Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 7666707162163342006 476 beargod the Conjurer (level 7, -1/51 HPs) Began as a Gnoll Conjurer on May 9, 2025. Slain by Edmund ... wielding a +2 heavy dire flail (19 damage) ... on level 4 of the Dungeon. The game lasted 00:05:37 (3455 turns). beargod the Conjurer (Gnoll Conjurer) Turns: 3455, Time: 00:05:37 Health: -1/51 AC: 5 Str: 7 XL: 7 Next: 10% Magic: 5/15 EV: 17 Int: 21 God: Gold: 108 SH: 0 Dex: 13 Spells: 14/17 levels left rFire + . . o - +1 dagger of Patience {heavy, rPois Int+2 Dex+3} rCold . . . (no offhand) rNeg . . . e - +0 leather armour rPois + i - +0 helmet rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ m - ring of protection from fire HPRegen 0.28/turn t - +5 ring of evasion MPRegen 0.14/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons g - a +3 whip o - the +1 dagger of Patience (weapon) {heavy, rPois Int+2 Dex+3} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Missiles y - a throwing net Armour d - a +0 cloak (worn) e - a +0 leather armour (worn) i - a +0 helmet (worn) v - an orb of energy Magical Staves h - a staff of alchemy l - a staff of earth Jewellery m - a ring of protection from fire (worn) t - a +5 ring of evasion (worn) Wands n - a wand of flame (20) Scrolls a - a scroll of poison {unknown} f - 2 scrolls of enchant armour {unknown} p - a scroll of enchant weapon {unknown} q - a scroll of fog {unknown} s - 2 scrolls of fear {unknown} u - a scroll of identify {unknown} w - a scroll of noise {unknown} x - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} j - a potion of might {unknown} r - 2 potions of curing {unknown} Talismans k - an inkwell talisman Skills: + Level 2.3 Fighting + Level 2.3 Short Blades + Level 2.3 Long Blades + Level 2.3 Axes + Level 2.3 Maces & Flails + Level 2.3 Polearms + Level 2.3 Staves + Level 2.3 Ranged Weapons + Level 2.3 Throwing + Level 2.3 Armour + Level 5.1 Dodging + Level 4.8 Stealth + Level 2.3 Shields + Level 2.3 Unarmed Combat + Level 5.5 Spellcasting + Level 7.4 Conjurations + Level 1.9 Hexes + Level 1.9 Summonings + Level 1.9 Necromancy + Level 1.9 Translocations + Level 1.9 Forgecraft + Level 1.9 Fire Magic + Level 1.9 Ice Magic + Level 1.9 Air Magic + Level 1.9 Earth Magic + Level 1.9 Alchemy + Level 2.5 Invocations + Level 2.3 Evocations + Level 2.1 Shapeshifting You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 50% 3d9 3% 2 Apportation Tloc 26% N/A 7% 1 Kinetic Grapnel Frge 52% 1d6 7% 1 Poisonous Vapours Alch/Air 52% 1d2 7% 1 Summon Small Mammal Summ 52% N/A 7% 1 Blink Tloc 26% N/A 11% 2 Lesser Beckoning Tloc 26% N/A 11% 2 Fulminant Prism Conj/Alch 12% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 (+2d3 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits Edmund! Edmund is moderately wounded. The searing ray misses Edmund. You finish channelling your searing ray. Edmund hits you with a +2 heavy dire flail! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 heavy dire flail and wearing a +0 scale mail of cold resistance (moderately wounded, 83% to hit) You focus your ray upon Edmund. The searing ray hits Edmund! Edmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is heavily wounded. Edmund says, "A flail is better than a scythe, any day of the week!" Edmund hits you with a +2 heavy dire flail! The searing ray hits Edmund but does no damage. Edmund is heavily wounded. The searing ray hits Edmund. Edmund is heavily wounded. You finish channelling your searing ray. Edmund hits you with a +2 heavy dire flail! You barely miss Edmund. Edmund is heavily wounded. Edmund says, "I might not be good at magic, but I can still kill you!" Edmund barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 heavy dire flail and wearing a +0 scale mail of cold resistance (heavily wounded, 83% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is severely wounded. (Press . to maintain the ray.) Edmund hits you with a +2 heavy dire flail!! You die... Edmund says, "That'll show my brother!" ∆ ##.†.## ##.## . ##.....## #..# . .# ##....)..## #.## .. .# #.........# #.# ... .. ##.......## #.# .... #. ##.....## #.# ##...#. ##...## #.# #......######..# #.# #.....<..@@...# #.# ....##.######### #.### . ... #.... #### ##### You could see Edmund. Vanquished Creatures Sigmund (D:2) 2 bombardier beetles (D:4) A hound (D:4) Terence (D:3) An orc wizard (D:4) Robin (D:2) 3 gnolls (D:4) 4 adders A shadow imp (D:4) 2 dart slugs 2 ribbon worms (D:3) 8 orcs 8 endoplasms 2 giant cockroaches 5 hobgoblins 8 jackals (D:3) 3 quokkas 5 ball pythons 4 bats A frilled lizard (D:2) 20 goblins 5 kobolds 7 rats 95 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beargod the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 84 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/7 169 | D:1 | Learned a level 2 spell: Searing Ray 581 | D:1 | Reached XP level 3. HP: 25/25 MP: 5/9 772 | D:2 | Reached skill level 5 in Spellcasting 957 | D:2 | Noticed Robin 969 | D:2 | Reached skill level 1 in Invocations 972 | D:2 | Killed Robin 973 | D:2 | Reached skill level 1 in Fighting 973 | D:2 | Reached skill level 1 in Short Blades 973 | D:2 | Reached skill level 1 in Long Blades 973 | D:2 | Reached skill level 1 in Axes 973 | D:2 | Reached skill level 1 in Maces & Flails 973 | D:2 | Reached skill level 1 in Polearms 973 | D:2 | Reached skill level 1 in Staves 973 | D:2 | Reached skill level 1 in Ranged Weapons 973 | D:2 | Reached skill level 1 in Throwing 973 | D:2 | Reached skill level 1 in Armour 973 | D:2 | Reached skill level 1 in Shields 973 | D:2 | Reached skill level 1 in Unarmed Combat 973 | D:2 | Reached skill level 1 in Evocations 1259 | D:2 | Reached skill level 1 in Shapeshifting 1259 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/11 1319 | D:2 | Noticed Sigmund 1330 | D:2 | Killed Sigmund 1331 | D:2 | Reached skill level 1 in Hexes 1331 | D:2 | Reached skill level 1 in Summonings 1331 | D:2 | Reached skill level 1 in Necromancy 1331 | D:2 | Reached skill level 1 in Translocations 1331 | D:2 | Reached skill level 1 in Forgecraft 1331 | D:2 | Reached skill level 1 in Fire Magic 1331 | D:2 | Reached skill level 1 in Ice Magic 1331 | D:2 | Reached skill level 1 in Air Magic 1331 | D:2 | Reached skill level 1 in Earth Magic 1331 | D:2 | Reached skill level 1 in Alchemy 1331 | D:2 | Reached XP level 5. HP: 33/38 MP: 4/12 1539 | D:2 | Reached XP level 6. HP: 44/44 MP: 9/13 1612 | D:2 | Identified the +1 dagger of Patience {heavy, rPois Int+2 | Dex+3} 1982 | D:3 | Noticed Terence 1993 | D:3 | Killed Terence 2065 | D:3 | Reached skill level 5 in Dodging 3148 | D:4 | Reached XP level 7. HP: 44/50 MP: 9/15 3441 | D:4 | Noticed Edmund 3455 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_rooms D:2: layout_basic, uniq_robin, uniq_sigmund D:3: layout_rooms, uniq_terence D:4: cheibrodos_thug_alley, layout_loops_corners, nrook_loot_triangle, hangedman_abyss_or_decor_passed, minmay_misc_feat_enclosed, wad_floor_pattern_2, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 5 | 5.5 Invocations | 1 2 | 2.5 Fighting | 1 2 | 2.3 Short Blades | 1 2 | 2.3 Long Blades | 1 2 | 2.3 Axes | 1 2 | 2.3 Maces & Flails | 1 2 | 2.3 Polearms | 1 2 | 2.3 Staves | 1 2 | 2.3 Ranged Weapons | 1 2 | 2.3 Throwing | 1 2 | 2.3 Armour | 1 2 | 2.3 Shields | 1 2 | 2.3 Unarmed Combat | 1 2 | 2.3 Evocations | 1 2 | 2.3 Shapeshifting | 1 2 | 2.1 Hexes | 1 | 1.9 Summonings | 1 | 1.9 Necromancy | 1 | 1.9 Translocations | 1 | 1.9 Forgecraft | 1 | 1.9 Fire Magic | 1 | 1.9 Ice Magic | 1 | 1.9 Air Magic | 1 | 1.9 Earth Magic | 1 | 1.9 Alchemy | 1 | 1.9 Dodging | 5 | 5.1 Stealth | | 4.8 Conjurations | | 7.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Whip | 13 | | || 13 Bite | 1 | 1 | || 2 Dagger | | 3 | 1 || 4 Cast: Magic Dart | 55 | 57 | 6 || 118 Searing Ray | 3 | 12 | 6 || 21 Stab: Sleeping | 1 | | || 1 Armour: Robe | 3 | | || 3 Leather armour | 14 | 10 | 4 || 28 Dodge: Dodged | 13 | 10 | 2 || 25