Dungeon Crawl Stone Soup version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 11982855730897346377 2268 bayes525 the Fighter (level 9, -9/53 HPs) Began as a Felid Conjurer on Jan 1, 2026. Was a Follower of Sif Muna. Mangled by a komodo dragon (24 damage) ... on level 7 of the Dungeon. The game lasted 00:24:03 (14101 turns). bayes525 the Fighter (Felid Conjurer) Turns: 14101, Time: 00:24:03 Health: -9/53 AC: 2 Str: 3 XL: 9 Next: 16% Magic: 3/13 EV: 23 Int: 26 God: Sif Muna [*.....] Gold: 451 SH: 0 Dex: 15 Spells: 2/12 levels left Lives: 0 Deaths: 3 rFire . . . (100%) a - amulet of faith rCold . . . (100%) c - +5 ring of evasion rNeg . . . (100%) d - ring of resist corrosion rPois . (100%) rElec . (100%) rCorr + (50%) SInv + Will +.... Stlth +++ HPRegen 0.28/turn MPRegen 0.13/turn %: faith @: about to teleport A: very small, claws 1, fangs 3, see invisible, shaggy fur 2, stealthy paws, no weapons or thrown items, no armour, multi-lived a: Renounce Religion (0%), Channel Magic (67%) You were on level 7 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You visited the chambers of the Necropolis 1 time. You collected 451 gold pieces. Inventory: Hand Weapons b - a +0 sling Jewellery a - an amulet of faith (worn) c - a +5 ring of evasion (worn) d - a ring of resist corrosion (worn) Wands c - a wand of iceblast (1) Scrolls d - a scroll of torment {unknown} c - a scroll of poison {unknown} a - 5 scrolls of enchant armour N - a scroll of noise W - a scroll of brand weapon g - a scroll of fog w - a scroll of enchant weapon b - a scroll of blinking Potions r - a potion of resistance Skills: - Level 9.0 Fighting - Level 5.0 Dodging - Level 5.0 Stealth - Level 2.0 Spellcasting - Level 5.0 Conjurations - Level 6.0 Translocations - Level 3.0 Ice Magic - Level 0.3 Invocations + Level 1.4 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 B - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 11% 4 O - Ozocubu's Armour Ice 18% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 72% 1d8 3% 1 Shock Conj/Air 60% 1d6 3% 1 Sandblast Erth 4% 2d4 11% 1 Soul Splinter Necr 8% N/A 11% 1 Call Imp Summ 4% N/A 16% 2 Sublimation of Blood Necr 2% N/A 16% 2 Stone Arrow Conj/Erth 30% 3d8 11% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Anguish Hex/Necr 1% N/A 71% 4 Cause Fear Hex 1% N/A 71% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 71% 4 Lehudib's Crystal Spear Conj/Erth 7% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:2 exclusion: staircase D:4 exclusion: staircase D:5 exclusion: 2 ogres Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in thick fur. (AC +2) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Sif Muna accepts your kill. Your Translocations skill increases to level 5! You now have 0/12 mp. Without enough magic to sustain it, your Searing Ray dissipates. You start resting. HP restored. Health restored: 46 You regained 4 mp, and now have 4/12 mp. You start resting. You hear the lone wailing of a funeral chant nearby. You start resting. You hear the lone wailing of a funeral chant nearby. You regained 6 mp, and now have 11/12 mp. There is a stone staircase leading up here. MP restored: 12 There is an escape hatch in the ceiling here. Found a stone staircase leading down. You encounter an ice beast. Found a phantasmal passage. An ice beast is nearby! An ice beast is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the ice beast. The ice beast is moderately wounded. You now have 9/12 mp. The searing ray hits the ice beast! The ice beast is heavily wounded. The ice beast misses you. You now have 8/12 mp. The searing ray misses the ice beast. You finish channelling your searing ray. The ice beast barely misses you. You now have 7/12 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! You take 10 damage, and have 36/46 hp. MASSIVE DAMAGE!! You now have 5/12 mp. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast closely misses you. You now have 4/12 mp. The searing ray hits the ice beast! You kill the ice beast! Sif Muna accepts your kill. Training target 6.0 for Translocations reached! Your Translocations skill increases to level 6! You need to enable at least one skill for training. You now have 3/12 mp. You start resting. You stop channelling your searing ray. Okay, then. Unknown command. You start resting. You hear the lone wailing of a funeral chant. You regained 7 hp, and now have 45/46 hp. You regained 3 mp, and now have 7/12 mp. Found a scroll of fear. You start resting. HP restored. Health restored: 46 Found a scroll of identify. There is a phantasmal passage here. Found 12 gold pieces. i - a scroll of identify As you read the scroll of identify, it crumbles to dust. d -> I - a scroll of immolation There is a phantasmal passage here. The world spins around you as you enter the gateway. You enter an ornate necropolis! Found a gate leading back out of this place. There is an empty arch of ancient stone here. Magic restored. MP restored: 12 Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. As you open the large door, it creaks loudly! There is a large open door here. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the large door. There is a large open door here. You encounter an ufetubus. The ufetubus shouts! Could not explore, unopened runed door. Could not explore, unopened runed door. Could not explore, unopened runed door. Search for what [Enter for "."]? . Unknown command. There is a large open door here. There is a large open door here. There is an empty arch of ancient stone here. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. You encounter a hound. A hound is nearby! A hound is nearby! A hound is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (asleep, 100% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is heavily wounded. The hound barks! (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the hound. The hound is severely wounded. You now have 9/12 mp. The searing ray misses the hound. The hound completely misses you. You now have 8/12 mp. The searing ray misses the hound. You finish channelling your searing ray. The hound closely misses you. The hound barely misses you. You now have 7/12 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (severely wounded, 71% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is almost dead. (Press . to maintain the ray.) The hound barely misses you. You now have 5/12 mp. The searing ray hits the hound! You kill the hound! Sif Muna accepts your kill. You now have 4/12 mp. You now have 3/12 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. MP restored: 12 You start waiting. Done waiting. You see here a hound corpse. You now have 413 gold pieces (gained 12). f - a scroll of fear Okay, then. You encounter Prince Ribbit. Press: ? - help, . - travel You can't see that place. [the floor.] Placed new exclusion. Found a stone staircase leading down. You now have 427 gold pieces (gained 14). Found a pair of glowing boots. You now have 439 gold pieces (gained 12). You encounter a phantom. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (dormant, 100% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is lightly damaged. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the phantom! The phantom is heavily damaged. You now have 9/12 mp. The searing ray hits the phantom! The phantom is severely damaged. The phantom misses you. You now have 8/12 mp. The searing ray hits the phantom. The phantom is almost destroyed. You finish channelling your searing ray. The phantom hits you. The phantom blinks! You blink. You take 2 damage, and have 44/46 hp. You now have 7/12 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (almost destroyed, 71% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. You destroy the phantom! Sif Muna accepts your kill. (Press . to maintain the ray.) You now have 5/12 mp. You start resting. You stop channelling your searing ray. You start resting. HP restored. Health restored: 47 You start resting. Magic restored. MP restored: 12 You pick up a parchment of Sandblast and begin reading... You add the spell Sandblast to your library. Okay, then. Unknown command. Found an escape hatch in the floor. You encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger. Press: ? - help, v - describe, . - travel The floor. Press: ? - help, v - describe, . - travel Here: Dowan, wielding a +0 dagger and wearing a +0 robe (asleep) The floor. Placed new exclusion. You encounter a white imp. A white imp is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (asleep, 100% to hit) You focus your ray upon the white imp. The searing ray hits the white imp. The white imp is moderately wounded. The white imp shouts! (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you! You take 7 damage, and have 40/47 hp. You now have 10/12 mp. The searing ray hits the white imp. The white imp is almost dead. You now have 9/12 mp. The searing ray hits the white imp. You kill the white imp! Sif Muna accepts your kill. You now have 8/12 mp. You start resting. You stop channelling your searing ray. You start resting. HP restored. Health restored: 47 You regained 3 mp, and now have 11/12 mp. You start resting. Magic restored. MP restored: 12 You encounter an iguana. You encounter a bullfrog. The bullfrog gives a loud, deep croak! You encounter an orc. It is wielding a +0 whip. You encounter an orc priest. It is wielding a +0 mace. The bullfrog snags a nearby fly with its tongue. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (74% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog! The bullfrog is moderately wounded. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you. You take 6 damage, and have 41/47 hp. You now have 9/12 mp. The searing ray hits the bullfrog. The bullfrog is severely wounded. The bullfrog misses you. You now have 8/12 mp. The searing ray misses the bullfrog. You finish channelling your searing ray. The bullfrog hits you. x2 You take 4 damage, and have 37/47 hp. You now have 7/12 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (severely wounded, 74% to hit) You focus your ray upon the bullfrog. The searing ray hits the bullfrog. The bullfrog is almost dead. (Press . to maintain the ray.) The bullfrog hits you. You take 3 damage, and have 34/47 hp. You now have 5/12 mp. The searing ray misses the bullfrog. The bullfrog barely misses you. The bullfrog misses you. You now have 4/12 mp. The searing ray hits the bullfrog! You kill the bullfrog! Sif Muna accepts your kill. Your Fighting skill increases to level 8! You now have 3/12 mp. You start resting. You stop channelling your searing ray. You start resting. You encounter an orc wizard. It is wielding a +0 dagger. You regained 2 hp, and now have 36/47 hp. An orc wizard is nearby! You start resting. HP restored. Health restored: 47 You regained 4 mp, and now have 9/12 mp. You start resting. Magic restored. MP restored: 12 An iguana comes into view. An iguana is nearby! An iguana is nearby! An iguana is nearby! The iguana hisses angrily. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (82% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the iguana. The iguana is severely wounded. You now have 9/12 mp. The searing ray hits the iguana! You kill the iguana! Sif Muna accepts your kill. You now have 8/12 mp. You start resting. You stop channelling your searing ray. You start resting. Magic restored. MP restored: 12 You start waiting. You encounter an orc. It is wielding a +0 flail and quivering boomerangs. An orc is nearby! The orc shouts! The orc priest shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail and quivering boomerangs (79% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! Sif Muna accepts your kill. (Press . to maintain the ray.) You now have 10/12 mp. You now have 9/12 mp. The searing ray hits the orc priest! The orc priest is heavily wounded. The orc priest begins to cast a cantrip, but forgets the words! You now have 8/12 mp. The searing ray hits the orc priest. The orc priest is severely wounded. You finish channelling your searing ray. You now have 7/12 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (severely wounded, 79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) You now have 5/12 mp. The searing ray hits the orc priest! You kill the orc priest! Sif Muna accepts your kill. You encounter an orc. It is wielding a +2 dagger of venom. You now have 4/12 mp. The orc shouts! You now have 3/12 mp. You stop channelling your searing ray. An orc is nearby! The orc closely misses you. You closely miss the orc. The orc closely misses you. You scratch the orc. The orc is lightly wounded. The orc misses you. You barely miss the orc. The orc is lightly wounded. The orc completely misses you. You closely miss the orc. The orc is lightly wounded. The orc completely misses you. You scratch the orc. The orc is moderately wounded. The orc hits you but does no damage. You scratch the orc. The orc is heavily wounded. The orc misses you. You closely miss the orc. The orc is heavily wounded. The orc completely misses you. You scratch the orc. The orc is severely wounded. The orc hits you with a +0 whip. You take 3 damage, and have 44/47 hp. You scratch the orc. You kill the orc! Sif Muna accepts your kill. Things that are here: a +0 whip; an orc corpse Things that are here: a +0 whip; an orc corpse You start resting. HP restored. Health restored: 47 You start resting. An orc comes into view. The orc shouts! Things that are here: a +0 whip; an orc corpse You barely miss the orc. The orc misses you. You scratch the orc but do no damage. The orc misses you. You scratch the orc but do no damage. The orc barely misses you. The orc wizard points at you and mumbles some strange words. The puff of flame hits you. You take 6 damage, and have 41/47 hp. You scratch the orc but do no damage. You bite the orc, but do no damage. The orc hits you with a +2 dagger of venom. You are poisoned. You take 2 damage, and have 39/47 hp. You feel sick. The orc attacks as it pursues you! The orc barely misses you. Things that are here: a +0 whip; an orc corpse You take 2 damage, and have 37/47 hp. You feel sick. You take 2 damage, and have 35/47 hp. You feel sick. You take 1 damage, and have 34/47 hp. You feel sick. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) You feel sick. The orc closely misses you. You take 1 damage, and have 33/47 hp. You now have 8/12 mp. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc wizard! The orc wizard is heavily wounded. You feel sick. The orc hits you with a +2 dagger of venom. You are more poisoned. You take 3 damage, and have 30/47 hp. You now have 7/12 mp. The searing ray hits the orc. You kill the orc! Sif Muna accepts your kill. The searing ray hits the orc wizard! You kill the orc wizard! Sif Muna accepts your kill. You feel sick. You take 2 damage, and have 28/47 hp. You now have 6/12 mp. You finish channelling your searing ray. You feel sick. You take 1 damage, and have 27/47 hp. You now have 5/12 mp. You start resting. You feel sick. x7 You are no longer poisoned. You take 6 damage, and have 21/47 hp. You start resting. Magic restored. You regained 11 hp, and now have 32/47 hp. MP restored: 12 You start resting. HP restored. Health restored: 47 You start waiting. Done waiting. Things that are here: a +2 dagger of venom; a +0 leather armour Items here: )) [ ÷. You see here a bullfrog skeleton. Things that are here: a +0 mace; a +0 leather armour Things that are here: a +0 flail; 3 boomerangs; an orc skeleton Found a mace. Found two shimmering altars of Xom. Things that are here: a +0 flail; 3 boomerangs; an orc skeleton Things that are here: a +0 mace; a +0 leather armour You see here a +0 pair of boots of stealth. There is a stone staircase leading up here. There is an escape hatch in the ceiling here. You encounter a white imp. A white imp is nearby! A white imp is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (wandering, hasn't noticed you, 79% to hit) You focus your ray upon the white imp. The searing ray hits the white imp. The white imp is lightly wounded. The white imp shouts! (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the white imp! The white imp is almost dead. The white imp gestures at you. The puff of frost hits you. You take 6 damage, and have 41/47 hp. You now have 9/12 mp. The searing ray hits the white imp. You kill the white imp! Sif Muna accepts your kill. You now have 8/12 mp. You start resting. You stop channelling your searing ray. HP restored. Magic restored. There is a collapsed entrance here. Found a quarterstaff. Health restored: 47; MP restored: 12 Found a stone staircase leading down. d - a ring of resist corrosion c - a +5 ring of evasion (worn) You start putting on your amulet. You continue putting on your amulet of faith. x5 You finish putting on your amulet of faith. You feel a surge of divine interest. a - an amulet of faith (worn) You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - a ring of resist corrosion (worn) You now have 451 gold pieces (gained 12). You enter the shallow water. Moving in this stuff is going to be slow. You encounter Duvessa, Sister of Dowan. She is wielding a +2 devious short sword. Duvessa shouts! You hear a shout! Dowan mumbles some strange words. Dowan blinks! Duvessa says, "I don't care about looks, I care about technique!" Dowan leaves your sight. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +2 devious short sword and wearing a +0 scale mail (63% to hit) You focus your ray upon Duvessa. The searing ray hits Duvessa. Duvessa is lightly wounded. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits Duvessa. Duvessa is lightly wounded. You now have 9/12 mp. The searing ray hits Duvessa. Duvessa is moderately wounded. You now have 8/12 mp. The searing ray misses Duvessa. You finish channelling your searing ray. Duvessa hits you with a +2 devious short sword. You take 4 damage, and have 43/47 hp. You now have 7/12 mp. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Prince Ribbit croaks. Duvessa hits you with a +2 devious short sword. You take 3 damage, and have 40/47 hp. You now have 4/12 mp. Casting: Ozocubu's Armour (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +2 devious short sword and wearing a +0 scale mail (moderately wounded, 63% to hit) You focus your ray upon Duvessa. The searing ray hits Duvessa but does no damage. Duvessa is moderately wounded. (Press . to maintain the ray.) Duvessa misses you. You now have 2/12 mp. The searing ray hits Duvessa but does no damage. Duvessa is moderately wounded. Prince Ribbit lets out a mournful croak. Duvessa completely misses you. You now have 1/12 mp. The searing ray hits Duvessa. Duvessa is moderately wounded. Dowan laughs at you. "Don't get delusional, you can't win!" Duvessa says, "Where magic fails, the sword succeeds!" Duvessa hits you with a +2 devious short sword! You take 10 damage, and have 31/47 hp. MASSIVE DAMAGE!! The searing ray hits Duvessa! Duvessa is heavily wounded. The searing ray hits Prince Ribbit! Prince Ribbit is moderately wounded. You finish channelling your searing ray. Duvessa closely misses you. Prince Ribbit barely misses you. You now have 0/12 mp. Press: ? - help, Dir - look around, f - activate Look: Duvessa, wielding a +2 devious short sword and wearing a +0 scale mail (heavily wounded, chance to affect: 90%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. Duvessa looks frightened! Dowan looks frightened! Prince Ribbit looks frightened! Prince Ribbit blinks! Dowan gestures wildly while chanting. Dowan blinks! Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Unknown command. Unknown command. Press: ? - help, Dir - look around, f - activate Look: Duvessa, wielding a +2 devious short sword and wearing a +0 scale mail (heavily wounded, fleeing, susceptible) As you read the scroll of immolation, it crumbles to dust. The creatures around you are filled with an inner flame! You encounter a drude. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line The mass of ice explodes! The iceblast engulfs Duvessa but does no damage. Duvessa is heavily wounded. Your attack snaps Duvessa out of her fear. The drude shouts! Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +2 devious short sword and wearing a +0 scale mail (heavily wounded, inner flame) The mass of ice explodes! The iceblast engulfs Duvessa. Flame seeps out of Duvessa. Duvessa is severely wounded. The iceblast engulfs the drude! The drude is moderately wounded. Duvessa is engulfed in blazing flames. Sif Muna accepts your kill. You hear a distant wail of despair. Duvessa explodes! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 4 hp, and now have 36/52 hp. Okay, then. Unknown command. It was a potion of attraction. You feel attractive to monsters. It was a potion of heal wounds. You feel much better. The drude hits you but does no damage. The drude completely misses you. The drude hits you but does no damage. The drude completely misses you. Health restored: 52 It was a potion of brilliance. You feel clever all of a sudden. The drude misses you. The drude completely misses you. You scratch the drude but do no damage. The drude is moderately wounded. The drude closely misses you. The drude completely misses you. You scratch the drude but do no damage. The drude is moderately wounded. The drude completely misses you. x2; The drude misses you. x2 You closely miss the drude. The drude is moderately wounded. The drude completely misses you. The drude misses you. You miss the drude. You bite the drude, but do no damage. The drude is moderately wounded. The drude misses you. The drude hits you but does no damage. You miss the drude. The drude is moderately wounded. The drude completely misses you. x2 You scratch the drude but do no damage. The drude is moderately wounded. The drude misses you. The drude completely misses you. The drude hits you. Your doom draws closer. The drude completely misses you. Prince Ribbit closely misses you. You take 2 damage, and have 50/52 hp. Okay, then. Unknown command. Okay, then. Unknown command. You miss the drude. The drude is moderately wounded. Prince Ribbit hits you. The drude hits you but does no damage. The drude completely misses you. You take 6 damage, and have 44/52 hp. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Prince Ribbit hits you but does no damage. The drude completely misses you. x2 You miss the drude. The drude is moderately wounded. Prince Ribbit blinks! The drude misses you. The drude barely misses you. x2 The drude completely misses you. Prince Ribbit is attracted toward you. You scratch the drude but do no damage. The drude is moderately wounded. Prince Ribbit closely misses you. The drude completely misses you. The drude closely misses you. You scratch the drude. The drude is heavily wounded. Prince Ribbit misses you. The drude completely misses you. x2 Prince Ribbit closely misses you. You barely miss the drude. The drude is heavily wounded. Your surroundings suddenly seem different. Your icy armour cracks and falls away as you move. You start resting. You feel less attractive to monsters. You regained 2 hp, and now have 47/52 hp. You start resting. HP restored. Health restored: 52 You regained 2 mp, and now have 5/13 mp. You start resting. You feel a little less clever now. You regained 2 mp, and now have 7/13 mp. You start resting. Magic restored. MP restored: 13 Things that are here: a +0 flail; 3 boomerangs; an orc skeleton Things that are here: a +0 mace; a +0 leather armour You see here a +0 pair of boots of stealth. A drude comes into view. A drude is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (wandering, hasn't noticed you, 61% to hit) You focus your ray upon the drude. The searing ray hits the drude! The drude is heavily wounded. (Press . to maintain the ray.) You now have 11/13 mp. The searing ray hits the drude. The drude is severely wounded. You now have 10/13 mp. The searing ray misses the drude. The drude closely misses you. The drude hits you. Your doom draws closer. You take 2 damage, and have 50/52 hp. You now have 9/13 mp. The searing ray misses the drude. You finish channelling your searing ray. The drude hits you. Your doom draws closer. The drude misses you. You take 5 damage, and have 45/52 hp. You now have 8/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (severely wounded, 61% to hit) You focus your ray upon the drude. The searing ray hits the drude. The drude is severely wounded. (Press . to maintain the ray.) The drude completely misses you. The drude closely misses you. x2 The drude misses you. You now have 6/13 mp. The searing ray misses the drude. The drude completely misses you. The drude hits you. Your doom draws closer. You take 3 damage, and have 42/52 hp. You now have 5/13 mp. The searing ray hits the drude! You kill the drude! Sif Muna accepts your kill. You now have 4/13 mp. You finish channelling your searing ray. You start resting. HP restored. Health restored: 52 You regained 4 mp, and now have 8/13 mp. You start resting. Magic restored. MP restored: 13 You start waiting. Done waiting. Prince Ribbit comes into view. Prince Ribbit is nearby! Prince Ribbit is nearby! Prince Ribbit is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (wandering, hasn't noticed you, 63% to hit) You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit! Prince Ribbit is moderately wounded. Prince Ribbit croaks. (Press . to maintain the ray.) Prince Ribbit barely misses you. You now have 11/13 mp. The searing ray misses Prince Ribbit. Prince Ribbit completely misses you. You now have 10/13 mp. The searing ray hits Prince Ribbit. Prince Ribbit is moderately wounded. Prince Ribbit misses you. You now have 9/13 mp. The searing ray hits Prince Ribbit! Prince Ribbit is heavily wounded. You finish channelling your searing ray. Prince Ribbit catches a mouse with his tongue. Prince Ribbit completely misses you. Prince Ribbit hits you. You take 4 damage, and have 48/52 hp. You now have 8/13 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (heavily wounded, 63% to hit) You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit. Prince Ribbit is severely wounded. (Press . to maintain the ray.) Prince Ribbit blinks! You now have 6/13 mp. The searing ray hits Prince Ribbit! Prince Ribbit is almost dead. Prince Ribbit blinks! You now have 5/13 mp. You now have 4/13 mp. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (almost dead, 63% to hit) You focus your ray upon Prince Ribbit. The searing ray misses Prince Ribbit. (Press . to maintain the ray.) You now have 2/13 mp. The searing ray hits Prince Ribbit! You kill Prince Ribbit! Sif Muna accepts your kill. Training target 9.0 for Fighting reached! Your Fighting skill increases to level 9! You need to enable at least one skill for training. You now have 1/13 mp. You start resting. You stop channelling your searing ray. Okay, then. Okay, then. You start resting. HP restored. Health restored: 53 You start resting. Dowan comes into view. You regained 7 mp, and now have 9/13 mp. Dowan is nearby! There is a stone staircase leading up here. Dowan is nearby! Dowan seems to find hidden reserves of power! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Dowan, wielding a +0 dagger and wearing a +0 robe (wandering, fast, hasn't noticed you, 71% to hit) You focus your ray upon Dowan. The searing ray hits Dowan! Dowan is heavily wounded. (Press . to maintain the ray.) You now have 7/13 mp. The searing ray hits Dowan! Dowan is severely wounded. You now have 6/13 mp. The searing ray hits Dowan! You kill Dowan! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. Your Evocations skill increases to level 1! You finish channelling your searing ray. You now have 5/13 mp. You start resting. Magic restored. MP restored: 13 There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. b - 2 scrolls of blinking (gained 1) There is a shimmering altar of Xom here. d - a scroll labelled DUVEATH MUEC You encounter an iguana. Found a stone staircase leading up. An iguana is nearby! An iguana is nearby! An iguana is nearby! An iguana is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (asleep, 100% to hit) You focus your ray upon the iguana. The searing ray hits the iguana! The iguana is heavily wounded. The iguana hisses angrily. (Press . to maintain the ray.) You now have 11/13 mp. The searing ray hits the iguana. The iguana is heavily wounded. You now have 10/13 mp. The searing ray misses the iguana. You now have 9/13 mp. The searing ray hits the iguana! You kill the iguana! Sif Muna accepts your kill. You finish channelling your searing ray. You now have 8/13 mp. You start resting. Magic restored. MP restored: 13 You start waiting. Done waiting. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. Could not explore, unopened door. You open the door. You encounter a bullfrog. Found a scroll of teleportation. There is an open door here. You encounter a komodo dragon. The komodo dragon hisses angrily. Okay, then. Okay, then. Unknown command. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. The komodo dragon hisses menacingly. The komodo dragon misses you. The komodo dragon attacks as it pursues you! The komodo dragon barely misses you. The komodo dragon misses you. The komodo dragon bites you! You take 8 damage, and have 45/53 hp. The komodo dragon misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (85% to hit) Okay, then. Unknown command. The komodo dragon bites you!! Ouch! That really hurt! You take 28 damage, and have 17/53 hp. MASSIVE DAMAGE!! The komodo dragon attacks as it pursues you! The komodo dragon bites you but does no damage. x2 The komodo dragon barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a komodo dragon (85% to hit) Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon is knocked back by the mystic blast. The komodo dragon slams into the stone wall. The komodo dragon is lightly wounded. You now have 9/13 mp. Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the komodo dragon! The komodo dragon is moderately wounded. The komodo dragon is knocked back by the mystic blast. You now have 5/13 mp. The komodo dragon bites you. Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the komodo dragon! The komodo dragon is heavily wounded. The komodo dragon is knocked back by the mystic blast. The komodo dragon slams into the rock wall. You now have 1/13 mp. Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line The mass of ice explodes! The iceblast engulfs the komodo dragon! The komodo dragon is severely wounded. The komodo dragon bites you! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 3/53 hp. MASSIVE DAMAGE!! Unknown command. Blink to where? Press: ? - help, Dir - move target Splash! You fall into the shallow water. Moving in this stuff is going to be slow. As you read the scroll of blinking, it crumbles to dust. The komodo dragon hisses menacingly. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel better. The komodo dragon bites you!! You die... ##~##########........ #~~..# #....#####.## ##~..###.######ß# #~......# #.#.# #~#..#### #.#.# #~~#..# #.#.# ##~##.# #.#.# #~...## #.#.# #~#...#####.#@# #~..####..#.l.# #~### #.......# #~~####.####### ##~~.##.# ###~....# #~#~..### #~~~### # #~.## You could see a komodo dragon. Vanquished Creatures Prince Ribbit (D:7) A steam dragon (D:6) A water moccasin (D:5) Duvessa (D:7) An orc warrior (D:4) 2 ice beasts (D:7) An ogre (D:5) 2 centaurs (D:6) A phantom (D:7) 3 bullfrogs A scorpion (D:6) Dowan (D:7) A howler monkey (D:6) A bombardier beetle (D:4) 7 hounds An orc priest (D:7) 2 gnoll boudas (D:5) A drude (D:7) 2 iguanas (D:7) Ijyb (D:3) 2 orc wizards 13 gnolls 9 adders 2 shadow imps 2 white imps (D:7) 2 ufetubi (D:4) 7 dart slugs 15 orcs 2 ribbon worms (D:3) 7 endoplasms 8 hobgoblins 3 jackals 4 quokkas 6 ball pythons 5 bats 6 frilled lizards 8 goblins 8 kobolds 5 rats 146 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bayes525 the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 209 | D:1 | Reached skill level 1 in Fighting 446 | D:1 | Reached XP level 2. HP: 14/14 MP: 3/6 1455 | D:1 | Reached skill level 2 in Fighting 2275 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/7 2433 | D:2 | Learned a level 2 spell: Searing Ray 2605 | D:2 | Reached skill level 3 in Fighting 3014 | D:2 | Learned a level 3 spell: Ozocubu's Armour 3221 | D:3 | Reached XP level 4. HP: 18/24 MP: 2/8 3221 | D:3 | Gained a life (2 lives remaining) 3302 | D:2 | Reached skill level 1 in Ice Magic 3690 | D:3 | Encountered Ijyb 4031 | D:3 | Killed from afar by Ijyb 4031 | D:3 | Lost a life (1 life remaining) 4035 | D:3 | Killed Ijyb 4036 | D:3 | Reached XP level 5. HP: 28/28 MP: 5/9 4362 | D:3 | HP: 2/29 [gnoll/+0 spear (10)] 4364 | D:3 | Reached skill level 4 in Fighting 5273 | D:4 | HP: 4/30 [ufetubus (2)] 5480 | D:4 | Gained mutation: You are covered in thick fur. (AC +2) | [Felid growth] 5480 | D:4 | Reached XP level 6. HP: 34/34 MP: 4/10 5692 | D:4 | Found a stormy altar of Qazlal. 6834 | D:4 | Reached skill level 5 in Fighting 7182 | D:5 | Entered Level 5 of the Dungeon 7636 | D:4 | HP: 1/35 [orc warrior/+0 dire flail (16)] 7919 | D:4 | Reached skill level 5 in Dodging 7919 | D:4 | Reached XP level 7. HP: 11/39 MP: 2/11 7919 | D:4 | Gained a life (2 lives remaining) 8129 | D:5 | Found a basalt altar of Yredelemnul. 8295 | D:5 | Found a white marble altar of Elyvilon. 8295 | D:5 | Found a burning altar of Makhleb. 8295 | D:5 | Found a broken altar of Ashenzari. 8326 | D:5 | Found a statue of an orb of winter. 8332 | D:5 | Found a staircase to the Ecumenical Temple. 8334 | D:5 | Found a statue of an orb of winter. 8341 | Temple | Entered the Ecumenical Temple 8492 | Temple | Became a worshipper of Sif Muna the Loreminder 8578 | D:5 | Reached skill level 6 in Fighting 9149 | D:5 | Found an ornate altar of the Wu Jian Council. 9676 | D:5 | Reached skill level 7 in Fighting 9860 | D:5 | Found a shadowy altar of Dithmenos. 10140 | D:5 | HP: 5/42 [gnoll bouda/+0 whip of electrocution (12)] 10142 | D:5 | HP: 1/42 [gnoll bouda/+0 whip of electrocution (4)] 10786 | D:6 | Killed from afar by a steam dragon 10786 | D:6 | Lost a life (1 life remaining) 10935 | D:6 | Reached skill level 5 in Stealth 10952 | D:6 | Reached XP level 8. HP: 34/46 MP: 1/12 11269 | D:6 | Reached skill level 5 in Conjurations 11274 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 11592 | D:6 | Found a snail-covered altar of Cheibriados. 11616 | D:6 | HP: 6/46 [steam dragon (5)] 11617 | D:6 | Killed from afar by a steam dragon 11617 | D:6 | Lost a life (0 lives remaining) 11994 | D:7 | Reached skill level 5 in Translocations 12095 | D:7 | Found a phantasmal passage. 12152 | Necropol | Found a shimmering altar of Xom. 12152 | Necropol | Found a shimmering altar of Xom. 12152 | Necropol | Entered the Necropolis 12430 | D:7 | Encountered Prince Ribbit 12568 | D:7 | Encountered Dowan 12639 | D:7 | Reached skill level 8 in Fighting 13083 | D:7 | Found a shimmering altar of Xom. 13083 | D:7 | Found a shimmering altar of Xom. 13270 | D:7 | Encountered Duvessa 13286 | D:7 | Killed Duvessa 13287 | D:7 | Reached XP level 9. HP: 36/52 MP: 0/13 13631 | D:7 | Killed Prince Ribbit 13632 | D:7 | Reached skill level 9 in Fighting 13697 | D:7 | Killed Dowan 13697 | D:7 | Reached * piety under Sif Muna 13698 | D:7 | Reached skill level 1 in Evocations 14063 | D:7 | Encountered a komodo dragon 14086 | D:7 | HP: 3/53 [komodo dragon (16)] 14101 | D:7 | Mangled by a komodo dragon Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_ring, minmay_liquid_box, grunt_decor_one_mirror D:2: layout_rooms D:3: layout_rooms, minmay_cut_off, uniq_ijyb D:4: layout_loops_ring, kennysheep_mini D:5: layout_basic, nicolae_wu_jian_wuxing_cycle, chequers_temple_overflow_statue_of_worship, mainiacjoe_overflow_alcove_4, minmay_temple_entry_statues_pillars D:6: layout_loops_ring, mainiacjoe_overflow_concentric_impassable, minmay_misc_feat_x D:7: layout_rooms, xom_redecorated, index_necropolis_entry_life_lattice, hangedman_glass_teeth, serial_library_hellmonk_double_dead_end, minmay_manual_mullet, uniq_duvessa, uniq_prince_ribbit1 Temple: minmay_temple_forest_path Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 5 | 5.0 Fighting | 1 2 3 4 5 7 8 9 | 9.0 Ice Magic | 2 3 | 3.0 Dodging | 5 | 5.0 Conjurations | 4 5 | 5.0 Translocations | 6 | 6.0 Evocations | 1 | 1.4 Spellcasting | | 2.0 Invocations | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 7 | 37 | 69 || 113 Melee: Unarmed | 7 | 37 | 69 || 113 Bite | 1 | 3 | 8 || 12 Cast: Magic Dart | 96 | 44 | || 140 Searing Ray | 1 | 42 | 61 || 104 Ozocubu's Armour | | 2 | 1 || 3 Iskenderun's Myst | | | 3 || 3 Evoke: Wand of iceblast | | 1 | 7 || 8 Drink: Lignification | | 1 | 1 || 2 Curing | | | 3 || 3 Resistance | | | 1 || 1 Magic | | | 1 || 1 Heal wounds | | | 1 || 1 Brilliance | | | 1 || 1 Attraction | | | 1 || 1 Read: Enchant armour | 1 | | || 1 Identify | | 3 | 3 || 6 Teleportation | | 1 | 2 || 3 Fear | | 1 | 1 || 2 Noise | | | 1 || 1 Immolation | | | 1 || 1 Blinking | | | 1 || 1 Armour: None | 7 | 55 | 107 || 169 Dodge: Dodged | 10 | 134 | 214 || 358 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14148 | 13850 | 298 | 8113 | 4001 | 9 | 1572.0 | Dungeon | 13902 | 13650 | 252 | 7986 | 3963 | 7 | 1986.0 | Temple | 176 | 130 | 46 | 127 | 0 | 1 | 176.0 | Necropolis | 69 | 69 | 0 | 0 | 38 | 1 | 69.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2652 daAuts D:4: 2633 daAuts D:1: 2270 daAuts D:7: 2076 daAuts D:3: 1627 daAuts D:6: 1376 daAuts D:2: 1267 daAuts Temple: 176 daAuts Necropolis: 69 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Sif Muna | 0 | 85087 | 15 | 31 | 0 | 0 | 0 | 16 | 17 Sif Muna | 1 | 138048 | 30 | 1 | 0 | 0 | 0 | 2 | 1 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Sif Muna Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 23 || 23 Kill Undead | 0 | 0 | 1 || 1 Kill Demon | 0 | 0 | 2 || 2 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 0 | 35 || 35 Kill Undead | 0 | 0 | 1 || 1 Kill Demon | 0 | 0 | 3 || 3 ----------------------+-------+-------+-------++-------