Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14273190677729699618 37 bdevo13 the Poker (level 3, -7/28 HPs) Began as a Merfolk Gladiator on Oct 27, 2026. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:39 (925 turns). bdevo13 the Poker (Merfolk Gladiator) Turns: 925, Time: 00:03:39 Health: -7/28 AC: 3 Str: 16 XL: 3 Next: 41% Magic: 3/3 EV: 10 Int: 7 God: Gold: 136 SH: 9 Dex: 15 Spells: 2/2 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) h - +2 kite shield rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ g - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.08/turn k - quill talisman %: no passive effects @: quill-form A: quills, (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (melded) h - a +2 kite shield (worn) Jewellery g - a ring of willpower (worn) i - a ring of wizardry j - an amulet of faith Talismans f - a scarab talisman k - a quill talisman (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of poison {unknown} k - a scroll of noise {unknown} l - a scroll of teleportation {unknown} Potions d - a potion of heal wounds {unknown} f - 2 potions of brilliance {unknown} j - a potion of berserk rage {unknown} n - a potion of curing {unknown} o - a potion of attraction {unknown} p - a potion of mutation {unknown} Skills: + Level 2.4 Fighting + Level 5.1 Polearms + Level 2.0 Throwing + Level 0.1 Armour + Level 4.5 Dodging + Level 1.2 Stealth + Level 0.1 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 89% 1 Ignite Poison Fire/Alch 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You block Terence's attack. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (heavily wounded, 65% to hit) You hit Terence. Terence is severely wounded. Terence closely misses you. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (severely wounded, 65% to hit) You hit Terence but do no damage. Terence is severely wounded. Terence barely misses you. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (severely wounded, 65% to hit) You hit Terence but do no damage. Terence is severely wounded. You block Terence's attack. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (severely wounded, 65% to hit) You closely miss Terence. Terence is severely wounded. You block Terence's attack. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (severely wounded, 65% to hit) You completely miss Terence. Terence is severely wounded. You block Terence's attack. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of warping (severely wounded, 65% to hit) You closely miss Terence. Terence is severely wounded. You block Terence's attack. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..##+# #.#...## #......## ##.......## . #.........####..(# +.........@@...... #.........####.... #.......## # ##.....## ##...## ##†## #.# #.# ##.## You could see Terence. Vanquished Creatures An adder (D:2) 3 endoplasms (D:1) 3 hobgoblins 5 quokkas 7 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards 4 goblins (D:1) 2 kobolds 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bdevo13 the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 73 | D:1 | Reached XP level 2. HP: 19/22 MP: 2/2 347 | D:1 | Reached skill level 1 in Stealth 545 | D:1 | Reached XP level 3. HP: 24/28 MP: 3/3 599 | D:2 | Reached skill level 5 in Polearms 900 | D:2 | Encountered Terence 920 | D:2 | HP: 1/28 [Terence/+0 flail (9)] 925 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_rooms, minmay_octomino_e4 D:2: layout_loops_corners, basic_altar, minmay_misc_feat_room, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 | 1.2 Polearms | 5 | 5.1 Fighting | | 2.4 Throwing | | 2.0 Armour | | 0.1 Dodging | | 4.5 Shields | | 0.1 Action || total ---------------------------++------- Attack: Normal || 110 Melee: Trident || 110 Throw: Javelin || 1 Stab: Sleeping || 4 Armour: Leather armour || 67 Dodge: Dodged || 64 Block: Kite shield || 38 Form: Quill || 1