Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17413805186600105092 25 beldur the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Aug 14, 2025. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:38 (1453 turns). beldur the Magician (Djinni Conjurer) Turns: 1453, Time: 00:01:38 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 79 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of poison {unknown} c - 2 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} g - a scroll of revelation {unknown} Potions e - a potion of curing {unknown} f - a potion of ambrosia {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Apportation Tloc 42% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund the Dreaded comes into view. He is wielding a +0 scythe. An endoplasm comes into view. Found an escape hatch in the floor. The magic dart hits Sigmund but does no damage. The magic dart hits Sigmund. Sigmund is lightly wounded. The endoplasm quivers. Sigmund gestures at you while chanting. You are confused. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. You're too confused to cast spells. There are monsters nearby! You are too confused! You're too confused to cast spells. Sigmund points at you and mumbles some strange words. The magic dart hits you! There is a stone staircase leading down here. You're too confused to move! Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A magic dart appears from out of thin air! The magic dart hits you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you. You resist. You feel less confused. The endoplasm freezes you. You are frozen. The cold chills you terribly! Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. You die... .# ########..##### .. # ##........## ### .. #..######## #.#####.## ####. ##.......###>.... .............###. ........>.{...... #####.#........## ........@J....... ......########### .##.## ... ## You could see an endoplasm. Vanquished Creatures 3 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A giant cockroach (D:1) 4 goblins 7 kobolds (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beldur the Djinni Conjurer began the quest for the Orb. 0 | D:1 | beldur set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 167 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 698 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 698 | D:1 | Learned a level 1 spell: Apportation 1442 | D:2 | Noticed Sigmund 1453 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, minmay_misc_feat_plants, chequers_serial_rivers_small_3, lexackson_kobold_supper D:2: layout_rooms, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 55 Armour: Robe || 28 Dodge: Dodged || 20