beargod Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, -8, D:1) 8 stones (6, -3, D:1) a rat skeleton (7, 10, D:1) a +0 hand axe (9, -28, D:1) a bat corpse (skeletalised by now) (26, -35, D:1) a +0 short sword (26, -10, D:1) a +1 war axe of electrocution (28, -33, D:1) a frilled lizard skeleton (28, -17, D:1) 8 stones (28, -6, D:1) a hobgoblin skeleton (37, -12, D:1) a scarf of harm (41, -23, D:1) a ball python corpse (skeletalised by now) (43, -10, D:1) 6 stones (44, 3, D:1) a bat corpse (skeletalised by now) (49, -7, D:1) a +0 ring mail (51, -20, D:1) a ball python corpse (skeletalised by now) (51, -6, D:1) 4 stones (55, -25, D:1) a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of summoning (2, -20, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (3, 3, D:2) a +0 club 5 stones a kobold corpse (3, 5, D:2) a potion of ambrosia (3, 6, D:2) a bat corpse (3, 8, D:2) a scroll of identify (4, -17, D:2) 6 stones (4, 9, D:2) a bat corpse (14, -15, D:2) a +0 ring mail (24, -28, D:2) a +0 ring mail (24, 13, D:2) a jackal corpse (26, 11, D:2) a jackal corpse (49, -25, D:2) a +0 leather armour