beldur Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (1, 29, D:1) a +0 chain mail (2, 10, D:1) a hobgoblin corpse (skeletalised by now) (2, 27, D:1) a staff of cold (2, 36, D:1) a bat skeleton (3, 12, D:1) a +0 club (3, 31, D:1) a +0 robe (8, 32, D:1) a ball python corpse (skeletalised by now) (9, 31, D:1) a +0 club (13, 45, D:1) a ring of ice a hobgoblin skeleton (14, 44, D:1) a jackal skeleton (15, 15, D:1) a hobgoblin corpse (skeletalised by now) (17, 16, D:1) 2 flux baubles (21, 12, D:1) a ball python skeleton (29, 8, D:1) a ball python skeleton (41, 11, D:1) a +1 whip of electrocution a kobold skeleton (49, 27, D:1) a bat skeleton (49, 50, D:1) 2 flux baubles (50, 42, D:1) a +0 club a goblin skeleton (53, 3, D:1) a staff of cold (59, 34, D:1) a +0 whip Level 2 of the Dungeon (2, 10, D:2) a hobgoblin corpse (skeletalised by now) (3, -1, D:2) a +0 short sword (3, 11, D:2) a quokka corpse (skeletalised by now) (5, -3, D:2) a bat corpse (skeletalised by now) (6, 22, D:2) a hobgoblin corpse (skeletalised by now) (8, 27, D:2) 4 stones (10, 1, D:2) a +0 dagger 7 stones a +0 ring mail (12, -3, D:2) a +2 short sword of draining (18, -3, D:2) a +0 dagger (24, 0, D:2) a +0 scale mail (25, 10, D:2) a +0 ring mail (27, 12, D:2) the +6 short sword of Qoipliar {heavy, rElec rN+ Int+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (30, 2, D:2) 5 stones (31, 9, D:2) a +0 short sword a kobold skeleton (32, 6, D:2) a +0 club a hobgoblin skeleton a goblin skeleton (32, 7, D:2) a jackal skeleton (32, 8, D:2) a quokka skeleton (33, 2, D:2) a hobgoblin skeleton a ball python skeleton (55, 8, D:2) a -2 dagger Level 3 of the Dungeon (10, 16, D:3) the +0 ring mail "Middis" {Rampage *Corrode rF+ Slay+3} Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (16, 9, D:3) a +0 dagger (24, -18, D:3) a +0 whip (24, -17, D:3) a +0 dagger a +0 robe (26, -28, D:3) a +2 dagger of flaming (26, -16, D:3) a +0 hand axe a +0 leather armour a +0 trident a +0 leather armour a rat corpse an orc corpse (26, -15, D:3) a +0 flail (26, -2, D:3) a hobgoblin corpse (skeletalised by now) (32, -19, D:3) 2 stones (33, 4, D:3) a +0 club (34, -26, D:3) a +0 spear (34, 3, D:3) 9 stones (36, -10, D:3) a quokka skeleton (36, -1, D:3) a +0 ring mail (37, -32, D:3) a +0 whip (37, 2, D:3) a ball python corpse (skeletalised by now) (44, -32, D:3) a +0 mace (49, -6, D:3) a +0 dagger (56, 6, D:3) a +0 hand axe (59, -18, D:3) a +0 dagger a +0 sling (59, 2, D:3) a +0 dagger a goblin corpse (skeletalised by now)