bendrew64 Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (2, 0, D:1) a hobgoblin skeleton (5, 23, D:1) a +0 dagger (10, -10, D:1) a +0 club a goblin skeleton (11, 5, D:1) a rat skeleton (21, 17, D:1) a quokka corpse (skeletalised by now) (24, -6, D:1) a +0 short sword 5 stones (27, -5, D:1) a bat skeleton (41, 2, D:1) a +0 falchion (47, 5, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (0, 4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (6, 16, D:2) a +0 club a goblin corpse (skeletalised by now) (13, 15, D:2) a +0 mace (14, 23, D:2) a bat skeleton (15, 1, D:2) a +0 club (23, -11, D:2) a +0 club (26, -23, D:2) a +0 short sword (34, 2, D:2) the +1 robe of Divine Intervention {+Inv rF- Dex+2} +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (35, -29, D:2) a hobgoblin skeleton (36, -30, D:2) a +0 leather armour (39, -20, D:2) an adder skeleton (39, 10, D:2) a +0 dagger (42, 22, D:2) a +0 club (49, 13, D:2) a ball python corpse (skeletalised by now) (58, 15, D:2) a +0 club (59, -21, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 11 gold pieces (5, 3, D:3) a +0 hand axe (still there?) a +0 dagger (still there?) a +0 flail of protection (still there?) a +0 mace of protection (still there?) an orc corpse (still there?) (7, -2, D:3) a potion of moonshine (12, 6, D:3) a rat corpse (15, 7, D:3) an adder corpse