Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 2405144821489473645 22 beargod the Conjurer (level 2, -1/30 HPs) Began as a Gnoll Conjurer on May 10, 2025. Constricted to death by a ball python (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:40 (865 turns). beargod the Conjurer (Gnoll Conjurer) Turns: 865, Time: 00:00:41 Health: -1/30 AC: 21 Str: 6 XL: 2 Next: 91% Magic: 2/7 EV: 2 Int: 17 God: Gold: 42 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . - Branches rCold . . . (no offhand) rNeg . . . a - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: tree-form, constricted A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (fangs 1), treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (melded) Scrolls c - a scroll of silence {unknown} e - a scroll of immolation {unknown} f - a scroll of fog {unknown} g - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of lignification Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have very sharp teeth.) You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The searing ray hits the adder. You kill the adder! The searing ray hits the ball python. The ball python is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. You stop channelling your searing ray. You feel sick. The ball python barely misses you. The ball python grabs you. The ball python constricts you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You are too injured to fight recklessly! You closely miss the ball python. The ball python is severely wounded. You feel sick. The ball python bites you but does no damage. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You closely miss the ball python. The ball python is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The ball python bites you but does no damage. The ball python constricts you. You die... ## .# .# #######.# #...♣S..# #.####..# #..# ...# #.## ..# ... ... You could see a ball python. Vanquished Creatures An adder (D:2) 2 hobgoblins (D:1) 2 jackals (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beargod the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 52 | D:1 | Found a faded altar of an unknown god. 374 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 380 | D:1 | Learned a level 2 spell: Searing Ray 865 | D:2 | HP: 1/30 [poisoned by an adder] 865 | D:2 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_loops_cross, shapermc_ecumenical_altar_flowoftime D:2: layout_loops_cross, grunt_ministairs_10 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 23 Searing Ray || 1 Use: Potion || 1 Armour: Skin || 7 Robe || 5 Dodge: Dodged || 3