Seeded DCSS version 0.33-a0-124-g2999c8d83f (webtiles) character file. Game seed: 9736636235392471134 (custom seed) 0 beiberbarber the Covered (level 1, 15/15 HPs) Began as a Coglin Wanderer on Sept 22, 2024. Got out of the dungeon alive. The game lasted 00:00:34 (71 turns). beiberbarber the Covered (Coglin Wanderer) Turns: 71, Time: 00:00:35 Health: 15/15 AC: 8 Str: 11 XL: 1 Next: 10% Magic: 2/2 EV: 7 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +0 dagger {Thoko} rCold . . . e - +0 dagger {Silke} rNeg . . . d - +2 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) {Thoko} e - a +0 dagger (offhand) {Silke} Armour d - a +2 scale mail (worn) Wands b - a wand of flame (5) Potions c - a potion of berserk rage Skills: + Level 1.0 Fighting + Level 2.7 Armour + Level 1.0 Dodging + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 1.7 Ice Magic + Level 1.3 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 20% 1d4 58% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 2% N/A 97% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, beiberbarber the Coglin Wanderer. Game seed: 9736636235392471134 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger {Thoko}, a wand of flame (5), a potion of berserk rage, a +2 scale mail, a +0 dagger {Silke}; and the following spell memorised: Freeze; and the following spells available to memorise: Summon Ice Beast. You open the door. There is an open door here. A bat comes into view. Found 6 gold pieces. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. You closely miss the bat with your +0 dagger. You hit the bat with your +0 dagger. You kill the bat! No target in view! No target in view! No target in view! There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! #############.# #...........#.# #.####.####.#.. #.......#.#.# #.#####.#.#.# .# #.#...#.#.#.# .# #.#...#.#.#.# .# #.#.@...#.'.# ^# #.#...#.#.#.# b# #.#...#.#.#.# .# #.#####.#.#.##.# #.......#.#....# ####.####.#.#..# #...........#.##.# #############.# .# ..# .# There were no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beiberbarber the Coglin Wanderer began the quest for the | Orb. 0 | D:1 | beiberbarber set off with the following items: a +0 dagger | {Thoko}, a wand of flame (5), a potion of berserk rage, a | +2 scale mail, a +0 dagger {Silke}; and the following spell | memorised: Freeze; and the following spells available to | memorise: Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 71 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic, serial_shops, shop Action || total ---------------------------++------- Melee: Dagger || 2 Armour: Scale mail || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 71 | 52 | 19 | 0 | 30 | 1 | 71.0 | Dungeon | 71 | 52 | 19 | 0 | 30 | 1 | 71.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 71 daAuts