Dungeon Crawl Stone Soup version 0.34-a0-1294-ge5381b52e2 (webtiles) character file. Game seed: 7068026941496409323 2620 bayes525 the Cleaver (level 9, -6/74 HPs) Began as a Gnoll Cinder Acolyte on Nov 20, 2025. Was a High Priest of Ignis. Mangled by a wyvern (13 damage) ... on level 7 of the Dungeon. The game lasted 00:16:37 (12549 turns). bayes525 the Cleaver (Gnoll Cinder Acolyte) Turns: 12549, Time: 00:16:38 Health: -6/74 AC: 9 Str: 11 XL: 9 Next: 60% Magic: 8/17 EV: 10 Int: 24 God: Ignis [*****.] Gold: 266 SH: 0 Dex: 7 Spells: 16/18 levels left rFire + . . (50%) b - +2 orcbow of Theory {heavy, rPois Will+ Str-4 Int+7} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) f - +0 ring mail rPois + (33%) k - +2 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ l - ring of wizardry HPRegen 0.32/turn h - ring of willpower MPRegen 0.15/turn %: wizardry (x1) @: no status effects A: fangs 1, treasure sense, distributed training a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 7 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 266 gold pieces. Inventory: Hand Weapons a - a +3 trident of draining b - the +2 orcbow of Theory (weapon) {heavy, rPois Will+ Str-4 Int+7} (You found it on level 7 of the Dungeon) rPois: It protects you from poison. Will+: It increases your willpower. Str-4: It affects your strength (-4). Int+7: It affects your intelligence (+7). It cannot be enchanted further. e - a +2 dagger of draining q - a -1 hand axe of flaming Missiles n - 2 javelins o - 3 poisoned darts t - 2 boomerangs Armour c - an orb of mayhem f - a +0 ring mail (worn) i - a +0 leather armour j - a +0 buckler k - a +2 helmet (worn) r - an orb of stardust s - a +0 robe Jewellery g - a ring of positive energy h - a ring of willpower (worn) l - a ring of wizardry (worn) p - a ring of positive energy Talismans d - a storm talisman m - a scarab talisman Wands p - a wand of polymorph (5) b - a wand of light (2) Scrolls N - a scroll of noise r - 3 scrolls of revelation {!r} t - 3 scrolls of teleportation {!r} c - a scroll of vulnerability {unknown} I - a scroll of immolation f - 2 scrolls of fear S - a scroll of silence {!r} T - a scroll of torment i - a scroll of identify Potions d - 4 potions of heal wounds {unknown} f - a potion of enlightenment {unknown} j - a potion of cancellation {unknown} k - 4 potions of attraction {unknown} n - 3 potions of mutation {unknown} o - a potion of brilliance {unknown} l - a potion of magic {unknown} Skills: + Level 8.0 Fighting + Level 4.5 Short Blades + Level 4.5 Long Blades + Level 8.0 Axes + Level 4.5 Maces & Flails + Level 4.5 Polearms + Level 4.5 Staves + Level 4.5 Ranged Weapons + Level 4.5 Throwing + Level 4.5 Armour + Level 4.5 Dodging + Level 4.5 Stealth + Level 4.5 Shields + Level 4.5 Unarmed Combat + Level 5.3 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 6.6 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy + Level 4.9 Invocations + Level 4.5 Evocations + Level 4.1 Shapeshifting You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 76% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 96% 1d4 1% 1 Sandblast Erth 48% 2d12 1% 1 Construct Spike Launche Frge 48% 2d5 2% 2 Grave Claw Necr 48% 2d10 2% 2 Confusing Touch Hex 24% N/A 4% 3 Fugue of the Fallen Necr 24% N/A 4% 3 Gloom Hex/Necr 48% N/A 4% 3 Stone Arrow Conj/Erth 48% 3d10 4% 3 Anguish Hex/Necr 12% N/A 16% 4 Animate Dead Necr 24% N/A 16% 4 Plasma Beam Fire/Air 15% 2x1d27 77% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (0/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Makhleb Qazlal Vehumet Zin Annotations: D:1 exclusion: staircase D:4 exclusion: staircase D:5 exclusion: staircase D:7 4 runed translucent doors, Vault with sphinx sisters, exclusion: 2 doors Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Level annotation: exclusion: staircase There is a stone staircase leading down here. You take 5 damage, and have 60/67 hp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc wizard. The orc wizard is severely wounded. The orc wizard's fire resistance burns away. The orc warrior misses you. The orc wizard gestures at you while chanting. The magic dart hits you. You take 2 damage, and have 58/67 hp. You now have 5/14 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc warrior. The orc warrior is severely wounded. The orc warrior's fire resistance burns away. You block the orc warrior's attack. The orc wizard gestures at you while chanting. The puff of flame hits you but does no damage. You resist. You now have 4/14 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc warrior. The orc warrior is burned terribly! The orc warrior is severely wounded. The orc warrior hits you with a +0 mace. The orc wizard hits you but does no damage. You take 4 damage, and have 54/67 hp. You now have 2/14 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc wizard. The orc wizard is burned terribly! You kill the orc wizard! The orc warrior hits you but does no damage. You now have 0/14 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the orc warrior but do no damage. Your bite misses the orc warrior. The orc warrior is severely wounded. The orc warrior barely misses you. There is a stone staircase leading down here. You hit the orc warrior but do no damage. You bite the orc warrior, but do no damage. The orc warrior is severely wounded. The orc warrior hits you with a +0 mace. There is a stone staircase leading down here. You take 5 damage, and have 49/67 hp. You barely miss the orc warrior. The orc warrior is severely wounded. The orc warrior hits you with a +0 mace. There is a stone staircase leading down here. You take 1 damage, and have 48/67 hp. You hit the orc warrior but do no damage. The orc warrior is severely wounded. The orc warrior is no longer more vulnerable to fire. You block the orc warrior's attack. There is a stone staircase leading down here. You hit the orc warrior but do no damage. The orc warrior is severely wounded. The orc warrior hits you with a +0 mace! There is a stone staircase leading down here. You take 9 damage, and have 39/67 hp. You hit the orc warrior. You burn the orc warrior. Your bite misses the orc warrior. The orc warrior is severely wounded. The orc warrior closely misses you. There is a stone staircase leading down here. You barely miss the orc warrior. You bite the orc warrior, but do no damage. The orc warrior is severely wounded. The orc warrior hits you with a +0 mace. There is a stone staircase leading down here. You take 2 damage, and have 38/67 hp. You closely miss the orc warrior. The orc warrior is severely wounded. The orc warrior closely misses you. There is a stone staircase leading down here. You hit the orc warrior but do no damage. The orc warrior is severely wounded. The orc warrior completely misses you. There is a stone staircase leading down here. You hit the orc warrior. You burn the orc warrior. The orc warrior is almost dead. The orc warrior barely misses you. There is a stone staircase leading down here. You completely miss the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +0 mace. There is a stone staircase leading down here. You take 1 damage, and have 38/67 hp. You barely miss the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +0 mace. There is a stone staircase leading down here. You take 3 damage, and have 35/67 hp. You closely miss the orc warrior. The orc warrior is almost dead. The orc warrior completely misses you. There is a stone staircase leading down here. You hit the orc warrior but do no damage. Your bite misses the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +0 mace. There is a stone staircase leading down here. You take 2 damage, and have 34/67 hp. You hit the orc warrior but do no damage. The orc warrior is almost dead. The orc warrior hits you with a +0 mace! There is a stone staircase leading down here. You take 9 damage, and have 25/67 hp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc warrior. You kill the orc warrior! Your Invocations skill increases to level 4! You now have 0/14 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You start resting. Magic restored. You start resting. HP restored. Health restored: 67; MP restored: 14 You start waiting. Done waiting. Press: ? - help, v - describe, . - travel The floor. There is a stone staircase leading down here. Things that are here: a +0 hand axe; an orc skeleton There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A kobold geomancer is nearby! Things that are here: 3 poisoned darts; a +0 short sword; a kobold skeleton o - 3 poisoned darts Unknown command. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold geomancer. The kobold geomancer is lightly wounded. The kobold geomancer's fire resistance burns away. You now have 12/14 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold geomancer. The kobold geomancer is burned terribly! The kobold geomancer is heavily wounded. The kobold geomancer barely misses you. You now have 10/14 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold geomancer. The kobold geomancer is burned terribly! The kobold geomancer is severely wounded. You block the kobold geomancer's attack. You now have 8/14 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the kobold geomancer. The kobold geomancer is burned terribly! You kill the kobold geomancer! Your Conjurations skill increases to level 3! Your Hexes skill increases to level 3! Your Summonings skill increases to level 3! Your Necromancy skill increases to level 3! Your Translocations skill increases to level 3! Your Forgecraft skill increases to level 3! Your Ice Magic skill increases to level 3! Your Air Magic skill increases to level 3! Your Earth Magic skill increases to level 3! Your Alchemy skill increases to level 3! You now have 6/15 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. An orc is nearby! You regained 7 mp, and now have 13/15 mp. An orc is nearby! An orc is nearby! The orc shouts! Things that are here: a +0 dagger; a +0 robe The orc throws a boomerang. You block the boomerang. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc throws a boomerang. You block the boomerang. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. You now have 12/15 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is moderately wounded. The orc's fire resistance burns away. You block the orc's attack. You now have 8/15 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! You now have 6/15 mp. You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 8/15 mp. You start resting. Magic restored. MP restored: 15 You start waiting. An orc is nearby! An orc is nearby! An orc is nearby! Things that are here: a +0 dagger; a boomerang Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! You now have 13/15 mp. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. MP restored: 15 Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. As you read the scroll of enchant armour, it crumbles to dust. Your +1 helmet glows green for a while. Unknown command. You climb downwards. The bullfrog gives a loud, deep croak! Found a stone staircase leading down. There is a stone staircase leading up here. A bullfrog is nearby! You throw a throwing net. The throwing net hits the bullfrog. The bullfrog is caught in the net! The bullfrog struggles against the net. Found a short sword. The bullfrog struggles against the net. x2 Flames lash the bullfrog. The bullfrog is moderately wounded. The bullfrog's fire resistance burns away. The bullfrog struggles against the net. You now have 13/15 mp. Flames lash the bullfrog. The bullfrog is burned terribly! You kill the bullfrog! You now have 11/15 mp. You start resting. Magic restored. MP restored: 15 Jeremiah, Barachi Dreamer comes into view. They are wielding a +3 trident of draining and wearing an orb of stardust. Jeremiah shouts! Jeremiah is nearby! Jeremiah is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Flames lash the butterfly. You kill the butterfly! The butterfly disappears in a burst of colours! You now have 13/15 mp. Flames lash the butterfly. You kill the butterfly! The butterfly disappears in a burst of colours! Jeremiah whispers, "Once you die, everything will be fine. It promises." Jeremiah hops! Jeremiah's orb unleashes a flurry of shooting stars! You now have 11/15 mp. Jeremiah lets out a twisted cry. Something smites you! The shooting star hits you. You are knocked back. You take 12 damage, and have 55/67 hp. You miss the shooting star. You barely miss the butterfly. The shooting star hits you! You are knocked back. Jeremiah sobs, "I don't want it. Make it stop! Make it stop!" Jeremiah mumbles a slurred invocation. Something smites you! You take 19 damage, and have 36/67 hp. MASSIVE DAMAGE!! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Jeremiah says, "I don't want to hurt you. Just - go! Run!" The butterfly disappears in a burst of colours! x2 Found 10 gold pieces. The butterfly disappears in a burst of colours! The butterfly disappears in a burst of colours! x4 A sky beast comes into view. Jeremiah cries, "Fearful master, protect me!" Something smites you! You take 9 damage, and have 28/67 hp. Your surroundings suddenly seem different. Found an agate ring and a ring of positive energy. Found a stone staircase leading down. You start resting. Magic restored. You regained 6 hp, and now have 34/67 hp. MP restored: 15 You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. Health restored: 67 h - a ring of willpower (worn) g - a ring of positive energy (worn) l - a ring of wizardry p - a ring of positive energy Something unseen opens the door. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or h - a ring of willpower; > or g - a ring of positive energy You remove your ring of positive energy. l - a ring of wizardry (worn) Flames lash Jeremiah but do no damage. Jeremiah shouts! You now have 13/15 mp. Flames lash Jeremiah. Jeremiah is lightly wounded. Jeremiah's fire resistance burns away. Jeremiah misses you. You now have 11/15 mp. Flames lash the butterfly. You kill the butterfly! The butterfly disappears in a burst of colours! Jeremiah lets out a twisted cry. Something smites you! Jeremiah's orb unleashes a flurry of shooting stars! You take 12 damage, and have 55/67 hp. You now have 9/15 mp. You miss the butterfly. Jeremiah hits you from afar with a +3 trident of draining! You feel drained. You take 12 damage, and have 43/65 hp. Jeremiah hits you with a +3 trident of draining. You feel drained. You take 5 damage, and have 38/64 hp. You miss Jeremiah. Jeremiah is lightly wounded. You closely miss the butterfly. x2 Jeremiah hits you with a +3 trident of draining. You feel drained. You take 5 damage, and have 33/63 hp. You barely miss Jeremiah. You bite Jeremiah, but do no damage. Jeremiah is lightly wounded. You completely miss the butterfly. You miss the butterfly. Jeremiah is no longer more vulnerable to fire. You block Jeremiah's attack. You closely miss Jeremiah. Your bite misses Jeremiah. Jeremiah is lightly wounded. You barely miss the butterfly. You miss the butterfly. Jeremiah hops! Okay, then. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line Aim: Jeremiah, wielding a +3 trident of draining, wearing a +0 robe and wearing an orb of stardust (lightly wounded, 67% to hit) The bolt of light hits Jeremiah!! Jeremiah is heavily wounded. Jeremiah is blinded. The shooting star hits you! You are knocked back. You take 10 damage, and have 24/63 hp. Found a burning altar of Makhleb. The butterfly disappears in a burst of colours! x2 Jeremiah hits you with a +3 trident of draining. You feel drained. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 18/62 hp. You barely miss Jeremiah. Jeremiah is heavily wounded. You miss the butterfly. You closely miss the shooting star. You closely miss the butterfly. You hit the butterfly. You burn the butterfly. You kill the butterfly! The butterfly disappears in a burst of colours! The shooting star hits you. * * * LOW HITPOINT WARNING * * * You are knocked back. Found an escape hatch in the floor. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line Aim: Jeremiah, wielding a +3 trident of draining, wearing a +0 robe and wearing an orb of stardust (heavily wounded, blind, 67% to hit) The bolt of light hits Jeremiah!! Jeremiah is almost dead. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line Aim: Jeremiah, wielding a +3 trident of draining, wearing a +0 robe and wearing an orb of stardust (almost dead, blind, 67% to hit) The bolt of light misses the butterfly. The bolt of light hits the butterfly!! You kill the butterfly! The butterfly disappears in a burst of colours! The bolt of light hits Jeremiah! You kill Jeremiah! The butterfly disappears in a burst of colours! x13 Your life force feels restored. Your Short Blades skill increases to level 4! Your Long Blades skill increases to level 4! Your Maces & Flails skill increases to level 4! Your Polearms skill increases to level 4! Your Staves skill increases to level 4! Your Ranged Weapons skill increases to level 4! Your Throwing skill increases to level 4! Your Armour skill increases to level 4! Your Dodging skill increases to level 4! Your Stealth skill increases to level 4! Your Shields skill increases to level 4! Your Unarmed Combat skill increases to level 4! Your Spellcasting skill increases to level 5! Your Evocations skill increases to level 4! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 2 hp, and now have 20/73 hp. You start resting. Magic restored. You regained 11 hp, and now have 31/73 hp. MP restored: 16 You start resting. A sky beast is nearby! You regained 3 hp, and now have 34/73 hp. A sky beast is nearby! A sky beast is nearby! There is an open door here. You close the door. A drude comes into view. The drude shouts! There is an open door here. The drude completely misses you. The drude misses you. You barely miss the drude. The drude barely misses you. x2 You are too injured to fight recklessly! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the drude. The drude resists. The drude is moderately wounded. The drude's fire resistance burns away. The drude hits you but does no damage. x2 You now have 14/16 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the drude. The drude is heavily wounded. The drude barely misses you. The drude hits you but does no damage. The drude barely misses you. The drude hits you. Your doom draws closer. You take 4 damage, and have 35/73 hp. You now have 12/16 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the drude. The drude is severely wounded. You block the drude's attack. x2 You now have 10/16 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the drude. The drude is almost dead. The drude hits you but does no damage. The drude barely misses you. You now have 8/16 mp. You miss the drude. The drude is almost dead. The drude barely misses you. The drude hits you but does no damage. The drude closely misses you. The drude barely misses you. You hit the drude. You burn the drude. You kill the drude! You start resting. Magic restored. You regained 15 hp, and now have 52/74 hp. MP restored: 16 You start resting. HP restored. Health restored: 74 You start waiting. Done waiting. Unknown command. There is an open door here. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. You now have 173 gold pieces (gained 9). Things that are here: an orb of stardust; a +0 robe; a +3 trident of draining A sky beast is nearby! A sky beast is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Flames lash the sky beast. The sky beast is moderately wounded. The sky beast's fire resistance burns away. You now have 14/16 mp. Flames lash the sky beast. The sky beast is burned terribly! The sky beast is heavily wounded. You block the sky beast's attack. You now have 12/16 mp. Flames lash the sky beast. The sky beast is burned terribly! The sky beast is almost dead. The sky beast closely misses you. You now have 10/16 mp. Flames lash the sky beast. The sky beast is burned terribly! The sky beast is almost dead. The sky beast closely misses you. You now have 8/16 mp. Flames lash the sky beast. The sky beast is burned terribly! You kill the sky beast! You now have 6/16 mp. You start resting. Magic restored. MP restored: 16 You start waiting. Done waiting. Things that are here: an orb of stardust; a +0 robe; a +3 trident of draining q - a +3 trident of draining; r - an orb of stardust Okay, then. Adjust to which letter? (? for menu, Esc to quit) a - a +3 trident of draining; q - a -1 hand axe of flaming (weapon) You unwield your -1 hand axe of flaming. Your -1 hand axe of flaming stops flaming. You sense an unholy aura. a - a +3 trident of draining (weapon) You start waiting. Done waiting. You start removing your armour. You continue removing your +0 buckler. x5 You finish removing your +0 buckler. You start putting on your armour. You continue putting on your orb of stardust. x5 You finish putting on your orb of stardust. Unknown command. There is an open door here. There is an open door here. Found a rapier. You now have 188 gold pieces (gained 15). c - a scroll labelled CUQIAN AMIOGAA Found a stone staircase leading down. There is an open door here. You now have 198 gold pieces (gained 10). A howler monkey comes into view. Found an escape hatch in the floor. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You hear a howl! A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! You hear a shout! A scorpion comes into view. Flames lash the howler monkey. The howler monkey is moderately wounded. The howler monkey's fire resistance burns away. Your orb unleashes a flurry of shooting stars! The shooting star hits the howler monkey! The howler monkey is heavily wounded. The howler monkey is knocked back. A howler monkey comes into view. You now have 14/16 mp. Flames lash the howler monkey. The howler monkey is burned terribly! You kill the howler monkey! A howler monkey comes into view. You now have 12/16 mp. The shooting star hits the scorpion! The scorpion is heavily wounded. The scorpion is knocked back. An orc comes into view. It is wielding a +0 hand axe. Flames lash the howler monkey. The howler monkey is heavily wounded. The howler monkey's fire resistance burns away. The shooting star hits the scorpion! You kill the scorpion! You now have 10/16 mp. The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! The howler monkey is no longer more vulnerable to fire. The howler monkey hoots and howls with incredible vigour! There is an open door here. The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! The howler monkey hoots and howls with incredible vigour! x2 The howler monkey hoots and howls with incredible vigour! There is a stone staircase leading up here. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The howler monkey hoots and howls with incredible vigour! Flames lash the howler monkey. The howler monkey is almost dead. The howler monkey's fire resistance burns away. You now have 12/16 mp. Flames lash the howler monkey. The howler monkey is burned terribly! You kill the howler monkey! You now have 10/16 mp. Flames lash the orc. You kill the orc! You now have 8/16 mp. Flames lash the howler monkey. The howler monkey is heavily wounded. The howler monkey's fire resistance burns away. The howler monkey hits you but does no damage. You now have 6/16 mp. Flames lash the howler monkey. The howler monkey is burned terribly! The howler monkey is severely wounded. The howler monkey hoots and howls with incredible vigour! You now have 4/16 mp. You hit the howler monkey. The howler monkey is almost dead. The howler monkey hits you. There is a stone staircase leading up here. You take 1 damage, and have 73/74 hp. You hit the howler monkey but do no damage. The howler monkey is almost dead. The howler monkey closely misses you. x2 There is a stone staircase leading up here. Health restored: 74 You hit the howler monkey. You kill the howler monkey! There is a stone staircase leading up here. You see here a howler monkey corpse. You start resting. Magic restored. MP restored: 16 You start waiting. Your orb has finished recharging its magic. You start waiting. You hear a distant slurping noise. Done waiting. Okay, then. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a short sword. You now have 213 gold pieces (gained 15). You now have 225 gold pieces (gained 12). Could not explore, unopened door. Could not explore, unopened door. You open the door. There is an open door here. Found a radiant altar of Vehumet. There is an open door here. There is an open door here. You hear a distant slurping noise. Found a large runed translucent door. The centaur shouts! Found an escape hatch in the ceiling. You now have 244 gold pieces (gained 19). Found a stone staircase leading up. You open the door. There is an open door here. You now have 258 gold pieces (gained 14). There is an open door here. Press: ? - help, . - travel, g - get item You can't see that place. [Stash: a manual of Maces & Flails] [the floor.] Press: ? - help, v - describe, . - travel, g - get item Item here: a parchment of Sphinx Sisters. The floor. Annotate which branch? (. - D:7, ? - help, ! - show branch list) Current level annotation: 2 runed translucent doors New annotation for D:7 (include '!' for warning): 2 runed translucent doors, Vault with sphinx sisters Unknown command. You open the door. There is an open door here. A bullfrog comes into view. The bullfrog gives a loud, deep croak! You hear a croak. You hear an angry buzzing noise. The bullfrog barely misses you. A bullfrog is nearby! A bullfrog is nearby! Flames lash the bullfrog. The bullfrog is heavily wounded. The bullfrog's fire resistance burns away. Your orb unleashes a flurry of shooting stars! The bullfrog misses you. You now have 14/16 mp. Flames lash the bullfrog. The bullfrog is burned terribly! The bullfrog is almost dead. You hear a croak. The bullfrog hits you. The bullfrog misses you. A bullfrog comes into view. You take 2 damage, and have 72/74 hp. You now have 12/16 mp. Flames lash the bullfrog. The bullfrog is burned terribly! You kill the bullfrog! You now have 10/16 mp. A bullfrog is nearby! Flames lash the bullfrog. The bullfrog is moderately wounded. The bullfrog's fire resistance burns away. A vampire mosquito comes into view. You now have 8/16 mp. Flames lash the bullfrog. The bullfrog is burned terribly! The bullfrog is severely wounded. The vampire mosquito buzzes angrily. The bullfrog hits you but does no damage. You now have 6/16 mp. You puncture the bullfrog! You kill the bullfrog! The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! You take 5 damage, and have 68/74 hp. You closely miss the vampire mosquito. The vampire mosquito bites you but does no damage. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! You take 2 damage, and have 66/74 hp. You hit the vampire mosquito but do no damage. Your bite misses the vampire mosquito. The vampire mosquito closely misses you. The vampire mosquito bites you but does no damage. You miss the vampire mosquito. Your bite misses the vampire mosquito. The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! You take 14 damage, and have 53/74 hp. You miss the vampire mosquito. The vampire mosquito bites you but does no damage. The vampire mosquito barely misses you. You closely miss the vampire mosquito. Your bite misses the vampire mosquito. The vampire mosquito barely misses you. The vampire mosquito closely misses you. You closely miss the vampire mosquito. The vampire mosquito closely misses you. The vampire mosquito bites you! The vampire mosquito draws vitality from your injuries! You take 9 damage, and have 45/74 hp. Your shooting star dissipates! The shooting star hits the vampire mosquito! The vampire mosquito is heavily damaged. The vampire mosquito is knocked back. You hit the vampire mosquito. The vampire mosquito is severely damaged. The vampire mosquito closely misses you. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! You take 5 damage, and have 40/74 hp. You barely miss the vampire mosquito. The vampire mosquito is severely damaged. The vampire mosquito bites you but does no damage. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! You take 4 damage, and have 36/74 hp. You puncture the vampire mosquito! Your bite misses the vampire mosquito. The vampire mosquito is almost destroyed. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! The vampire mosquito bites you but does no damage. You take 2 damage, and have 34/74 hp. You hit the vampire mosquito. Your bite misses the vampire mosquito. The vampire mosquito is almost destroyed. The vampire mosquito bites you but does no damage. The vampire mosquito barely misses you. You puncture the vampire mosquito! You destroy the vampire mosquito! Your Shapeshifting skill increases to level 4! There is an open door here. There is a stone staircase leading up here. You regained 4 hp, and now have 39/74 hp. You start resting. You hear a distant slurping noise. Magic restored. You regained 11 hp, and now have 50/74 hp. MP restored: 16 You start resting. Your orb has finished recharging its magic. You regained 2 hp, and now have 52/74 hp. HP restored. There is an open door here. Things that are here: a bullfrog corpse; a bullfrog corpse Things that are here: a bullfrog corpse; a bullfrog corpse i - a scroll of identify Health restored: 74 Things that are here: a bullfrog corpse; a bullfrog corpse You see here the cold staff "Xugiwe" {rC+ Int+8 Ice}. Things that are here: a bullfrog corpse; a bullfrog corpse There is an open door here. The centaur shouts! A jelly comes into view. A jelly is nearby! Press: ? - help, v - describe, . - travel A large runed translucent door. Placed new exclusion. Reduced exclusion size to a single square. A jelly is nearby! A jelly is nearby! A jelly is nearby! A jelly is nearby! A jelly is nearby! The jelly quivers. Flames lash the jelly. The jelly is moderately wounded. The jelly's fire resistance burns away. Your orb unleashes a flurry of shooting stars! You now have 14/16 mp. Flames lash the jelly. The jelly is burned terribly! The jelly is almost dead. The shooting star hits the jelly! You kill the jelly! Your Fighting skill increases to level 8! Your Axes skill increases to level 8! You now have 12/16 mp. You start resting. Your shooting star dissipates. Magic restored. MP restored: 16 Your orb has finished recharging its magic. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. Found a scroll of revelation. There is an open door here. r - 3 scrolls of revelation {!r} (gained 1) You see here the +2 orcbow of Theory {heavy, rPois Will+ Str-4 Int+7}. Okay, then. s - the +2 orcbow of Theory {heavy, rPois Will+ Str-4 Int+7} Adjust to which letter? (? for menu, Esc to quit) b - the +2 orcbow of Theory {heavy, rPois Will+ Str-4 Int+7} s - a +0 robe You start removing your armour. You continue removing your orb of stardust. x5 You finish removing your orb of stardust. You start unwielding your weapon. You continue unwielding your +3 trident of draining. You finish unwielding your +3 trident of draining. You start wielding your weapon. You continue wielding the +2 orcbow of Theory {heavy, rPois Will+ Str-4 Int+7}. You finish wielding the +2 orcbow of Theory {heavy, rPois Will+ Str-4 Int+7}. You feel weaker. You feel clever. b - the +2 orcbow of Theory (weapon) {heavy, rPois Will+ Str-4 Int+7} You unwield the +2 orcbow of Theory {heavy, rPois Will+ Str-4 Int+7}. You sense an unholy aura. a - a +3 trident of draining (weapon) You unwield your +3 trident of draining. You feel weaker. You feel clever. b - the +2 orcbow of Theory (weapon) {heavy, rPois Will+ Str-4 Int+7} You open the door. There is an open door here. Found a rapier. Found a stone staircase leading up. You now have 266 gold pieces (gained 8). There is an open door here. There is an open door here. An orc comes into view. It is wielding a +0 club. You shoot an arrow. The arrow hits the orc!! You kill the orc! You start waiting. Done waiting. A sleepcap comes into view. You shoot an arrow. The arrow hits the sleepcap! The sleepcap is heavily damaged. You shoot an arrow. The arrow hits the sleepcap. The sleepcap is severely damaged. You shoot an arrow. The arrow hits the sleepcap! You destroy the sleepcap! You start waiting. Done waiting. Found 2 boomerangs. There is an open door here. There is a stone staircase leading up here. There is a stone staircase leading up here. There is an open door here. Search for what [Enter for "buck", or ? for help]? boom There is an open door here. You see here 2 boomerangs. t - 2 boomerangs There is a stone staircase leading up here. There is an open door here. Could not explore, unopened door. You open the door. An ice beast comes into view. You shoot an arrow. The arrow hits the ice beast. The ice beast is lightly wounded. You shoot an arrow. The arrow barely misses the ice beast. The ice beast hits you. The ice beast freezes you. The ice beast hits you. The ice beast freezes you! You take 16 damage, and have 58/74 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is moderately wounded. The ice beast's fire resistance burns away. You hear a shout! The ice beast hits you but does no damage. You hear a roar! You now have 14/16 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is severely wounded. You hear a shout! The ice beast closely misses you. You now have 12/16 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! The ice beast is almost dead. A white imp comes into view. The ice beast hits you but does no damage. You now have 10/16 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the white imp. The white imp is burned terribly! The white imp is moderately wounded. The white imp's fire resistance burns away. The ice beast hits you but does no damage. You now have 8/16 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast but do no damage. The ice beast closely misses you. You now have 6/16 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ice beast. The ice beast melts! You kill the ice beast! You feel the doom around you dissipate. You now have 5/17 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the white imp. The white imp is burned terribly! You kill the white imp! You now have 3/17 mp. You start resting. A rock fish comes into view. A rock fish is nearby! You shoot an arrow. The arrow completely misses the rock fish. You shoot an arrow. The arrow hits the rock fish! The rock fish is almost dead. The rock fish bites you but does no damage. The rock fish closely misses you. You shoot an arrow. The arrow hits the rock fish! You kill the rock fish! You start resting. HP restored. Health restored: 74 You regained 5 mp, and now have 9/17 mp. An acid dragon comes into view. An acid dragon is nearby! You shoot an arrow. The arrow barely misses the acid dragon. The acid dragon roars! You hear a shout! The acid dragon spits acid at you. The splash of acid hits you!! You take 20 damage, and have 54/74 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (catching its breath, will become a wyvern, a fire bat, or a swamp drake, chance to affect: 60%) The acid dragon resists with significant effort. An orc wizard comes into view. It is wielding a +3 antimagic hand axe. Aiming: Polymorph Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (will become a wyvern, a fire bat, or a swamp drake, chance to affect: 60%) The acid dragon evaporates and reforms as a wyvern! The wyvern closely misses you. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You shoot an arrow. The arrow closely misses the wyvern. The wyvern bites you! x2 The wyvern closely misses you. You take 15 damage, and have 39/74 hp. MASSIVE DAMAGE!! You shoot an arrow. The arrow hits the wyvern!! The wyvern is severely wounded. The wyvern closely misses you. The wyvern bites you but does no damage. The wyvern bites you! You take 10 damage, and have 29/74 hp. You shoot an arrow. The arrow barely misses the wyvern. The wyvern bites you! * * * LOW HITPOINT WARNING * * * The wyvern barely misses you. The wyvern bites you. * * * LOW HITPOINT WARNING * * * You take 18 damage, and have 11/74 hp. MASSIVE DAMAGE!! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash something. The wyvern barely misses you. The wyvern bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 10/74 hp. You now have 10/17 mp. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the wyvern. The wyvern is almost dead. The wyvern's fire resistance burns away. The wyvern completely misses you. You now have 8/17 mp. You shoot an arrow. The arrow completely misses the wyvern. Reactivating autopickup. You feel a bit more experienced. The wyvern bites you. * * * LOW HITPOINT WARNING * * * The wyvern bites you! You die... Ignis goes out, and joins you in death. #....#.#.#..#........######'#. #....#.##.#.'.##++##........#. #....#..#######ß..ß##.......#. #....##...|# #ß....ß#.......#. ###...###### #:....$#.......#. ##..# #:..:.)#.......#. #.##∆ ∆ #ß....ß#.......## #.# #####ßB.ß##......... ####.# #)k@##++##.......... #....# #.##................. #....# #.......#......... #....## ##.......########## #.....######.................. #............................. ######..####'#................ #...........#................ #...........#................ You could see a wyvern (combustible). Vanquished Creatures Jeremiah (D:7) A vampire mosquito (D:7) A water moccasin (D:6) A kobold geomancer (D:6) An orc warrior (D:5) 2 ice beasts A sky beast (D:7) A black bear (D:6) An ogre (D:4) A centaur (D:5) A kobold brigand (D:6) 4 bullfrogs 2 scorpions A rock fish (D:7) 3 howler monkeys (D:7) A jelly (D:7) 2 bombardier beetles 3 hounds A gnoll bouda (D:4) A drude (D:7) A sleepcap (D:7) Ijyb (D:4) 4 iguanas Terence (D:3) 4 orc wizards 9 gnolls 8 adders 2 shadow imps 2 white imps A ribbon worm (D:5) 5 dart slugs 21 orcs 11 endoplasms 3 hobgoblins 6 jackals 3 quokkas 6 ball pythons 7 bats 5 frilled lizards 8 goblins 8 kobolds 2 rats 148 creatures vanquished. Vanquished Creatures (collateral kills) A rat (D:1) 1 creature vanquished. Vanquished Creatures (others) A quokka (D:1) 1 creature vanquished. Grand Total: 150 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Gnoll Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 4/4 154 | D:1 | Reached XP level 2. HP: 25/29 MP: 5/5 878 | D:1 | Reached XP level 3. HP: 27/35 MP: 7/7 913 | D:1 | Learned a level 2 spell: Scorch 1142 | D:1 | Reached skill level 1 in Short Blades 1142 | D:1 | Reached skill level 1 in Long Blades 1142 | D:1 | Reached skill level 1 in Maces & Flails 1142 | D:1 | Reached skill level 1 in Polearms 1142 | D:1 | Reached skill level 1 in Staves 1142 | D:1 | Reached skill level 1 in Ranged Weapons 1142 | D:1 | Reached skill level 1 in Throwing 1142 | D:1 | Reached skill level 1 in Armour 1142 | D:1 | Reached skill level 1 in Dodging 1142 | D:1 | Reached skill level 1 in Stealth 1142 | D:1 | Reached skill level 1 in Shields 1142 | D:1 | Reached skill level 1 in Unarmed Combat 1142 | D:1 | Reached skill level 1 in Invocations 1142 | D:1 | Reached skill level 1 in Evocations 1279 | D:2 | Reached skill level 1 in Shapeshifting 1279 | D:2 | Reached XP level 4. HP: 35/41 MP: 8/8 1360 | D:2 | Reached skill level 1 in Conjurations 1360 | D:2 | Reached skill level 1 in Hexes 1360 | D:2 | Reached skill level 1 in Summonings 1360 | D:2 | Reached skill level 1 in Necromancy 1360 | D:2 | Reached skill level 1 in Translocations 1360 | D:2 | Reached skill level 1 in Forgecraft 1360 | D:2 | Reached skill level 1 in Ice Magic 1360 | D:2 | Reached skill level 1 in Air Magic 1360 | D:2 | Reached skill level 1 in Earth Magic 1360 | D:2 | Reached skill level 1 in Alchemy 2000 | D:2 | Reached XP level 5. HP: 42/47 MP: 9/9 2779 | D:3 | Noticed Terence 2784 | D:3 | Killed Terence 3259 | D:4 | Found a broken altar of Ashenzari. 4083 | D:4 | Noticed an ogre 4084 | D:4 | Reached XP level 6. HP: 53/53 MP: 5/11 4672 | D:5 | Entered Level 5 of the Dungeon 4675 | D:5 | Noticed Ijyb 4731 | D:4 | Reached XP level 7. HP: 18/59 MP: 9/12 5236 | D:4 | Killed Ijyb 6323 | D:5 | Noticed Sigmund 6324 | D:5 | Sigmund changed into Sigmund the iguana 6324 | D:5 | Noticed Sigmund 6328 | D:5 | Killed Sigmund the iguana 7399 | D:5 | Found a statue of an orb of entropy. 7444 | D:5 | Found a statue of an orb of entropy. 7444 | D:5 | Found a staircase to the Ecumenical Temple. 7788 | D:6 | Found a stormy altar of Qazlal. 7840 | D:5 | Reached XP level 8. HP: 61/67 MP: 2/14 8394 | D:5 | HP: 9/67 [poisoned by a kobold brigand] 8399 | D:5 | HP: 6/67 [poisoned by a kobold brigand] 9052 | D:6 | Found a glowing silver altar of Zin. 10286 | D:7 | Noticed Jeremiah 10643 | D:7 | Found a burning altar of Makhleb. 10646 | D:7 | Killed Jeremiah 10647 | D:7 | Reached skill level 5 in Spellcasting 10647 | D:7 | Reached XP level 9. HP: 20/73 MP: 10/16 11607 | D:7 | Found a radiant altar of Vehumet. 11689 | D:7 | Noticed a boulder beetle 11959 | D:7 | Identified the cold staff "Xugiwe" {rC+ Int+8 Ice} 12043 | D:7 | Identified the +2 orcbow of Theory {heavy, rPois Will+ | Str-4 Int+7} 12546 | D:7 | HP: 11/74 [wyvern (5)] 12549 | D:7 | Mangled by a wyvern Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic D:2: layout_rooms, uniq_natasha D:3: layout_loops_ring, serial_forest, infiniplex_forest_split, infiniplex_forest_clump_curved, infiniplex_forest_lined_1, infiniplex_forest_lined_2, infiniplex_forest_clump_diagonal, infiniplex_forest_clump_tiny, uniq_terence D:4: layout_loops_ring, lemuel_round_altar D:5: layout_cave_pools, temple_pool_b, serial_column_ruins, column_ruins_hut_water, column_ruins_hut_ruined, column_ruins_grid_2, column_ruins_corridor_corner, column_ruins_grid_4, column_ruins_open_tiny, uniq_ijyb, uniq_sigmund D:6: layout_cave_pods, zin_treasury, mainiacjoe_overflow_concentric_impassable, st_stairs_4 D:7: layout_gridville, mainiacjoe_overflow_cross_hatched, general_overflow_altar, minmay_hollow_rounded_squares, uniq_jeremiah Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Short Blades | 1 2 4 | 4.5 Long Blades | 1 2 4 | 4.5 Maces & Flails | 1 2 4 | 4.5 Polearms | 1 2 4 | 4.5 Staves | 1 2 4 | 4.5 Ranged Weapons | 1 2 4 | 4.5 Throwing | 1 2 4 | 4.5 Armour | 1 2 4 | 4.5 Dodging | 1 2 4 | 4.5 Stealth | 1 2 4 | 4.5 Shields | 1 2 4 | 4.5 Unarmed Combat | 1 2 4 | 4.5 Invocations | 1 2 3 4 | 4.9 Evocations | 1 2 4 | 4.5 Shapeshifting | 1 2 3 4 | 4.1 Spellcasting | 3 4 5 | 5.3 Conjurations | 1 2 3 | 3.7 Hexes | 1 2 3 | 3.7 Summonings | 1 2 3 | 3.7 Necromancy | 1 2 3 | 3.7 Translocations | 1 2 3 | 3.7 Forgecraft | 1 2 3 | 3.7 Ice Magic | 1 2 3 | 3.7 Air Magic | 1 2 3 | 3.7 Earth Magic | 1 2 3 | 3.7 Alchemy | 1 2 3 | 3.7 Fighting | 7 8 | 8.0 Axes | 7 8 | 8.0 Fire Magic | 6 | 6.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 82 | 79 | 76 || 237 Melee: Hand axe | 87 | 100 | 78 || 265 Bite | 8 | 3 | 8 || 19 Trident | | | 15 || 15 Fire: Orcbow | | | 14 || 14 Throw: Throwing net | | | 1 || 1 Cast: Scorch | | 57 | 145 || 202 Invoke: Fiery Armour | 1 | | || 1 Evoke: Wand of polymorph | | | 3 || 3 Wand of light | | | 3 || 3 Read: Teleportation | | 1 | 2 || 3 Immolation | | 1 | || 1 Revelation | | 1 | || 1 Identify | | | 4 || 4 Enchant armour | | | 2 || 2 Fear | | | 1 || 1 Poison | | | 1 || 1 Armour: Robe | 29 | | || 29 Ring mail | 24 | 95 | 159 || 278 None | | | 1 || 1 Dodge: Dodged | 34 | 47 | 105 || 186 Block: Buckler | | 2 | 28 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12573 | 12090 | 483 | 6132 | 4414 | 7 | 1796.1 | Dungeon | 12573 | 12090 | 483 | 6132 | 4414 | 7 | 1796.1 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 3304 daAuts D:7: 2310 daAuts D:5: 1920 daAuts D:6: 1599 daAuts D:3: 1350 daAuts D:1: 1283 daAuts D:2: 804 daAuts