bendrew64 Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (11, 2, D:1) a ball python corpse (skeletalised by now) (16, -17, D:1) a frilled lizard skeleton a frilled lizard skeleton a frilled lizard skeleton (17, -13, D:1) a +0 whip 4 stones (21, -2, D:1) a +0 leather armour (25, 25, D:1) a jackal corpse (skeletalised by now) (26, 0, D:1) a rat corpse (skeletalised by now) (42, -20, D:1) a quokka corpse (skeletalised by now) (47, -10, D:1) a staff of fire (49, -8, D:1) a frilled lizard skeleton (54, -18, D:1) a +0 dagger a kobold skeleton (59, -23, D:1) a rimehorn talisman Level 2 of the Dungeon (0, 0, D:2) 2 poisoned darts (11, 13, D:2) a +0 flail (17, -8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, 24, D:2) a rat corpse (skeletalised by now) (18, -9, D:2) a ball python corpse (skeletalised by now) (20, 20, D:2) an adder skeleton a ball python skeleton (24, -11, D:2) 6 poisoned darts (30, 19, D:2) a +0 club a +0 sling (30, 23, D:2) a +0 club 5 stones (31, 3, D:2) a +2 whip of draining a ball python corpse (skeletalised by now) (33, 27, D:2) a +0 club a goblin skeleton (33, 28, D:2) a +0 club a goblin skeleton (37, -6, D:2) a rat skeleton (41, -11, D:2) a +0 short sword (43, 27, D:2) a +0 dagger (52, -11, D:2) a +0 leather armour (54, -16, D:2) a bat corpse (skeletalised by now) (54, 4, D:2) a +0 dagger (61, -20, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 hand axe "Vodumier" {protect, *Noise rN+ rCorr} (3690 gold) *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the air staff of Gielaha {rElec Dex+5 Stlth- Tloc Air} (4670 gold) [staff of air] rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. the ring "Momil" {Str+2 Int+4 SInv} (3460 gold) [ring of see invisible] Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. the +0 leather armour of the Fiddle {Harm *Silence Int+2 Slay+2} (1600 gold) Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +3 ring mail "Empuocym" {Bane Rampage rC+ SInv} (3720 gold) Bane: It inflicts you with a random bane when you equip it. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the +0 spear "Jionyl Quleu" {spect, rPois rC- rCorr Stlth+} (2010 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Watoha" {rPois Dex-2 SInv Stlth+} (2480 gold) [ring of see invisible] rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +2 sling "Murmur" {holy, Dex+3} (2600 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the spider talisman of Kuimaqeto {rC+ Int+5} (5450 gold) [spider talisman] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). the +5 ring mail "Boul" {+Inv Str+4 Int-5} (4090 gold) +Inv: It lets you turn invisible. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). It cannot be enchanted further. the air staff of Eminent Domain {rElec Str+6 Fire Air} (5020 gold) [staff of air] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. the fire staff "Paugock" {rF+ Str+5 Dex-2 Fire} (3830 gold) [staff of fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). Fire: It increases the power of your Fire spells. the blade talisman of Zakud {rCorr Str+2 Dex+2 SInv} (12500 gold) [blade talisman] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the +1 leather armour "Xiefrise" {Rampage rC+ SInv} (2520 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the ring "Ythur" {*Corrode rN+ EV+5 Str-3 Dex+8} (5210 gold) [ring of evasion] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Str-3: It affects your strength (-3). Dex+8: It affects your dexterity (+8). the +7 dagger "Dragonslayer" {flame, ^Fragile rN++ Int+4} (5890 gold) ^Fragile: It will be destroyed if unequipped. rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +3 ring mail "Fozomp" {^Drain Regen+ Str+7} (3510 gold) ^Drain: It drains your maximum health when unequipped. Regen+: It increases your rate of health regeneration. Str+7: It affects your strength (+7). It cannot be enchanted further. the +1 ring mail of the Shining One {Harm *Silence Fly rF+++} (4750 gold) Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. Fly: It grants you flight. rF+++: It renders you almost immune to fire. It cannot be enchanted further. the +6 chain mail of Untold Secrets {rC+} (5000 gold) rC+: It protects you from cold. It cannot be enchanted further. the ring of the Tormentor {*Slow rC+ Will++ MP-7 Int+6} (4370 gold) [ring of intelligence] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Will++: It greatly increases your willpower. MP-7: It affects your magic capacity (-7). Int+6: It affects your intelligence (+6). (9, 43, D:3) a +0 ring mail (11, 34, D:3) an adder corpse (skeletalised by now) (13, 14, D:3) a +0 hand axe a +0 animal skin a frilled lizard skeleton an orc skeleton (14, 14, D:3) a +0 whip 3 stones a kobold skeleton (14, 15, D:3) a quokka skeleton (16, 21, D:3) an adder skeleton (17, 23, D:3) a quokka skeleton (19, 9, D:3) a +0 club a goblin corpse (skeletalised by now) (19, 34, D:3) a +0 leather armour (23, 15, D:3) a +0 dagger (23, 16, D:3) a +0 trident a +0 leather armour (24, 14, D:3) a +0 dagger a +0 ring mail a +0 club a +0 leather armour an orc corpse (skeletalised by now) (24, 15, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (28, 12, D:3) a rat corpse (skeletalised by now) (28, 38, D:3) a +0 robe (29, 29, D:3) a +0 hand axe (35, 26, D:3) a bat skeleton (40, 28, D:3) a +0 leather armour (42, -4, D:3) a +0 spear (42, 0, D:3) a +0 spear a gnoll corpse (skeletalised by now) (42, 1, D:3) a +0 flail (42, 2, D:3) a +0 spear a gnoll corpse (skeletalised by now) (45, -2, D:3) a +0 short sword Level 4 of the Dungeon (4, 4, D:4) a quokka corpse (skeletalised by now) (4, 5, D:4) a ball python corpse (skeletalised by now) (19, 12, D:4) a ball python skeleton (30, -7, D:4) a +0 orcbow (30, -4, D:4) 2 boomerangs (35, -6, D:4) a jackal skeleton (44, 37, D:4) a +0 whip (45, 37, D:4) a +0 hand axe of draining a +0 dagger a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Ripsyhefe's Armour Shoppe a +0 ring mail (56 gold) the +0 scale mail of Mutualism {Harm Int+2} (212 gold) Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 scale mail (56 gold) a +0 robe (12 gold) a +0 chain mail (84 gold) a +0 buckler (63 gold) a +3 ring mail of cold resistance (364 gold) a +0 chain mail (84 gold) a +6 plate armour of ponderousness (350 gold) +0 fire dragon scales (700 gold) a +0 chain mail (84 gold) a +0 robe (12 gold) (20, -36, D:5) a +0 quarterstaff (42, -9, D:5) a black bear skeleton (45, -38, D:5) an adder skeleton (49, -32, D:5) an iguana skeleton a troll skeleton (49, -9, D:5) the +0 leather armour of Raryjad {rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (58, -13, D:5) a +0 mace (60, -26, D:5) a +0 long sword (64, -53, D:5) 3 curare-tipped darts (65, -39, D:5) an iguana corpse (skeletalised by now) Level 6 of the Dungeon (4, -17, D:6) a water moccasin corpse (skeletalised by now) (12, -31, D:6) a +0 quarterstaff a +0 robe a +3 falchion a +0 robe (12, -30, D:6) a +0 long sword a +0 robe (12, -29, D:6) a +0 dire flail a +0 robe (14, -38, D:6) a +0 flail (14, -24, D:6) a +0 falchion (23, -52, D:6) a +0 sling (34, -29, D:6) a +0 falchion (37, -24, D:6) a +0 whip a +0 whip a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (38, -24, D:6) a +0 heavy flail a gnoll corpse (skeletalised by now) (50, -42, D:6) an adder skeleton Level 7 of the Dungeon (0, 0, D:7) a howler monkey skeleton (14, -2, D:7) a +0 ring mail (18, -31, D:7) a +0 leather armour (26, -10, D:7) a +0 falchion (27, -28, D:7) a +0 short sword a +0 dagger of flaming a +0 leather armour the goblin skeleton of Sprozz (27, 0, D:7) a +0 plate armour (28, -12, D:7) a +0 leather armour (37, -12, D:7) a +0 pair of boots of rampaging (41, -16, D:7) a bullfrog corpse (skeletalised by now) Level 8 of the Dungeon (6, 1, D:8) a +0 spear a +0 scale mail a gnoll skeleton (7, 0, D:8) a +0 club a gnoll skeleton (8, 0, D:8) a +0 whip a +0 spear (16, 24, D:8) a +1 mace of holy wrath (18, -3, D:8) a +1 spear a +0 robe (21, -6, D:8) a +0 halberd a +0 robe (21, 4, D:8) a +0 ring mail (21, 17, D:8) a +4 scimitar of flaming a ring of protection from cold (22, -6, D:8) a +0 morningstar a +0 robe (29, 1, D:8) a +1 partisan of flaming the human skeleton of Maggie (32, -4, D:8) a +0 falchion (37, -10, D:8) a +0 whip (42, 26, D:8) a howler monkey corpse (skeletalised by now) (43, 0, D:8) a yak skeleton (44, 0, D:8) a yak skeleton (44, 1, D:8) a yak skeleton (54, 0, D:8) a hog skeleton (54, 2, D:8) a +0 hand axe a +0 animal skin a human skeleton (55, 1, D:8) a yak skeleton (62, 36, D:8) a +0 short sword (62, 38, D:8) a +0 club 5 stones a +0 dagger of protection a +0 short sword a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (62, 39, D:8) a +0 short sword 4 stones (64, 38, D:8) a +0 short sword 2 stones a kobold corpse (skeletalised by now) Level 9 of the Dungeon (0, 0, D:9) a parchment of Volatile Blastmotes (5, 4, D:9) 4 poisoned darts (13, 25, D:9) a +0 troll leather armour a troll corpse (13, 26, D:9) a +0 dagger a +0 robe the human corpse of Cassandra