beldur Level 1 of the Dungeon (0, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (2, -12, D:1) a +0 dagger a goblin skeleton (3, -34, D:1) a bat corpse (skeletalised by now) (3, -17, D:1) a +0 robe (3, -11, D:1) a bat skeleton (6, -34, D:1) a jackal corpse (skeletalised by now) (7, -34, D:1) a jackal corpse (skeletalised by now) (9, -24, D:1) a +0 short sword (24, -18, D:1) a ring of positive energy (33, -3, D:1) a +0 falchion (42, -18, D:1) a +0 club Level 2 of the Dungeon (8, 17, D:2) a +0 dagger a goblin corpse (skeletalised by now) (10, -2, D:2) a +0 ring mail (11, 4, D:2) a +0 dagger (14, 23, D:2) a scarf of invisibility (15, 10, D:2) a +0 dagger (25, -6, D:2) a frilled lizard skeleton (28, -16, D:2) a ball python skeleton (39, 10, D:2) a +0 chain mail (41, 1, D:2) a +0 short sword a kobold skeleton (44, -14, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (2, 12, D:3) a hobgoblin corpse (skeletalised by now) (11, 21, D:3) a +0 dagger (15, 38, D:3) a +0 robe (21, 38, D:3) a +0 sling (23, 38, D:3) 7 stones (27, 40, D:3) a quokka skeleton (32, 26, D:3) a +0 scale mail (32, 44, D:3) a +0 club (36, 26, D:3) a +1 whip of electrocution a kobold corpse (skeletalised by now) (45, 14, D:3) a jackal skeleton (46, 11, D:3) a rat corpse (skeletalised by now) (50, 21, D:3) a medusa talisman (53, 12, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 war axe (4, -24, D:4) a ring of magical power (10, -23, D:4) a +0 whip of draining (12, -27, D:4) a +0 dagger a +0 robe an orc skeleton (13, -5, D:4) a +0 war axe (14, -28, D:4) a +0 mace a +0 leather armour (14, -5, D:4) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (15, -33, D:4) a ball python corpse (skeletalised by now) (15, -26, D:4) a +0 sling (16, 2, D:4) a +0 whip (21, -17, D:4) 4 poisoned darts (22, -15, D:4) a black bear skeleton (30, -34, D:4) a jackal corpse (skeletalised by now) (30, -33, D:4) a jackal skeleton (31, -7, D:4) a ring of the Octopus King {HP+2 AC+2 EV+2 SH+2 SInv} [ring of see invisible] HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). SInv: It lets you see invisible. (32, -33, D:4) a +0 dagger a goblin skeleton (32, -30, D:4) a +0 trident (38, -7, D:4) a +0 club a kobold skeleton (42, -23, D:4) a +0 giant club Level 5 of the Dungeon (6, -3, D:5) an adder corpse (7, -10, D:5) a +0 leather armour (21, -39, D:5) 5 stones (22, -40, D:5) an iguana corpse (25, -32, D:5) a +0 war axe (48, -39, D:5) 6 poisoned darts (50, -25, D:5) a +0 ring mail a black bear corpse (50, -22, D:5) a +0 leather armour (51, -33, D:5) a +0 club