bdevo13 Level 1 of the Dungeon (8, 5, D:1) a frilled lizard corpse (skeletalised by now) (10, -2, D:1) a +0 dagger a goblin skeleton (10, 15, D:1) a ball python corpse (skeletalised by now) (15, 25, D:1) a +0 dagger (17, 25, D:1) a +0 club (26, 15, D:1) a +0 dagger a goblin skeleton (28, 7, D:1) a +0 short sword a stone a kobold skeleton (32, -3, D:1) a +0 whip (40, -1, D:1) a frilled lizard corpse (skeletalised by now) (41, -11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (55, 31, D:1) a +0 leather armour (58, 37, D:1) a +0 robe (59, 6, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (1, -3, D:2) a hobgoblin skeleton (2, -2, D:2) a frilled lizard skeleton (13, 6, D:2) a +0 club a goblin skeleton (17, -17, D:2) a +0 leather armour (19, 12, D:2) a +0 robe (37, -21, D:2) a +0 leather armour (43, -1, D:2) a +0 club a goblin corpse (skeletalised by now) (45, -13, D:2) a +0 shortbow (47, 15, D:2) a +0 ring mail (48, -1, D:2) the +0 robe of the King of the Hill {MP-5 Dex+2 SInv} MP-5: It affects your magic capacity (-5). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. Level 3 of the Dungeon (0, 0, D:3) a +0 robe a ball python skeleton the human skeleton of Sigmund (1, 19, D:3) a +1 dagger of flaming (1, 22, D:3) a +0 spear (6, -2, D:3) a frilled lizard skeleton (7, 1, D:3) a +0 club (7, 15, D:3) a rat corpse (skeletalised by now) (10, 5, D:3) a +0 dagger a goblin skeleton (10, 17, D:3) an adder corpse (skeletalised by now) (23, -3, D:3) a +0 club (23, 4, D:3) a +0 hand axe (27, 13, D:3) an orb of mayhem a +0 short sword a stone a kobold skeleton (39, -15, D:3) a +0 spear (44, -10, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 sling a hobgoblin corpse (skeletalised by now) (6, 8, D:4) an adder corpse (skeletalised by now) (6, 13, D:4) a +0 club (8, 9, D:4) a +0 whip 3 stones a kobold corpse (skeletalised by now) (12, -9, D:4) a +0 flail an orc skeleton (13, -10, D:4) a ball python skeleton (19, -7, D:4) a +0 leather armour (20, 27, D:4) a scarf of harm (22, -13, D:4) an adder skeleton (31, 6, D:4) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (34, -17, D:4) a quokka skeleton (36, -5, D:4) a +0 club a goblin skeleton (36, -4, D:4) an adder skeleton (37, 11, D:4) a +0 short sword (39, 12, D:4) a +0 hand axe an orc skeleton Level 5 of the Dungeon (5, 7, D:5) a parchment of Ozocubu's Refrigeration (6, 22, D:5) a +0 short sword a +0 ring mail an orc skeleton (6, 41, D:5) a +0 flail a +0 ring mail (6, 43, D:5) a +0 dagger (7, 23, D:5) a +0 dagger (7, 30, D:5) a +0 dagger a +0 robe (7, 41, D:5) a +0 club an orc corpse (7, 42, D:5) a +0 mace a +0 whip an orc corpse (8, 41, D:5) a +0 flail (18, 0, D:5) a +0 dagger a +0 robe an orc skeleton (20, -1, D:5) a +0 dagger a +0 ring mail an adder corpse (skeletalised by now) an orc corpse (skeletalised by now) (20, 0, D:5) a +0 long sword a +0 robe a +0 club (21, 0, D:5) a +0 dagger a +0 robe (30, 8, D:5) a +0 leather armour (33, 38, D:5) a +0 club (33, 39, D:5) a +0 chain mail (33, 40, D:5) a ring of see invisible (34, 38, D:5) a wand of roots (8) (34, 39, D:5) 8 gold pieces (34, 40, D:5) the +4 whip of Law {vamp, rPois rF++ Int-4 Dex+3} rPois: It protects you from poison. rF++: It greatly protects you from fire. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (35, 38, D:5) 11 gold pieces (35, 39, D:5) 11 gold pieces (35, 40, D:5) 18 gold pieces (43, 31, D:5) a +0 club (44, -2, D:5) a +0 flail (44, 31, D:5) a +0 club (44, 32, D:5) a +0 mace a +0 scale mail (46, 20, D:5) a +0 whip a +5 dire flail of draining a +0 leather armour (49, 10, D:5) a +0 trident (51, 3, D:5) a +0 hand axe Level 6 of the Dungeon (15, 23, D:6) a parchment of Call Canine Familiar the Ecumenical Temple