beldur Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (1, -5, D:1) 9 stones (2, -18, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (2, 8, D:1) a bat skeleton (3, 7, D:1) a +0 dagger 3 stones a kobold skeleton (9, -18, D:1) a rat corpse (skeletalised by now) (10, 19, D:1) a +0 dagger a goblin skeleton (29, -3, D:1) a +0 dagger (34, -4, D:1) a +0 club (40, 11, D:1) a +0 ring mail (46, -4, D:1) a +0 dagger a kobold skeleton (58, 17, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin corpse (skeletalised by now) (1, -9, D:2) a bat skeleton (8, -22, D:2) an adder skeleton (9, -22, D:2) a +0 dagger (14, -27, D:2) a +0 short sword (14, -24, D:2) a +0 short sword (15, -21, D:2) a +0 dagger (30, -4, D:2) a +0 whip a stone (30, 14, D:2) 5 stones (33, -36, D:2) a +0 sling (34, -31, D:2) 4 stones (35, -24, D:2) 4 stones (38, -9, D:2) a +0 whip (47, -7, D:2) a +0 whip a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Amimaf's General Store +1 fire dragon scales (798 gold) a rimehorn talisman (350 gold) a scroll of silence (unknown) (133 gold) a potion of curing (unknown) (42 gold) a scroll of identify (28 gold) a +1 ring mail of fire resistance (224 gold) a scroll of identify (28 gold) a phantom mirror (560 gold) 5 stones (7 gold) a phantom mirror (560 gold) (1, -24, D:3) the +1 quarterstaff "Vestem" {protect, rF+ rN++} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (3, -17, D:3) a bat corpse (skeletalised by now) (7, -17, D:3) a rat corpse (skeletalised by now) (9, 14, D:3) a +0 ring mail (15, 8, D:3) 7 stones (21, 5, D:3) 3 stones (22, -13, D:3) a hobgoblin skeleton (28, -24, D:3) a +0 chain mail (31, -28, D:3) a quokka skeleton (33, -13, D:3) the staff "Ant's Regret" {^Drain Fly rElec rPois rN+ Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. (35, -19, D:3) a +0 spear (39, -21, D:3) a jackal skeleton (41, -21, D:3) a jackal skeleton (48, 1, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 13 gold pieces (0, 12, D:4) a scroll of brand weapon (3, 6, D:4) a +0 dagger (still there?) 4 poisoned darts (still there?) a kobold corpse (still there?) (3, 8, D:4) a scroll of poison (4, 5, D:4) 11 gold pieces a +0 club (5, 22, D:4) a jackal corpse a jackal corpse a jackal corpse (6, 22, D:4) a +0 dagger a goblin corpse a jackal corpse (7, 8, D:4) a +0 arbalest (8, 26, D:4) a bombardier beetle corpse