Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 7447999951215606594 24 beefymomma the Vexing (level 3, 22/23 HPs) Began as a Poltergeist Hexslinger on Oct 31, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:05:27 (547 turns). beefymomma the Vexing (Poltergeist Hexslinger) Turns: 547, Time: 00:05:28 Health: 22/23 AC: 2 Str: 6 XL: 3 Next: 2% Magic: 4/4 EV: 12 Int: 15 God: Gold: 99 SH: 0 Dex: 16 Spells: 3/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - 2 scrolls of poison e - 2 scrolls of vulnerability {unknown} f - a scroll of identify {unknown} h - a scroll of revelation {unknown} Potions d - 2 potions of attraction {unknown} g - 3 potions of curing {unknown} Skills: + Level 1.2 Fighting + Level 1.8 Ranged Weapons * Level 2.6 Dodging + Level 1.2 Spellcasting + Level 4.6 Hexes + Level 1.2 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 0% 1d3 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% N/A 5% 2 Sigil of Binding Hex 14% N/A 11% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Searing Ray Conj 0% 2d4 36% 2 Maxwell's Portable Pile Tloc 0% (3-9)d2 58% 3 Cause Fear Hex 7% N/A 34% 4 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Fulminant Prism Conj/Alch 0% 3d5 94% 4 Magnavolt Erth/Air 0% 4d9 100% 7 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. The endoplasm freezes you. You are frozen. You resist. You shoot a sling bullet. The sling bullet completely misses the endoplasm. The endoplasm jiggles. The endoplasm hits you but does no damage. You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. You resist. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. The endoplasm misses you. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Welcome back, beefymomma the Poltergeist Hexslinger. Press ? for a list of commands and other information. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .#.#.#####.....# ### .....#.........##### .#.................# #####.###.....###.# #)##......##..# #.......####.## #.......# #.# #.......####.# #.......##.@.# #.......##...# #.......##...# #.......###.## ######### #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 3 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) 6 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beefymomma the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 17 | D:1 | Learned a level 1 spell: Magic Dart 60 | D:1 | Reached skill level 1 in Fighting 74 | D:1 | Reached skill level 1 in Fire Magic 199 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 547 | D:1 | Reached XP level 3. HP: 22/23 MP: 4/4 547 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_loops_cross Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.2 Fire Magic | 1 | 1.2 Ranged Weapons | | 1.8 Dodging | | 2.6 Spellcasting | | 1.2 Hexes | | 4.6 Action || total ---------------------------++------- Fire: Sling || 76 Armour: Skin || 27 Dodge: Dodged || 39