Dungeon Crawl Stone Soup version 0.33-a0-1072-gdfc5a943e8 (webtiles) character file. Game seed: 4564417480775868462 39 bentocg the Chiller (level 3, -1/21 HPs) Began as a Poltergeist Ice Elementalist on Mar 10, 2025. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:59 (1475 turns). bentocg the Chiller (Poltergeist Ice Elementalist) Turns: 1475, Time: 00:02:59 Health: -1/21 AC: 1 Str: 4 XL: 3 Next: 26% Magic: 3/6 EV: 11 Int: 17 God: Gold: 66 SH: 0 Dex: 16 Spells: 2/6 levels left rFire . . . f - +1 hand axe rCold + . . (no offhand) rNeg + + + a - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: freezing walls, flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons f - a +1 hand axe (weapon) Missiles g - 2 poisoned darts (quivered) m - 2 throwing nets Armour a - a +0 cloak (haunted) Jewellery i - an amulet of regeneration j - a ring of ice Scrolls c - a scroll of enchant weapon e - a scroll of teleportation o - a scroll of enchant armour {unknown} Potions b - 2 potions of magic d - a potion of curing {unknown} h - a potion of haste {unknown} k - a potion of mutation {unknown} l - a potion of heal wounds {unknown} n - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.3 Spellcasting + Level 5.4 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 80% 1d9 1% 1 b - Frozen Ramparts Ice 40% 1d7 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 2% 2d3 28% 2 Ozocubu's Armour Ice 20% N/A 6% 3 Summon Ice Beast Ice/Summ 11% N/A 19% 3 Sigil of Binding Hex 1% N/A 50% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 50% 3 Fulminant Prism Conj/Alch 0% 3d5 88% 4 Iskenderun's Mystic Bla Conj/Tloc 1% 2d3 (+2d1 88% 4 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History g - Guard the area. f - Follow me. Anything else - Cancel. You wail for attention! Terence shouts! Throw: 5 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (60% to hit) You throw a poisoned dart. The poisoned dart barely misses Terence. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Throw: 4 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (60% to hit) You throw a poisoned dart. The poisoned dart barely misses Terence. The wall freezes Terence. Throw: 3 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 60% to hit) You throw a poisoned dart. The poisoned dart hits Terence. Terence is poisoned. Terence is lightly wounded. The wall freezes Terence but does no damage. A dart slug comes into view. You closely miss Terence. Terence is lightly wounded. The wall freezes Terence. Terence hits you with a +0 flail! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Terence but do no damage. Terence is moderately wounded. The wall freezes Terence. Terence closely misses you. The wall freezes Terence but does no damage. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #################### (.w..(@@.......)...# ##.###############.# #.# #.# #.# ##########.# .........#.# ########.#.# ...####.#.### You could see Terence (poisoned) and a dart slug. Vanquished Creatures A dart slug (D:1) 3 ball pythons 3 endoplasms 5 giant cockroaches (D:1) 3 goblins (D:1) 4 hobgoblins (D:2) 2 kobolds (D:1) 4 bats 4 frilled lizards 5 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bentocg the Poltergeist Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 375 | D:1 | Reached XP level 2. HP: 6/17 MP: 0/5 515 | D:1 | Reached skill level 5 in Ice Magic 1046 | D:1 | Reached XP level 3. HP: 17/21 MP: 6/6 1249 | D:2 | Learned a level 3 spell: Frozen Ramparts 1467 | D:2 | Noticed Terence 1475 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_loops_ring, minmay_split_cup_large D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.4 Dodging | | 2.1 Stealth | | 3.0 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Hand axe || 83 Unarmed || 9 Throw: Dart || 11 Cast: Freeze || 14 Frozen Ramparts || 1 Use: Scroll || 2 Stab: Sleeping || 5 Distracted || 1 Armour: Skin || 71 Dodge: Dodged || 98 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1498 | 1442 | 56 | 82 | 1041 | 2 | 749.0 | Dungeon | 1498 | 1442 | 56 | 82 | 1041 | 2 | 749.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1183 daAuts D:2: 315 daAuts