bdevo13 Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, 22, D:1) a +0 robe (4, -2, D:1) a hobgoblin corpse (skeletalised by now) (4, 1, D:1) a hobgoblin corpse (skeletalised by now) (5, 33, D:1) a +0 short sword (6, 44, D:1) a rat corpse (skeletalised by now) (10, 26, D:1) a +0 short sword a kobold skeleton (10, 31, D:1) a frilled lizard skeleton (11, 33, D:1) a +0 club (12, 30, D:1) a quokka skeleton (14, 32, D:1) a quokka skeleton a jackal skeleton (24, 4, D:1) a +0 ring mail (24, 34, D:1) a +0 dagger a goblin skeleton (34, 34, D:1) a jackal corpse (skeletalised by now) (37, 1, D:1) a quokka skeleton (38, 11, D:1) a frilled lizard corpse (skeletalised by now) (42, 34, D:1) a +0 robe (48, 45, D:1) a +0 dagger (55, 1, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (8, -40, D:2) a +0 robe (16, -10, D:2) a +0 sling (23, -25, D:2) a frilled lizard skeleton (33, -38, D:2) an adder skeleton (34, -4, D:2) a +0 club a goblin skeleton (35, -4, D:2) a +0 club (35, -1, D:2) a ball python skeleton (36, -1, D:2) a frilled lizard skeleton (38, -36, D:2) the quill talisman "Baul" {Rampage rElec Int-5 SInv} [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (40, -38, D:2) a +0 mace (43, -32, D:2) a +0 robe (44, -16, D:2) a ball python corpse (skeletalised by now) (55, -37, D:2) a +0 dagger Level 3 of the Dungeon (3, 11, D:3) a quokka skeleton (6, 18, D:3) a +0 scale mail (6, 29, D:3) a hobgoblin corpse (skeletalised by now) (8, 16, D:3) a scarf of harm (10, 1, D:3) an adder skeleton (16, 29, D:3) a rat skeleton (24, 8, D:3) a +0 club a goblin corpse (skeletalised by now) (26, 29, D:3) a +0 mace (37, 0, D:3) a hobgoblin corpse (skeletalised by now) (38, 23, D:3) a +0 leather armour (41, 1, D:3) a rat corpse (skeletalised by now) (41, 49, D:3) a +0 whip a bat corpse (skeletalised by now) (47, -1, D:3) a ball python skeleton (49, 4, D:3) a rat skeleton (49, 46, D:3) 5 large rocks (50, 2, D:3) a +0 whip (57, 2, D:3) a +0 dagger a +0 sling Level 4 of the Dungeon (0, 0, D:4) a poisoned dart (1, 1, D:4) a +0 club a gnoll corpse (18, 29, D:4) a ball python corpse (29, 8, D:4) a ball python corpse (skeletalised by now) (31, 21, D:4) a +0 robe (32, -23, D:4) a medusa talisman (36, 25, D:4) a +0 club a +0 leather armour (45, -8, D:4) a +0 chain mail (53, 0, D:4) a hobgoblin corpse (skeletalised by now) (55, 0, D:4) a +0 whip 5 stones (57, -29, D:4) a +3 heavy spear