bentocg Level 1 of the Dungeon (5, 28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, 13, D:1) 3 stones (14, 12, D:1) a +0 robe (16, 42, D:1) a gnoll skeleton (16, 50, D:1) a gnoll skeleton (16, 53, D:1) a rat corpse (skeletalised by now) (16, 54, D:1) 4 stones (17, 52, D:1) a hobgoblin corpse (skeletalised by now) (19, 25, D:1) a +0 dagger (22, 3, D:1) 6 poisoned darts (35, 34, D:1) a +0 whip (36, 36, D:1) a hobgoblin corpse (skeletalised by now) (36, 37, D:1) a +0 club (38, 38, D:1) a +0 short sword Level 2 of the Dungeon (7, 17, D:2) a bat skeleton (18, 18, D:2) a frilled lizard skeleton (21, 16, D:2) 6 stones (22, 31, D:2) a +0 hand axe (23, 8, D:2) 9 stones (24, 25, D:2) a +0 club (24, 26, D:2) a bat corpse (skeletalised by now) (24, 33, D:2) 7 stones (30, 5, D:2) a jackal skeleton (30, 6, D:2) a jackal skeleton (31, 6, D:2) a jackal skeleton (33, 21, D:2) 2 stones (40, 17, D:2) 5 stones (42, 1, D:2) a +0 dagger (42, 16, D:2) the +3 whip of the Mushroom {freeze, rF- Int+5 Stlth+} rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (45, 20, D:2) a +0 whip (48, 44, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Zochiuji's Jewellery Shop the ring of Oqith {Int+4 Dex+6} (719 gold) [ring of dexterity] Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). a ring of protection from fire (unknown) (350 gold) the ring "Oloepheu" {*Slow +Blink rElec rF+ Slay+4} (817 gold) [ring of slaying] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +6 ring of dexterity (504 gold) an amulet of the acrobat (unknown) (420 gold) a ring of wizardry (unknown) (420 gold) an amulet of regeneration (420 gold) a +6 ring of intelligence (unknown) (504 gold) an amulet of the acrobat (unknown) (420 gold) (0, 19, D:3) 4 stones (4, -3, D:3) a +0 club a goblin corpse (skeletalised by now) (4, 22, D:3) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (6, 0, D:3) a +0 scale mail (16, 26, D:3) a +0 short sword a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) (17, 26, D:3) a +0 short sword a +0 leather armour (18, 26, D:3) a +0 war axe an orc corpse (skeletalised by now) (30, 5, D:3) a +0 plate armour (31, 29, D:3) a +0 club (37, -10, D:3) 6 stones (39, -2, D:3) a +0 leather armour (46, 8, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (12, 14, D:4) an adder skeleton (17, 28, D:4) a +0 scale mail (21, 0, D:4) a +0 robe (23, 22, D:4) a +0 flail (47, 20, D:4) a jackal corpse (skeletalised by now) (48, 17, D:4) a jackal corpse (skeletalised by now) (48, 20, D:4) a jackal corpse (skeletalised by now) Level 5 of the Dungeon (8, 30, D:5) a +0 hand axe a boomerang a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) (9, 29, D:5) a +0 trident a +0 ring mail (10, 29, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (47, 13, D:5) the +5 rapier of Sorit {elec, ^Contam rN+ Dex+3 SInv} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (53, 13, D:5) a +0 leather armour (57, 43, D:5) a +0 flail (62, 25, D:5) a +0 robe Level 6 of the Dungeon (1, 7, D:6) a hound corpse (3, 8, D:6) 5 stones (7, 5, D:6) a +0 short sword (13, 17, D:6) a +0 mace (13, 18, D:6) a +0 hand axe a +0 club an orc corpse an orc corpse (13, 19, D:6) a +0 trident (14, 22, D:6) a +0 pair of gloves (20, 9, D:6) 6 stones (26, 15, D:6) a +0 scale mail (30, 19, D:6) a black bear corpse (32, 12, D:6) a +0 dagger the Ecumenical Temple