Seeded DCSS version 0.33-a0-814-g819cd40f79 (webtiles) character file. Game seed: 11807856290996477572 (custom seed) 170 beiberbarber the Ducker (level 5, 0/41 HPs) Began as a Coglin Wanderer on Feb 4, 2025. Slain by a human zombie (4 damage) ... in an ossuary. The game lasted 00:10:04 (2331 turns). beiberbarber the Ducker (Coglin Wanderer) Turns: 2331, Time: 00:10:04 Health: 0/41 AC: 12 Str: 10 XL: 5 Next: 50% Magic: 7/8 EV: 0 Int: 13 God: Gold: 145 SH: 0 Dex: 16 Spells: 8/8 levels left rFire . . . j - +1 trident (flame) {Urai} rCold . . . f - +1 dagger (elec) {Yae} rNeg . . . r - +0 plate armour rPois . (no helmet) rElec . (no cloak) rCorr . o - +1 pair of gloves SInv . (no boots) Will ..... (no gizmo) Stlth HPRegen 0.26/turn MPRegen 0.11/turn %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in an ossuary. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 145 gold pieces. Inventory: Hand Weapons f - a +1 dagger of electrocution (offhand) {Yae} j - a +1 trident of flaming (weapon) {Urai} Missiles e - 18 stones k - 3 boomerangs (quivered) Armour n - a +0 ring mail o - a +1 pair of gloves (worn) r - a +0 plate armour (worn) Scrolls a - 3 scrolls of blinking c - 2 scrolls of teleportation i - a scroll of poison q - 2 scrolls of identify {unknown} Potions b - a potion of might {unknown} d - a potion of heal wounds {unknown} g - a potion of curing {unknown} h - a potion of attraction {unknown} l - a potion of haste {unknown} m - a potion of berserk rage {unknown} Skills: + Level 3.0 Fighting + Level 3.4 Dodging + Level 3.3 Unarmed Combat + Level 2.0 Spellcasting + Level 2.6 Alchemy You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d2 100% 1 Mephitic Cloud Conj/Alch/Air 3% N/A 100% 3 Petrify Alch/Erth 4% N/A 100% 4 Irradiate Conj/Alch 2% 3d12 100% 5 Fulsome Fusillade Conj/Alch 2% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Annotations: D:3 3 runed translucent doors, AutarchDCSS's ghost, amateur GrRe Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The human zombie hits you but does no damage. x2 You hit the human zombie with your +1 dagger of electrocution. The human zombie is almost destroyed. You hit the human zombie but do no damage. The human zombie hits you. x2 You hit the human zombie with your +1 dagger of electrocution. The human zombie is almost destroyed. You closely miss the human zombie with your +1 trident of flaming. The human zombie hits you. * * * LOW HITPOINT WARNING * * * You hit the human zombie but do no damage. The human zombie is almost destroyed. You barely miss the human zombie with your +1 trident of flaming. The human zombie hits you but does no damage. The human zombie hits you. * * * LOW HITPOINT WARNING * * * You hit the human zombie with your +1 trident of flaming. You burn the human zombie. The human zombie is almost destroyed. You barely miss the human zombie with your +1 dagger of electrocution. The human zombie hits you but does no damage. x2 You hit the human zombie with your +1 dagger of electrocution. The human zombie is almost destroyed. You hit the human zombie but do no damage. The human zombie hits you but does no damage. The human zombie hits you. * * * LOW HITPOINT WARNING * * * You hit the human zombie with your +1 dagger of electrocution. You destroy the human zombie! The human zombie hits you but does no damage. Your Fighting skill increases to level 3! Your Spellcasting skill increases to level 2! The human zombie hits you. * * * LOW HITPOINT WARNING * * * The human zombie hits you but does no damage. You hit the human zombie with your +1 dagger of electrocution. The human zombie is lightly damaged. You barely miss the human zombie with your +1 trident of flaming. The human zombie hits you. You die... ...########......# # ###+...# +#..# #..# +#..# ###+...# ########......# ..............# .........@....# ########.Z....# ####...# ##..# #..# #..# ..# You could see a human zombie. Vanquished Creatures A human zombie (Ossuary) A crocodile zombie (Ossuary) A mummy (D:5) A howler monkey zombie (D:5) 2 adders (D:2) 2 adder zombies (Ossuary) 3 dart slugs 3 ribbon worms (D:2) 4 bats 2 endoplasms 2 giant cockroaches 5 goblins 3 hobgoblins 7 jackals 3 quokkas 6 ball pythons 2 ball python zombies (Ossuary) 3 frilled lizards A jackal zombie (Ossuary) A kobold (D:3) 2 kobold zombies An orc zombie (Ossuary) 5 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beiberbarber the Coglin Wanderer began the quest for the | Orb. 0 | D:1 | beiberbarber set off with the following items: 2 scrolls of | blinking, a +0 pair of gloves, a scroll of teleportation, a | +0 robe; and the following spell memorised: Poisonous | Vapours; and the following spells available to memorise: | Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 84 | D:1 | Reached XP level 2. HP: 21/22 MP: 3/3 217 | D:1 | Found a faded altar of an unknown god. 804 | D:2 | Reached XP level 3. HP: 5/28 MP: 3/5 1479 | D:2 | Reached XP level 4. HP: 34/34 MP: 6/6 2042 | D:3 | Found a runed translucent gate. 2042 | D:3 | Found a runed translucent gate. 2042 | D:3 | Found a runed translucent gate. 2044 | D:3 | Noticed AutarchDCSS's ghost (amateur GrRe) 2224 | D:3 | You fall into a shaft and drop 2 floors! 2224 | D:5 | Entered Level 5 of the Dungeon 2242 | D:5 | Found a sand-covered staircase. 2263 | Ossuary | Entered an ossuary 2296 | Ossuary | Reached XP level 5. HP: 23/40 MP: 7/7 2331 | Ossuary | Slain by a human zombie Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:2: layout_loops_ring D:3: layout_basic, gammafunk_ghost_split D:4: cheibrodos_helix_gallery, layout_gridville, minmay_temple_entry_ruins, serial_shops, nicolae_shop_back_alley_shop, uniq_robin D:5: layout_loops_cross, nicolae_ossuary_entry_giza, serial_undead, serial_undead_d, serial_undead_f, serial_undead_a, serial_undead_a Ossuary: minmay_ossuary_two_tombs Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.4 Unarmed Combat | 3 | 3.3 Alchemy | 2 | 2.6 Fighting | 3 | 3.0 Spellcasting | 2 | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 45 | || 45 Trident | 61 | 65 || 126 Club | 21 | || 21 Punch | 1 | || 1 Dagger | 20 | 66 || 86 Use: Scroll | 4 | 2 || 6 Stab: Sleeping | 1 | || 1 Armour: Robe | 78 | || 78 Plate armour | | 128 || 128 Ring mail | | 6 || 6 Dodge: Dodged | 80 | 16 || 96 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2348 | 2046 | 302 | 226 | 755 | 6 | 391.3 | Dungeon | 2275 | 1973 | 302 | 226 | 755 | 5 | 455.0 | Ossuary | 72 | 72 | 0 | 0 | 0 | 1 | 72.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1081 daAuts D:1: 923 daAuts D:3: 228 daAuts Ossuary: 72 daAuts D:5: 40 daAuts D:4: 1 daAuts