beargod Level 1 of the Dungeon (1, -30, D:1) a +0 ring mail (1, -7, D:1) a rat skeleton (2, -31, D:1) 5 poisoned darts (5, -20, D:1) a bat skeleton (7, -12, D:1) a +0 leather armour (12, -2, D:1) a +0 whip 2 stones a kobold skeleton (14, -18, D:1) a ball python skeleton (17, -18, D:1) a frilled lizard skeleton (20, -17, D:1) a +0 leather armour (30, -30, D:1) a rat corpse (skeletalised by now) (30, -17, D:1) a +0 dagger 2 stones Level 2 of the Dungeon (0, 0, D:2) 5 stones (4, 17, D:2) 5 stones (12, 14, D:2) a +0 dagger (15, 3, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (19, -4, D:2) a +0 club (19, -3, D:2) a rat corpse (skeletalised by now) (19, -2, D:2) a +0 club a stone a kobold corpse (skeletalised by now) (21, 14, D:2) a +1 dagger of electrocution (24, -12, D:2) a ball python corpse (skeletalised by now) (27, 18, D:2) a +0 dagger of venom (30, -25, D:2) a +0 dagger (33, -10, D:2) a ball python corpse (skeletalised by now) (46, -4, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 short sword 3 poisoned darts (27, -12, D:3) a +0 spear a gnoll corpse (35, -16, D:3) a ball python corpse (41, -9, D:3) 6 gold pieces (45, 8, D:3) a +0 dagger (48, 0, D:3) the quill talisman of Hosufob {+Inv rF+} [quill talisman] +Inv: It lets you turn invisible. rF+: It protects you from fire.