Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 10738428109658893727 376 bayes525 the Trooper (level 6, -2/79 HPs) Began as a Demonspawn Necromancer on Dec 29, 2025. Asphyxiated ... on level 4 of the Dungeon. The game lasted 00:07:39 (4187 turns). bayes525 the Trooper (Demonspawn Necromancer) Turns: 4187, Time: 00:07:40 Health: -2/79 AC: 23 Str: 9 XL: 6 Next: 44% Magic: 9/9 EV: 2 Int: 17 God: Gold: 118 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . (100%) b - +2 sling (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) e - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . g - melded +2 pair of boots Will +.... (no amulet) Stlth ++ h - +5 ring of evasion HPRegen 0.33/turn f - ring of willpower MPRegen 0.11/turn %: no passive effects @: mighty, lethally poisoned (-2 -> -21), tree-form, slowed, invisible, very slow A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, demonic guardian 1, powered by pain 1 a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons a - a +3 vampiric whip b - a +2 sling of draining (weapon) i - a +0 dagger l - a +1 heavy sling Missiles c - a throwing net Armour e - a +0 robe (melded) g - a +2 pair of boots (melded) k - a +0 leather armour Magical Staves d - a staff of alchemy Jewellery f - a ring of willpower (worn) h - a +5 ring of evasion (worn) j - a ring of magical power m - a ring of flight Wands b - a wand of acid (11) Scrolls S - a scroll of silence {!r} p - a scroll of poison t - 2 scrolls of teleportation {!r} V - 2 scrolls of vulnerability Potions g - a potion of magic f - a potion of moonshine {unknown} i - 2 potions of invisibility k - a potion of haste {unknown} n - a potion of attraction {unknown} l - a potion of enlightenment {unknown} Skills: + Level 6.5 Fighting - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 4.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 b - Grave Claw Necr 32% 2d9 4% 2 c - Vampiric Draining Necr 16% 2d7 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 19% 1 Confusing Touch Hex 1% N/A 50% 3 Animate Dead Necr 16% N/A 32% 4 Curse of Agony Necr 16% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Uskayaw Xom Annotations: D:2 Terence D:3 1 transporter Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. A weak demonic guardian rushes to your aid. You sometimes gain a little power by taking damage. Message History You encounter a dart slug. Found a hide-covered altar of Uskayaw. You shoot a sling bullet. The sling bullet hits the dart slug! The dart slug is almost dead. You shoot a sling bullet. The sling bullet hits the dart slug! You kill the dart slug! Found an escape hatch in the floor. You see here a dart slug corpse. Found a stone staircase leading up. Found a transporter. No target in view! Found a stone staircase leading down. t - 2 scrolls of teleportation {!r} (gained 1) l - an amethyst potion As you read the scroll of identify, it crumbles to dust. e -> p - a scroll of poison You encounter a quokka. A quokka is nearby! A quokka is nearby! You shoot a sling bullet. The sling bullet hits the quokka! You kill the quokka! Found a glowing silver altar of Zin. You encounter a rat. The rat squeaks loudly. You shoot a sling bullet. The sling bullet hits the rat. The rat is severely wounded. A rat is nearby! You shoot a sling bullet. The sling bullet closely misses the rat. You shoot a sling bullet. The sling bullet closely misses the rat. The rat barely misses you. x2 You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! You have reached level 4! You feel stronger. Health restored: 35; MP restored: 7 You encounter a hobgoblin. The hobgoblin shouts! You shoot a sling bullet. The sling bullet hits the hobgoblin! You kill the hobgoblin! Health restored: 36 You see here a hobgoblin corpse. c - 2 scrolls labelled NONWONEEDAOS (gained 1) You encounter 2 orcs. You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! You shoot a sling bullet. The sling bullet hits the orc. The orc is severely wounded. You shoot a sling bullet. The sling bullet barely misses the orc. You shoot a sling bullet. The sling bullet hits the orc. The orc is almost dead. You shoot a sling bullet. The sling bullet closely misses the orc. The orc barely misses you. The orc hits you but does no damage. You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! Things that are here: a +0 club; a +0 leather armour; an orc corpse You encounter an orc. It is wielding a +0 dagger. Found a stone staircase leading down. The orc shouts! You hear a shout! You encounter an orc. It is wielding a +3 vampiric whip. You shoot a sling bullet. The sling bullet hits the orc. The orc is heavily wounded. Unknown command. The orc attacks as it pursues you! The orc completely misses you. Things that are here: a +0 club; a +0 leather armour; an orc corpse Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +3 vampiric whip and wearing a +0 leather armour (moderately wounded, chance to affect: 65%) A fragment of the orc's soul is dislodged from its body. The orc looks weaker. The orc hits you with a +3 vampiric whip. The orc hits your soul wisp with a +0 dagger. Your soul wisp touches the orc. The orc dies! You now have 6/7 mp. The orc misses your soul wisp. Your soul wisp touches the orc. The orc barely misses your soul wisp. Your soul wisp touches the orc but does no damage. The orc barely misses your soul wisp. Your soul wisp touches the orc but does no damage. The orc closely misses your soul wisp. Your soul wisp touches the orc. Health restored: 37 The orc hits your soul wisp with a +0 dagger. Your soul wisp is destroyed! Your soul wisp disappears in a puff of smoke! You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! MP restored: 7 You start waiting. Done waiting. Things that are here: a +3 vampiric whip; a +0 leather armour; an orc corpse i - a +3 vampiric whip Adjust to which letter? (? for menu, Esc to quit) a - a +3 vampiric whip; i - a +0 dagger Things that are here: a +0 dagger; a +0 leather armour; an orc corpse Things that are here: a +0 club; a +0 leather armour; an orc corpse Found a stone staircase leading up. j - a ring of magical power Could not explore, unopened door. You open the door. You encounter a bat. Found a shimmering altar of Xom. A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat but does no damage. You hear a shout! x2 The bat misses you. The teleport trap disappears. The crimson imp disappears! The crimson imp enters a dispersal trap! You encounter a crimson imp. It is quivering stones. x2 The crimson imp blinks! The bat blinks! You blink. The crimson imp shouts! The crimson imp leaves your sight. You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! The crimson imp blinks! You encounter a crimson imp. It is quivering stones. You shoot a sling bullet. The sling bullet closely misses the crimson imp. The crimson imp throws a stone. The stone closely misses you. The crimson imp puffs mist at you. The crimson imp blinks! You shoot a sling bullet. The sling bullet closely misses the crimson imp. The crimson imp throws a stone. The stone misses you. The crimson imp blinks! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, quivering stones (chance to affect: 30%) A fragment of the crimson imp's soul is dislodged from its body. The crimson imp looks weaker. The crimson imp misses you. Your soul wisp barely misses the crimson imp. You now have 6/7 mp. You shoot a sling bullet. The sling bullet barely misses the crimson imp. The crimson imp closely misses you. The crimson imp hits your soul wisp. Your soul wisp touches the crimson imp. The crimson imp shouts, "Slither away, thou churlish two-tin-hat tinkerer!" The crimson imp blinks! The crimson imp throws a stone. The stone closely misses your soul wisp. The stone barely misses you. Okay, then. Unknown command. Fire: b) +1 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp, quivering stones (lightly wounded, weak, ally target, soul-splintered, 39% to hit) You shoot a sling bullet. The sling bullet closely misses the crimson imp. The crimson imp throws a stone. The stone hits you but does no damage. The crimson imp throws a stone. The stone hits your soul wisp. The crimson imp throws a stone. The stone misses you. The crimson imp throws a stone. The stone hits your soul wisp. Unknown command. Fire: b) +1 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp, quivering stones (39% to hit) You shoot a sling bullet. The sling bullet barely misses the crimson imp. The crimson imp throws a stone. The stone closely misses your soul wisp. The stone misses you. The crimson imp throws a stone. The stone hits you. The crimson imp throws a stone. The stone hits your soul wisp. Your soul wisp returns to where it belongs. The crimson imp is no longer weakened. The crimson imp puffs mist at you. The crimson imp throws a stone. The stone misses you. You take 3 damage, and have 34/37 hp. Fire: b) +1 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp, quivering stones (39% to hit) You shoot a sling bullet. The sling bullet hits the crimson imp! The crimson imp is severely wounded. The crimson imp blinks! The crimson imp throws a stone. The stone barely misses you. MP restored: 7 Fire: b) +1 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp, quivering stones (heavily wounded, 39% to hit) You shoot a sling bullet. The sling bullet hits the crimson imp! You kill the crimson imp! The crimson imp throws a stone. The stone hits you. Your Fighting skill increases to level 4! You take 1 damage, and have 34/37 hp. Fire: b) +1 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp, quivering stones (41% to hit) You shoot a sling bullet. The sling bullet hits the crimson imp! The crimson imp is heavily wounded. You shoot a sling bullet. The sling bullet closely misses the crimson imp. The crimson imp blinks! You shoot a sling bullet. The sling bullet hits the crimson imp. The crimson imp is moderately wounded. You shoot a sling bullet. The sling bullet misses the crimson imp. The crimson imp closely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, quivering stones (chance to affect: 30%) The crimson imp easily resists. The crimson imp barely misses you. Health restored: 37 You now have 6/7 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, quivering stones (chance to affect: 30%) The crimson imp easily resists. The crimson imp completely misses you. You now have 5/7 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, quivering stones (chance to affect: 30%) A fragment of the crimson imp's soul is dislodged from its body. The crimson imp looks weaker. The crimson imp barely misses you. Your soul wisp touches the crimson imp. You now have 4/7 mp. You shoot a sling bullet. The sling bullet barely misses the crimson imp. The crimson imp closely misses you. Your soul wisp barely misses the crimson imp. Your soul wisp closely misses the crimson imp. The crimson imp barely misses you. You shoot a sling bullet. The sling bullet misses the crimson imp. The crimson imp hits you but does no damage. Your soul wisp closely misses the crimson imp. x2 The crimson imp blinks! Okay, then. The crimson imp blinks! Your soul wisp misses the crimson imp. The crimson imp blinks! The crimson imp throws a stone. The stone closely misses your soul wisp. The stone closely misses you. The crimson imp blinks! The crimson imp throws a stone. The stone completely misses you. Your soul wisp touches the crimson imp. You shoot a sling bullet. The sling bullet hits the crimson imp. The crimson imp is moderately wounded. The crimson imp blinks! Your soul wisp touches the crimson imp but does no damage. Your soul wisp barely misses the crimson imp. The crimson imp hits your soul wisp. The crimson imp grinds its teeth. The crimson imp blinks! You shoot a sling bullet. The sling bullet barely misses the crimson imp. Your soul wisp returns to where it belongs. The crimson imp throws a stone. The stone hits you. You take 4 damage, and have 33/37 hp. You shoot a sling bullet. The sling bullet barely misses the crimson imp. You shoot a sling bullet. The sling bullet hits the crimson imp! The crimson imp is severely wounded. The crimson imp puffs mist at you. The crimson imp barely misses you. The crimson imp barely misses you. The crimson imp throws a stone. The stone hits you. You take 2 damage, and have 33/37 hp. The crimson imp throws a stone. The stone hits you. The crimson imp throws a stone. The stone misses you. There is a stone staircase leading up here. You take 3 damage, and have 30/37 hp. You shoot a sling bullet. The sling bullet barely misses the crimson imp. The crimson imp shouts, "Begone, thou pox-marked flat-headed coxcomb!" The crimson imp closely misses you. The crimson imp throws a stone. The stone hits you but does no damage. Magic restored. The crimson imp throws a stone. The stone closely misses you. The crimson imp hits you. You climb upwards. Level annotation: Terence There is a stone staircase leading down here. You take 2 damage, and have 29/37 hp. MP restored: 7 Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, quivering stones (lightly wounded, chance to affect: 30%) A fragment of the crimson imp's soul is dislodged from its body. The crimson imp looks weaker. The crimson imp hits you but does no damage. Your soul wisp barely misses the crimson imp. You now have 6/7 mp. You shoot a sling bullet. The sling bullet hits the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you but does no damage. Your soul wisp barely misses the crimson imp. The crimson imp hits you. Your soul wisp barely misses the crimson imp. You take 2 damage, and have 27/37 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You unwield your +1 heavy sling. You feel a sense of dread. a - a +3 vampiric whip (weapon) The crimson imp closely misses you. Your soul wisp closely misses the crimson imp. You hit the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you. Your soul wisp barely misses the crimson imp. You take 1 damage, and have 27/37 hp. You hit the crimson imp. The crimson imp is severely wounded. The crimson imp hits you but does no damage. Your soul wisp closely misses the crimson imp. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is heavily wounded. Your soul wisp barely misses the crimson imp. The crimson imp completely misses you. You barely miss the crimson imp. The crimson imp is heavily wounded. Your soul wisp touches the crimson imp. The crimson imp blinks! MP restored: 7 There is a stone staircase leading down here. The crimson imp barely misses your soul wisp. Your soul wisp misses the crimson imp. The crimson imp hits your soul wisp but does no damage. Your soul wisp touches the crimson imp. The crimson imp barely misses your soul wisp. Your soul wisp touches the crimson imp but does no damage. You flog the crimson imp! You kill the crimson imp! You have reached level 5! You regained 5 hp, and now have 34/43 hp. MP restored: 8 There is a stone staircase leading down here. You start resting. Your soul wisp disappears in a puff of smoke! HP restored. Health restored: 43 You start waiting. Done waiting. You climb downwards. Level annotation: 1 transporter The crimson imp throws a stone. The stone hits you. The crimson imp throws a stone. The stone misses you. There is a stone staircase leading up here. You take 3 damage, and have 40/43 hp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, quivering stones (chance to affect: 30%) The crimson imp easily resists. You now have 7/8 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, quivering stones (chance to affect: 30%) A fragment of the crimson imp's soul is dislodged from its body. The crimson imp looks weaker. The crimson imp throws a stone. The stone hits you. Your soul wisp touches the crimson imp. You take 3 damage, and have 38/43 hp. You now have 6/8 mp. The crimson imp closely misses you. Your soul wisp barely misses the crimson imp. You hit the crimson imp but do no damage. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. Your soul wisp closely misses the crimson imp. You barely miss the crimson imp. The crimson imp blinks! You swap places with your soul wisp. The crimson imp blinks! You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp blinks! The crimson imp throws a stone. The stone completely misses you. You swap places with your soul wisp. The crimson imp hits you. You take 2 damage, and have 38/43 hp. You hit the crimson imp but do no damage. The crimson imp blinks! The crimson imp throws a stone. The stone hits you. You take 1 damage, and have 38/43 hp. The crimson imp barely misses you. You closely miss the crimson imp. The crimson imp misses you. Your soul wisp closely misses the crimson imp. You closely miss the crimson imp. The crimson imp hits you. A demonic guardian appears! Your soul wisp touches the crimson imp. You take 2 damage, and have 37/43 hp. You hit the crimson imp. The crimson imp is heavily wounded. The crimson imp closely misses you. Your soul wisp closely misses the crimson imp. The crimson imp hits you. You take 2 damage, and have 35/43 hp. MP restored: 8 You hit the crimson imp. The crimson imp is heavily wounded. Your soul wisp barely misses the crimson imp. The crimson imp grinds its teeth. The crimson imp closely misses you. You barely miss the crimson imp. The crimson imp is heavily wounded. Your soul wisp closely misses the crimson imp. The crimson imp barely misses you. You hit the crimson imp. The crimson imp is heavily wounded. Your soul wisp returns to where it belongs. The crimson imp is no longer weakened. The crimson imp closely misses you. You closely miss the crimson imp. The crimson imp is heavily wounded. Your shadow imp misses the crimson imp. The crimson imp blinks! You hit the crimson imp. The crimson imp is severely wounded. Your shadow imp barely misses the crimson imp. The crimson imp closely misses you. You miss the crimson imp. The crimson imp is heavily wounded. Your shadow imp misses the crimson imp. The crimson imp hits you. You take 2 damage, and have 35/43 hp. You hit the crimson imp. The crimson imp is severely wounded. Your shadow imp hits the crimson imp. The crimson imp dies! Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! You need to enable at least one skill for training. You regained 2 hp, and now have 37/44 hp. You start resting. Your shadow imp disappears in a puff of smoke! HP restored. Health restored: 44 You unwield your +3 vampiric whip. You feel the dreadful sensation subside. b - a +1 heavy sling (weapon) There is an open door here. There is an open door here. You encounter a crimson imp. It is wielding a +2 dagger of chaos. You shoot a sling bullet. The crimson imp shouts! The sling bullet hits the crimson imp. The crimson imp is lightly wounded. You shoot a sling bullet. The sling bullet completely misses the crimson imp. You shoot a sling bullet. The sling bullet hits the crimson imp! The crimson imp is severely wounded. You encounter an endoplasm. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +2 dagger of chaos (heavily wounded, chance to affect: 30%) The crimson imp easily resists. The endoplasm quivers. The crimson imp grins evilly. The crimson imp barely misses you. You now have 7/8 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +2 dagger of chaos (moderately wounded, chance to affect: 30%) The crimson imp easily resists. The crimson imp hits you with a +2 dagger of chaos. You feel drained. You take 7 damage, and have 37/43 hp. You now have 6/8 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +2 dagger of chaos (moderately wounded, chance to affect: 30%) The crimson imp easily resists. The crimson imp completely misses you. You now have 5/8 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 4% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: a crimson imp, wielding a +2 dagger of chaos (moderately wounded) You unleash the spiteful dead! The jagged bones skewer the crimson imp! You kill the crimson imp! Your life force feels restored. You now have 3/8 mp. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! You start resting. HP restored. Health restored: 44 You regained 3 mp, and now have 6/8 mp. You see here a +2 dagger of chaos. Magic restored. You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling. MP restored: 8 You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! No target in view! You encounter a ball python. You encounter a goblin. It is wielding a +0 dagger. You shoot a sling bullet. The goblin shouts! The sling bullet hits the goblin! You kill the goblin! You shoot a sling bullet. The sling bullet hits the ball python. The ball python is severely wounded. You encounter a bat. You shoot a sling bullet. The sling bullet barely misses the ball python. The ball python misses you. The ball python barely misses you. The ball python completely misses you. The ball python misses you. You shoot a sling bullet. The sling bullet barely misses the ball python. The bat completely misses you. The ball python misses you. The ball python grabs you. The ball python constricts you. The bat hits you. The ball python barely misses you. The ball python constricts you. A demonic guardian appears! The ball python bites you. The ball python constricts you. You take 8 damage, and have 36/44 hp. You shoot a sling bullet. The sling bullet hits the bat. The bat is heavily wounded. The bat hits you. The bat barely misses you. The ball python bites you but does no damage. The ball python constricts you. Your shadow imp misses the bat. The ball python closely misses you. The ball python constricts you. Your shadow imp completely misses the bat. You take 2 damage, and have 34/44 hp. The ball python's grasp on you weakens, but your attempt to escape fails. The bat hits you but does no damage. The ball python bites you but does no damage. The ball python constricts you. Your shadow imp closely misses the bat. Casting: Grave Claw (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (heavily wounded, constricting you, chance to affect: 65%) A fragment of the ball python's soul is dislodged from its body. The ball python looks weaker. The bat hits you but does no damage. The ball python bites you. The ball python constricts you. The bat hits your shadow imp but does no damage. Your shadow imp closely misses the bat. The ball python bites you but does no damage. The ball python constricts you. Your soul wisp barely misses the ball python. You take 2 damage, and have 33/44 hp. You now have 7/8 mp. You shoot a sling bullet. The sling bullet closely misses the ball python. The bat hits you. The bat hits you but does no damage. The bat hits your shadow imp. The bat hits you. The ball python barely misses you. The ball python constricts you. Your shadow imp closely misses the bat. Your soul wisp barely misses the ball python. The ball python bites you. The ball python constricts you. Your shadow imp closely misses the bat. Your soul wisp touches the ball python. The bat hits you but does no damage. You take 5 damage, and have 28/44 hp. You escape the ball python's grasp. The bat misses you. Your shadow imp hits the bat. The bat dies! You have harvested as much death for Grave Claw as you can hold at once. Your soul wisp touches the ball python. The ball python dies! You start resting. Magic restored. MP restored: 8 You start resting. Your shadow imp disappears in a puff of smoke! Your soul wisp disappears in a puff of smoke! HP restored. Health restored: 44 You now have 112 gold pieces (gained 22). Things that are here: a +0 dagger; a +0 robe You encounter a bat and an orc. The orc shouts! You hear an angry hiss. You hear a shout! You encounter a hobgoblin. You encounter a kobold. It is wielding a +0 short sword and quivering poisoned darts. You shoot a sling bullet. The sling bullet barely misses the bat. The kobold shouts! The hobgoblin shouts! You hear a shout! The bat closely misses you. You encounter a ball python. The ball python leaves your sight. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (chance to affect: 65%) A fragment of the bat's soul is dislodged from its body. The bat looks weaker. The bat misses you. The bat barely misses you. You now have 7/8 mp. You shoot a sling bullet. The sling bullet barely misses the bat. The sling bullet hits the hobgoblin. The hobgoblin is almost dead. The bat hits you but does no damage. You encounter a bat. The bat hits you but does no damage. x2; Your soul wisp closely misses the bat. Your soul wisp barely misses the hobgoblin. The bat closely misses you. You shoot a sling bullet. The sling bullet hits the bat. The bat is severely wounded. The bat closely misses you. The bat hits you but does no damage. The bat closely misses you. The kobold throws a poisoned dart. The poisoned dart hits your soul wisp. The bat barely misses you. Your soul wisp closely misses the bat. The kobold hits your soul wisp but does no damage. The bat barely misses your soul wisp. The ball python barely misses your soul wisp. Your soul wisp touches the bat. The bat dies! The kobold barely misses your soul wisp. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The ball python barely misses your soul wisp. Your soul wisp misses the hobgoblin. The kobold throws a poisoned dart. The poisoned dart hits your soul wisp! Your soul wisp closely misses the ball python. The kobold throws a poisoned dart. The poisoned dart hits your soul wisp! You encounter an orc priest. It is wielding a +0 whip. The hobgoblin misses you. You shoot a sling bullet. The sling bullet hits the hobgoblin! You kill the hobgoblin! The ball python misses you. The ball python closely misses you. Your soul wisp touches the orc but does no damage. The kobold hits your soul wisp with a +0 short sword. The ball python barely misses you. The ball python completely misses you. Your soul wisp touches the kobold but does no damage. The kobold throws a poisoned dart. The poisoned dart hits your soul wisp! MP restored: 8 You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! Your soul wisp barely misses the kobold. The orc priest looks braver for a moment. The kobold barely misses your soul wisp. Your soul wisp touches the kobold. The orc closely misses you. The kobold hits your soul wisp with a +0 short sword. You shoot a sling bullet. The sling bullet hits the orc. The orc is severely wounded. Your soul wisp barely misses the kobold. The orc hits you with a +0 club. The kobold throws a poisoned dart. The poisoned dart hits your soul wisp! Your soul wisp touches the kobold. The orc barely misses you. The kobold hits your soul wisp with a +0 short sword. The bat leaves your sight. You take 3 damage, and have 41/44 hp. You shoot a sling bullet. The sling bullet hits the orc. You kill the orc! Your soul wisp touches the kobold. The kobold dies! Something closely misses your soul wisp. You swap places with your soul wisp. Your soul wisp disappears in a puff of smoke! You encounter an orc. It is wielding a +0 hand axe. The orc priest hits you with a +0 whip. Things that are here: a +0 club; a +0 leather armour; a bat corpse You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is lightly wounded. The orc priest misses you. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You encounter an orc priest. It is wielding a +0 hand axe. You take 9 damage, and have 32/44 hp. MASSIVE DAMAGE!! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 4% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 whip (lightly wounded) You unleash the spiteful dead! The jagged bones skewer the orc priest. The orc priest is heavily wounded. The orc priest is pinned in place! The orc priest shouts! The orc priest calls upon Beogh to heal the orc priest. The orc priest is healed somewhat. The orc priest miscasts a cantrip. You now have 6/8 mp. Things that are here: a hobgoblin corpse; a quokka skeleton Casting: Grave Claw (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 4% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 whip (lightly wounded) You unleash the spiteful dead! The jagged bones skewer the orc priest. The orc priest is heavily wounded. The orc priest is pinned in place! You now have 4/8 mp. You are too injured to fight recklessly! Fire: b) +1 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (heavily wounded, bound in place, 58% to hit) You shoot a sling bullet. The sling bullet hits the orc priest! You kill the orc priest! You regained 2 hp, and now have 35/46 hp. Fire: b) +1 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (58% to hit) You shoot a sling bullet. The sling bullet hits the orc! You kill the orc! The orc priest miscasts a cantrip. Fire: b) +1 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (58% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. The orc priest is moderately wounded. Fire: b) +1 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (moderately wounded, 58% to hit) You shoot a sling bullet. The sling bullet hits the orc priest! The orc priest is almost dead. The orc priest barely misses you. x2 Fire: b) +1 sling (heavy) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (almost dead, 58% to hit) You shoot a sling bullet. The sling bullet hits the orc priest. You kill the orc priest! You have reached level 6! You regained 5 hp, and now have 43/52 hp. Things that are here: a +0 dagger; a +0 robe You see here a ball python corpse. You see here a ball python skeleton. There is a stone staircase leading up here. You regained 8 hp, and now have 51/52 hp. You regained 3 mp, and now have 8/9 mp. You start resting. Magic restored. MP restored: 9 You start resting. HP restored. Health restored: 52 You see here a ball python skeleton. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 hand axe; an orc corpse A bat comes into view. The bat leaves your sight. Things that are here: a hobgoblin corpse; a quokka skeleton A bat comes into view. Items here: )) [ †. A bat is nearby! A bat is nearby! You shoot a sling bullet. The sling bullet closely misses the bat. The bat misses you. x2 You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! You start waiting. Done waiting. Things that are here: a +0 short sword; 8 poisoned darts Found a flail. You pick up a parchment of Summon Small Mammal and begin reading... You add the spell Summon Small Mammal to your library. n - a clear potion V - 2 scrolls of vulnerability (gained 1) This spell is dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. You see here a +2 dagger of chaos. Found a stone staircase leading down. There is a stone staircase leading down here. b - a wand of acid (11) You now have 118 gold pieces (gained 6). Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Okay, then. As you read the scroll labelled NONWONEEDAOS, it crumbles to dust. It is a scroll of enchant armour. Your +0 pair of boots glows green for a moment. c -> a - a scroll of enchant armour You start putting on your armour. You continue putting on your +1 pair of boots. x5 You finish putting on your +1 pair of boots. As you read the scroll of enchant armour, it crumbles to dust. Your +1 pair of boots glows green for a while. Partly explored, unvisited transporter. Partly explored, unvisited transporter. Search for what [? for help]? body armor You see here a hobgoblin skeleton. You see here a +0 whip. You see here a bat skeleton. Items here: )) [ ÷. k - a +0 leather armour Partly explored, unvisited transporter. Partly explored, unvisited transporter. Search for what [Enter for "body armor", or ? for help]? weapon Unknown command. You see here a bat skeleton. You see here a +0 whip. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter an ogre. It is wielding a +0 giant spiked club. An ogre is nearby! You shoot a sling bullet. The sling bullet hits the ogre. The ogre shouts! The ogre is lightly wounded. Casting: Grave Claw (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, chance to affect: 48%) The ogre resists with some effort. You now have 8/9 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, chance to affect: 48%) A fragment of the ogre's soul is dislodged from its body. The ogre looks weaker. The ogre hits your soul wisp with a +0 giant spiked club! Your soul wisp returns to where it belongs. The ogre is no longer weakened. You now have 7/9 mp. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, chance to affect: 48%) A fragment of the ogre's soul is dislodged from its body. The ogre looks weaker. Your soul wisp touches the ogre. You now have 6/9 mp. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant spiked club! A demonic guardian appears! Your soul wisp barely misses the ogre. You take 12 damage, and have 40/52 hp. MASSIVE DAMAGE!! Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, weak, ally target, soul-splintered) You draw life force from the ogre. You feel life coursing into your body. The ogre completely misses you. Your soul wisp touches the ogre. You regained 3 hp, and now have 43/52 hp. You now have 3/9 mp. Casting: Vampiric Draining (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, weak, ally target, soul-splintered) You miscast Vampiric Draining. Nothing appears to happen. Your soul wisp touches the ogre! You now have 0/9 mp. Casting: Vampiric Draining (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is almost dead. The ogre closely misses you. Your soul wisp completely misses the ogre. The ogre closely misses you. Your soul wisp touches the ogre. You shoot a sling bullet. The sling bullet closely misses the ogre. Your soul wisp touches the ogre. The ogre dies! You have harvested enough death to cast Grave Claw an additional time. Your Fighting skill increases to level 6! You regained 2 hp, and now have 46/53 hp. You start resting. Your soul wisp disappears in a puff of smoke! Your shadow imp disappears in a puff of smoke! Your magical contamination has completely faded away. You regained 2 hp, and now have 48/53 hp. HP restored. Magic restored. Things that are here: a +0 giant spiked club; an ogre corpse You see here a +2 sling of draining. Health restored: 53; MP restored: 9 l - a +2 sling of draining Adjust to which letter? (? for menu, Esc to quit) b - a +2 sling of draining; l - a +1 heavy sling (weapon) You unwield your +1 heavy sling. You sense an unholy aura. b - a +2 sling of draining (weapon) m - a ring of flight You encounter a kobold. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No target in view! You encounter 2 kobolds. The kobold shouts! x2; You hear a shout! You shoot a sling bullet. The sling bullet hits the kobold! You kill the kobold! You shoot a sling bullet. The sling bullet closely misses the kobold. You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! No target in view! You encounter a hobgoblin. It is wielding a +0 club. Things that are here: a +0 dagger; a kobold corpse You shoot a sling bullet. The hobgoblin shouts! The sling bullet hits the hobgoblin. You drain the hobgoblin. You kill the hobgoblin! You hear a shout! No target in view! You encounter a kobold. It is wielding a +0 dagger. The kobold leaves your sight. A kobold comes into view. The kobold leaves your sight. You encounter a hobgoblin. It is wielding a +0 club. The kobold leaves your sight. You shoot a sling bullet. The sling bullet barely misses the hobgoblin. The hobgoblin shouts! You hear a shout! You shoot a sling bullet. The sling bullet completely misses the hobgoblin. The kobold shouts! You encounter a kobold brigand. It is wielding a +0 club and quivering curare-tipped darts. You encounter a kobold. It is wielding a +0 club. The kobold brigand leaves your sight. You shoot a sling bullet. The sling bullet hits the hobgoblin! You kill the hobgoblin! You encounter a kobold brigand. It is wielding a +2 dagger of draining and quivering curare-tipped darts. You shoot a sling bullet. The kobold brigand shouts! The sling bullet hits the kobold. You kill the kobold! You have harvested as much death for Grave Claw as you can hold at once. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are poisoned. You have difficulty breathing. You focus on the pain. You feel very mighty all of a sudden. You feel yourself slow down. You take 12 damage, and have 41/53 hp. MASSIVE DAMAGE!! You feel extremely sick. You take 7 damage, and have 34/53 hp. You feel very sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are more poisoned. You have difficulty breathing. A demonic guardian appears! You feel as though you will be slow longer. You take 13 damage, and have 21/53 hp. MASSIVE DAMAGE!! * * * LOW HITPOINT WARNING * * * You feel extremely sick. Things that are here: a +0 dagger; a kobold corpse You take 7 damage, and have 14/53 hp. * * * LOW HITPOINT WARNING * * * You feel very sick. You take 5 damage, and have 9/53 hp. It was a potion of invisibility. You fade into invisibility! j -> i - 2 potions of invisibility * * * LOW HITPOINT WARNING * * * You feel very sick. Your iron imp hits the kobold brigand. The kobold brigand hits your iron imp with a +2 dagger of draining! You take 3 damage, and have 6/53 hp. It was a potion of lignification. You turn into a tree. Your +0 robe and +2 pair of boots meld into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel very sick. You encounter a kobold. It is wielding a +0 dagger. The kobold brigand hits your iron imp with a +2 dagger of draining. Your iron imp barely misses the kobold brigand. The kobold hits your iron imp but does no damage. The kobold leaves your sight. You now have 7/79 hp. Fire: b) +2 sling (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 club (unable to see you, ally target, 53% to hit) You shoot a sling bullet. The sling bullet hits the kobold. The kobold is severely wounded. You feel sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits your iron imp. The kobold hits your iron imp but does no damage. Your iron imp closely misses the kobold. The kobold brigand hits your iron imp with a +2 dagger of draining. The kobold hits your iron imp with a +0 club. Your iron imp dies! Your iron imp disappears in a puff of smoke! The kobold leaves your sight. You take 2 damage, and have 5/79 hp. Fire: b) +2 sling (drain) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 club (black smoke, severely wounded, wandering, unable to see you, hasn't noticed you, 53% to hit) You shoot a sling bullet. The sling bullet hits the kobold. You kill the kobold! You feel sick. The kobold brigand throws a curare-tipped dart. The curare-tipped dart hits you. You are lethally poisoned! You have difficulty breathing. You die... # # # # ##### # ####...# # #####......# #######...#.###..# ..).......#.# #..# ## ####......#.###.♣#~~# ........#....#.)##~~## ####......####..#≈~~~# ##.##### #)§#~≈~~# #.# #)K#~~~~# #.# #§K##~~## #.# ##.. ~~# .. #).# ~# ##). # You could see a kobold brigand (unable to see you) and a kobold (unable to see you). Vanquished Creatures 3 crimson imps 2 orc priests (D:3) Jessica (D:2) 2 dart slugs 4 endoplasms 9 hobgoblins 5 orcs (D:3) 2 quokkas 9 ball pythons 3 bats A frilled lizard (D:2) 4 goblins 7 kobolds 4 rats 56 creatures vanquished. Vanquished Creatures (collateral kills) An ogre (D:4) A crimson imp (D:3) 2 ribbon worms (D:2) An orc (D:3) An endoplasm (D:1) A ball python (D:3) 2 bats (D:3) A frilled lizard (D:1) A goblin (D:1) A kobold (D:3) 3 rats (D:1) 15 creatures vanquished. Grand Total: 71 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 163 | D:1 | Reached skill level 1 in Fighting 222 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 222 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 346 | D:1 | Learned a level 2 spell: Grave Claw 753 | D:1 | Reached skill level 2 in Fighting 1505 | D:2 | HP: 1/22 [ribbon worm (7)] 1977 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1977 | D:2 | Reached XP level 3. HP: 28/28 MP: 6/6 2146 | D:2 | Encountered Jessica 2157 | D:2 | Killed Jessica 2158 | D:2 | Reached skill level 3 in Fighting 2698 | D:2 | Encountered Terence 2809 | D:3 | Found a hide-covered altar of Uskayaw. 2821 | D:3 | Found a transporter. 2938 | D:3 | Reached XP level 4. HP: 35/35 MP: 7/7 3200 | D:3 | Found a shimmering altar of Xom. 3211 | D:3 | Reached skill level 4 in Fighting 3252 | D:2 | Reached XP level 5. HP: 34/43 MP: 8/8 3410 | D:3 | Reached skill level 5 in Fighting 3687 | D:3 | Reached XP level 6. HP: 43/52 MP: 5/9 3903 | D:3 | Learned a level 3 spell: Vampiric Draining 4068 | D:4 | Reached skill level 6 in Fighting 4184 | D:4 | HP: 6/53 [poisoned by a kobold brigand (curare-tipped | dart)] 4187 | D:4 | Asphyxiated Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_loops_ring, minmay_pentomino_z4 D:2: layout_basic, hangedman_glass_teeth, minmay_tripent, uniq_jessica, uniq_terence D:3: minmay_recursive_quarters, layout_rooms, mainiacjoe_overflow_catwalk, led_xom_imps, nicolae_overflow_prove_your_dedication D:4: cheibrodos_thug_alley, layout_loops_ring, dk_rats_in_the_wall Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Fighting | 1 2 3 4 5 6 | 6.5 Dodging | | 1.7 Spellcasting | | 2.0 Necromancy | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 10 | 19 || 29 Melee: Dagger | 10 | || 10 Whip | | 19 || 19 Fire: Sling | 61 | 72 || 133 Cast: Soul Splinter | 14 | 16 || 30 Grave Claw | 1 | 3 || 4 Vampiric Draining | | 1 || 1 Drink: Invisibility | | 1 || 1 Lignification | | 1 || 1 Read: Identify | 4 | || 4 Enchant weapon | 1 | || 1 Silence | 1 | || 1 Enchant armour | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 17 | 51 || 68 Dodge: Dodged | 27 | 72 || 99 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4332 | 4198 | 134 | 1643 | 1946 | 4 | 1083.0 | Dungeon | 4332 | 4198 | 134 | 1643 | 1946 | 4 | 1083.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1578 daAuts D:2: 1388 daAuts D:3: 1206 daAuts D:4: 158 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+