bentocg Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (0, 11, D:1) a +0 dagger a goblin skeleton (8, 7, D:1) a bat skeleton (16, -8, D:1) a +0 club a goblin skeleton (19, 10, D:1) a +0 dagger (24, 20, D:1) a +0 club a +0 robe a kobold corpse (skeletalised by now) (27, 27, D:1) a +0 dagger 5 stones (28, -2, D:1) a +0 robe (30, 2, D:1) 6 poisoned darts (30, 11, D:1) a +0 hand axe (32, 18, D:1) a frilled lizard corpse (skeletalised by now) (32, 19, D:1) a +0 club a goblin corpse (skeletalised by now) (32, 35, D:1) a ball python corpse (skeletalised by now) (34, -17, D:1) a jackal corpse (skeletalised by now) (34, -15, D:1) a hobgoblin corpse (skeletalised by now) (43, 6, D:1) a hobgoblin corpse (skeletalised by now) (43, 17, D:1) a +0 dagger (51, -1, D:1) a +0 club a +0 club a quokka corpse (skeletalised by now) a goblin corpse (skeletalised by now) (56, 9, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +1 mace of the Fifty Nightmares {elec, rF+ rN+ MP-8} rF+: It protects you from fire. rN+: It protects you from negative energy. MP-8: It affects your magic capacity (-8). (6, 8, D:2) a +0 club a +0 flail a goblin corpse a gnoll corpse (6, 10, D:2) a +0 halberd (7, 8, D:2) a +0 whip a +0 short sword a gnoll corpse (7, 9, D:2) a +0 spear (8, 7, D:2) a +0 spear (16, 7, D:2) 3 poisoned darts (23, 8, D:2) an adder corpse (41, 19, D:2) a +0 flail