing into your body. You regained 5 hp, and now have 51/117 hp. You now have 13/18 mp. You start resting. The ice encasing you melts away. You start resting. Magic restored. You regained 3 hp, and now have 54/117 hp. MP restored: 18 You start resting. An elephant is nearby! An elephant is nearby! You regained 40 hp, and now have 94/117 hp. The elephant trumpets! The elephant barely misses you. The elephant trunk-slaps you but does no damage. There is a stone staircase leading up here. You thump the elephant! You freeze the elephant. The elephant is lightly wounded. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. There is a stone staircase leading up here. You hit the elephant. You freeze the elephant. The elephant is moderately wounded. The elephant closely misses you. The elephant trunk-slaps you but does no damage. There is a stone staircase leading up here. You hit the elephant. You freeze the elephant. The elephant is moderately wounded. The elephant closely misses you. The elephant barely misses you. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. There is a stone staircase leading up here. You hit the elephant. You freeze the elephant. The elephant is moderately wounded. The elephant barely misses you. The elephant trunk-slaps you but does no damage. There is a stone staircase leading up here. You hit the elephant. You freeze the elephant. The elephant is heavily wounded. The elephant barely misses you. The elephant trunk-slaps you but does no damage. There is a stone staircase leading up here. You bludgeon the elephant!! You freeze the elephant. The elephant becomes as fragile as glass! The elephant is almost dead. The elephant barely misses you. The elephant trunk-slaps you but does no damage. There is a stone staircase leading up here. You thump the elephant! You freeze the elephant. You kill the elephant! Sif Muna accepts your kill. Training target 10.0 for Armour reached! Your Armour skill increases to level 10! You need to enable at least one skill for training. There is a stone staircase leading up here. You start resting. HP restored. Your time-warped blood is ready to ripple again. Health restored: 117 You start waiting. Done waiting. Okay, then. You see here an elephant corpse. w - a potion of heal wounds N - 2 scrolls of noise (gained 1) You see here an elephant skeleton. q - a curare-tipped dart You now have 106 gold pieces (gained 16). An elephant comes into view. Okay, then. You throw a poisoned dart. The poisoned dart hits the elephant. The elephant is poisoned. You throw a poisoned dart. The poisoned dart hits the elephant. The elephant looks even sicker. You throw a poisoned dart. The poisoned dart hits the elephant. The elephant looks even sicker. You throw a poisoned dart. The poisoned dart hits the elephant. The elephant looks as sick as possible! The elephant is lightly wounded. You throw a poisoned dart. The poisoned dart hits the elephant. The elephant looks as sick as possible! The elephant is lightly wounded. The elephant becomes as fragile as glass! You sock the elephant! You freeze the elephant! The elephant looks even more glass-like. The elephant is heavily wounded. The elephant looks even more glass-like. The elephant tramples you. You stumble backwards! You take 2 damage, and have 115/117 hp. You hit the elephant. You freeze the elephant. The elephant is severely wounded. The elephant tramples you but does no damage. The elephant trunk-slaps you. You take 1 damage, and have 114/117 hp. You sock the elephant! You freeze the elephant. You kill the elephant! Sif Muna accepts your kill. You start resting. HP restored. Health restored: 117 h - 21 poisoned darts (gained 1) h - 22 poisoned darts (gained 1) Found a potion of heal wounds. h - 23 poisoned darts (gained 1) h - 24 poisoned darts (gained 1) w - 2 potions of heal wounds (gained 1) Could not explore, unopened door. Okay, then. You open the door. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. There is an open door here. A cane toad comes into view. The cane toad croaks. A cane toad is nearby! A cane toad is nearby! You open the door. A cane toad is nearby! A cane toad is nearby! Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You now have 15/18 mp. The wall freezes the cane toad. You sock the cane toad! You freeze the cane toad. The cane toad is heavily wounded. The wall freezes the cane toad but does no damage. The cane toad stings you but does no damage. You hit the cane toad but do no damage. The cane toad is heavily wounded. The wall freezes the cane toad but does no damage. The cane toad closely misses you. The wall freezes the cane toad. The cane toad stings you but does no damage. MP restored: 18 You closely miss the cane toad. The cane toad is heavily wounded. The wall freezes the cane toad. The cane toad seems to slow down. The cane toad completely misses you. You closely miss the cane toad. The cane toad is severely wounded. The wall freezes the cane toad but does no damage. The cane toad barely misses you. You hit the cane toad. You freeze the cane toad. The cane toad becomes as fragile as glass! The cane toad is severely wounded. The wall freezes the cane toad. The cane toad seems to slow down. The cane toad stings you but does no damage. You sock the cane toad! The cane toad seems to slow down. You freeze the cane toad. You kill the cane toad! Sif Muna accepts your kill. The frozen ramparts melt away. You start waiting. Done waiting. You start waiting. Done waiting. Okay, then. Found an escape hatch in the ceiling. Found an escape hatch in the floor. There is an escape hatch in the floor here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. A polar bear comes into view. The polar bear growls angrily. There is an open door here. A polar bear is nearby! A polar bear is nearby! You sock the polar bear! You freeze the polar bear. The polar bear is moderately wounded. The polar bear closely misses you. The polar bear claws you but does no damage. x2 You barely miss the polar bear. The polar bear is moderately wounded. The polar bear bites you but does no damage. The polar bear claws you but does no damage. The polar bear claws you. You take 3 damage, and have 114/117 hp. Casting: Frozen Ramparts (mildly dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (mildly dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the polar bear but does no damage. The polar bear bites you! The polar bear claws you but does no damage. x2 You take 13 damage, and have 101/117 hp. You now have 15/18 mp. You hit the polar bear but do no damage. The polar bear is moderately wounded. The wall freezes the polar bear but does no damage. The polar bear bites you! The polar bear claws you. The polar bear barely misses you. You take 11 damage, and have 90/117 hp. You hit the polar bear but do no damage. The polar bear is moderately wounded. The polar bear resists. The wall freezes the polar bear. The polar bear closely misses you. The polar bear claws you but does no damage. x2 You hit the polar bear. You freeze the polar bear. The polar bear is heavily wounded. The wall freezes the polar bear but does no damage. The polar bear bites you. The polar bear claws you. The polar bear closely misses you. You take 3 damage, and have 87/117 hp. You hit the polar bear. The polar bear is heavily wounded. The wall freezes the polar bear but does no damage. The polar bear bites you but does no damage. The polar bear barely misses you. The polar bear completely misses you. MP restored: 18 You thump the polar bear! You freeze the polar bear. The polar bear is severely wounded. The polar bear resists. The wall freezes the polar bear. The polar bear goes berserk! You sock the polar bear! You freeze the polar bear. You kill the polar bear! Sif Muna accepts your kill. Your Maces & Flails skill increases to level 7! You start resting. The frozen ramparts melt away. You start resting. HP restored. Health restored: 117 You start waiting. Done waiting. Okay, then. There is an open door, spattered with blood here. You see here a polar bear corpse. Found a stone staircase leading down. Welcome back, bayes525 the Mountain Dwarf Necromancer. Sif Muna whispers: I know many secrets... Welcome back, bayes525 the Mountain Dwarf Necromancer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. Okay, then. Welcome back, bayes525 the Mountain Dwarf Necromancer. Sif Muna whispers: I know many secrets... Welcome back, bayes525 the Mountain Dwarf Necromancer. Sif Muna whispers: I know many secrets... Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###.#### ###†##### ...#.#.## #.....## ........####......# ..................# ..........##.....## ........#..+......# ........####......# .###.##.# #......# ..#####.# ##.#+@## P....#### ###>## .[..#.## #.. .......## #P. ........# #.. .......## .#+ ......... .. ........# .. .......P# There were no monsters in sight! Vanquished Creatures A hydra (Lair:3) 4 elephants 4 black mambas A gargoyle (Bailey) 5 cane toads 2 rime drakes 2 komodo dragons A troll (D:10) A queen bee (Lair:1) 4 polar bears A hornet (D:10) 3 jumping spiders (Lair:2) A snapping turtle (Lair:2) Sigmund (D:4) A water elemental (Lair:2) A vampire (Bailey) A wraith (D:9) A wyvern (Lair:1) 11 yaks A basilisk (Lair:2) 3 steam dragons A redback (Lair:2) 7 water moccasins An orc warrior (D:10) 7 ice beasts A black bear (Lair:2) 3 ogres 10 wolves 3 centaurs 4 kobold brigands 10 bullfrogs A gnoll sergeant (D:9) 2 scorpions 4 rock fish A marrowcuda (D:7) 4 wights (D:9) 4 vampire bats (Bailey) 29 killer bees An electric eel (Lair:2) 5 wyvern zombies (Bailey) A human draugr (D:8) A bombardier beetle (D:4) 6 hounds 4 jellies 5 orc priests A gnoll bouda (D:7) 2 drudes A sleepcap (D:4) 4 iguanas A water moccasin zombie (D:4) 11 clockroaches 3 orc wizards 7 spectral orcs (Bailey) 5 wolf zombies (Bailey) 13 gnolls 11 adders A hound zombie (D:4) A spectral hound (D:8) 8 dart slugs 12 endoplasms 3 hobgoblins 9 jackals 23 orcs 4 quokkas 17 ball pythons 4 bats 14 frilled lizards 7 goblins 22 kobolds 12 orc zombies (Bailey) 5 rats 366 creatures vanquished. Vanquished Creatures (collateral kills) 2 komodo dragons (Lair:3) An orc warrior (D:9) 2 ice beasts (D:10) A wight (D:9) 4 vampire bats (Bailey) A hound (D:5) A drude (D:6) 3 gnolls 2 dart slugs (Sewer) 2 ribbon worms 2 orcs A jackal (D:3) 7 ball pythons 3 endoplasms (Sewer) 2 frilled lizards (Sewer) 5 kobolds An orc zombie (Bailey) 40 creatures vanquished. Grand Total: 406 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Mountain Dwarf Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 224 | D:1 | Reached skill level 1 in Fighting 692 | D:1 | Reached XP level 2. HP: 15/24 MP: 4/4 844 | D:1 | Reached skill level 2 in Fighting 1262 | D:1 | Found Hadofyipn's Assorted Antiques. 1665 | D:2 | Learned a level 2 spell: Grave Claw 1733 | D:2 | Reached skill level 3 in Fighting 1781 | D:2 | Reached XP level 3. HP: 30/31 MP: 5/5 2989 | D:3 | Noticed a water moccasin 3246 | D:3 | Reached skill level 5 in Necromancy 3246 | D:3 | Reached XP level 4. HP: 38/38 MP: 6/6 3250 | D:3 | Learned a level 3 spell: Vampiric Draining 3283 | D:3 | Found a glowing drain. 3292 | Sewer | Entered a sewer 3608 | Sewer | Reached XP level 5. HP: 29/45 MP: 7/7 4121 | Sewer | Reached XP level 6. HP: 49/51 MP: 8/8 4448 | Sewer | Reached skill level 4 in Fighting 4910 | Sewer | Reached skill level 5 in Fighting 4914 | Sewer | Reached XP level 7. HP: 57/61 MP: 2/9 5610 | D:3 | Reached skill level 6 in Fighting 6322 | D:4 | Noticed Sigmund 6338 | D:4 | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 6338 | D:4 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 6344 | D:4 | Killed Sigmund 6345 | D:4 | Reached skill level 7 in Fighting 6453 | D:4 | Found an iron altar of Okawaru. 6502 | D:4 | Found a sparkling altar of Nemelex Xobeh. 6666 | D:4 | Reached XP level 8. HP: 73/73 MP: 9/12 7143 | D:4 | Learned a level 4 spell: Animate Dead 8130 | D:4 | Found a basalt altar of Yredelemnul. 8474 | D:5 | Entered Level 5 of the Dungeon 8603 | D:1 | Bought a glowing rapier for 178 gold pieces 9450 | D:5 | Found Zin's Purification Station. 9453 | D:5 | Found a glowing silver altar of Zin. 9480 | D:5 | Found Werr's Distillery. 10767 | D:5 | Found a bloodstained altar of Trog. 10922 | D:5 | Bought a potion of heal wounds for 96 gold pieces 10964 | D:6 | Reached skill level 5 in Armour 11394 | D:6 | Reached skill level 8 in Fighting 11720 | D:6 | Reached XP level 9. HP: 67/81 MP: 13/13 12534 | D:7 | Reached skill level 9 in Fighting 12717 | D:7 | Found a statue of an orb of fire. 12761 | D:7 | Found a statue of an orb of fire. 12761 | D:7 | Found a staircase to the Ecumenical Temple. 12767 | Temple | Entered the Ecumenical Temple 12809 | Temple | Became a worshipper of Sif Muna the Loreminder 13290 | D:7 | Learned a level 2 spell: Blink 13354 | D:7 | Reached skill level 1 in Translocations 13437 | D:7 | Reached skill level 10 in Fighting 13849 | D:7 | Found Roecees's Antique Weapon Shoppe. 13962 | D:7 | Found a glowing golden altar of the Shining One. 13983 | D:7 | Reached * piety under Sif Muna 14184 | D:8 | Found a blossoming altar of Fedhas. 14185 | D:8 | Found an ancient bone altar of Kikubaaqudgha. 14529 | D:6 | Reached skill level 1 in Evocations 15123 | D:8 | Noticed an obsidian statue 15124 | D:8 | Noticed an orange demon 15745 | D:8 | Found a burning altar of Makhleb. 15752 | D:8 | Gained bane: Bane of Warding [Doom] 16236 | D:9 | Reached XP level 10. HP: 94/94 MP: 14/14 16775 | D:9 | Reached skill level 11 in Fighting 17695 | D:9 | Reached ** piety under Sif Muna 18348 | D:10 | Entered Level 10 of the Dungeon 18495 | D:10 | Reached skill level 12 in Fighting 18495 | D:10 | Reached skill level 1 in Invocations 18573 | D:10 | Found a flagged portal. 18583 | Bailey | Entered a bailey 19324 | Bailey | Reached skill level 5 in Invocations 19883 | Bailey | Identified the +2 robe of the Gusle {rElec rPois} 19921 | Bailey | Reached *** piety under Sif Muna 19925 | Bailey | HP: 14/97 [wyvern zombie (10)] 20891 | Bailey | Identified the +1 golden dragon scales of Elyvilon's Wrath | {-Tele rElec rPois rF+ rC+ Str+4 Int+4} 20896 | Bailey | Identified the +4 plate armour "Gihar" {rF+ Will+ Dex-4 | SInv} 20945 | Bailey | Upgraded the game from 0.34-a0-1267-g4e275ff57a to | 0.34-a0-1270-ge49427c560 21163 | D:10 | HP: 6/97 [polar bear (14)] 21726 | D:5 | Bought a potion of might for 48 gold pieces 21726 | D:5 | Bought a potion of resistance for 120 gold pieces 22167 | D:10 | Found a staircase to the Lair. 22260 | D:10 | Reached XP level 11. HP: 67/104 MP: 16/16 22563 | D:10 | Noticed a +0 demon whip 22591 | D:10 | Found Githryed's Weapon Shoppe. 22593 | D:10 | Noticed a +0 demon trident 23063 | D:10 | Lost bane: Bane of Warding 23352 | D:10 | Found a staircase to the Orcish Mines. 23484 | Lair:1 | Entered Level 1 of the Lair of Beasts 23528 | Lair:1 | Reached skill level 1 in Ice Magic 23906 | Lair:1 | Identified the +1 robe "Astoma Nilesch" {^Contam Harm rPois | Str+5} 24007 | Lair:1 | Learned a level 3 spell: Frozen Ramparts 25123 | Lair:1 | Reached skill level 5 in Ice Magic 26155 | Lair:2 | Identified the +8 flail "Demonslayer" {heavy, Will+ Str+3} 26196 | Lair:2 | Reached skill level 1 in Maces & Flails 27238 | D:1 | Bought a runed bronze wand for 84 gold pieces 27238 | D:1 | Bought a scroll of identify for 42 gold pieces 27238 | D:1 | Bought a viscous emerald potion for 18 gold pieces 27238 | D:1 | Bought a scroll of identify for 42 gold pieces 27534 | Lair:2 | Found a staircase to the Shoals. 27834 | Lair:2 | Reached skill level 5 in Maces & Flails 28227 | Lair:2 | Reached **** piety under Sif Muna 28363 | Lair:2 | Identified the +1 cloak of Qoninud {rF- rN+ Str+4 SInv} 29118 | Lair:2 | Reached skill level 13 in Fighting 29118 | Lair:2 | Reached XP level 12. HP: 83/115 MP: 18/18 29376 | Lair:2 | Found a hole to the Spider Nest. 29389 | Lair:2 | Identified the ring "Onoreexel" {+Blink rC+ Will++ Str+6} 29922 | Lair:3 | Upgraded the game from 0.34-a0-1270-ge49427c560 to | 0.34-a0-1271-g2d68f2b6bc 29937 | Lair:3 | Found a broken altar of Ashenzari. 30241 | Lair:3 | Upgraded the game from 0.34-a0-1271-g2d68f2b6bc to | 0.34-a0-1274-g27e3a25e67 30465 | Lair:2 | Reached skill level 14 in Fighting 31155 | Lair:3 | Noticed a four-headed hydra 31177 | Lair:3 | Killed a four-headed hydra 31345 | Lair:3 | Reached skill level 10 in Armour 32159 | Lair:3 | Upgraded the game from 0.34-a0-1274-g27e3a25e67 to | 0.34-a0-1275-gf6cdf2f81c 32159 | Lair:3 | Upgraded the game from 0.34-a0-1275-gf6cdf2f81c to | 0.34-a0-1280-g2aef843f5c 32159 | Lair:3 | Upgraded the game from 0.34-a0-1280-g2aef843f5c to | 0.34-a0-1282-gfdd75ac4f6 32159 | Lair:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_corners, serial_shops, shop D:2: layout_basic D:3: layout_loops_corners, cheibrodos_sewer_entry_drain, chequers_mini_garden, minmay_mini_jars D:4: layout_basic, nemelex_spade_bored_becter, mainiacjoe_overflow_brackets, lemuel_zombie_altar_yredelemnul, uniq_sigmund D:5: layout_basic, zin_purify, general_overflow_altar, serial_shops, nicolae_shop_industrial_runoff, serial_park_tiny_pond, minivault_5 D:6: layout_basic D:7: layout_gridville, tso_altar, temple_fountains, serial_shops, kennysheep_mini D:8: minmay_statue_hallways, layout_cave_pools, grunt_temple_overflow_growth_and_decay, makhleb_blood_cavern_becter D:9: layout_stronghold, hangedman_decor_peaks_small D:10: layout_irregular_city, hellmonk_lair_entry_icy, orc_0_dummy, serial_shops, nicolae_shop_mannequins, enter_bailey_2 Temple: nicolae_temple_bog_church Lair:1: layout_roguey, special_room [special_room_bee], grunt_forest_large_clearings Lair:2: layout_loops_ring, minmay_shoals_entry_hut, spider_nest_entry_a Lair:3: layout_roguey, basic_altar, gauntlet_entry_generic, grunt_megastairs_2 Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 | ---------------+-------------------------------------+----- Fighting | 1 3 5 7 8 10 12 13 14 | 14.0 Stealth | 2 | 2.0 Necromancy | 5 6 7 8 | 8.7 Armour | 3 5 7 8 9 10 | 10.0 Spellcasting | 2 3 | 3.0 Translocations | 2 3 | 3.0 Evocations | 2 | 2.0 Invocations | 7 8 | 8.0 Ice Magic | 5 | 5.0 Dodging | 2 | 2.0 Maces & Flails | 6 7 | 7.1 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 157 | 89 | 472 | 665 || 1383 Melee: Dagger | 157 | 89 | 150 | || 396 Rapier | | | 322 | 237 || 559 Flail | | | | 428 || 428 Throw: Dart | | | 40 | 29 || 69 Throwing net | | | 1 | 2 || 3 Javelin | | | 1 | 1 || 2 Cast: Soul Splinter | 5 | 15 | 44 | 7 || 71 Vampiric Draining | | 27 | 52 | 19 || 98 Grave Claw | | 1 | 3 | 4 || 8 Animate Dead | | | 8 | 2 || 10 Frozen Ramparts | | | | 53 || 53 Evoke: Wand of iceblast | | | 3 | 2 || 5 Wand of paralysis | | | | 3 || 3 Wand of flame | | | | 6 || 6 Drink: Mutation | | | 1 | || 1 Heal wounds | | | | 3 || 3 Read: Identify | 3 | | 5 | 5 || 13 Enchant armour | | | 2 | || 2 Summoning | | | 1 | 2 || 3 Blinking | | | | 2 || 2 Teleportation | | | | 2 || 2 Fear | | | | 1 || 1 Silence | | | | 1 || 1 Enchant weapon | | | | 1 || 1 Revelation | | | | 1 || 1 Brand weapon | | | | 1 || 1 Fog | | | | 1 || 1 Stab: Sleeping | 1 | | | || 1 Held in net/web | | | 1 | || 1 Paralysed | | | | 12 || 12 Distracted | | | | 1 || 1 Armour: Robe | 67 | | | || 67 Chain mail | 39 | 146 | 201 | || 386 Scale mail | | | 429 | 1070 || 1499 Dodge: Dodged | 76 | 40 | 251 | 431 || 798 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32517 | 31062 | 1455 | 18085 | 8434 | 16 | 2032.3 | Dungeon | 20204 | 18945 | 1259 | 10090 | 6128 | 10 | 2020.4 | Temple | 55 | 50 | 5 | 0 | 0 | 1 | 55.0 | Lair | 8024 | 7834 | 190 | 5084 | 1709 | 3 | 2674.7 | Sewer | 1816 | 1816 | 0 | 1269 | 220 | 1 | 1816.0 | Bailey | 2417 | 2417 | 0 | 1642 | 376 | 1 | 2417.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:1: 3146 daAuts Lair:2: 3040 daAuts D:9: 2841 daAuts D:4: 2458 daAuts D:5: 2449 daAuts D:10: 2436 daAuts Bailey: 2417 daAuts D:1: 2005 daAuts D:8: 1942 daAuts Lair:3: 1837 daAuts Sewer: 1816 daAuts D:7: 1649 daAuts D:3: 1559 daAuts D:6: 1556 daAuts D:2: 1305 daAuts