beepboopboop Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -12, D:1) a +0 club (2, -16, D:1) a ball python skeleton (2, 18, D:1) a bat corpse (skeletalised by now) (7, 7, D:1) a +0 animal skin (17, -5, D:1) a bat skeleton (20, 13, D:1) a quokka skeleton (26, -15, D:1) a bat corpse (skeletalised by now) (26, -4, D:1) a rat skeleton (29, -21, D:1) a +0 mace (34, 11, D:1) 6 stones (39, 0, D:1) a hobgoblin corpse (skeletalised by now) (40, -1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) the +8 plate armour of Salvation {rC+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. (0, 28, D:2) a jackal corpse an adder corpse (2, 27, D:2) a +0 short sword 4 stones a kobold corpse (6, 6, D:2) a rat corpse (6, 29, D:2) a +0 club a gnoll corpse (13, -5, D:2) a frilled lizard corpse (13, 21, D:2) a +0 leather armour (19, 8, D:2) a +0 leather armour (23, 12, D:2) a +0 ring mail (26, 3, D:2) a rat corpse (skeletalised by now) (29, 5, D:2) a +0 club a goblin corpse (skeletalised by now) (34, 16, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (34, 28, D:2) a +0 ring mail (46, 16, D:2) a +0 whip a +0 whip a +0 club a +0 club a gnoll corpse (skeletalised by now) a goblin corpse (skeletalised by now) (47, 2, D:2) a +0 robe (48, 23, D:2) a +0 scimitar (49, -2, D:2) a +0 leather armour (66, 6, D:2) a +0 dagger 2 stones (66, 22, D:2) a +0 trident