beargod Level 1 of the Dungeon (0, 1, D:1) 9 stones (3, 17, D:1) a jackal skeleton (3, 38, D:1) a ball python corpse (skeletalised by now) (8, 56, D:1) a +0 cloak (12, 1, D:1) a bat corpse (skeletalised by now) (14, -1, D:1) a quokka corpse (skeletalised by now) (14, 42, D:1) a bat skeleton (15, 1, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (17, 46, D:1) a quokka skeleton (25, 8, D:1) a rat corpse (skeletalised by now) (25, 15, D:1) a hobgoblin corpse (skeletalised by now) (28, 48, D:1) a hobgoblin corpse (skeletalised by now) (38, 52, D:1) a +0 club a goblin corpse (skeletalised by now) (40, -2, D:1) a +0 short sword (40, 36, D:1) a quokka skeleton (41, 35, D:1) a +0 leather armour (45, 29, D:1) 5 poisoned darts (49, 38, D:1) a +0 dagger of protection a kobold corpse (skeletalised by now) (52, 12, D:1) 5 stones (57, 53, D:1) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (10, 12, D:2) a bat skeleton (11, 28, D:2) 5 stones (12, 29, D:2) a +0 helmet (22, -14, D:2) a +0 short sword 5 stones (25, -10, D:2) a +0 mace (25, -3, D:2) a +0 short sword (28, -2, D:2) a +0 club a goblin corpse (28, 17, D:2) a +0 dagger a kobold skeleton (48, 9, D:2) a +0 ring mail (59, 7, D:2) 7 stones a +0 robe Level 3 of the Dungeon (3, -9, D:3) a quill talisman