beldur Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, 0, D:1) a +0 dagger a ball python skeleton (9, -10, D:1) a +0 ring mail (16, -34, D:1) a +0 buckler (16, -3, D:1) a +0 whip of venom (17, -30, D:1) a +0 short sword (27, -20, D:1) a +0 buckler (28, -25, D:1) a +0 robe (33, -24, D:1) a +0 dagger (35, 3, D:1) a +0 heavy mace (36, 5, D:1) a +0 club (37, 5, D:1) a +0 ring mail (40, -5, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -32, D:2) the felid corpse of Natasha (skeletalised by now) (22, 12, D:2) the +6 sling of Internal Strife {speed, rF- rCorr Str+6 SInv} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). SInv: It lets you see invisible. It cannot be enchanted further. (38, -33, D:2) the felid skeleton of Natasha (42, -9, D:2) a +0 shortbow (53, -7, D:2) the felid skeleton of Natasha (55, -42, D:2) the +5 rapier of Taropt {freeze, rPois rF+ rN++ Dex-2} rPois: It protects you from poison. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (55, 5, D:2) a +0 spear (56, 0, D:2) a +0 mace of venom (57, 8, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a rat skeleton (6, -15, D:3) a +0 dagger a goblin skeleton (6, -14, D:3) an adder skeleton (9, 2, D:3) a jackal skeleton a jackal skeleton (11, 13, D:3) a rat corpse (skeletalised by now) (13, -27, D:3) a +0 club a goblin skeleton (20, -11, D:3) a +0 leather armour (22, 11, D:3) a hobgoblin skeleton (36, -26, D:3) a +0 robe (38, -16, D:3) a +0 club a goblin corpse (skeletalised by now) (43, 2, D:3) a +0 hammer (51, -6, D:3) a +0 club (53, -29, D:3) a +0 ring mail Level 4 of the Dungeon (5, 2, D:4) a +0 club a +0 sling