Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12833414831354450971 39 bdevo13 the Conjurer (level 3, -4/26 HPs) Began as a Demigod Conjurer on June 25, 2025. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (1217 turns). bdevo13 the Conjurer (Demigod Conjurer) Turns: 1217, Time: 00:04:04 Health: -4/26 AC: 2 Str: 8 XL: 3 Next: 11% Magic: 0/8 EV: 11 Int: 24 God: Gold: 35 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of amnesia {unknown} Potions b - a potion of magic d - a potion of moonshine {unknown} g - 2 potions of curing {unknown} h - a potion of cancellation {unknown} i - 2 potions of ambrosia {unknown} Skills: + Level 1.9 Dodging + Level 1.9 Stealth + Level 1.9 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The quokka is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! You don't have enough magic to cast this spell. Things that are here: a +0 whip; a gnoll corpse HP restored. A gnoll is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. You don't have enough magic to cast this spell. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. You enter the shallow water. Moving in this stuff is going to be slow. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Why would you want to do that? Why would you want to do that? Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll but does no damage. The gnoll hits you with a +0 flail. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You don't have enough magic to cast this spell. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You die... .≈?..≈~.j.##.# .~♣~≈†~.#.##.# !..♣#≈.~#)##.##### .(≈...≈......j...# ..~~..~#########.# ...#.... #≈ ###.# ####.###.#≈###≈≈.# #. #.≈≈~#j≈~.## # ≈..#@≈j##.# ≈≈######.## #≈≈ #.## #.# ##.## # #.######.≈# ....###.).##..≈≈# .......<#.....#≈# ....###...####### .. #.### You could see 2 gnolls. Vanquished Creatures 2 gnolls A dart slug (D:1) 3 endoplasms (D:1) 2 quokkas 3 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) A kobold (D:2) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bdevo13 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 257 | D:1 | Reached skill level 4 in Conjurations 353 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 638 | D:1 | Learned a level 2 spell: Searing Ray 1187 | D:2 | Reached XP level 3. HP: 22/26 MP: 1/8 1217 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_loops_ring, roderic_lattice_a, nrook_uturn, minmay_pentomino_o2 D:2: minmay_general_purpose_star, layout_basic, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_small_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_b, uniq_jessica, uniq_robin Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.5 Dodging | | 1.9 Stealth | | 1.9 Spellcasting | | 1.9 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 48 Armour: Robe || 11 Dodge: Dodged || 8