Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 13799685816787609180 401 bdevo13 the Conjurer (level 6, -1/46 HPs) Began as a Draconian Conjurer on Sept 10, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:13:57 (4420 turns). bdevo13 the Conjurer (Draconian Conjurer) Turns: 4420, Time: 00:13:57 Health: -1/46 AC: 8 Str: 9 XL: 6 Next: 54% Magic: 0/11 EV: 11 Int: 20 God: Gold: 221 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . b - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . h - +0 cloak rElec + p - +0 pair of gloves "Bufin" {rElec rCorr Dex+3} rCorr + (no boots) SInv + (no amulet) Will ..... d - ring of resist corrosion Stlth ++ m - ring of see invisible HPRegen 0.27/turn MPRegen 0.12/turn %: no passive effects @: lethally poisoned (-1 -> -26) A: AC +6, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 221 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour h - a +0 cloak (worn) p - the +0 pair of gloves "Bufin" (worn) {rElec rCorr Dex+3} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Magical Staves s - a staff of death Jewellery d - a ring of resist corrosion (worn) m - a ring of see invisible (worn) Scrolls e - a scroll of blinking {unknown} f - 2 scrolls of teleportation {unknown} j - a scroll of vulnerability {unknown} l - 2 scrolls of noise {unknown} o - 4 scrolls of revelation {unknown} q - a scroll of fear {unknown} r - a scroll of immolation {unknown} u - a scroll of amnesia {unknown} v - a scroll of enchant armour {unknown} w - a scroll of identify Potions a - a potion of magic c - 3 potions of cancellation g - a potion of lignification {unknown} i - a potion of heal wounds k - a potion of brilliance {unknown} n - a potion of mutation {unknown} t - a potion of might {unknown} Skills: + Level 0.9 Fighting + Level 2.0 Short Blades + Level 2.5 Dodging + Level 3.6 Stealth + Level 3.3 Spellcasting + Level 5.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 6% N/A 21% 2 Call Imp Summ 6% N/A 21% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Lesser Beckoning Tloc 6% N/A 21% 2 Fugue of the Fallen Necr 3% N/A 38% 3 Maxwell's Portable Pile Tloc 3% (3-9)d2 38% 3 Teleport Other Tloc 3% N/A 38% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 38% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Anguish Hex/Necr 1% N/A 80% 4 Vhi's Electric Charge Tloc/Air 6% N/A 80% 4 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin barely misses you. You feel much better. You feel very sick. The water moccasin bites you but does no damage. Hit: b) +0 short sword Press: ? - help, Dir - move target Aim: a water moccasin (severely wounded, 42% to hit and 35% to hit with your tail-slap) You miss the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Hit: b) +0 short sword Press: ? - help, Dir - move target Aim: a water moccasin (severely wounded, 42% to hit and 35% to hit with your tail-slap) You hit the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. Hit: b) +0 short sword Press: ? - help, Dir - move target Aim: a water moccasin (severely wounded, 42% to hit and 35% to hit with your tail-slap) You hit the water moccasin but do no damage. The water moccasin is severely wounded. You die... #.........####...#.### +.........'........)†. #.........###......### ##.......## #.#.#### ##<....## #.### ##...## #.# ##'## #.# #.# #.# #@# #.# #S# ... ..... ...>.## ......# ........ .......## You could see a water moccasin. Vanquished Creatures A phantom (D:4) A bombardier beetle (D:5) A hound (D:5) 3 iguanas 2 orc wizards (D:5) 2 adders 3 gnolls (D:2) 2 shadow imps (D:4) A dart slug (D:1) 3 ribbon worms (D:2) 6 endoplasms 2 giant cockroaches 9 hobgoblins 9 jackals 5 orcs 7 quokkas 5 ball pythons 3 bats 4 frilled lizards 5 goblins 5 kobolds 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bdevo13 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 221 | D:1 | Found a faded altar of an unknown god. 251 | D:1 | Reached XP level 2. HP: 17/20 MP: 1/5 305 | D:1 | Learned a level 2 spell: Searing Ray 448 | D:1 | You fall into a shaft and drop 1 floor! 985 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/6 1909 | D:2 | Reached skill level 5 in Conjurations 2051 | D:2 | Reached XP level 4. HP: 31/33 MP: 4/7 3054 | D:3 | Identified the +0 pair of gloves "Bufin" {rElec rCorr | Dex+3} 3483 | D:4 | Reached skill level 1 in Short Blades 3483 | D:4 | Reached XP level 5. HP: 28/38 MP: 0/9 3988 | D:5 | Entered Level 5 of the Dungeon 4093 | D:5 | Reached XP level 6. HP: 26/46 MP: 3/10 4401 | D:5 | Noticed a water moccasin 4420 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_rooms, ebering_ecumenical_altar_rust, minmay_hedge_maze, chequers_serial_rivers_small_3 D:2: wad_woods_settlement, layout_basic D:3: layout_loops_ring D:4: layout_rooms D:5: layout_loops_corners, jmf_multi_god_temple, mainiacjoe_sewer_entry_somewhere_in_here_1 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.6 Conjurations | 5 | 5.5 Dodging | 2 | 2.5 Short Blades | 1 2 | 2.0 Spellcasting | 3 | 3.3 Fighting | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 34 | 40 || 74 Tailslap | 6 | 3 || 9 Cast: Magic Dart | 73 | 70 || 143 Searing Ray | 3 | 4 || 7 Use: Scroll | | 2 || 2 Potion | | 2 || 2 Stab: Sleeping | 5 | 5 || 10 Armour: Skin | 23 | 44 || 67 Dodge: Dodged | 31 | 35 || 66