Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 18263522512986262379 13 bdevo13 the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Nov 10, 2025. Slain by a scorpion (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (905 turns). bdevo13 the Magician (Djinni Conjurer) Turns: 905, Time: 00:02:45 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 50% Gold: 56 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} e - a scroll of acquirement {unknown} h - a scroll of teleportation {unknown} Potions c - a potion of ambrosia {unknown} f - a potion of enlightenment {unknown} g - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (100% to hit) The magic dart hits the scorpion but does no damage. A bombardier beetle comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (100% to hit) The magic dart hits the scorpion. The scorpion is lightly wounded. An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. The scorpion stings you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. The scorpion closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is lightly wounded. The scorpion closely misses you. The scorpion stings you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. The scorpion stings you! You die... ###....#.........) #......#.......... . #.#....#.......... .. #.#....#.......... ... #.#.####.......... ...B #.#............... ..... #...####.......... ......######.# #####...... ......'Bls@..# #...... ......######## ####### ..J†. .... ... .. . You could see a scorpion, a bombardier beetle and a frilled lizard. Vanquished Creatures 2 endoplasms 2 hobgoblins 2 jackals (D:1) A bat (D:1) 2 frilled lizards (D:1) A giant cockroach (D:1) A kobold (D:2) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bdevo13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bdevo13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 380 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 895 | D:2 | Noticed a scorpion 905 | D:2 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_basic, ebering_dispersal_statue_hall, corexii_hall_statues_i, minmay_cut_off D:2: layout_basic, uniq_sigmund Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 29 Stab: Sleeping || 1 Armour: Robe || 12 Dodge: Dodged || 13