Dungeon Crawl Stone Soup version 0.33-a0-1141-g12c12526e9 (webtiles) character file. Game seed: 8117985686202143542 6 bentocg the Vexing (level 1, 0/12 HPs) Began as a Poltergeist Hexslinger on Mar 28, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (53 turns). bentocg the Vexing (Poltergeist Hexslinger) Turns: 53, Time: 00:00:10 Health: 0/12 AC: 2 Str: 4 XL: 1 Next: 90% Magic: 2/2 EV: 11 Int: 15 God: Gold: 8 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - 2 scrolls of poison Skills: - Level 0.8 Fighting - Level 1.5 Ranged Weapons - Level 2.1 Dodging + Level 1.0 Spellcasting + Level 5.1 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 32% N/A 4% 2 Sigil of Binding Hex 16% N/A 9% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 8% N/A 30% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (heavily wounded, 50% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet closely misses the jackal. The jackal bites you. You die... #... . . ...####. ......?..# .# ...#.....# .# .........# ##.### #......# #....# .####.†..# #....# ......†..###### #....# #####....hh@..#####....# ####.h###..........# ##.# #######....# #.# #....# #.. #...†# ##.! #....## ... ###.##..### ##. #>...>...># #.........# You could see 3 jackals. Vanquished Creatures A dart slug (D:1) A bat (D:1) A jackal (D:1) A ball python (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bentocg the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 48 | D:1 | Reached skill level 5 in Hexes 53 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms Skill XL: | 1 | ---------------+----+----- Hexes | 5 | 5.1 Fighting | | 0.8 Ranged Weapons | | 1.5 Dodging | | 2.1 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 11 Armour: Skin || 12 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 56 | 56 | 0 | 0 | 35 | 1 | 56.0 | Dungeon | 56 | 56 | 0 | 0 | 35 | 1 | 56.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 56 daAuts