Dungeon Crawl Stone Soup version 0.34-a0-1580-gcc70594c8b (webtiles) character file. Game seed: 8315475672582164498 4708 bayes525 the Fighter (level 10, -5/85 HPs) Began as a Demonspawn Necromancer on Nov 30, 2025. Was a Follower of Kikubaaqudgha. Slain by an orc warrior ... wielding a +0 glaive (8 damage) ... on level 10 of the Dungeon on Dec 1, 2025. The game lasted 00:39:09 (14677 turns). bayes525 the Fighter (Demonspawn Necromancer) Turns: 14677, Time: 00:39:09 Health: -5/85 AC: 5 Str: 7 XL: 10 Next: 22% Magic: 1/14 EV: 14 Int: 22 God: Kikubaaqudgha [*.....] Gold: 434 SH: 0 Dex: 27 Spells: 1/15 levels left rFire . . . (100%) a - +1 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) j - +0 ring mail of Sophism {Regen+} rPois . (100%) (no helmet) rElec . (100%) c - scarf {+Inv} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... o - amulet of dissipation Stlth ++ h - ring of wizardry HPRegen 1.14/turn p - +6 ring of dexterity MPRegen 0.14/turn %: wizardry (x1) @: animating dead (expiring) A: big brain 2, demonic magic 1, weakness stinger 1, agile 2 a: Renounce Religion (0%), Evoke Invisibility (21%), Unearth Wretches (1%) You were on level 10 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was aware of your devotion. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 486 gold pieces. You spent 52 gold pieces at shops. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) e - a +0 dagger k - the +7 morningstar "Nitoraf" {drain, ^Drain Str+8 SInv} (You found it on level 6 of the Dungeon) ^Drain: It drains your maximum health when unequipped. Str+8: It affects your strength (+8). SInv: It lets you see invisible. It cannot be enchanted further. m - a +0 dire flail Missiles d - 17 poisoned darts q - a throwing net Armour b - a +0 robe c - a scarf of invisibility (worn) f - a +0 leather armour g - a +2 pair of boots j - the +0 ring mail of Sophism (worn) {Regen+} (You found it on level 5 of the Dungeon) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. n - the +0 pair of boots of Wonder {rC++ Dex+3 Earth} (You found it on level 7 of the Dungeon) rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. It cannot be enchanted further. Jewellery h - a ring of wizardry (worn) i - a ring of flight l - an amulet of wildshape o - an amulet of dissipation (worn) p - a +6 ring of dexterity (worn) Wands e - a wand of paralysis (15) p - a wand of polymorph (18) Scrolls c - a scroll of poison {unknown} T - 2 scrolls of torment x - a scroll of amnesia r - a scroll of revelation {!r} f - 2 scrolls of fear b - 2 scrolls of blinking m - 2 scrolls of butterflies {unknown} t - 2 scrolls of teleportation {!r} j - a scroll of fog {unknown} I - a scroll of immolation a - 2 scrolls of enchant armour l - a scroll of silence {unknown} e - a scroll of brand weapon {unknown} h - a scroll of enchant weapon {unknown} Potions g - 2 potions of magic d - 2 potions of resistance {unknown} f - 3 potions of lignification {unknown} n - 2 potions of heal wounds {unknown} o - a potion of moonshine {unknown} m - 2 potions of might M - 3 potions of mutation s - 2 potions of attraction {unknown} k - a potion of berserk rage {unknown} t - a potion of ambrosia {unknown} Miscellaneous g - a +0 lightning rod (3/4) Skills: - Level 10.0 Fighting + Level 7.4 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting - Level 2.0 Conjurations - Level 7.1 Necromancy - Level 4.0 Translocations - Level 2.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 68% 2d11 1% 2 c - Vampiric Draining Necr 34% 2d8 2% 3 d - Searing Ray Conj 24% 2d5 12% 2 A - Animate Dead Necr 34% N/A 9% 4 B - Blink Tloc 40% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 48% 1d5 8% 1 Kinetic Grapnel Frge 12% 1d4 17% 1 Poisonous Vapours Alch/Air 12% 1d1 17% 1 Sublimation of Blood Necr 34% N/A 1% 2 Lesser Beckoning Tloc 40% N/A 5% 2 Dispel Undead Necr 34% 3d15 9% 4 Construct Spike Launche Frge 6% 2d3 26% 2 Curse of Agony Necr 34% N/A 26% 5 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 43% 4 Frozen Ramparts Ice 6% 1d1 45% 3 Fulminant Prism Conj/Alch 3% 3d5 71% 4 Awaken Armour Erth/Frge 6% N/A 83% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 83% 4 Irradiate Conj/Alch 3% 3d12 95% 5 Alistair's Walking Alem Alch/Frge 3% N/A 99% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 99% 5 Lehudib's Crystal Spear Conj/Erth 3% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Orc (0/2) D:10 Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Lugonu Shops: D:1 * D:10 = Portals: Abyss: D:6 Annotations: D:3 exclusion: staircase Innate Abilities, Weirdness & Mutations You have an extremely huge brain. (Int +4) Spells you cast may paralyse adjacent enemies. You have a small tail. You are very agile. (Dex +8, Str/Int -2) Message History You kill the orc! Kikubaaqudgha accepts your kill. (Press . to maintain the ray.) Malevolent energies surge around you. You now have 5/13 mp. The searing ray hits something. Kikubaaqudgha accepts your kill. Reactivating autopickup. You feel a bit more experienced. You now have 4/13 mp. You finish channelling your searing ray. You now have 3/13 mp. You start resting. Magic restored. MP restored: 13 You start waiting. Done waiting. You start waiting. Done waiting. Things that are here: a +0 dagger; a +0 robe of fire resistance Things that are here: a +0 club; a +2 leather armour of cold resistance; an orc skeleton You now have 402 gold pieces (gained 9). Found a storm talisman. You see here a storm talisman. An orc comes into view. The orc leaves your sight. An orc comes into view. The orc shouts! There are monsters nearby! There are monsters nearby! The orc shouts! You hear a shout! x2 You see here a storm talisman. You see here a storm talisman. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (54% to hit) You focus your ray upon the drude. The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the drude. The drude is lightly wounded. (Press . to maintain the ray.) Malevolent energies surge around you. You now have 11/13 mp. The searing ray hits the orc. The orc is heavily wounded. The searing ray misses the drude. The searing ray hits the killer bee! The killer bee is moderately wounded. The orc closely misses you. You now have 10/13 mp. The searing ray hits the orc but does no damage. The orc is heavily wounded. The searing ray hits the drude. The drude is lightly wounded. The searing ray hits the killer bee. The killer bee is severely wounded. The searing ray misses the orc. The orc closely misses you. You now have 9/13 mp. The searing ray hits the orc. You kill the orc! Kikubaaqudgha accepts your kill. The searing ray hits the drude. The drude is lightly wounded. The searing ray hits the killer bee! You kill the killer bee! Kikubaaqudgha accepts your kill. The searing ray hits the orc. The orc is severely wounded. You finish channelling your searing ray. Training target 10.0 for Fighting reached! Your Fighting skill increases to level 10! You need to enable at least one skill for training. You now have 8/13 mp. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident and wearing a +0 leather armour (severely wounded, 76% to hit) You focus your ray upon the orc. The searing ray hits the drude. The drude is heavily wounded. The searing ray hits the orc. You kill the orc! Kikubaaqudgha accepts your kill. (Press . to maintain the ray.) Malevolent energies surge around you. The drude barely misses you. The drude hits you but does no damage. The drude barely misses you. The drude hits you. Your doom draws closer. You take 2 damage, and have 76/78 hp. You now have 6/13 mp. The searing ray hits the drude. The drude is severely wounded. The drude hits you. Your doom draws closer. The drude barely misses you. You take 2 damage, and have 74/78 hp. You now have 5/13 mp. The searing ray hits the drude! You kill the drude! Kikubaaqudgha accepts your kill. You finish channelling your searing ray. You regained 2 hp, and now have 77/78 hp. You now have 4/13 mp. An orc warrior is nearby! An orc warrior is nearby! An orc warrior is nearby! The orc warrior throws a boomerang. The boomerang barely misses you. Things that are here: a +0 flail; a +0 leather armour; an orc corpse Health restored: 78 The orc warrior throws a boomerang. The boomerang hits you. You take 2 damage, and have 76/78 hp. The orc warrior misses you. Things that are here: 6 gold pieces; a +0 trident; a +0 leather armour Okay, then. The orc warrior hits you with a +0 glaive! You take 14 damage, and have 63/78 hp. You hit the orc warrior but do no damage. The orc warrior closely misses you. You barely miss the orc warrior. The orc warrior closely misses you. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive, wearing a +0 plate armour and quivering boomerangs You draw life force from the orc warrior! You feel life coursing into your body! Malevolent energies surge around you. The orc warrior barely misses you. You regained 8 hp, and now have 73/78 hp. You now have 2/13 mp. Casting: Vampiric Draining (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The orc priest shouts! You hit the orc warrior but do no damage. The orc warrior is poisoned. The orc warrior is heavily wounded. You hear a shout! x2; You hear a roar! The orc warrior hits you with a +0 glaive! You encounter an acid dragon. You take 15 damage, and have 58/78 hp. You hit the orc warrior but do no damage. The orc warrior is heavily wounded. The orc warrior hits you with a +0 glaive! You encounter an orc wizard. It is wielding a +0 dagger. The orc priest begins to cast a cantrip, but forgets the words! You take 12 damage, and have 46/78 hp. You barely miss the orc warrior. The orc warrior is heavily wounded. The orc warrior hits you with a +0 glaive! You take 9 damage, and have 37/78 hp. Casting: Vampiric Draining (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive, wearing a +0 plate armour and quivering boomerangs (heavily wounded, very poisoned) The roots erupt in riotous growth! The roots grab the orc warrior! The roots grab the orc wizard! The roots grab the orc priest! The now-empty wand crumbles to dust. The grasping roots constrict the orc warrior. The grasping roots constrict the orc wizard! The grasping roots constrict the orc priest! You hear an angry buzzing noise. The orc warrior hits you with a +0 glaive! The roots lose their grip on the orc wizard. The roots lose their grip on the orc priest. You take 7 damage, and have 30/78 hp. You hit the orc warrior but do no damage. The orc warrior is almost dead. The grasping roots constrict the orc warrior. You kill the orc warrior! Kikubaaqudgha accepts your kill. You have reached level 10! You regained 4 hp, and now have 34/85 hp. You hit the orc priest. The orc priest is almost dead. You hit the orc wizard. The orc wizard is poisoned. You sting the orc wizard. The orc wizard is almost dead. You kill the orc wizard! Kikubaaqudgha accepts your kill. You hit the orc priest but do no damage. The orc priest is poisoned. The orc priest is almost dead. The killer bee stings you. The orc priest hits you with a +0 dagger. You take 3 damage, and have 33/85 hp. You hit the orc priest. The orc priest looks as sick as possible! The orc priest is almost dead. You kill the orc priest! Kikubaaqudgha accepts your kill. The killer bee barely misses you. x2 The killer bee attacks as it pursues you! The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee stings you. Things that are here: 6 gold pieces; a +0 trident; a +0 leather armour You take 6 damage, and have 28/85 hp. You miss the killer bee. You feel sick. The killer bee closely misses you. The killer bee stings you but does no damage. You take 1 damage, and have 27/85 hp. Casting: Vampiric Draining (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (76% to hit) You focus your ray upon the orc. The searing ray hits the killer bee! The killer bee is heavily wounded. The searing ray hits the acid dragon. The acid dragon is lightly wounded. The searing ray misses the orc. (Press . to maintain the ray.) Malevolent energies surge around you. The killer bee becomes paralysed! You feel sick. You now have 1/14 mp. The searing ray hits the killer bee! You kill the killer bee! Kikubaaqudgha accepts your kill. The searing ray hits the acid dragon. The acid dragon is moderately wounded. The searing ray hits the orc. The orc is heavily wounded. You feel sick. You now have 0/14 mp. Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The acid dragon bites you but does no damage. The acid dragon claws you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 25/85 hp. You hit the acid dragon. The acid dragon is poisoned. The acid dragon is heavily wounded. You feel sick. The acid dragon closely misses you. The acid dragon claws you but does no damage. You hit the acid dragon. The acid dragon is heavily wounded. You feel sick. You are no longer poisoned. The acid dragon bites you! * * * LOW HITPOINT WARNING * * * The acid dragon closely misses you. You take 11 damage, and have 14/85 hp. You feel better. The acid dragon barely misses you. The acid dragon claws you. * * * LOW HITPOINT WARNING * * * You regained 7 hp, and now have 21/85 hp. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (heavily wounded, very poisoned, chance to affect: 54%) The acid dragon becomes paralysed! The helpless acid dragon fails to defend itself. You puncture the acid dragon! You kill the acid dragon! Kikubaaqudgha accepts your kill. The acid dragon scales are intact enough to wear. You hit the orc. You kill the orc! Kikubaaqudgha accepts your kill. You now have 408 gold pieces (gained 6). Things that are here: a +0 trident; a +0 leather armour You regained 2 hp, and now have 25/85 hp. You start resting. You encounter an orc. It is wielding a +2 war axe of flaming. You regained 49 hp, and now have 74/85 hp. You regained 6 mp, and now have 7/14 mp. An orc is nearby! An orc is nearby! The orc shouts! Items here: $ ) [[ ††. Okay, then. Items here: ( ))) [[[ †. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +2 war axe of flaming (76% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) Malevolent energies surge around you. You regained 2 hp, and now have 78/85 hp. You now have 6/14 mp. The searing ray hits the orc. The orc is severely wounded. The orc hits you with a +2 war axe of flaming. The orc burns you. You take 6 damage, and have 72/85 hp. You now have 5/14 mp. The searing ray hits the orc. You kill the orc! Kikubaaqudgha accepts your kill. You now have 4/14 mp. You start resting. You stop channelling your searing ray. You start resting. HP restored. Health restored: 85 You regained 2 mp, and now have 6/14 mp. Things that are here: a +2 war axe of flaming; an orc corpse Items here: ( ))) [[[ †. You now have 421 gold pieces (gained 13). Items here: ) [[ ††. You start resting. Magic restored. MP restored: 14 Found a stone staircase leading down. There is a stone staircase leading down here. Found a robe. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 robe; an orc skeleton Things that are here: a +0 club; a +0 ring mail You encounter a bullfrog. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! The bullfrog gives a loud, deep croak! You encounter a howler monkey. The bullfrog hits you but does no damage. The bullfrog hits you. You take 5 damage, and have 80/85 hp. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (wandering, hasn't noticed you, 73% to hit) You focus your ray upon the howler monkey. The searing ray hits the bullfrog! The bullfrog is moderately wounded. The searing ray misses the howler monkey. (Press . to maintain the ray.) Malevolent energies surge around you. The bullfrog becomes paralysed! The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You now have 12/14 mp. The searing ray hits the bullfrog. The bullfrog is heavily wounded. The searing ray misses the howler monkey. You now have 11/14 mp. The searing ray hits the bullfrog. The bullfrog is severely wounded. The searing ray hits the howler monkey! The howler monkey is heavily wounded. You now have 10/14 mp. The searing ray hits the bullfrog! You kill the bullfrog! Kikubaaqudgha accepts your kill. The searing ray misses the howler monkey. You finish channelling your searing ray. Health restored: 85 You now have 9/14 mp. The howler monkey barely misses you. The howler monkey hits you. You take 6 damage, and have 79/85 hp. You hit the howler monkey. Your sting misses the howler monkey. The howler monkey is almost dead. The howler monkey hits you. You take 4 damage, and have 75/85 hp. You hit the howler monkey but do no damage. The howler monkey is poisoned. You sting the howler monkey. You kill the howler monkey! Kikubaaqudgha accepts your kill. You start resting. HP restored. Health restored: 85 Magic restored. m - a scroll labelled DOCWUH UMURPH MP restored: 14 Found a stone staircase leading up. Done exploring. Done exploring. Done exploring. Done exploring. Okay, then. There is a stone staircase leading down here. You climb downwards. You encounter an orc. It is wielding a +0 dagger. The orc shouts! You hear a shout! You hear a bellow! Found 13 gold pieces. There is a stone staircase leading up here. An orc is nearby! You encounter 2 orc warriors and 3 orcs. An orc warrior is wielding a +2 long sword of electrocution. An orc warrior is carrying a +0 arbalest. Found a staircase to the Orcish Mines. The orc warrior shouts! The orc shouts! You hear a bellow! Found a short sword. There is a stone staircase leading up here. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 war axe, wearing a +0 chain mail and carrying a +0 arbalest (73% to hit) Okay, then. Unknown command. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call upon the dead to rise. Malevolent energies surge around you. The orc shouts! You now have 10/14 mp. Casting: Animate Dead (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Unknown command. You hit the orc. The orc is poisoned. The orc is moderately wounded. Casting: Animate Dead (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. You hit the orc. The orc looks even sicker. Your sting misses the orc. The orc is heavily wounded. The orc barely misses you. The orc misses you. You hit the orc but do no damage. The orc looks as sick as possible! You sting the orc, but do no damage. The orc is heavily wounded. The orc warrior completely misses you. The orc barely misses you. x2 Casting: Animate Dead (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 scale mail (79% to hit) You focus your ray upon the orc. The searing ray hits the orc warrior. The orc warrior is lightly wounded. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The orc warrior becomes paralysed! The orc becomes paralysed! The orc closely misses you. You now have 8/14 mp. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The searing ray hits the orc warrior. The orc warrior is moderately wounded. The orc barely misses you. You now have 7/14 mp. The helpless orc warrior fails to defend itself. You puncture the orc warrior! The orc warrior is poisoned. The orc warrior is heavily wounded. You stop channelling your searing ray. You kill the orc! Kikubaaqudgha accepts your kill. The dead are walking! The orc is no longer paralysed. The orc barely misses your orc zombie. You hit the orc but do no damage. The orc is poisoned. The helpless orc warrior fails to defend itself. You puncture the orc warrior! You kill the orc warrior! Kikubaaqudgha accepts your kill. The dead are walking! Your orc zombie hits the orc warrior but does no damage. The orc hits your orc warrior zombie with a +0 dagger. You closely miss the orc warrior. Your sting misses the orc warrior. The orc warrior is moderately wounded. You kill the orc! Kikubaaqudgha accepts your kill. The dead are walking! The orc warrior closely misses you. The orc warrior closely misses your orc warrior zombie. The orc warrior hits your orc zombie with a +0 war axe! The orc warrior hits your orc zombie with a +0 war axe. The orc completely misses your orc warrior zombie. Your orc zombie misses the orc warrior. You barely miss the orc warrior. Your sting misses the orc warrior. The orc warrior is moderately wounded. The orc warrior barely misses you. The orc warrior hits your orc zombie with a +0 war axe. The orc warrior hits your orc warrior zombie with a +0 war axe! The orc warrior completely misses your orc zombie. The orc barely misses your orc warrior zombie. Your orc warrior zombie hits the orc warrior! Your orc zombie barely misses the orc warrior. The orc hits your orc zombie with a +0 short sword. Your orc zombie is destroyed! You hit the orc warrior. The orc warrior is poisoned. The orc warrior is severely wounded. The orc misses your orc warrior zombie. The orc warrior hits you with a +0 war axe! The orc warrior hits your orc zombie with a +0 war axe. Your orc zombie is destroyed! The orc warrior hits your orc warrior zombie with a +0 war axe! Your orc warrior zombie hits the orc warrior but does no damage. You take 8 damage, and have 77/85 hp. You hit the orc warrior but do no damage. The orc warrior is severely wounded. The orc warrior hits you with a +0 war axe! The orc warrior hits your orc warrior zombie with a +0 war axe! The orc barely misses your orc warrior zombie. Your orc warrior zombie closely misses the orc warrior. The orc closely misses your orc warrior zombie. You take 8 damage, and have 69/85 hp. You hit the orc warrior but do no damage. The orc warrior is severely wounded. The orc hits your orc warrior zombie with a +0 club. The orc warrior hits you with a +0 war axe! The orc warrior hits your orc warrior zombie with a +0 war axe. Your orc warrior zombie is destroyed! You take 15 damage, and have 54/85 hp. You hit the orc warrior but do no damage. The orc warrior is severely wounded. The orc warrior hits you with a +0 war axe. You take 4 damage, and have 50/85 hp. You hit the orc warrior but do no damage. The orc warrior looks as sick as possible! You sting the orc warrior, but do no damage. The orc warrior is severely wounded. The orc warrior hits you with a +0 war axe. The orc hits you but does no damage. You take 1 damage, and have 49/85 hp. You closely miss the orc warrior. You sting the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +0 war axe. The orc hits you with a +0 club. The orc hits you with a +0 short sword. You take 8 damage, and have 41/85 hp. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 scale mail (heavily wounded) You draw life force from the orc! You kill the orc! Kikubaaqudgha accepts your kill. You feel life coursing into your body. Malevolent energies surge around you. The dead are walking! The orc warrior hits you with a +0 war axe. The orc warrior hits your orc zombie with a +0 war axe! Your orc zombie is destroyed! The orc barely misses you. You take 3 damage, and have 38/85 hp. You now have 6/14 mp. Casting: Vampiric Draining (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 war axe, wearing a +0 chain mail and carrying a +0 arbalest (almost dead, extremely poisoned) You draw life force from the orc warrior! You kill the orc warrior! Kikubaaqudgha accepts your kill. You feel life coursing into your body. Malevolent energies surge around you. The orc becomes paralysed! Your Dodging skill increases to level 7! You regained 3 hp, and now have 41/85 hp. You now have 3/14 mp. The helpless orc fails to defend itself. You puncture the orc! You kill the orc! Kikubaaqudgha accepts your kill. The dead are walking! There is a stone staircase leading up, spattered with blood here. You start resting. You encounter a gnoll bouda. It is wielding a +1 whip of freezing. You regained 10 hp, and now have 52/85 hp. You regained 2 mp, and now have 5/14 mp. A gnoll bouda is nearby! A gnoll bouda is nearby! Items here: )) [ †. You encounter a gnoll. It is wielding a +0 spear and quivering a throwing net. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! Things that are here: a +0 dagger; a +0 ring mail You struggle against the net. You struggle against the net. Your orc zombie hits the gnoll bouda but does no damage. The gnoll picks up the pace! You encounter a gnoll. It is wielding a +0 spear. You struggle against the net. You encounter a gnoll. It is wielding a +0 flail. Your orc zombie misses the gnoll bouda. The gnoll bouda hits your orc zombie with a +1 whip of freezing. You regained 2 hp, and now have 58/85 hp. You rip the net and break free! Your orc zombie hits the gnoll bouda but does no damage. The gnoll bouda hits your orc zombie with a +1 whip of freezing! Your orc zombie is destroyed! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! Things that are here: a +0 club; a +2 long sword of electrocution; a +0 chain mail You tear a large gash into the net. Your attacks no longer feel as feeble. You shred the net and break free! Your reaping aura is weakening. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. You take 1 damage, and have 60/85 hp. The gnoll throws a throwing net. The throwing net closely misses you. The gnoll bouda attacks as it pursues you! The gnoll bouda barely misses you. There is a stone staircase leading up, spattered with blood here. The gnoll misses you. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. You climb upwards. There is a stone staircase leading down here. You regained 3 hp, and now have 64/85 hp. You hit the gnoll bouda but do no damage. The gnoll bouda is poisoned. The gnoll bouda barely misses you. You hit the gnoll bouda. The gnoll bouda looks as sick as possible! The gnoll bouda is lightly wounded. Your reaping aura expires. The gnoll bouda barely misses you. You hit the gnoll bouda but do no damage. The gnoll bouda looks as sick as possible! The gnoll bouda is moderately wounded. The gnoll bouda closely misses you. You regained 2 hp, and now have 68/85 hp. Casting: Vampiric Draining (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +1 whip of freezing and wearing a +0 robe (moderately wounded, extremely poisoned) You draw life force from the gnoll bouda! You kill the gnoll bouda! Kikubaaqudgha accepts your kill. You feel life coursing into your body! Malevolent energies surge around you. You regained 9 hp, and now have 77/85 hp. You now have 4/14 mp. You start resting. Your attacks no longer feel as feeble. You regained 2 hp, and now have 79/85 hp. You start resting. HP restored. Health restored: 85 You start resting. Magic restored. MP restored: 14 You climb downwards. You encounter a gnoll. It is wielding a +2 flail of draining. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. x2 There is a stone staircase leading up, spattered with blood here. You take 7 damage, and have 78/85 hp. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 flail! The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. You take 5 damage, and have 73/85 hp. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail! You take 7 damage, and have 66/85 hp. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. You take 5 damage, and have 61/85 hp. Casting: Vampiric Draining (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded) You draw life force from the gnoll! You kill the gnoll! Kikubaaqudgha accepts your kill. You feel life coursing into your body. Malevolent energies surge around you. You regained 8 hp, and now have 69/85 hp. You now have 11/14 mp. You start resting. HP restored. Health restored: 85 You regained 2 mp, and now have 13/14 mp. You start resting. Magic restored. MP restored: 14 You climb downwards. The gnoll shouts! The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. There is a stone staircase leading up, spattered with blood here. You take 2 damage, and have 83/85 hp. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear! Things that are here: a +0 club; a +0 chain mail; a +2 long sword of electrocution You take 9 damage, and have 74/85 hp. The gnoll hits you with a +0 spear. The gnoll barely misses you. There is a stone staircase leading up, spattered with blood here. You take 3 damage, and have 71/85 hp. The gnoll barely misses you. x2 The gnoll hits you with a +2 flail of draining. You feel drained. You climb upwards. There is a stone staircase leading down here. You take 1 damage, and have 70/84 hp. Casting: Vampiric Draining (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 flail of draining You draw life force from the gnoll! You feel life coursing into your body. Malevolent energies surge around you. The gnoll becomes paralysed! x2 You regained 5 hp, and now have 75/84 hp. You now have 11/14 mp. The helpless gnoll fails to defend itself. You puncture the gnoll! You kill the gnoll! Kikubaaqudgha accepts your kill. You regained 2 hp, and now have 77/84 hp. The helpless gnoll fails to defend itself. You puncture the gnoll! The gnoll is poisoned. You sting the gnoll. You kill the gnoll! Kikubaaqudgha accepts your kill. There is a stone staircase leading down here. You start resting. HP restored. Health restored: 84 You start resting. Magic restored. MP restored: 14 You climb downwards. The gnoll barely misses you. The gnoll hits you but does no damage. There is a stone staircase leading up, spattered with blood here. The gnoll hits you with a +0 spear! Items here: )) [[. You take 7 damage, and have 77/84 hp. Casting: Vampiric Draining (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear You draw life force from the gnoll! You kill the gnoll! Kikubaaqudgha accepts your kill. You feel life coursing into your body. Malevolent energies surge around you. Your life force feels restored. You regained 7 hp, and now have 84/85 hp. You now have 11/14 mp. You start resting. HP restored. Health restored: 85 You start resting. Magic restored. MP restored: 14 q - a throwing net Things that are here: a +0 spear; a gnoll corpse You now have 434 gold pieces (gained 13). Okay, then. You encounter a killer bee. A killer bee is nearby! A killer bee is nearby! Things that are here: a +0 club; a +0 chain mail; a +2 long sword of electrocution There is a stone staircase leading up, spattered with blood here. Okay, then. Okay, then. Things that are here: a +0 club; a +0 chain mail; a +2 long sword of electrocution Found a stone staircase leading down. Unknown command. m - 2 scrolls labelled DOCWUH UMURPH (gained 1) Found an escape hatch in the ceiling. Found a stone staircase leading up. There is a stone staircase leading up here. Found Olukhlunn's Jewellery Shoppe. You encounter a howler monkey. Okay, then. The howler monkey resists with significant effort. The howler monkey howls! Malevolent energies surge around you. You hear a howl! You now have 13/14 mp. You encounter a howler monkey. You hit the howler monkey. The howler monkey is poisoned. The howler monkey is lightly wounded. The howler monkey barely misses you. You completely miss the howler monkey. The howler monkey is lightly wounded. The howler monkey closely misses you. The howler monkey hits you. You take 3 damage, and have 82/85 hp. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (73% to hit) You focus your ray upon the howler monkey. The searing ray hits the howler monkey! The howler monkey is severely wounded. The searing ray hits the howler monkey! The howler monkey is heavily wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The howler monkey misses you. You now have 11/14 mp. The searing ray hits the howler monkey. The howler monkey is almost dead. The searing ray hits the howler monkey. The howler monkey is almost dead. The howler monkey hoots and howls with incredible vigour! x2 You hear an angry hiss. You hear a bellow! x3 You now have 10/14 mp. The searing ray hits the howler monkey! You kill the howler monkey! Kikubaaqudgha accepts your kill. The searing ray hits the howler monkey. The howler monkey is almost dead. Health restored: 85 The searing ray misses the howler monkey. You finish channelling your searing ray. You now have 9/14 mp. A howler monkey is nearby! You hit the howler monkey but do no damage. The howler monkey is poisoned. The howler monkey is almost dead. You kill the howler monkey! Kikubaaqudgha accepts your kill. You start resting. Magic restored. MP restored: 14 You start waiting. You encounter a wyvern. You see here a lightning rod (4/4). g - a +0 lightning rod (4/4) The wyvern hisses angrily. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (76% to hit) You focus your ray upon the wyvern. The searing ray hits the wyvern! The wyvern is moderately wounded. (Press . to maintain the ray.) Malevolent energies surge around you. You now have 12/14 mp. The searing ray hits the wyvern. The wyvern is heavily wounded. The wyvern bites you! The wyvern bites you but does no damage. You take 12 damage, and have 73/85 hp. You now have 11/14 mp. The searing ray hits the wyvern! The wyvern is severely wounded. The wyvern closely misses you. You now have 10/14 mp. You hit the wyvern but do no damage. The wyvern is poisoned. You sting the wyvern. The wyvern is almost dead. You stop channelling your searing ray. You kill the wyvern! Kikubaaqudgha accepts your kill. You see here a wyvern corpse. You start resting. HP restored. Health restored: 85 You start resting. Magic restored. MP restored: 14 There is an entrance to Olukhlunn's Jewellery Shoppe here. You can access your shopping list by pressing '$'. Unknown command. You feel agile. p - a +6 ring of dexterity (worn) You start putting on your amulet. You continue putting on your amulet of dissipation. x5 You finish putting on your amulet of dissipation. You feel as though your troubles will go away faster. o - an amulet of dissipation (worn) Unknown command. There is a stone staircase leading up here. Found a stone staircase leading down. You encounter an orc warrior and an orc. You encounter 2 orcs. The orc shouts! x3 You encounter an orc priest. It is wielding a +0 whip. The orc priest shouts! You hit the orc. The orc is poisoned. The orc is heavily wounded. The orc closely misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! You take 13 damage, and have 72/85 hp. You kill the orc! Kikubaaqudgha accepts your kill. Things that are here: a +0 hand axe; a +0 leather armour You hit the orc but do no damage. The orc is poisoned. The orc barely misses you. The orc warrior barely misses you. You regained 2 hp, and now have 78/85 hp. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call upon the dead to rise. Malevolent energies surge around you. The orc becomes paralysed! The orc warrior closely misses you. The orc misses you. You now have 10/14 mp. The helpless orc fails to defend itself. You puncture the orc! You kill the orc! Kikubaaqudgha accepts your kill. The dead are walking! The orc hits you but does no damage. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The orc warrior hits you from afar with a +0 glaive! You take 16 damage, and have 63/85 hp. Casting: Animate Dead (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (76% to hit) You miscast Searing Ray. Nothing appears to happen. Your orc zombie hits the orc but does no damage. The orc warrior closely misses you. The orc misses you. You now have 8/14 mp. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the orc. The searing ray misses the orc priest. (Press . to maintain the ray.) Malevolent energies surge around you. The orc becomes paralysed! Your orc zombie hits the orc but does no damage. The orc warrior closely misses you. The orc priest hits your orc zombie with a +0 whip! You now have 6/14 mp. The searing ray hits the orc. You kill the orc! Kikubaaqudgha accepts your kill. The searing ray misses the orc priest. The dead are walking! Your orc zombie hits the orc warrior but does no damage. The orc warrior barely misses you. The orc priest barely misses your orc zombie. You now have 5/14 mp. Okay, then. You stop channelling your searing ray. The orc warrior hits you from afar with a +0 glaive! The orc priest hits your orc zombie with a +0 whip. Your orc zombie misses the orc warrior. You take 8 damage, and have 59/85 hp. Unknown command. Your orc zombie hits the orc warrior but does no damage. The orc warrior barely misses you. The orc priest hits your orc zombie with a +0 whip. You regained 2 hp, and now have 61/85 hp. Your orc zombie hits the orc warrior. Your orc zombie hits the orc warrior but does no damage. Something hits your orc zombie. Your orc zombie is destroyed! The orc warrior hits your orc zombie with a +0 glaive!! Your orc zombie is destroyed! Okay, then. Unknown command. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (lightly wounded, 73% to hit) You miscast Searing Ray. Nothing appears to happen. You now have 4/14 mp. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 glaive and wearing a +0 chain mail (lightly wounded, 73% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior. The orc warrior is moderately wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The orc warrior hits you from afar with a +0 glaive!! You take 19 damage, and have 46/85 hp. MASSIVE DAMAGE!! You now have 2/14 mp. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (76% to hit) You focus your ray upon the orc priest. The searing ray misses the orc warrior. The searing ray hits the orc priest. The orc priest is heavily wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The orc warrior hits you from afar with a +0 glaive. You take 4 damage, and have 42/85 hp. You now have 0/14 mp. Without enough magic to sustain it, your Searing Ray dissipates. Your reaping aura is weakening. The orc warrior hits you from afar with a +0 glaive! You take 6 damage, and have 36/85 hp. The orc priest hits you with a +0 whip. The orc warrior hits you from afar with a +0 glaive! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 21/85 hp. You hit the orc priest. The orc priest is poisoned. The orc priest is severely wounded. The orc warrior hits you from afar with a +0 glaive!! * * * LOW HITPOINT WARNING * * * You take 19 damage, and have 2/85 hp. MASSIVE DAMAGE!! Okay, then. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (severely wounded, very poisoned) The thunderbolt hits the orc priest! You kill the orc priest! Kikubaaqudgha accepts your kill. The dead are walking! The orc warrior hits you from afar with a +0 glaive! You die... Kikubaaqudgha rasps: You have failed me! Welcome... death! .........#### ### ..........#.# #.## ............# #..# .......)....# #..# .....>.)....# #.## ......##...## ####.#### #..## #o..# ##........ . ##...# #.......>. #Z@.## #......... #####...#### ##........ ##..........# #........ ##...........## #........ #.............# #........ #.............# #........ ### #.............# #.......# #.###.............# ##......# #...#.............# #......# You could see an orc warrior (ally target) and a friendly orc priest zombie (minion). Vanquished Creatures A hornet (D:7) 2 wyverns 2 acid dragons (D:9) A water moccasin (D:7) Duvessa (D:4) A kobold geomancer (D:5) 4 orc warriors 3 ice beasts A sky beast (D:6) A black bear (D:6) 4 centaurs 6 bullfrogs 2 scorpions 2 rock fish (D:6) 5 wights (D:7) A marrowcuda (D:7) Dowan (D:4) 7 killer bees 6 howler monkeys 3 bombardier beetles 2 hounds 6 orc priests A gnoll bouda (D:9) A sleepcap (D:6) 2 clockroaches 2 drudes 3 iguanas Ijyb (D:5) 8 orc wizards 9 gnolls 5 adders 6 ufetubi A dart slug (D:3) A ribbon worm (D:3) 36 orcs 2 endoplasms (D:1) A hobgoblin (D:3) A quokka (D:4) 3 ball pythons 2 bats 2 frilled lizards (D:1) A goblin (D:4) 5 kobolds 2 rats 157 creatures vanquished. Vanquished Creatures (collateral kills) An orc wizard (D:2) 4 adders A gnoll (D:5) A dart slug (D:2) A ribbon worm (D:2) An orc (D:4) 2 endoplasms (D:2) A quokka (D:1) 3 ball pythons A frilled lizard (D:3) 3 goblins A rat (D:2) 20 creatures vanquished. Vanquished Creatures (others) 2 lurking horrors (D:6) 2 creatures vanquished. Grand Total: 179 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 94 | D:1 | You fall into a shaft and drop 1 floor! 119 | D:2 | Found a faded altar of an unknown god. 232 | D:2 | Identified the inkwell talisman of Amorality {rC- Str+2 | Int+6 Dex-3} 533 | D:2 | Reached skill level 1 in Fighting 535 | D:2 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 535 | D:2 | Reached XP level 2. HP: 21/21 MP: 1/5 542 | D:2 | Reached skill level 2 in Fighting 686 | D:2 | Found a broken altar of Ashenzari. 945 | D:2 | Reached XP level 3. HP: 24/28 MP: 4/6 964 | D:2 | Reached skill level 3 in Fighting 1248 | D:2 | Gained mutation: You have an extremely huge brain. (Int +4) | [demonic ancestry] 1248 | D:2 | Reached XP level 4. HP: 35/35 MP: 7/7 1592 | D:1 | Learned a level 2 spell: Grave Claw 1596 | D:1 | Learned a level 3 spell: Vampiric Draining 1678 | D:1 | Found Mallasmugh's Information Kiosk. 1699 | D:1 | Bought 2 scrolls of identify for 52 gold pieces 2629 | D:3 | Reached skill level 4 in Fighting 3167 | D:3 | Reached XP level 5. HP: 40/43 MP: 6/8 3570 | D:3 | Found a shimmering altar of Xom. 3570 | D:3 | Found a hide-covered altar of Uskayaw. 3841 | D:4 | Encountered Dowan 3847 | D:4 | Encountered Duvessa 3964 | D:4 | Reached skill level 5 in Fighting 4018 | D:4 | Learned a level 2 spell: Searing Ray 4185 | D:4 | Reached skill level 1 in Conjurations 4419 | D:4 | Killed Duvessa 4420 | D:4 | Reached skill level 5 in Necromancy 4420 | D:4 | Reached XP level 6. HP: 51/51 MP: 2/9 4440 | D:4 | Killed Dowan 5375 | D:5 | Entered Level 5 of the Dungeon 5405 | D:5 | Encountered Ijyb 5408 | D:5 | Reached skill level 6 in Fighting 5575 | D:5 | Killed Ijyb 6121 | D:5 | Reached XP level 7. HP: 59/59 MP: 3/10 6224 | D:5 | Reached skill level 7 in Fighting 6456 | D:5 | Reached skill level 1 in Evocations 6855 | D:5 | Identified the +0 ring mail of Sophism {Regen+} 7785 | D:4 | HP: 9/60 [gnoll/+0 club (4)] 8007 | D:6 | Identified the +7 morningstar "Nitoraf" {drain, ^Drain | Str+8 SInv} 8122 | D:6 | Identified the +7 short sword "Goano" {elec, +Blink} 8198 | D:6 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 8198 | D:6 | Reached XP level 8. HP: 34/67 MP: 1/11 8665 | D:6 | Reached skill level 1 in Translocations 8935 | D:6 | Found a corrupted altar of Lugonu. 8935 | D:6 | Found a one-way gate to the infinite horrors of the Abyss. 9591 | D:6 | Found a staircase to the Ecumenical Temple. 9591 | D:6 | Found a statue of an orb of fire. 9592 | D:6 | Found a statue of an orb of fire. 9599 | Temple | Found a transporter. 9599 | Temple | Found a transporter. 9599 | Temple | Found a transporter. 9599 | Temple | Found a transporter. 9599 | Temple | Entered the Ecumenical Temple 9615 | Temple | Became a worshipper of Kikubaaqudgha 9616 | Temple | Upgraded the game from 0.34-a0-1547-g8b2951e71f to | 0.34-a0-1580-gcc70594c8b 9746 | D:6 | Learned a level 2 spell: Blink 9970 | D:7 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 9970 | D:7 | Gained mutation: You are very agile. (Dex +8, Str/Int -2) | [potion of mutation] 9970 | D:7 | HP: 7/65 [wight/+2 vampiric falchion (9)] 9970 | D:7 | HP: 3/63 [wight/+2 vampiric falchion (4)] 9975 | D:7 | HP: 5/65 [wight/+5 long sword (12)] 10312 | D:7 | Gained mutation: You have a small tail. [demonic ancestry] 10312 | D:7 | Reached XP level 9. HP: 39/69 MP: 1/13 10452 | D:7 | Identified the +0 pair of boots of Wonder {rC++ Dex+3 | Earth} 10578 | D:7 | Reached skill level 5 in Dodging 11511 | D:7 | Learned a level 4 spell: Animate Dead 11682 | D:7 | Reached skill level 8 in Fighting 12500 | D:8 | Found a hazy altar of Hepliaklqana. 12526 | D:8 | Found a stormy altar of Qazlal. 12532 | D:8 | Found a blossoming altar of Fedhas. 12581 | D:8 | Reached skill level 9 in Fighting 13214 | D:9 | Reached * piety under Kikubaaqudgha 13214 | D:9 | Received a gift from Kikubaaqudgha 13225 | D:9 | Found a shadowy altar of Dithmenos. 13799 | D:9 | Reached skill level 10 in Fighting 13815 | D:9 | Reached XP level 10. HP: 34/85 MP: 2/14 14184 | D:10 | Entered Level 10 of the Dungeon 14185 | D:10 | Found a staircase to the Orcish Mines. 14473 | D:10 | Found Olukhlunn's Jewellery Shoppe. 14676 | D:10 | HP: 2/85 [orc warrior/+0 glaive (20)] 14677 | D:10 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_rooms, reono_crystal_passage, nicolae_shop_information_kiosk, hangedman_decor_push D:2: layout_loops_ring, basic_altar, shapermc_ecumenical_altar_petra D:3: layout_loops_ring, chequers_temple_overflow_statue_of_worship D:4: layout_loops_ring, uniq_duvessa D:5: nicolae_cairo_tiling_large_dashed, layout_loops_corners, nicolae_figureground_pulse, uniq_ijyb D:6: minmay_general_purpose_star, layout_gridville, minmay_temple_entry_hall, amcnicky_altar_lugonu_corruption D:7: layout_loops_corners D:8: layout_rooms, grunt_temple_overflow_forces_of_nature, nicolae_hepliaklqana_hippocampus D:9: layout_basic, nicolae_dithmenos_shadow_blocks D:10: layout_cave_pods, nicolae_overflow_hidden_temple, david_lair_shrubbed, david_orc_2, serial_shops, nicolae_shop_crystal, uniq_grum Temple: hellmonk_temple_divided_pantheon Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 2 | 2.0 Fighting | 1 2 3 4 5 6 7 10 | 10.0 Conjurations | 2 | 2.0 Necromancy | 5 6 7 | 7.1 Evocations | 2 | 2.0 Dodging | 3 4 6 7 | 7.4 Translocations | 4 | 4.0 Spellcasting | 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 49 | 137 | 287 | 41 || 514 Melee: Dagger | 49 | 137 | 287 | 41 || 514 Tailslap | | | 19 | 7 || 26 Throw: Dart | | 1 | | || 1 Cast: Soul Splinter | 21 | 33 | 8 | 1 || 63 Vampiric Draining | | 17 | 27 | 6 || 50 Grave Claw | | 1 | 1 | || 2 Searing Ray | | 3 | 28 | 9 || 40 Animate Dead | | | | 2 || 2 Evoke: Wand of paralysis | | | 3 | 1 || 4 Wand of roots | | | 1 | || 1 Lightning rod | | | | 1 || 1 Drink: Curing | | | 2 | 1 || 3 Might | | | 1 | || 1 Mutation | | | 1 | || 1 Read: Identify | | 3 | 1 | || 4 Amnesia | | 1 | | || 1 Teleportation | | 1 | 2 | || 3 Fear | | | 1 | || 1 Enchant armour | | | 1 | || 1 Blinking | | | 1 | || 1 Stab: Sleeping | 1 | | 4 | || 5 Paralysed | | | 19 | 7 || 26 Armour: Robe | 27 | 43 | | || 70 Leather armour | | 28 | 83 | || 111 None | | 38 | | || 38 Ring mail | | | 270 | 52 || 322 Dodge: Dodged | 32 | 80 | 279 | 48 || 439 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14691 | 14076 | 615 | 6808 | 5152 | 11 | 1335.5 | Dungeon | 14661 | 14069 | 592 | 6808 | 5152 | 10 | 1466.1 | Temple | 29 | 6 | 23 | 0 | 0 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2490 daAuts D:7: 2273 daAuts D:4: 1681 daAuts D:2: 1576 daAuts D:6: 1560 daAuts D:3: 1470 daAuts D:9: 1437 daAuts D:1: 950 daAuts D:8: 851 daAuts D:10: 370 daAuts Temple: 29 daAuts