Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15923779141386082512 25 bdevo13 the Conjurer (level 3, -1/19 HPs) Began as a Tengu Conjurer on June 10, 2026. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:50 (884 turns). bdevo13 the Conjurer (Tengu Conjurer) Turns: 884, Time: 00:03:51 Health: -1/19 AC: 2 Str: 7 XL: 3 Next: 6% Magic: 0/7 EV: 26 Int: 20 God: Gold: 13 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) a - +0 short sword rCold + . . (50%) g - orb {Attunement} rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... e - ring of protection from cold Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) b - a +2 whip of venom Missiles d - 5 atropa-tipped darts f - 2 poisoned darts Armour c - a +0 robe (worn) g - an orb of attunement (worn) Jewellery e - a ring of protection from cold (worn) Scrolls c - a scroll of brand weapon {unknown} e - a scroll of immolation {unknown} h - a scroll of identify {unknown} j - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} Skills: + Level 0.2 Fighting + Level 2.2 Dodging + Level 2.5 Stealth + Level 2.1 Spellcasting + Level 6.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Martyr's Knell Necr/Summ 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History There is a stone staircase leading up here. You see here a scroll labelled OMURIXUUBUY. The helpless Terence fails to defend himself. You hit Terence. You claw Terence, but do no damage. Your peck misses Terence. Terence is lightly wounded. Terence hits you with a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword, wearing a +0 chain mail and carrying a wand of flame (lightly wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence zaps a wand. The puff of flame misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. You finish channelling your searing ray. Terence completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword, wearing a +0 chain mail and carrying a wand of flame (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The rat completely misses you. Terence hits you with a +0 short sword. You die... Terence says, "And stay out!" ... .. ....#. #...#. #.....# ....... # .......### .# #...#....####..## .......@r?.<....# ......@..........# .................# .................# ................... ........#......)##. ........#......... ###.#...#......... You could see Terence and a rat. Vanquished Creatures 3 dart slugs (D:1) 4 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bdevo13 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 120 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 444 | D:1 | Learned a level 2 spell: Searing Ray 474 | D:1 | Reached skill level 6 in Conjurations 474 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/7 873 | D:2 | Encountered Terence 884 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_rooms, minmay_misc_feat_hallway, grunt_decor_arrowhead D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.0 Fighting | | 0.2 Dodging | | 2.2 Stealth | | 2.5 Spellcasting | | 2.1 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Whip || 6 Short sword || 2 Kick || 2 Cast: Magic Dart || 39 Searing Ray || 2 Stab: Sleeping || 2 Armour: Robe || 8 Dodge: Dodged || 14