Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4863981006373163552 56 bdevo13 the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Jan 23, 2026. Slain by Terence ... wielding a +0 falchion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:41 (1431 turns). bdevo13 the Conjurer (Draconian Conjurer) Turns: 1431, Time: 00:04:42 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 71% Magic: 1/6 EV: 11 Int: 20 God: Gold: 47 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . a - +1 mace (heavy) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +1 heavy mace (weapon) Scrolls b - a scroll of immolation {unknown} d - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} h - a scroll of fog {unknown} Potions c - a potion of curing {unknown} f - a potion of magic g - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 0.7 Maces & Flails + Level 2.1 Dodging + Level 1.9 Stealth + Level 0.2 Unarmed Combat + Level 2.2 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The magic dart hits Terence. Terence is heavily wounded. Terence screams, "Where's your power now?!" Hit: a) +1 mace (heavy) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (heavily wounded, 60% to hit and 53% to hit with your tail-slap) You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 falchion. x2 Hit: a) +1 mace (heavy) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (heavily wounded, 60% to hit and 53% to hit with your tail-slap) You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 falchion. Terence closely misses you. Hit: a) +1 mace (heavy) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (heavily wounded, 60% to hit and 53% to hit with your tail-slap) You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. Terence screams, "Get out, before I make you get out!" Terence hits you with a +0 falchion. Hit: a) +1 mace (heavy) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (heavily wounded, 60% to hit and 53% to hit with your tail-slap) You hit Terence but do no damage. You tail-slap Terence, but do no damage. Terence is heavily wounded. Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * Terence closely misses you. Hit: a) +1 mace (heavy) Press: ? - help, Dir - move target Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (heavily wounded, 60% to hit and 53% to hit with your tail-slap) You hit Terence. Terence is heavily wounded. Terence hits you but does no damage. Terence hits you with a +0 falchion. You die... Terence says, "And stay out!" #..)...#..............## #...............##...... ###.##..........####.... ####.##.#........# #..... #.......########.)....... #......## ##....... #...†..# #....... #......######### ##...... #.......@@...... ....... #......##....... ...... #......# ###.... ...... #......# #.# ...... #......# . ...... #.....)# ...... #####.## ...... #. #..... ##.... You could see Terence. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms 3 giant cockroaches A hobgoblin (D:1) A quokka (D:2) 5 ball pythons 3 bats 2 frilled lizards (D:1) 8 goblins 3 kobolds 7 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bdevo13 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 57 | D:1 | Reached XP level 2. HP: 3/20 MP: 0/5 699 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 886 | D:1 | Learned a level 2 spell: Searing Ray 1099 | D:2 | Found a faded altar of an unknown god. 1420 | D:2 | Noticed Terence 1431 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_rooms, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_l, chequers_hall_statues_wall_a D:2: layout_rooms, chequers_ecumenical_altar_simple, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | | 0.1 Maces & Flails | | 0.7 Stealth | | 1.9 Unarmed Combat | | 0.2 Spellcasting | | 2.2 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 25 Tailslap || 4 Flail || 10 Mace || 19 Cast: Magic Dart || 70 Searing Ray || 1 Armour: Skin || 61 Dodge: Dodged || 60